Difference between revisions of "Ke-Ni"

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{{Specs-Card
+
{{Specs-Card|code=jp_type_98_ke_ni}}
|code=jp_type_98_ke_ni
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
The '''{{Specs|name}}''' ({{Annotation|九八式軽戦車「ケニ」|Kyūhachi-Shiki Kei-Sensha [Ke-Ni]}}) was a light tank prototype to replace and improve on the Ha-Go, built with a smaller silhouette and primarily focused as a light tank instead of a general purpose tank like the Ha-Go. It included some unconventional design choices for a Japanese tank: due to the small size of the tank and only having a driver in the hull, the machine gun was moved to the turret in a coaxial mount, and it had armour improvements and a Christie suspension. While a very promising tank, high command didn't feel the need to replace the adequately performing Type 95 Ha-Go's against the little Chinese armour they faced.
+
[[File:GarageImage_Type98Ke-Ni.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{specs|name}}''' is a reserve Rank {{specs|rank}} Japanese light tank {{Battle-rating|1}}. It was introduced along with the entire Japanese Ground Forces tree in [[Update 1.65 "Way of the Samurai"]]. Shooting the same ammo as the [[Ha-Go|Ha-Go]] from a better cannon and using the same chassis as the [[Ta-Se]], this tank is a fair deal at rank I. It's definitely a good tank for beginners.
  
The Ke-Ni was introduced along with the initial Japanese Ground Forces tree in [[Update 1.65 "Way of the Samurai"]]. Being a small and zippy tank, it plays very similarly to the [[M22]]; while the cannon isn't completely up-to-par, it does offer APHE to deal some post-penetration damage. It's best used in flanks and hitting enemy tanks from the side.
+
'''Survivability''':
 +
 
 +
With around 12 mm of armour all around, this tank is barely bullet proof. German and British machine guns can even knock you down at point-blank range (13 mm of max pen). You crew is cramped and not numerous, which makes surviving a shot really unlikely. This is definitely not the tank to expose to any kind of shots. With its small turret, hull-down positions are efficient with this tank.
 +
 
 +
'''Mobility''':
 +
 
 +
Sharing the [[Ta-Se]]'s chassis, this tank is quite fast and can achieve surprising feats of mobility. Coupled with a god turret traverse speed, this tank can be reliably used in flanking manoeuvres. With its narrow tracks and good HP ratio, this tank is fast on almost any ground but easily looses speed on rough terrain or steep hills. Another good characteristic from this tank is its reverse speed of -7 km/h that allow it to effectively use peek-a-boo tactics.
 +
 
 +
'''Firepower''':
 +
 
 +
Sharing the Ha-Go's ammunition but increasing its velocity, this tank offers a good learning curve from its predecessor. Even if this cannons does not have the best penetration at rank I, is has a good amount of HE filler in order to ensure that each penetrating shot deals damage. This gun only has one type of ammo but this is compensated by the presence of a coaxial MG, which can deal with unarmored targets often found at this BR.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Tank-Armour}}
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
With around 12 mm of armour all around, this tank is barely bulletproof. German and British machine guns can even knock you down at point-blank range. Your crew is cramped and not numerous, which makes surviving a shot extremely unlikely. This is definitely not the tank to expose to any kind of shots. With its small turret and impressive gun depression, hull-down positions improve this vehicle's survivability and should be sought whenever possible.
 
  
 +
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
'''Armour type:'''
  
Line 34: Line 42:
  
 
=== Mobility ===
 
=== Mobility ===
{{Specs-Tank-Mobility}}
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
+
{| class="wikitable" style="text-align:center"
 
+
|-
{{tankMobility|abMinHp=141|rbMinHp=115}}
+
! colspan="3" | Mobility characteristic
 
+
|-
This tank is quite fast and can achieve surprising feats of mobility. Coupled with a good turret traverse speed, this tank can be reliably used in flanking manoeuvres. With its narrow tracks and good power-to-weight ratio, this tank is fast on almost any ground but easily loses speed on rough terrain, steep hills, and sharp turns. Another good characteristic of this tank is its reverse speed of -7 km/h, which allows it to effectively use overextend tactics (peek-a-boo).
+
! Weight (tons)
 
