Difference between revisions of "USS Portland"

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=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Fleet-Armour}}<!-- Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour. -->
 
{{Specs-Fleet-Armour}}<!-- Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour. -->
USS Portland's survivability is <s>rather mediocre</s> a truly pathetic excuse for a <s>an American</s> heavy cruiser. It will almost always be outgunned and outmaneuvered by literally anything short of a small gunboat. Portland has a main "armour" belt of just 57.15 mm of RHA, which can be easily penetrated by <s>SAP and AP shells above 127 mm calibre</s> literally anything bigger than a 20mm cannon. The magazines <s>are</s> pretend to be protected by 146 mm of armour and sit below the waterline, meaning that they are <s>relatively</s> survivable, at least when compared a beachhead whale. Portland's ready-use shell rooms are directly below the turrets and thinly-protected, meaning that they can be detonated by <s>enemy shells</s> a strong gust of wind, resulting in severe damage. Portland has a crew of 1,033 crew members, which is about average for a cruiser, but unlike an average cruiser, everyone single one of these brave men goes into battle knowing they ''are'' going to die. The ship's four engines are placed symmetrically in groups of two, meaning that a well-placed shot can knock out at least two engines, if not sink the entire ship because it's a Portland/Porter, and that's just what tends to happen.
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USS Portland's survivability is rather mediocre for an American heavy cruiser, and rather weak compared to the enemies it often faces in battle. Portland has a main armour belt of just 57.15 mm of RHA, which can be easily penetrated by SAP and AP shells above 127 mm calibre. The magazines are protected by 146 mm of armour and sit below the waterline, meaning that they are relatively survivable. However, Portland's ready-use shell rooms are directly below the turrets and thinly-protected, meaning that they can be detonated by enemy shells and cause severe damage. Portland has a crew of 1,033 crew members, which is about average for a cruiser; the ship's four engines are placed symmetrically in groups of two, meaning that a well-placed shot can knock out at least two engines.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}<!-- Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed. -->
 
{{Specs-Fleet-Mobility}}<!-- Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed. -->
Portland has decidedly average mobility for a <s>cruiser</s> small eel, with a top speed of 60 km/h in Realistic battles and 70 km/h in Arcade - this is on par with most cruisers of other navies. The ship's turning circle and acceleration are nothing special, either.
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Portland has decidedly average mobility for a cruiser, with a top speed of 60 km/h in Realistic battles and 70 km/h in Arcade - this is on par with most cruisers of other navies. The ship's turning circle and acceleration are nothing special, either.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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== Armament ==
 
== Armament ==
Before reading any further, the short version is that your guns are not going to compare will with any heavy cruiser of any other navy; they will also be disabled by the secondary armaments of most light cruisers without a second thought before you can unleash your second salvo. Your AA is not worth mentioning. If you want to know, in detail, why this is the case, continue reading.{{Specs-Fleet-Armaments}}
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
 
{{Specs-Fleet-Primary}}
 
{{Specs-Fleet-Primary}}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB). -->
 
<!-- Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB). -->
USS Portland <s>isn't the easiest ship to play</s> the most painful experience in the entire US naval tree, with the exception of the Porter, but just barely. Given that it faces battleships often (which completely outclass it in every aspect except anti-aircraft protection) and many cruisers too (such as USS Brooklyn and USS Helena) which outclass it in terms of firepower. As such, the ship needs to be played carefully in order to succeed in battle.<blockquote>Okay, no, hold on, pal. 👆 Don't even put this ship in the same sentence as our Queen Helena. She is a goddess; a warrior without equal! The Portland is not even worthy of being in the same fleet as her!</blockquote>Firstly, Portland's main battery is <s>quite mediocre</s> bad...just so, so bad. The 9 × 203 mm guns, placed in triple turrets, have an extremely weak reload speed of 17.1 seconds with a completely spaded crew, and 20+ seconds with a stock crew. This reload speed is <s>uncompetitive</s> bad against most other cruisers at the Portland's BR, and <s>severely limits the ship's damage potential</s> barely makes the ship any worse than it would be if they were replaced with the 5 inch guns seen on every US other ship. In fact, it'd be an improvement. Furthermore, Portland's guns are inaccurate - and that is, ''very'' inaccurate. These weapons have a lot of trouble hitting things reliably beyond ranges of 8 kilometres, making the ship hard to play at longer ranges. These constraints mean that ''Portland'' does a lot better at closer ranges, where its main battery can hit targets reliably. The other side of this coin is that at the range where this ship can hit destroyers, it is outgunned by destroyers. Seriously, a single Somers Class could reliably take out two of these. It doesn't do well at long range because it can't hit anything and it doesn't do well at short range because its guns' tracking is stupid-slow ''and'' the reload speed is long enough for any destroyer to put a lethal salvo into 2 of her 3 turrets.  
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USS Portland isn't the easiest ship to play, especially given that it faces battleships often (which completely outclass it in every aspect except anti-aircraft protection) and many cruisers too (such as USS Brooklyn and USS Helena) which outclass it in terms of firepower. As such, the ship needs to be played carefully in order to succeed in battle.
  
