Strela-10M2
Contents
Description
The 9A35M2 "Strela-10M2"(Lit. Arrow; NATO codename: SA-13 Gopher) is one of the missile system that composed the extensive air-defense layers of Soviet and Warsaw Pact ground forces. As the direct upgrade upgrade of the previous 9K31 Strela-1 systems, the Strela-10M2 systems were developed as placeholder before the new 9K22 Tungska (2S6) system could be developed by 1970s; however, the system was not very reliable against jets of its era during field tests and was delayed to mid-1970s for deployment. The systems, which could be said as the close-layer of air-defense network for army corps, are still being used by many ex-Soviet republics with upgrades introduced to the missile seeker for better counter-ECCM capabilities.
Introduced in Update "Apex Predators" as Soviet's first SAM battery in-game, although the 9A35M2 launcher vehicle doesn't have divisional search vehicles (especially MT-LBU with 9S80 search radar) nor commander vehicles to search aerial targets; but hiding the vehicle and seek for opportunities to take down enemy jets or helicopters that gets too close is achievable. Be sure not to rush to the front as the vehicle have nothing but only a PKM light machine gun to harass enemies or gunning down exposed crews in very rare occasions.
General info
Survivability and armour
The survivability of the 10M2 is lacking, which is to be expected of a small SPAA vehicle. However, it is not without some quirks that can sometimes keep a player alive.
The thickest armour on the vehicle is only 14 mm, the rest is 7 mm. This is barely enough to protect the crew from stray low-calibre MG fire and more distant shrapnel, and will not provide any protection against higher-calibre MGs, rocket and bomb explosions, or even the odd HE shell.
The interesting part of the 10M2 is its relatively uncluttered interior that can make hasty enemy shots ineffective. Two of the three crew members sit in the very front of the hull (commander and driver), with the third (gunner) towards the rear underneath the launcher assembly. The engine sits in the middle of the vehicle, with the rear section holding a few spare missiles. Therefore, when enemy fire strikes the middle of the vehicle (which many players instinctively aim for), it will often knock out the gunner and/or the turret assembly but leave the front two crew members, and sometimes even the engine, unscathed, allowing the 10M2 to get away.
Armour type:
- Rolled homogeneous armour (hull, turret, underbody)
- Armored Glass (gunner window)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 14 mm (54°) Top 7 mm (80°) Upper glacis 14 + 5 mm (37-67°) Lower glacis |
7 + 7 mm (23°) Top 7 mm Bottom |
7 mm (5°) | 7 mm 5 mm Engine vents |
Turret | 7 mm Turret front 30 mm (45°) Gunner window |
7 mm | 7 mm | 7 mm |
Notes:
- Suspension wheels are 10 mm thick, and tracks are 15 mm thick.
- The underbody is 7 mm thick, and a tiny attached track of 15 mm thick is placed on the roof.
- There is a 7 mm internal RHA screen separating the engine from the other compartments.
Mobility
The 10M2's mobility is solidly average. The engine can propel the little vehicle at a decent speed but takes a while to do so, and is not happy when climbing hills. A not often used but still valuable feature is the 10M2's amphibious capability, allowing it to reach a few places and take some shorter routes that other vehicles cannot. In all, while the 10M2 will not win many races against other vehicles, it is still fast enough to do its job well.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 67 | 12 | 12.3 | 341 | 458 | 27.72 | 37.24 |
Realistic | 62 | 11 | 212 | 240 | 17.24 | 19.51 |
Modifications and economy
Armaments
Main armament
The 9M37M missile is a worthy analogue to the Stinger-type missiles found on Western IR SAM vehicles such as the Ozelot, Type 93, and LAV-AD. It has both Infrared homing and contrast seeking guidance methods, which make it very formidable in all-aspect engagements. Furthermore, it has a brilliant overload of 20G, almost double any contemporary ground-based IR SAM system. Against highly manoeuvrable targets, these missiles are far easier to score hits with.
There are no missile upgrades available, the stock missile is the top missile. The proximity fuse and warhead weight are both sufficient for destroying or crippling any aerial target it connects with.
9M37M missile | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 8 (4) | -5°/+80° | ±180° | N/A | 88.1 | 121.9 | 148.0 | 163.7 | 174.1 | 19.50 | 17.25 | 15.90 | 15.00 |
Realistic | 59.5 | 70.0 | 85.0 | 94.0 | 100.0 |
Ammunition
Missile details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | ||
0% | 50% | 100% | ||||||||||
9M37M | SAM | 700 | 5,000 | 39.2 | 1 | 0.1 | 0 | 4 | 1.69 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
2 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
The 7.62 mm MG on the 10M2 is pretty much an afterthought, given that open-top vehicles are exceedingly rare at this BR. However, it is very handy to have around for clearing small fences or obstacles in front of the vehicle, something other IR SAM vehicles like the Type 93 and Ozelot cannot do. It is not recommended to use this as an offensive weapon against air targets given its limited firing arcs and the fact that the 10M2 already has very nice missiles for that exact purpose.