+
! colspan="1" | Add-on Armour<br>weight (tons)
=== Modifications and economy ===
+
! colspan="1" | Max speed (km/h)
{{Specs-Economy}}
+
|-
 +
| rowspan="2" | 7.2 || colspan="1" rowspan="2" | N/A || colspan="1" | 50 (AB)
 +
|-
 +
|45 (RB/SB)
 +
|-
 +
! colspan="3" | Engine power (horsepower)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|141
 +
|173
 +
|-
 +
|''Realistic/Simulator''
 +
|115
 +
|130
 +
|-
 +
! colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|19.58
 +
|24.03
 +
|-
 +
|''Realistic/Simulator''
 +
|15.75
 +
|18.05
 +
|-
 +
|}
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Tank-Armaments}}
 
 
=== Main armament ===
 
=== Main armament ===
{{Specs-Tank-Weapon|1}}
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
 
{{main|Type 100 (37 mm)}}
 
{{main|Type 100 (37 mm)}}
  
Offering an improved gun and ammunition selection compared to the [[Ha-Go]], this tank offers a good learning curve from its predecessor. Though this cannon does not have the best penetration at rank I, the trademark Japanese APHE has a good amount of HE filler and ensures that each penetrating shot deals damage. The gun only has one type of ammunition.
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[Type 100 (37 mm)|37 mm Type 100]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 110 || -15°/+18° || ±180° || Vertical
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 16.18 || 22.40 || __.__ || 30.1 || 32.00
 +
|-
 +
| ''Realistic'' || 10.12 || 11.90 || 14.5 || 16.0 || 17.00
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 4.29 || 3.8 || 3.5 || 3.30
 +
|-
 +
|}
  
{| class="wikitable" style="text-align:center" width="100%"
+
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 
|-
 
|-
! colspan="5" | [[Type 100 (37 mm)|37 mm Type 100]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
| Type 94 APHE || APHE || 42 || 40 || 33 || 26 || 20 || 15
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
|}
! Stock !! Upgraded !! Full !! Expert !! Aced
+
{| class="wikitable sortable" style="text-align:center" width="100%"
! Stock !! Full !! Expert !! Aced
+
! colspan="11" | Shell details
 
|-
 
|-
! ''Arcade''
+
! rowspan="2" data-sort-type="text" | Ammunition
| rowspan="2" | 110 || rowspan="2" | -15°/+18° || rowspan="2" | ±180° || rowspan="2" | Vertical || 16.18 || 22.40 || 27.20 || 30.08 || 32.00 || rowspan="2" | 4.33 || rowspan="2" | 3.83 || rowspan="2" | 3.53 || rowspan="2" | 3.33
+
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 
|-
 
|-
! ''Realistic''
+
! 0%
| 10.12 || 11.90 || 14.45 || 15.98 || 17.00
+
! 50%
 +
! 100%
 +
|-
 +
| Type 94 APHE || APHE || 700 || 0.67 || 1.|| 15 || 13 || || 47° || 60° || 65°
 
|-
 
|-
 
|}
 
|}
  
==== Ammunition ====
+
===== [[Ammo racks|Ammo racks]] =====
{{:Type 100 (37 mm)/Ammunition|Type 1 APHE}}
+
[[File:Ammoracks_Ke-Ni.png|right|x250px|thumbnail|[[Ammo racks|Ammo racks]] of the Ke-Ni]]
 