Second, Portland is not <s>that</s> survivable. Although it does have a relatively large crew size for a heavy cruiser, <s>''Portland'' lacks heavy armour, especially on its citadel, which houses the massive engine block</s>, there is absolutely nothing standing between these men and certain death. The ship also has little protection on its first stage shell rooms, which can be detonated by <s>stray</s> untrained AI secondary gunners. Because of these constraints, you should try to use ground cover as much as possible to preserve survivability. In maps such as South Kvarken, with plenty of island covers, stay behind islands wherever possible. In open maps such as the conquest maps, your only hope will be to stay behind the front lines, and hope that enemies don't target you.  
+
Firstly, Portland's main battery is quite mediocre. The nine 203 mm guns, placed in triple turrets, have an extremely weak reload speed of 17.1 seconds with a completely spaded crew, and 20+ seconds with a stock crew. This reload speed is incompetitive against most other cruisers at the Portland's BR, and severely limits the ship's damage potential. Furthermore, Portland's guns are inaccurate - and that is, ''very'' innacurate. These weapons have a lot of trouble hitting things reliably beyond ranges of 8 kilometres, making the ship hard to play at longer ranges. These constraints mean that ''Portland'' does a lot better at closer ranges, where its main battery can hit targets reliably.  
  
Finally, note that ''Portland'' does not have <s>great</s> even mediocre anti-aircraft defence. While the ship does get access to several 28 mm "Chicago Piano" and 20 mm Oerlikon anti-aircraft gun mounts, these weapons lack range and power, limiting their effectiveness to ranges of less than 2.5 kilometres. Indeed, the ship does carry eight 127 mm Mk 25 guns, capable of firing AA-VT (proximity fuze) ammunition, but these weapons are not capable of firing fast enough to be able to destroy faster incoming aircraft. Because of this, you should try to stay with allied ships, particularly ships with great anti-aircraft protection. This will help ensure that your ship will stay safe from enemy aircraft.
+
Secondly, Portland is not that survivable. Though it does have a relatively large crew size for a heavy cruiser, ''Portland'' lacks heavy armour, especially on its citadel, which houses the massive engine block. The ship also has little protection on its first stage shell rooms, which can be detonated by stray shells. Because of these constraints, you should try to use ground cover as much as possible to preserve survivability. In maps such as South Kvarken, with plenty of island covers, stay behind islands wherever possible. In open maps such as the conquest maps, your only hope will be to stay behind the front lines, and hope that enemies don't target you.
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 +
Finally, note that ''Portland'' does not have great anti-aircraft defence. While the ship does get access to several 28 mm "Chicago Piano" and 20 mm Oerlikon anti-aircraft gun mounts, these weapons lack range and power, limiting their effectiveness to ranges of less than 2.5 kilometres. Indeed, the ship does carry eight 127 mm Mk 25 guns, capable of firing AA-VT (proximity fuze) ammunition, but these weapons are not capable of firing fast enough to be able to destroy faster incoming aircraft. Because of this, you should try to stay with allied ships, particularly ships with great anti-aircraft protection. This will help ensure that your ship will stay safe from enemy aircraft.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* <s>Improved armour protection from HE shrapnel compared to the Brooklyn</s> Changed in recent updates; Brooklyn is better all around.
+
* Improved armour protection from HE shrapnel compared to the Brooklyn
* Main guns hit relatively hard [compared to its secondaries], being of a large calibre [relative to its secondaries].
+
* Main guns hit relatively hard, being of a large calibre
* Thicker armour over main magazines than the Brooklyn, but lacks anti-frag so destroyers can knock it out with SAP.
+
* Thicker armour over main magazines than the Brooklyn
 
