LS 3
Contents
Description
The LS 3 is a reserve rank I German destroyer
with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.
General info
Survivability and armour
Survivability is taking advantage of its small size and maneuverability, and being extremely tactical in attack vectors. Avoid engagement as long as possible then strike fast and hard. While it can take a good deal of damage from rounds up to 40mm, it is big guns with HE found on BR 2.0 that are your greatest threat. The vulnerability in this unarmored tub is the side, limit exposure as much as possible. Hits on the bow or stern are manageable, minimal crew loss, giving you more time to press your attack. Damage is repaired fast and dries out faster. Again, avoid exposing your side to big cannons as they are often a 1 shot fatality!
Mobility
The LS 3 is an exceedingly capable boat, it can accelerate and decelerate very quickly and turn sharply. Top speed is very good, in the top 10 of fastest boats in game (excluding hydrofoils). Those qualities will offer a distinct advantage in tiny island maps were one can quickly duck between islands and pounce on targets when they don’t expect you. In open water it can do well by evasive weaving and use of smoke screens. Its turret is 360 degree azimuth by 90 degree elevation freeing you maneuver any way you need for perfect attack.
Armament
Primary armament
- One 15 mm MG 151/15 cannon (2x 600 rounds)
The 15 mm MG 151/15 can be deadly in proper hands. It has an insane fire rate of 750 rates per minute, which means it can take small boats and aircraft's in its BR in seconds. However, this cannon overheats easily, so never keep firing for too long. At range fire short half second bursts. Like the AN/M2 MG, this gun has large belt capacity and long reloading time.
Torpedo armament
- Two 450 mm LT 1A/1 torpedoes
Usage in battles
The LS 3 is arguably the best overall reserve unit in game. While it only possesses a single 15mm cannon it is also one of the best weapons in game mounted high on a full 360 degree rotation turret with a gracious 80 degree elevation and whopping 30 degree depression with no blind spots or dead zone. In short, the gun has better coverage than 2, or even 3 guns on other boats, and the bonus is the best AP round of its class. Combine its high top speed, two 450mm torpedoes, and artillery strike call it is capable of hitting well above its weight class.
Success in game is using the MG 151/15 correctly. Trigger discipline is absolutely necessary as the gun can overheat very fast and ruin your sortie right there; use 1/2 second bursts unless point blank kill strike. As the MG heats up its precision falls. Up to 1/4 hot is pin point, as it gets 1/2 hot round the rounds start spreading and over that you can see rounds fly everywhere. Range wise one can hit targets at 1700m with cold barrel and do minor damage. Best is to be less than 800m were the accuracy and power rip your targets apart. While default Universal ammo is perfectly fine, the API-T belt is 25% better (only swaps one HEF for API-T) You will be paying for reloads often, so best is to always have Default as one of your game loads and AP-I as other in case you forgot to restock ammo. Again, keep the MG cool, short bursts unless point blank.
What it lacks in the protection area it makes up in mobility. The LS 3 is second to only the G-5 in terms of speed. This in tandem with its incredibly tight turning circle and slim profile, makes the LS 3 very well suited for cover hopping and flanking capture points. Use its speed to sneak in to capture points and rush at vessels not paying attention. Its high top speed also makes it useful to rush cap points at the beginning of a match. That being said, be careful not to overextend, or you will find yourself overwhelmed very quickly. Instead, use its superior speed to be the first to reach a capture point then hide behind an island, selectively engaging enemies that come into the line of sight. Don’t forget your smoke and artillery! Both incredibly useful tools to prevent enemies from hitting you. Although a really small target, large cannon (50mm+) ships have a good chance at hitting you well outside your guns range. Significant threats is the Japanese dual 40mm Type 91 AA and Bofors 40mm, and at closer range a battery of 20mm’s, like on a PC-451 or S-100. The sides of the LS are the most vulnerable, so facing directly at enemy as much as possible.
Pros and cons
Pros:
- Decently powerful MG 151 15mm cannon
- 360 degree turret with 90 degree elevation arc.
- High top speed can make it difficult to lead and destroy
- Very good manoeuvrability, can change direction quickly
- High ammo capacity, able to outlast contemporaries in a firefight with good trigger discipline
- Relatively high rate of fire
Cons:
- Gun is capable of overheating, limits the usefulness of high ammo capacity
- Very fragile, incredibly vulnerable to 37 mm and 40 mm fire
- Elevated gun position makes it vulnerable to damage
- Single gun eliminates almost all offensive capability if disabled
- Long reload time
- Low ammo count overall; limited to two magazines
History
Leicht-S-Boot (Light-Torpedo boat, or Midget torpedo boat)
In the mid 1930’s the German navy considered small (12.5m long), fast torpedo boats launched from carrier ships as tactically viable ideas. Two boats of the class called Light (or Midget) Torpedo boat were built, the first (LS 1) was made of wood, while the second (LS 2) was all aluminum built by Dornier Flugzeugwerke. Yes, this is the same Dornier of the famed Do 17, Do 217, and Do 335 aircraft, but not an insane choice given Dornier well known history of making seaplanes.
At the time the desired engines (Daimer-Benz Maybach’s) were not available thus forced to used less powerful Jumo 205 Diesels, and neither were the torpedoes. Instead of torpedo boats they became minelayers, and combined with other issues resulted in disappointing performance and the idea was put on hold at start of war in Europe.
The next year the idea was revisited, this time Dornier’s all metal boat was chosen, Daimler-Benz MB 507 light Diesel engines and so were 45 cm torpedoes. In addition a new MG 151 15mm cannon was installed in a turret on the roof. Two were built, the LS 3 (delivered on the 14.10.1940) and LS 4. There is a deviation from historical and game at this point, as the records indicate the LS 3 carried 4 mines, not torpedoes, and the LS 4 would also have 15mm cannon, not 20mm (but the MG 151 was interchangeable, so would be easy to upgrade to MG151/20 20mm).
Over the years a total of 12 LS was built, with both Jumo 205 and Daimler-Benz MB 507, the latter carrying torpedoes. Surviving combat records place operations in the Aegean, Mediterranean, and Black Sea areas. Fate of the boats is lost, but it seems that at least one, LS 12, was captured and used by the Soviets after war.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- https://forum.warthunder.com/index.php?/topic/340136-dornier-leicht-s-boot-or-ls-midget-torpedoboats-or-the-german-bathtub-boat/
- encyclopedia page on ship;
- other literature.
Germany boats | |
---|---|
Motor torpedo boats | LS 3 · LS 4 Esau · KM-5 · VS-10 |
S-38 · S-38b · S-100 · S-147 · S-204 Lang · S-701 | |
R-301 | |
V-990 | |
Jaguar · Hugin · Pfeil | |
Motor gun boats | R-41 · R-130 · Krischan der Große |
Motor torpedo gun boats | Albatros · Bussard · MZ1 · Pr. 206 |
Minelayers | VS-8 |