Difference between revisions of "Sd.Kfz.251/21"
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== Usage in battles == | == Usage in battles == | ||
− | <!-- | + | <!-- Si lo que quieres es derribar vehículos aéreos lo que debes hacer es esperar un poco a que aparezca la aviación enemiga y disparar ráfagas cortas cuando el avión esté a una distancia de unos ~700 metros y masacrarlo con tus tres ametralladoras a los ~600 metros, si el avión realiza un picado para acabar contigo y tú lo ves venir, basta que no sueltes el gatillo para reducirlo a una bola de fuego. Si por el contrario deseas acabar con objetivos terrestres te interesa desarrollar los proyectiles perforantes para conseguir una penetración capaz de dejar clavados a muchos tanques de blindaje lateral débil. Es importante matizar que tu armadura es inexistente y es muy vulnerable a ataques de aviones y de artillería, por lo que cualquier proyectil sutilmente mayor al de un rifle te perforará. Por lo que el combate directo es tu peor opción. |
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=== Pros and cons === | === Pros and cons === |
Revision as of 12:23, 4 March 2021
Contents
Description
The m.Schütz.Pz.Wg. (Sd.Kfz.251/21) is a rank II German SPAA with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update "Hot Tracks".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 14.5 mm (6°) Engine compartment 14.5 mm (30°) Driver cabin 8 mm (41°) Lower glacis |
___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 57 | 12 | 8 | 142 | 191 | 17.75 | 23.88 |
Realistic | 53 | 11 | 88 | 100 | 11 | 12.5 |
Modifications and economy
Armaments
Main armament
15 mm MG 151 (x3) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | _,___ (___) | 700 | -3°/+49° | ±180° | N/A | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
- Pzgr. L'spur (Default): API-T · HEFI-T
- SprGr: HEFI-T · HEFI-T · HEFI-T · API-T
- Pzgr. L'spur: API-T · API-T · API-T · HEFI-T
- H-Pzgr.: HVAP-T · API-T · API-T · API-T
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Pzgr. L'spur (Default) | 37 | 35 | 25 | 17 | 12 | 8 |
SprGr | 37 | 35 | 25 | 17 | 12 | 8 |
Pzgr. L'spur | 37 | 35 | 25 | 17 | 12 | 8 |
H-Pzgr. | 50 | 48 | 35 | 25 | 18 | 12 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
4 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Usage in battles
Pros:
- Fast rate of fire
- Three machine guns can make accurate aiming less important because of the large volume of fire
- Has an dedicated anti tank belt, the H-Pzgr., which can go through most tanks from the side
- Good top speed
- Very fast turret traverse
- Crew members are quite spread out, difficult to one shot without HEAT
Cons:
- Armour is extremely poor, can be penetrated by heavy machine guns and can be easily destroyed by artillery
- Open topped, strafing planes can be devastating
- Near non-existent gun depression
- Gun elevation is quite poor for an anti-air vehicle.
- Can be hull-broken
- Reload time stock of 18.2 seconds can be dangerous
- Acceleration is mediocre at best
- Heavy calibre machine guns lack stopping power compared to the previous 20 mm and 37 mm cannons
History
Devblog
By 1942, German engineers recognized the need of the Wehrmacht for a light SPAAG to provide cover for frontline troops against low flying aircraft and set about developing a suitable vehicle on the chassis of available halftrack designs. In 1943, this need became even more emphasized with limited German production capacities being unable to produce the required number of Flakpanzers that the Wehrmacht had been requesting.
Subsequently, German engineers decided to outfit the widely used Sd.Kfz. 251 halftrack with a three-barrel AA mount, initially equipped with 15 mm, later with 20 mm cannons, in order to meet the Wehrmacht's demand. The new modification became known as the Sd.Kfz 251/21 and went into production in 1944.
By the time the Sd.Kfz. 251/21 entered service, troops more widely used it as a support vehicle in the late stages of the war, with the vehicle performing well in this role. Nonetheless, over 380 units of the Sd.Kfz. 251/21 were produced until the end of the war, many of which through conversion of older modifications.
Media
- Skins
- Images
- Videos
See also
- Vehicles equipped with the same chassis
- Vehicles equipped with the same gun
- Other vehicles of similar configuration and role
External links
Germany anti-aircraft vehicles | |
---|---|
Wheeled | Sd.Kfz.222 |
Half-track | Sd.Kfz.251/21 · Sd.Kfz. 6/2 |
Flakpanzer IV | Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45 |
Other Flakpanzers | Flakpanzer I · Flakpanzer 38 · Flakpanzer 341 |
Wiesel AWC | Wiesel 1A4 · Ozelot |
Radar SPAAG | Gepard · Gepard 1A2 |
Missile SPAA | FlaRakPz 1 · FlaRakRad |