* Crew of 848 is above average
 
* Crew of 848 is above average
* Relatively good anti-aircraft protection for a '''''pre-war''''' American heavy cruiser
+
* Relatively good anti-aircraft protection for a pre-war American heavy cruiser
  
 
'''Cons:'''
 
'''Cons:'''
  
* Long reload compared to everything except battleships, with minimum reload at 17.1 s
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* Long reload compared to most of its competition with minimum reload at 17.1 s
 
* Poor shell selection with primarily inter-war shells
 
* Poor shell selection with primarily inter-war shells
 
* No torpedo armament
 
* No torpedo armament
* Anti-aircraft armament lacks hitting power and range making it relatively ineffective
+
* Though strong among American CAs, anti-aircraft armament lacks hitting power and range making it relatively ineffective
  
 
== History ==
 
== History ==

Revision as of 13:26, 30 July 2021

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
us_cruiser_portland_class.png
GarageImage USS Portland.jpg
USS Portland
AB RB SB
5.3 5.3 5.3
Research:75 000 Specs-Card-Exp.png
Purchase:250 000 Specs-Card-Lion.png
Show in game

Description

The Portland-class, USS Portland (CA-33), 1942 is a rank IV American heavy cruiser with a battle rating of 5.3 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury".

General info

Survivability and armour

Armourfront / side / back
Citadel32 / 76 / 64 mm
Main fire tower64 / 19 / 19 mm
Hull19 mm (steel)
Superstructure17 mm (steel)
Number of section8
Displacement12 050 t
Crew1 033 people

USS Portland's survivability is rather mediocre for an American heavy cruiser, and rather weak compared to the enemies it often faces in battle. Portland has a main armour belt of just 57.15 mm of RHA, which can be easily penetrated by SAP and AP shells above 127 mm calibre. The magazines are protected by 146 mm of armour and sit below the waterline, meaning that they are relatively survivable. However, Portland's ready-use shell rooms are directly below the turrets and thinly-protected, meaning that they can be detonated by enemy shells and cause severe damage. Portland has a crew of 1,033 crew members, which is about average for a cruiser; the ship's four engines are placed symmetrically in groups of two, meaning that a well-placed shot can knock out at least two engines.

Mobility

Speedforward / back
AB70 / 21 km/h
RB60 / 18 km/h

Portland has decidedly average mobility for a cruiser, with a top speed of 60 km/h in Realistic battles and 70 km/h in Arcade - this is on par with most cruisers of other navies. The ship's turning circle and acceleration are nothing special, either.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 70 21
RB/SB Stock ___ ___
Upgraded 60 18

Modifications and economy

Repair costBasic → Reference
AB9 673 → 13 058 Sl icon.png
RB9 733 → 13 139 Sl icon.png
Total cost of modifications69 300 Rp icon.png
133 900 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training72 000 Sl icon.png
Experts250 000 Sl icon.png
Aces940 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
430 / 600 / 100 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
230 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
210 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
195 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
4 300 Rp icon.png
Cost:
8 300 Sl icon.png
300 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
230 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
210 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
210 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
195 Ge icon.png
Mods ship venting.png
Ventilation
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
195 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
4 300 Rp icon.png
Cost:
8 300 Sl icon.png
300 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
4 300 Rp icon.png
Cost:
8 300 Sl icon.png
300 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
203mm_us_mk19_navy_ap_ammo_pack
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
230 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
203mm_us_mk25_navy_hc_ammo_pack
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
210 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
195 Ge icon.png
Mods he frag proxi fuze ship.png
127mm_usa_mk36_navy_radio_fuse_ammo_pack
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
195 Ge icon.png
Mods he frag proxi fuze ship.png
127mm_usa_mk36_navy_radio_fuse_ammo_pack
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
195 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
195 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
4 300 Rp icon.png
Cost:
8 300 Sl icon.png
300 Ge icon.png
Mods he frag base fuse tank.png
203mm_us_mk17_navy_special_common_ammo_pack
Research:
4 300 Rp icon.png
Cost:
8 300 Sl icon.png
300 Ge icon.png