+
{| class="wikitable sortable" style="text-align:center"
==== [[Ammo racks]] ====
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
<!-- '''Last updated: 1.101.0.44''' -->
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! Full<br>ammo
+
! class="wikitable unsortable" |Full<br /> ammo
! 1st<br>rack empty
+
! class="wikitable unsortable" |1st<br /> rack empty
! 2nd<br>rack empty
+
! class="wikitable unsortable" |2nd<br /> rack empty
! 3rd<br>rack empty
+
! class="wikitable unsortable" |3rd<br /> rack empty
! 4th<br>rack empty
+
! class="wikitable unsortable" |4th<br /> rack empty
! 5th<br>rack empty
+
! class="wikitable unsortable" |5th<br /> rack empty
! Visual<br>discrepancy
+
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
| '''110''' || 105&nbsp;''(+5)'' || 99&nbsp;''(+11)'' || 81&nbsp;''(+29)'' || 41&nbsp;''(+69)'' || 1&nbsp;''(+109)'' || No
+
|| '''110''' || 105&nbsp;''(+5)'' || 99&nbsp;''(+11)'' || 81&nbsp;''(+29)'' || 41&nbsp;''(+69)'' || 1&nbsp;''(+109)'' || style="text-align:left" | No  
 
|-
 
|-
 
|}
 
|}
Line 92: Line 185:
  
 
=== Machine guns ===
 
=== Machine guns ===
{{Specs-Tank-Weapon|2}}
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
+
{{main|Type 97 tank (7.7 mm)}}
{{main|Type 97 (7.7 mm)}}
 
  
{| class="wikitable" style="text-align:center" width="50%"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | [[Type 97 (7.7 mm)|7.7 mm Type 97]]
+
! colspan="7" | [[Type 97 tank (7.7 mm)|7.7 mm Type 97]]
 
|-
 
|-
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
+
! colspan="7" | ''Coaxial mount''
 
|-
 
|-
| Coaxial || 3,000 (20) || 499 || N/A || N/A
+
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 3,000 (20) || 499 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
== Usage in battles ==
+
== Usage in the battles ==
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
Being a light tank, the Ke-Ni cannot engage enemies head-on. To succeed in an assault, you need to be sneaky. Flanking, avoiding the enemy and going behind them is your best option. The 37 mm gun can penetrate most Rank I tanks if you hit their weak spots, though it may take a few shots to destroy an enemy. Your first shot should be to take out the enemy gunner so they can't retaliate. After that, take out their driver so they can't retreat. Never linger in an open field since anything can kill you with ease. Use your good gun depression to keep a hull-down position behind hills and just pop out to shoot. Hide in bushes or behind buildings or rocks. You are quite small, so use this to your advantage.
+
Being a light tank, the Ke-Ni cannot engage enemies head-on. To succeed in an assault, you should flank or surprise the enemy. Never linger for too long in an open field since anything can kill you with ease. Use your good gun depression to keep an hull-down position behind hills and just pop out to shoot.
 +
 
 +
===Modules===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" |Mobility
 +
! Protection
 +
! colspan="3" |Firepower
 +
|-
 +
| I
 +
| Tracks||
 +
| Parts
 +
| Horizontal Drive
 +
|-
 +
| II
 +
| Suspension||Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
|-
 +
| III
 +
| Filters||
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
|-
 +
| IV
 +
| Transmission||Engine
 +
|
 +
| Artillery Support
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
 
'''Pros:'''
 
'''Pros:'''
  
* Low profile
+
* Low profile tank.
* Slightly improved 37 mm cannon able to penetrate the majority of rank 1 tanks it faces
+
* Slightly improved 37 mm cannon compared to the [[Ha-Go|Ha-Go]], able to penetrate the majority of rank 1.
* Coaxial machine gun (rare for a early Japanese tank)
+
* Coaxial [[Type 97 tank (7.7 mm)|Type 97]] machine gun (Japanese early tanks rarely have this feature).
* Large ammo load
+
* Big ammo load.
* Short reload time
+
* Good reload time.
* Small engine, which is hard to hit from the front
+
* Small ammo racks.
* Good turret traverse
+
* Small engine: hard to hit from the front.
* -15° of depression
+
* Good turret traverse.
* Has shoulder lock, which is a primitive form of the vertical stabiliser
+
* -15° of depression.
* Good reverse speed (-7 km/h)
+
* Has lock, which is a primitive form of vertical stabiliser.
 +
* Decent reverse speed (-7 km/h).
  
