User contributions
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- 02:17, 6 July 2019 (diff | hist) . . (+186) . . N File:Wall flank - beginning.jpg (Screenshot is used in a series. Shows situation in a typical failed flank - Ho-Ri is forced to fight a bunch of tanks it can't really destroy frontally. Category:In-game screenshots) (current)
- 02:08, 6 July 2019 (diff | hist) . . (+253) . . N File:Wall flank - scout duel.jpg (Screenshot showcases Warrior and OBJ-906 scouting eachother on map of alaska and trying to destroy eachother through a wall. It may look like Warrior won, but any of their allies is free to join the duel at any moment. Category:In-game screenshots) (current)
- 02:01, 6 July 2019 (diff | hist) . . (+215) . . N File:General flanking example - avoiding threats.jpg (Screenshot shows Panther II, which managed to avoid entire enemy team for a long time using tunnels and smart movement. Their game is finally over, when the scout tank notices them. Category:In-game screenshots) (current)
- 01:59, 6 July 2019 (diff | hist) . . (+125) . . N File:General flanking example - late game flank.jpg (Screenshot showcases Swingfire using radio communication to freely flank enemy medium tank. Category:In-game screenshots) (current)
- 01:41, 6 July 2019 (diff | hist) . . (+152) . . N File:General flanking example - getting to the capture point.jpg (Self explanatory. Screenshot is supposed to help notice some important details of maps, when you are playing "flanker" Category:In-game screenshots) (current)
- 01:28, 6 July 2019 (diff | hist) . . (+246) . . N File:Vision example - smoke set in.jpg (Screenshot showcases vision and smoke mechanics in arcade battle mode. This screenshot is third in series, to show how enemy looks like with smoke being present. Only the "scouted" target is visible, per rules. Category:In-game screenshots) (current)
- 01:26, 6 July 2019 (diff | hist) . . (+268) . . N File:Vision example - smoke didn't set in.jpg (Screenshot showcases vision and smoke mechanics in arcade battle mode. This screenshot is second in series, to show how enemy looks like with no smoke being present, but not quite setting in yet (5 or 2 second delay still didn't pass) [[Category:In-ga...) (current)
- 01:23, 6 July 2019 (diff | hist) . . (+192) . . N File:Vision example - no smoke.jpg (Screenshot showcases vision and smoke mechanics in arcade battle mode. This screenshot is first in series, to show how enemy looks like with no smoke present. Category:In-game screenshots) (current)
- 01:20, 6 July 2019 (diff | hist) . . (+151) . . N File:Maxed out keen vision - wall detection.jpg (Screenshot shows at which range away from corner of cover Maxed keen vision will spot enemy tank behind a stone wall. Category:In-game screenshots) (current)
- 01:18, 6 July 2019 (diff | hist) . . (+168) . . N File:Maxed out keen vision - wall detection failure.jpg (Tank destroyer is trying to see enemy tank, but despite maximum keen vision possible it cannot. Enemy tank is located in marked area. Category:In-game screenshots) (current)
- 01:08, 6 July 2019 (diff | hist) . . (+222) . . N File:Maxed out keen vision - through cover.jpg (Tank destroyer is using maximal keen vision while being infront of it's cover, to see enemy over it. This generally requires extremely high skill level, as well as at least "expert" crew. Category:In-game screenshots) (current)
- 01:03, 6 July 2019 (diff | hist) . . (+125) . . N File:Maxed out keen vision - over corner.jpg (Tank destroyer is pushing limits of keen vision by trying to spot enemy tank around corner. Category:In-game screenshots) (current)
- 01:00, 6 July 2019 (diff | hist) . . (+199) . . N File:Maxed out keen vision - over distance.jpg (Maxed out keen vision allows tank destroyer to notice a person behind a building far away. You can tell, that enemy is behind building, because the mark is darkened. Category:In-game screenshots) (current)
- 00:49, 6 July 2019 (diff | hist) . . (+261) . . N File:Average keen vision example.jpg (Screenshot shows, that tank should be visibly exposed to get marked by people with no keen vision. In reality, there is a lot of trees and trash in between two tanks, but for convenience screenshot was taken from another angle. [[Category:In-game scre...) (current)
- 00:37, 6 July 2019 (diff | hist) . . (+156) . . N File:General flanking example - flanker overlooks enemy.jpg (In this screenshot, flanking tank destroyer fails to notice enemy tank, which stumbled upon it. File:General flanking example - enemy overlooks flanker.jpg)
- 00:36, 6 July 2019 (diff | hist) . . (+120) . . N File:General flanking example - enemy overlooks flanker.jpg (Enemy tank fails to notice tank destroyer and drives pas it, oblivious to it's demise. Category:In-game screenshots) (current)
- 22:34, 5 July 2019 (diff | hist) . . (-1) . . m Striker (typo)
- 22:11, 5 July 2019 (diff | hist) . . (+26) . . m Scouting (→Active Scouting: Noted, that huge cooldown is only placed in RB.)
- 19:46, 5 July 2019 (diff | hist) . . (+276) . . Striker (→Survivability and armour: hull break clarifications)
- 08:40, 5 July 2019 (diff | hist) . . (+3,048) . . User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle: increasing detalization of text. The rest of it will have to do with given screenshot descriptions, unless i find out something else, or something needs disambiguation.)
- 11:26, 3 July 2019 (diff | hist) . . (+121) . . m User:bangerland
- 10:22, 3 July 2019 (diff | hist) . . (+1,831) . . User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle: edits)
- 07:49, 3 July 2019 (diff | hist) . . (+296) . . Warrior (→Survivability and armour: fixed some text)
- 16:12, 2 July 2019 (diff | hist) . . (+15) . . m Warrior (→Survivability and armour)
- 15:59, 2 July 2019 (diff | hist) . . (+219) . . User:bangerland (→Radio communication and why it matters: screenshot and text fix.)