Armament

Primary armament

3 х Turret3 x 8 inch/55 Mark 9 cannon
Ammunition450 rounds
Vertical guidance-10° / 41°

The Portland carries a main armament of nine 8"/55 Mk.15 guns in three triple turrets, two fore and one aft. These guns are the standard armament for American heavy cruisers, and pack an impressive punch. The guns have good ballistics, and can access four shell types: Mk.14 Common, Mk.19 APCBC, Mk.25 HC and Mk.17 SP Common. Of these shells, the Mk.17 Special Common shell is most effective against cruisers, as it has a great explosive mass and enough penetration for most cruiser main armour belts. The Mk.19 APCBC shell can be used against heavily-armoured targets, but has a relatively small explosive mass of 1.65 kg. Finally, the HC shell, with almost 10 kilograms of explosive filler, is highly effective against destroyers and unarmoured vessels.

However, the guns have two main drawbacks. Firstly, they have the slowest reload speed of any 8-inch gun, with a fire rate of just three rounds per minute (20-second gun reload). This means that they fire much slower than their contemporaries, which typically have a fire rate of five rounds per minute (12-second reload). As well, the guns have the slowest horizontal turret rotation speed of any heavy cruiser, at just 3.1 degrees/second (comparatively, the Admiral Hipper's guns rotate at 6.8 degrees/second).

Secondary armament

8 х Turret5 inch/25 Mk.13 AA cannon
Ammunition200 rounds

The Portland carries a secondary armament of eight 5"/25 Mk.13 anti-aircraft guns, mounted on single open-mounts. These cannons are very effective medium-to-long range anti-aircraft guns, but are not effective against any armoured targets. They have access to just two shell types - Mk.36 AAC (HE-TF) and Mk.28 AAC (HE-VT). The former is a time-fuse shell (meaning that the fuze is set before the weapon is fired), while the latter is a proximity fuze shell that explodes automatically upon reaching the target. Both shells are ineffective against armoured targets, having ~35 mm of penetration. However, they are both capable of dealing with air and unarmoured targets quite effectively. The HE-VT shell is typically the better pick, as it offers greatly-improved efficiency against air targets.

The guns themselves are relatively good at short-range defence, being capable of firing at 20 rounds per minute (3-second reload). As well, they have very good vertical and horizontal firing angles. However, take note that the guns fire at a low muzzle velocity of 657 m/s which should be accounted for when manually aiming.

Anti-aircraft armament

4 х Turret4 x 1.1 inch/75 Mk.1 automatic gun
Ammunition7800 rounds
Belt capacity65 rounds
Fire rate150 shots/min
12 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

Portland carries four quadruple 1.1 inch "Chicago Pianos". The 1.1 inch/75 Mk.1 gun, otherwise known as the "Chicago Piano" (because it was the size of a baby grand-piano), was the standard anti-aircraft armament for most American ships prior to the introduction of the 40 mm Bofors cannon. These guns are mediocre at best; though they have a good fire rate (similar to the AN-M2 Browning), they aren't too effective at dealing damage, and also jam rather quickly. As well, take note that the gun doesn't have ammunition options.

Portland also carries twelve single 20 mm Oerlikon cannons. The 20 mm Oerlikon Cannon was the standard light anti-aircraft gun for several nations, including the United States, and replaced the prior AN-M2 Browning machine gun. This weapon is an effective short-range AA gun, and has great firing angles. The gun lacks belt options, but the loaded ammunition is still quite effective against light targets. As well, the guns fire from a drum magazine that will need to be reloaded. Because of the magazine design, the gun will not jam with continuous fire.