 
'''Cons:'''
 
'''Cons:'''
  
* Relatively little armour, can be penetrated by 12.7 mm machine guns
+
* Armour is rather thin as a light tank.
* Hard to angle due to the shape of the armour
+
* Only one ammunition choice, can have difficulty dealing with heavily armored tanks.
* Only 3 crew members
+
* Only 3 crew.
* Crew is cramped
+
* Crew is cramped.
* Only one ammunition choice, can have difficulty dealing with heavily armoured tanks
+
* Hard to angle due to the shape of the armour.
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.-->
  
=== Development ===
+
A replacement for the Ha-Go light tank, 104 of the Type 98 Ke-Ni were built between 1942 and 1943. They were retained for home defence and did not see combat.
The '''{{specs|name}}''' was a replacement program started in 1938, for the [[Ha-Go|Type 95 Ha-Go]]. The tank was supposed to have the same weight but with thicker armour. During development both Hino Motors and Mitsubishi Industries built a prototype being the Chi-Ni* Model A (Ko) and Chi-Ni* Model B (Otsu) respectively. As Hino built a suspension similar to on the [[Ha-Go]], Mitsubishi went for a similar design to the Christie suspension. During trails the Model A performed stunningly better, especially offroad and was adopted as the Type 98 Ke-Ni.
 
 
 
But as the battle results of the [[Ha-Go]] came in, the Army realized the poor strength and disorganization of the Chinese army was no issue for the adequate ageing Ha-Go and didn't need direct replacement.
 
 
 
Only with the start of the Pacific war high command started taking note of how the American's .50 cal is enough to punch through the rather thin armour of the Ha-Go and eventually gave the light tank improvement contract to Hino with effective production starting in 1942. Though as many Japanese tanks and army manufacturing, production would be hampered by the Navy's resource priority leaving the total amount of Ke-Ni's built rather low at roughly 104 built.
 
 
 
{{Notice|*Not to be confused with the Chi-Ni medium tank prototype.}}
 
 
 
=== Design ===
 
Comparing the Ke-Ni to the [[Ha-Go]], it featured thicker, welded armour of improved shape, the height of the tank was 50 cm lower in profile and slightly lighter and shorter. With the use of a Mitsubishi Type 100 6-Cylinder air-cooled diesel engine with 130 horsepower, it allowed the vehicle to travel at 50 km/h (31 mph) even with its thicker armour.
 
 
 
Three pairs of bogies with six road-wheels connected to the chassis using bell cranks, this gave the tank better stability over its predecessor which only had two pairs of bogies with four road-wheels which was a major complaint of Ha-Go crew as it would rock the tank on unfavourable terrain.
 
 
 
The driver was located in a central position of the chassis and received a standard wheel.
 
 
 
In contrast to the one-man turret of [[Ha-Go|Type 95 Ha-Go]], the Type 98 had a two-man turret, which featured additional room for a loader next to the gunner/commander. The gun was a [[Type 100 (37 mm)|Type 100 37 mm tank gun]] with vertical elevations of -15 to +20 degrees in the turret, a muzzle velocity of 760 m/s, and also a coaxial [[Type 97 (7.7 mm)|Type 97 (7.7 mm) machine gun]] instead of in the back of the turret.
 
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
  
;Skins
+
== Read also ==
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_98_ke_ni Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
  
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
== External links ==
+
''ETC.''
 +
 
 +
== Sources ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
  
Line 172: Line 282:
 
* ''other literature.''
 
* ''other literature.''
  
{{TankManufacturer Hino}}
 
 
{{Japan light tanks}}
 
{{Japan light tanks}}

Revision as of 19:28, 18 October 2019

Rank VI | Premium | Golden Eagles
Challenger DS Pack
Ke-Ni
jp_type_98_ke_ni.png
Ke-Ni
AB RB SB
1.0 1.0 1.0
Class:
Research:Free
Purchase:Free
Show in game

Description

GarageImage Ke-Ni.jpg


The Type 98 Ke-Ni is a reserve Rank I Japanese light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced along with the entire Japanese Ground Forces tree in Update 1.65 "Way of the Samurai". Shooting the same ammo as the Ha-Go from a better cannon and using the same chassis as the Ta-Se, this tank is a fair deal at rank I. It's definitely a good tank for beginners.

