Difference between revisions of "Martin 139WC"

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== Usage in battles ==
 
== Usage in battles ==
 
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 +
 +
As a bomber, the Martin 139WC does the job well. It can easily reach bombing points before interception and can damage a base with two 250kg bombs, and can then turn away and return to base to rearm. If enemy fighters are at altitude, consider using clouds for cover, or entering a shallow dive towards friendly fighters, or the airfield.
 +
 +
This aircraft works very well defensively and can be very effective when flown with a squadmate. As this bomber is very manoeuvrable, it can out-turn most enemy fighters, but lacks the firepower to deal with them effectively, it has no fixed guns and is only equipped with .30 calibre machine guns, and controlling them manually in a dogfight isn't really a viable option. But when playing with a friend, the Martin 139WC can engage a fighter, and while manoeuvring, can draw the enemy into a low energy state, making it a very easy target to take out.
 +
 +
On your own, you can still comfortably dogfight one-on-one with most German and Italian monoplane aircraft, but if this fight is away from friendlies, another enemy fighter could engage with you, and being such a large target, a 2-on-1 fight likely won't go in your favour. As you are a big target, and with two enemies around you, one is likely going to take out a critical component sooner or later.
 +
 +
Try diving towards friendlies before engaging in a dogfight, the closer you are to your allies, the more likely it is that they'll come to your aid, the further away you are, the more likely it is that an enemy will join the fight instead.
 +
 +
If there are no enemies around later on in the match you can attack light ground targets by manually controlling your nose gunner, just make sure to watch out for any trees or ground hazards as there will be a delay before you can switch back to direct control of the aircraft.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===

Revision as of 08:01, 29 December 2020

Rank 7 USA
F-5C Pack
Martin 139WC
martin_139wc.png
Martin 139WC
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game
This page is about the Chinese bmober Martin 139WC. For other version, see B-10B.

Description

GarageImage Martin 139WC.jpg


The Martin 139WC is a rank I Chinese bomber with a battle rating of 1.3 (AB/RB) and 1.7 (SB). It was introduced in Update 1.91 "Night Vision".

General info

Flight performance

Max speed
at 2 438 m370 km/h
Turn time21 s
Max altitude7 380 m
Engine2 х Wright Cyclone R-1820G2
TypeRadial
Cooling systemAir
Take-off weight7 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 2,438 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
353 340 7380 21.9 22.7 5.6 5.6 600
Upgraded
Max Speed
(km/h at 2,438 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
389 370 7380 20.1 21.0 10.5 7.7 600

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
340 ~6 ~3
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 200 < 270 < 290 > 307
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,200 m 740 hp 844 hp

Survivability and armour

Crew4 people
Speed of destruction
Structural564 km/h
Gear235 km/h

The Martin 139WC does not have any armour. There are 4 self-sealing fuel tanks, with 2 in each wing.

Modifications and economy

Repair costBasic → Reference
AB111 → 138 Sl icon.png
RB159 → 198 Sl icon.png
SB211 → 263 Sl icon.png
Total cost of modifications2 960 Rp icon.png
885 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 30 / 50 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
40 Ge icon.png
Mods radiator.png
Radiator
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
40 Ge icon.png
Mods compressor.png
Compressor
Research:
220 Rp icon.png
Cost:
65 Sl icon.png
55 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
185 Rp icon.png
Cost:
55 Sl icon.png
45 Ge icon.png
Mods new engine.png
Engine
Research:
185 Rp icon.png
Cost:
55 Sl icon.png
45 Ge icon.png
Mods metanol.png
Engine injection
Research:
480 Rp icon.png
Cost:
145 Sl icon.png
120 Ge icon.png
Mods armor frame.png
Airframe
Research:
220 Rp icon.png
Cost:
65 Sl icon.png
55 Ge icon.png
Mods armor cover.png
Cover
Research:
480 Rp icon.png
Cost:
145 Sl icon.png
120 Ge icon.png
Mods ammo.png
bmg30_turret_belt_pack
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
40 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
100 GPs
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
40 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
200 GPs
Research:
220 Rp icon.png
Cost:
65 Sl icon.png
55 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
bmg30_turret_new_gun
Research:
185 Rp icon.png
Cost:
55 Sl icon.png
45 Ge icon.png
Mods pilon bomb.png
GP250
Research:
185 Rp icon.png
Cost:
55 Sl icon.png
45 Ge icon.png