Usage in battles

USS Portland isn't the easiest ship to play, especially given that it faces battleships often (which completely outclass it in every aspect except anti-aircraft protection) and many cruisers too (such as USS Brooklyn and USS Helena) which outclass it in terms of firepower. As such, the ship needs to be played carefully in order to succeed in battle.

Firstly, Portland's main battery is quite mediocre. The nine 203 mm guns, placed in triple turrets, have an extremely weak reload speed of 17.1 seconds with a completely spaded crew, and 20+ seconds with a stock crew. This reload speed is incompetitive against most other cruisers at the Portland's BR, and severely limits the ship's damage potential. Furthermore, Portland's guns are inaccurate - and that is, very innacurate. These weapons have a lot of trouble hitting things reliably beyond ranges of 8 kilometres, making the ship hard to play at longer ranges. These constraints mean that Portland does a lot better at closer ranges, where its main battery can hit targets reliably.

Secondly, Portland is not that survivable. Though it does have a relatively large crew size for a heavy cruiser, Portland lacks heavy armour, especially on its citadel, which houses the massive engine block. The ship also has little protection on its first stage shell rooms, which can be detonated by stray shells. Because of these constraints, you should try to use ground cover as much as possible to preserve survivability. In maps such as South Kvarken, with plenty of island covers, stay behind islands wherever possible. In open maps such as the conquest maps, your only hope will be to stay behind the front lines, and hope that enemies don't target you.

Finally, note that Portland does not have great anti-aircraft defence. While the ship does get access to several 28 mm "Chicago Piano" and 20 mm Oerlikon anti-aircraft gun mounts, these weapons lack range and power, limiting their effectiveness to ranges of less than 2.5 kilometres. Indeed, the ship does carry eight 127 mm Mk 25 guns, capable of firing AA-VT (proximity fuze) ammunition, but these weapons are not capable of firing fast enough to be able to destroy faster incoming aircraft. Because of this, you should try to stay with allied ships, particularly ships with great anti-aircraft protection. This will help ensure that your ship will stay safe from enemy aircraft.

Pros and cons

Pros:

  • Improved armour protection from HE shrapnel compared to the Brooklyn
  • Main guns hit relatively hard, being of a large calibre
  • Thicker armour over main magazines than the Brooklyn
  • Crew of 848 is above average
  • Relatively good anti-aircraft protection for a pre-war American heavy cruiser

Cons:

  • Long reload compared to most of its competition with minimum reload at 17.1 s
  • Poor shell selection with primarily inter-war shells
  • No torpedo armament
  • Though strong among American CAs, anti-aircraft armament lacks hitting power and range making it relatively ineffective

History

The Portland-class cruisers were the third heavy cruiser design that the Americans produced in the interwar years, following the Northampton class. There were only two ships in this class, the USS Portland (CA-33) and the USS Indianapolis (CA-35). Interestingly the Portland class was originally planned to be a light cruiser design, being re-designated as heavy cruisers only after the hulls had been laid down in 1931.

Ships of the class were propelled by 4 screws, powered at 107,000 horsepower. This gave the ship a fairly standard top speed of 32 knots and a cruising range of 10,000 nautical miles.

Firepower was provided from 3 triple 8" guns in Mk. 14 turrets. This design was carried over from the previous Northampton class. These 280 ton turrets allowed a maximum of 41 degrees of elevation and 5 degrees of depression. The turrets were used in conjunction with the Mk.34 fire director system by, at the latest, 1945.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Bethlehem Steel Corporation
Gun Destroyers (DD) 
Porter-class  USS Phelps · USS Moffett
Fletcher-class  USS Cowell
Destroyer Leaders (DL) 
Mitscher-class  USS Wilkinson
Cruiser, Light (CL) 
Omaha-class  USS Raleigh · USS Detroit
Heavy Cruisers (CA) 
Northampton-class  USS Northampton
Portland-class  USS Portland
Baltimore-class  USS Baltimore · USS Pittsburgh
Des Moines-class  USS Des Moines

USA heavy cruisers
Pensacola-class  USS Pensacola
Northampton-class  USS Northampton
Portland-class  USS Portland
New Orleans-class  USS New Orleans
Baltimore-class  USS Baltimore · USS Pittsburgh
Des Moines-class  USS Des Moines · USS Newport News