HMS Eskimo

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
HMS Eskimo
uk_destroyer_tribal.png
GarageImage HMS Eskimo.jpg
HMS Eskimo
AB RB SB
4.3 4.3 4.3
Class:
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game
This page is about the British Destroyer HMS Eskimo. For other ships of her class, see Tribal (Family).

Description

GarageImage HMS Eskimo.jpg


The Tribal-class, HMS Eskimo (F75), 1941 is a rank II British destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea" as part of the British fleet closed beta test.

General info

Survivability and armour

Armourfront / side / back
Main fire tower3 / 3 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement2 519 t
Crew260 people

Talk about the vehicle’s armor. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and maneuverability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the “Use in battle” section.

If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armor.

Mobility

Speedforward / back
AB82 / 31 km/h
RB67 / 25 km/h

Write about the ship’s mobility. Evaluate its power and maneuverability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.

Modifications and economy

Repair costBasic → Reference
AB1 194 → 1 553 Sl icon.png
RB1 870 → 2 432 Sl icon.png
Total cost of modifications8 830 Rp icon.png
9 980 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces180 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 240 / 100 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
100 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
95 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
100 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
460 Rp icon.png
Cost:
520 Sl icon.png
135 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
100 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
95 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
95 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
100 Ge icon.png
Mods ship venting.png
Ventilation
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
100 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
460 Rp icon.png
Cost:
520 Sl icon.png
135 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
460 Rp icon.png
Cost:
520 Sl icon.png
135 Ge icon.png
Mods tank ammo.png
120mm_uk_navy_AP_ammo_pack
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
100 Ge icon.png
Mods tank ammo.png
102mm_uk_mkxvi_navy_SAP_ammo_pack
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
100 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
100 Ge icon.png
Mods he frag dist fuse ship.png
120mm_uk_navy_dist_fuse_he_ammo_pack
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
95 Ge icon.png
Mods he frag dist fuse ship.png
102mm_uk_mkxvi_navy_he_dist_fuse_ammo_pack
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
95 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
95 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
100 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
100 Ge icon.png
Mods he frag dist fuse ship.png
102mm_uk_mkxvi_navy_he_radio_fuse_ammo_pack
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
100 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
100 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
460 Rp icon.png
Cost:
520 Sl icon.png
135 Ge icon.png
Mods he frag proxi fuze ship.png
120mm_uk_navy_radio_fuse_he_ammo_pack
Research:
460 Rp icon.png
Cost:
520 Sl icon.png
135 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
460 Rp icon.png
Cost:
520 Sl icon.png
135 Ge icon.png

Armament

Primary armament

3 х Turret2 x 4.7 inch/45 Mk.XII cannon, CPXIX mounting
Ammunition400 rounds
Vertical guidance-10° / 40°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.

Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

Turret2 x 4 inch/45 Mark XVI cannon
Ammunition400 rounds

Some ships are fitted with weapons of various calibers. Secondary armament is defined by the weapon chosen with the control Select secondary weapon. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy caliber weapons, belong in the next section.

Anti-aircraft armament

Turret4 x 40 mm 2pdr QF Mk.IIc automatic cannon
Ammunition8960 rounds
Belt capacity56 rounds
Fire rate200 shots/min
2 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min
2 х Turret4 x 12.7 mm Vickers Mk.V machine gun
Ammunition8000 rounds
Belt capacity200 rounds
Fire rate600 shots/min

An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.

Torpedo armament

Main article: Mk.IX (533 mm)

Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.

Special armament

Main article: Mk.VII depth charge

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.

Additional armament

Setup 14 x 533 mm Mk.IX** torpedo
Setup 22 x Y-gun Mk.VII depth charge
Setup 34 x 533 mm Mk.IX** torpedo
2 x Y-gun Mk.VII depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 4.7 inch SAP Mk.VA 4 inch SAP Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 4.7 inch HE-TF Mk.VIIA 4 inch HE-TF Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation Improved Rangefinder 4 inch HE-VT Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting 4.7 inch HE-VT Mk.VIIA Torpedo Mode Bomb mortar

Pros and cons

Pros:

  • Has a lot of secondary and tertiary weapons which can create a dense wall of bullets against enemy planes and small boats
  • Primary guns have great precision even at long ranges (~10 km)
  • Time-fused shells for both primary and secondary guns makes it easier to destroy aircraft and light vessels

Cons:

  • Ammo racks are easily detonated by armour-piercing shells

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Britain destroyers
Town-class  HMS Churchill · HMS Montgomery
V-class  HMS Valhalla · HMS Vega · HMS Verdun
G-class  HMS Grafton · ORP Garland
Hunt-class  HMS Calpe · HMS Brissenden
Tribal-class  HMCS Haida · HMS Eskimo · HMS Mohawk
J-class  HMS Jervis
K-class  HMS Kelvin
N-class  HMAS Nepal
Battle-class  HMS Armada · HMS Cadiz · HMAS Tobruk
Daring-class  HMS Daring · HMS Diamond · HMS Diana