Survivability:

With around 12 mm of armour all around, this tank is barely bullet proof. German and British machine guns can even knock you down at point-blank range (13 mm of max pen). You crew is cramped and not numerous, which makes surviving a shot really unlikely. This is definitely not the tank to expose to any kind of shots. With its small turret, hull-down positions are efficient with this tank.

Mobility:

Sharing the Ta-Se's chassis, this tank is quite fast and can achieve surprising feats of mobility. Coupled with a god turret traverse speed, this tank can be reliably used in flanking manoeuvres. With its narrow tracks and good HP ratio, this tank is fast on almost any ground but easily looses speed on rough terrain or steep hills. Another good characteristic from this tank is its reverse speed of -7 km/h that allow it to effectively use peek-a-boo tactics.

Firepower:

Sharing the Ha-Go's ammunition but increasing its velocity, this tank offers a good learning curve from its predecessor. Even if this cannons does not have the best penetration at rank I, is has a good amount of HE filler in order to ensure that each penetrating shot deals damage. This gun only has one type of ammo but this is compensated by the presence of a coaxial MG, which can deal with unarmored targets often found at this BR.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 12 + 10 mm (20-27°) Front plate
12 mm (71°) Front glacis
12 mm (2-58°) Lower glacis
12 mm (29-34°) Top
12 mm Bottom
10 mm (52°) Top
10 mm (12-52°) Bottom
10 mm
Turret 12 mm (0-81°) Turret front
16 mm Gun mantlet
12 mm (25°) 12 mm (25°)
10 mm (24-25°) Rear door
9 mm

Notes:

  • Suspension wheels and tracks are both 15 mm thick.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
7.2 N/A 50 (AB)
45 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 141 173
Realistic/Simulator 115 130
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 19.58 24.03
Realistic/Simulator 15.75 18.05

Armaments

Main armament

Main article: Type 100 (37 mm)
37 mm Type 100
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
110 -15°/+18° ±180° Vertical
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 16.18 22.40 __.__ 30.1 32.00
Realistic 10.12 11.90 14.5 16.0 17.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
4.29 3.8 3.5 3.30
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Type 94 APHE APHE 42 40 33 26 20 15
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Type 94 APHE APHE 700 0.67 1.3 15 13 47° 60° 65°
Ammo racks
Ammo racks of the Ke-Ni
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
110 105 (+5) 99 (+11) 81 (+29) 41 (+69) (+109) No

Only left side: 81 (+29)

Machine guns

Main article: Type 97 tank (7.7 mm)
7.7 mm Type 97
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,000 (20) 499 N/A N/A

Usage in the battles

Being a light tank, the Ke-Ni cannot engage enemies head-on. To succeed in an assault, you should flank or surprise the enemy. Never linger for too long in an open field since anything can kill you with ease. Use your good gun depression to keep an hull-down position behind hills and just pop out to shoot.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Low profile tank.
  • Slightly improved 37 mm cannon compared to the Ha-Go, able to penetrate the majority of rank 1.
  • Coaxial Type 97 machine gun (Japanese early tanks rarely have this feature).
  • Big ammo load.
  • Good reload time.
  • Small ammo racks.
  • Small engine: hard to hit from the front.
  • Good turret traverse.
  • -15° of depression.
  • Has lock, which is a primitive form of vertical stabiliser.
  • Decent reverse speed (-7 km/h).

Cons:

  • Armour is rather thin as a light tank.
  • Only one ammunition choice, can have difficulty dealing with heavily armored tanks.
  • Only 3 crew.
  • Crew is cramped.
  • Hard to angle due to the shape of the armour.

History

A replacement for the Ha-Go light tank, 104 of the Type 98 Ke-Ni were built between 1942 and 1943. They were retained for home defence and did not see combat.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Japan light tanks
Type 89  I-Go Ko
Type 95  Ha-Go · Ha-Go Commander
Type 98  Ke-Ni
Other  Ka-Mi
IFV  Type 89
Wheeled  Type 87 RCV (P) · Type 87 RCV · Type 16 (P) · Type 16 (FPS) · Type 16
USA  ▅M24 · ▅M41A1