Armaments

Suspended armament

List of setups (4)
Setup 16 x 100 kg SAP 100M bomb
Setup 26 x 100 kg No.1
Setup 32 x 200 kg No.1
Setup 42 x 250 kg GP 250 bomb

The Martin 139WC can be outfitted with the following ordnance:

  • 6 x 100 kg SAP 100 bombs (600 kg total)
  • 6 x 100 kg №.1 bombs (600 kg total)
  • 2 x 200 kg №.1 bombs (400 kg total)
  • 2 x 250 kg GP 250 bombs (500 kg total)

Defensive armament

Ammunition600 rounds
Fire rate1000 shots/min
Main article: Browning (7.62 mm)

The Martin 139WC is defended by:

  • 1 x 7.62 mm Browning machine gun, nose turret (600 rpg)
  • 1 x 7.62 mm Browning machine gun, dorsal turret (600 rpg)
  • 1 x 7.62 mm Browning machine gun, ventral turret (600 rpg)

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

As a bomber, the Martin 139WC does the job well. It can easily reach bombing points before interception and can damage a base with two 250kg bombs, and can then turn away and return to base to rearm. If enemy fighters are at altitude, consider using clouds for cover, or entering a shallow dive towards friendly fighters, or the airfield.

This aircraft works very well defensively and can be very effective when flown with a squadmate. As this bomber is very manoeuvrable, it can out-turn most enemy fighters, but lacks the firepower to deal with them effectively, it has no fixed guns and is only equipped with .30 calibre machine guns, and controlling them manually in a dogfight isn't really a viable option. But when playing with a friend, the Martin 139WC can engage a fighter, and while manoeuvring, can draw the enemy into a low energy state, making it a very easy target to take out.

On your own, you can still comfortably dogfight one-on-one with most German and Italian monoplane aircraft, but if this fight is away from friendlies, another enemy fighter could engage with you, and being such a large target, a 2-on-1 fight likely won't go in your favour. As you are a big target, and with two enemies around you, one is likely going to take out a critical component sooner or later.

Try diving towards friendlies before engaging in a dogfight, the closer you are to your allies, the more likely it is that they'll come to your aid, the further away you are, the more likely it is that an enemy will join the fight instead.

If there are no enemies around later on in the match you can attack light ground targets by manually controlling your nose gunner, just make sure to watch out for any trees or ground hazards as there will be a delay before you can switch back to direct control of the aircraft.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Turret 7 mm 100 GPs
II Compressor Airframe 200 GPs
III Wings repair Engine New 7 mm MGs (turret) MCGP250
IV Engine injection Cover

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Aircraft of comparable role, configuration and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Glenn L. Martin Company
Attackers  AM-1
Bombers  B-10B · B-26B · PBM-1 · PBM-3 · PBM-5A
Jet bombers  B-57A* · B-57B*
Export  Martin 139WC · Martin 167-A3 · B-26C
  * These aircraft were license-built from The English Electric Company Limited who developed and built the British English Electric Canberra.

China bombers
American  Martin 139WC*(␗B-10B) · ␗A-29 · ␗B-25J-30 · ␗PB4Y-2
German  ␗Hs 123 A-1
Soviet  ␗SB 2M-103U · ␗DB-3A · ␗Tu-2S-44 · ␗Tu-4
Japanese  ␗P1Y1 mod. 11
  *Export Name