- 15:54, 2 July 2019 (diff | hist) . . (+142) . . N File:Radio communication AB example.jpg (This screenshot shows the power of the "radio communication" skill combined with air support in arcade mode. Category:In-game screenshots) (current)
- 15:36, 2 July 2019 (diff | hist) . . (+396) . . m Warrior (missed points.)
- 14:46, 2 July 2019 (diff | hist) . . (+893) . . Warrior (→Survivability and armour: Since i failed to get though WT support i'll at least try to rearrange page a bit. Can also apply track hull break screenshot for clarification, if necessary.)
- 11:09, 2 July 2019 (diff | hist) . . (+349) . . User talk:AN_TRN_26 (→Editing Questions Here)
- 07:08, 2 July 2019 (diff | hist) . . (+713) . . User talk:AN_TRN_26 (regarding the screenshots)
- 23:48, 1 July 2019 (diff | hist) . . (+2,244) . . User:bangerland (→General combat tactics: it's cool, english is not mine native language, so i often drop "the" and write certain words in wrong way. Changed abbreviations. // Finished one part of a section. Is this kind of narration fine?)
- 23:33, 1 July 2019 (diff | hist) . . (+231) . . N File:General flanking example - end of the flank.jpg (Screenshot shows overall success of initial flank attack during showcased mission. Type 60 ATM is heavily damaged, but managed to completely ruin a 4 tank attack on B point and even do damage on C. Category:In-game screenshots) (current)
- 23:28, 1 July 2019 (diff | hist) . . (+146) . . N File:General flanking example - Flank another capture point.jpg (Screenshot used in combination with other 2 to show, how oblivious enemy can sometimes be to cross-map flanking. Category:In-game screenshots) (current)
- 23:26, 1 July 2019 (diff | hist) . . (+177) . . N File:General flanking example - Observation.jpg (Screenshot shows the importance of looking around, when player has the time. In this case player noticed an easy target on other capture point. Category:In-game screenshots) (current)
- 23:17, 1 July 2019 (diff | hist) . . (+223) . . N File:General flanking example - reason for picking up special tanks.jpg (Screenshot shows that while flanking opponents, you will sometimes meet adequate resistance, and thus specialized tanks should be chosen for flanking instead of just using average vehicles. Category:In-game screenshots) (current)
- 23:11, 1 July 2019 (diff | hist) . . (+232) . . N File:General flanking example - opening.jpg (Type 60 ATM stealth-climbed on top of enemy plateau and unleashed an attack on unsuspecting enemy party. To increase morale damage and to remove risk of being scouted, light tank was targeted first. Category:In-game screenshots) (current)
- 23:05, 1 July 2019 (diff | hist) . . (+178) . . N File:General flanking example - sneaking in.jpg (Type 60 ATM sneaks on top of plateau of El Alamein on enemy side of the map. Player looks towards enemy spawn point to not get caught off guard. Category:In-game screenshots) (current)
- 23:00, 1 July 2019 (diff | hist) . . (+221) . . N File:General flanking example - map explanation.jpg (Flanking explanation for "second battle of of El Alamein" map. Green arrow represents flank route, red arrows represent enemy main push force, yellow arrows represent enemy flank force. Category:In-game screenshots) (current)
- 17:13, 1 July 2019 (diff | hist) . . (+1,947) . . m User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle: reworked text a bit, still can't find 2 typos i think i saw.)
- 10:10, 1 July 2019 (diff | hist) . . (+7,515) . . User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle)
- 08:12, 1 July 2019 (diff | hist) . . (+3,692) . . User:bangerland (Added a basis for help article, but i will need to make a ton of screenshots and text to make it work.)
- 23:49, 30 June 2019 (diff | hist) . . (-33) . . Striker (another 2 stealth patches - default offroad speed reduced to about 50km/h and missile range restored to 4km (at least according to TTX). Missile still differs from "swingfire" by max speed and mobility.)
- 18:48, 30 June 2019 (diff | hist) . . (+76) . . Striker (→Main armament: Stealth nerf in some patch of this month - rearm sequence now takes ~50 sec instead of 15.)
- 17:50, 30 June 2019 (diff | hist) . . (+880) . . Talk:SPAA radars (→Page Rework)
- 14:42, 30 June 2019 (diff | hist) . . (+155) . . Stormer HVM (→Pros and cons: found out that single missile and triple missile does different type of damage. tried to separate them in pros and cons. Can't write up the page since i don't really "own" the tank per say.)
- 14:12, 30 June 2019 (diff | hist) . . (+488) . . m Talk:SPAA radars (→Page Rework)
- 13:55, 30 June 2019 (diff | hist) . . (+1,226) . . User talk:AN_TRN_26 (→Editing Questions Here)
- 09:02, 11 June 2019 (diff | hist) . . (+654) . . N Talk:ADATS (Can someone check it?)
- 23:24, 8 June 2019 (diff | hist) . . (+1,476) . . Type 60 ATM (→Usage in the battles: Added a few examples for AB. Explanation kind of doubles the paragraph below images, i don't know what do with it.)
- 23:17, 8 June 2019 (diff | hist) . . (+137) . . N File:Type 60 ATM american desert AB improvised hulldown.jpg (On maps with destructible enviroment, Type 60 ATM can use broken houses as a cover against other tanks. Category:In-game screenshots) (current)
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