7.62 mm PKMB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 1,000 (250) | 700 | -5°/+20° | ±60° |
Radar
The 10M2 uses a single tracking radar with the absence of a search radar. Because 9M37M is not a SACLOS or beam-riding missile, you won't have chance to use the tracking radar in most times. It will come in handy when you notice a enemy aircraft from far away yet it hasn't entered your effective firing range.
9S86 - Target Tracking Radar | ||||
---|---|---|---|---|
Maximum Tracking Range |
Minimum Tracking Range |
Azimuth Tracking Angle |
Elevation Tracking Angle |
Minimum target speed |
10,000 m | __ m | ±__ | -__°/+__° | __ m/s (__ km/h) |
Usage in battles
As a powerful SPAA, the 10M2 has a very irritating weakness. Due to the lack of the supporting vehicles of a common Soviet AA batteries especially a radar vehicle, players will have to rely on the voicelines from the crew, the sound of rotor/jet or visual acquisition of enemy aircrafts. At such, the best way to use the 10M2 is as a short-range surprise weapon against enemy aircraft and helicopters. The missiles cannot reach as far as many of the radar missile-equipped SPAA vehicles you will often be playing alongside, but they have very good overload and do not give the enemy a radar warning. Engaging aircraft that are busy with other targets or just starting to exit the battlefield is the best way to engage, as distracted enemies are less likely to see the missile and dump flares.
The contrast seeking mode of 9M37M allows the 10M2 to successfully lock any helicopter from 4 to 5 km. Sometimes, even a scout UAV is no exception. This mode also has high resistance against flares and HIRSS. The 9M37M has good mobility and endurance, but the field of vision of its seeker is a bit limited. Some players will aim the further place of the target to save the energy of the missile. However, such method is more likely to cause the missing of target instead in this case. Although the 10M2 has ability to scout the enemy, it also has no capability to fight the ground threats. Avoid getting close to the frontline, and help the allies find the enemies if possible.
Pros and cons
Pros
- The missiles have a high overload factor, more than any other ground-launched IR missile
- Due to contrast-locking, range is on par with Stingers
- Except for the launcher assembly, the rest of the vehicle is very low to the ground which allows it to easily hide behind rocks, bushes, or buildings
- Amphibious, can reach a few places other vehicles cannot
- More survivable than it seems due to crew placement and empty space in the rear of the vehicle
Cons:
- No search radar. Its capability of detecting target heavily relies on the allies, the conditions of battlefield, your own awareness and knowledge
- Engine suffers on inclines. Hills are not your friend
- Lack of autocannon. It cannot defend itself from close aircraft and ground threats
History
The ZRK 9A35M2 'Strela-10M2' was built to be the successor of the 9K31 'Strela-1' built on the BRDM-2 wheeled chassis, and is able to use the older missile from that platform if needed. Development of the new vehicle began on July 24th, 1969, with the decision being made to continue developing a new IR SAM system in spite of the 9K22 'Tunguska' also being developed at the same time, economical reasons often being cited as the main deciding factor to continue with both. The faster reaction time of the Strela missile system, as well as its immunity to radar jamming, were also highly desired by the Soviet Army's anti-aircraft forces.
Unlike the previous Strela system, being mounted on a lightly-armoured amphibious car, the new vehicle would be mounted on the newer and more mobile MT-LB, an infantry transport vehicle from the late 1950s. This would provide far more room for equipment and extra ammunition, among other things.
The 9M37 missile went through testing from 1973 to 1974, but disappointing results forced a delay while the kinks were ironed out. Designers of the Strela system used this time to introduce improved equipment onto the MT-LB base vehicle, such as more modern radios and provisioning for easier connection to the Soviet integrated air defense system in use at the time.
The vehicle was first introduced in 1976 and has been in service ever since. Combat usage first occurred in 1988 during the Angolan Civil War, with the first large-scale use of the system being Operation Desert Storm, during which it is believed 27 coalition aircraft were hit by Iraqi missiles, with 14 of those being lost.
Media
- Skins
See also
- Western counterparts
External links
USSR anti-aircraft vehicles | |
---|---|
GAZ-AAA | GAZ-AAA (4M) · GAZ-AAA (DShK) |
BTR-152 | BTR-152A · BTR-152D |
Wheeled/Half-tracked | GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43 |
Radar SPAAG | ZSU-23-4 · ZSU-37-2 |
SAM | ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1 |
Other | ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2 |
Czechoslovakia | M53/59 |
North Vietnam | ▂Phòng không T-34 |