Difference between revisions of "Flakpanzer I"

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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German Self-Propelled Anti-Aircraft (SPAA) vehicle {{Battle-rating}}.
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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{{break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} German self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in during the Closed Beta Test for Ground Forces before [[Update 1.41]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
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<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
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The Flakpanzer I does not have good survivability, unlike the Panzer II, III, and early IV models. It has only two crew and is hull breakable, so it generally gets knocked out by an incoming shot. Even 7.5-8 mm machine guns can disable or destroy a Flakpanzer frontally. It is also hull-breakable, so early-game vehicles firing HEAT rounds will be your nemeses.
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If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 +
 
 +
The Flakpanzer I does not have good survivability, unlike the Panzer II, III, and early IV models. It has only two crew and is open-topped so even 7.5-8 mm machine guns can disable or destroy a Flakpanzer frontally. It is also hull-breakable, so early-rank vehicles firing HEAT or HE rounds will be your nemeses.
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forwards and backwards.''-->
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<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
The mobility of the vehicle is decent to good for the tier, at 31kph forward and 6 kph backwards. The power-to-weight ratio is reasonably good at 10.36hp/ton fully upgraded. It is responsive when steering on most terrain, though snow can be troublesome at times.
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The mobility of the vehicle is decent to good for the rank, at 31 kph forward and 6 kph backwards. The power-to-weight ratio is reasonably good at 10.36 hp/ton fully upgraded. It is responsive when steering on most terrain, though snow can be troublesome at times.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 
{{main|FlaK 38 (20 mm)}}
 
{{main|FlaK 38 (20 mm)}}
  
The {{PAGENAME}} is armed with the 20 mm FlaK 38 cannon, which turns out to be fantastic for a cannon of this tier. It boasts a high fire rate, 20-round magazines, useful HE rounds to shred low-flying planes, 46 mm penetration AP-I, and 64 mm pen APCR. The gun will destroy most enemies it can encounter with the APCR belt, even though it is only half APCR.
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The {{PAGENAME}} is armed with the 20 mm FlaK 38 cannon, which turns out to be fantastic for a cannon of this rank. It boasts a high fire rate, 20-round magazines, useful HE rounds to shred low-flying planes, 46 mm penetration AP-I, and 64 mm pen APCR. The gun will destroy most enemies it can encounter with the APCR belt, even though it is only half APCR.
 +
 
 +
== Usage in battles ==
 +
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
  
== Usage in the battles ==
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The Flakpanzer I is extremely versatile, but unfortunately the trade-off for a lighter vehicle is the lack of protective armour. This vehicle is best used as a flanker and tank-destroyer with situational use against unaware patrolling aircraft. The mounting platform of the gun is very wobbly, so do not expect to be able to do quick reaction shots in surprise encounters. Turret traverse is very fast, however, allowing it to react fast when not moving to new threats not immediately aware of its presence. While it can essentially spray 20 mm rounds at targets, it is advisable to maintain trigger control and conserve ammunition, firing when absolutely need to because reload time between ammunition magazines is rather long and punishing for the rank when time is of the essence.  
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
The Flakpanzer I is extremely versatile, unfortunately, the trade-off for a lighter vehicle is the lack of protective armour. This vehicle is best used as a flanker and tank-killer with situational use against unaware patrolling aircraft. The mounting platform of the gun is VERY wobbly, so do not expect to be able to do quick reaction shots in surprise encounters. Turret traverse is very fast, however, allowing it to react fast when not moving to new threats not immediately aware of its presence. While it can essentially spray 20 mm rounds at targets, it is advisable to maintain trigger control and conserve ammunition, firing when absolutely need to, because reload time between ammunition magazines is rather long and punishing for the tier when time is of the essence.  
 
  
While the gun is great, there are some enemies it encounters that you should straight-up avoid if at all possible. These are the Valentine MkI, B1 bis, and B1 ter. If used in 1.7 lineups, the Matilda MkII, T-28E, and M3 Lee/US Grant I/UK Grant I/RU M3 Medium are also significant threats. It can kill the B1 bis, T-28E, and M3 Lee variations in some situations, but the B1 ter, Valentine, and Matilda are totally immune even to the APCR belt outside lucky turret ring hits.
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While the gun is great, there are some enemies it encounters that you should straight-up avoid if at all possible. These are the Valentine Mk I, B1 bis, and B1 ter. If used in 1.7 lineups, the Matilda Mk II, T-28E, and M3 Lee/Grant are also significant threats. The Flakpanzer I can opportunistically destroy the B1 bis, T-28E, and M3 Lee variations in some situations, but the B1 ter, Valentine, and Matilda are totally immune even to the APCR belt outside lucky turret ring hits.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
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<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
* High penetrating gun for tier
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* High penetrating gun for the rank
 
* Fast turret traverse
 
* Fast turret traverse
* Mobile enough for tier
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* Mobile enough
 
* Responsive handling
 
* Responsive handling
 
* High rate-of-fire
 
* High rate-of-fire
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== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
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''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
=== In-game description ===
 
=== In-game description ===
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One of their flaws was that the trajectory calculation was cumbersome. In order to compensate for this, folding metal sides were added, but they did not do much to remedy the situation. Therefore, attacking ground targets required 5 people, but anti-aircraft fire required a crew of 8. The anti-aircraft vehicle was protected by nothing but its front armour. Most of the ammunition was placed in a specially designed Sd.Ah.51 trailer. Communication between vehicles was carried out using signal flags since the radio equipment had been dismantled.
 
One of their flaws was that the trajectory calculation was cumbersome. In order to compensate for this, folding metal sides were added, but they did not do much to remedy the situation. Therefore, attacking ground targets required 5 people, but anti-aircraft fire required a crew of 8. The anti-aircraft vehicle was protected by nothing but its front armour. Most of the ammunition was placed in a specially designed Sd.Ah.51 trailer. Communication between vehicles was carried out using signal flags since the radio equipment had been dismantled.
 +
 
The vehicle's biggest advantage was that the 20 mm anti-aircraft guns could be dismantled and installed on a platform towed behind the vehicle. These dismantling and installation procedures took 4 and 6 minutes, respectively.
 
The vehicle's biggest advantage was that the 20 mm anti-aircraft guns could be dismantled and installed on a platform towed behind the vehicle. These dismantling and installation procedures took 4 and 6 minutes, respectively.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
  
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
''ETC.''
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== External links ==
 
 
== Sources ==
 
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{Germany anti-aircraft vehicles}}

Revision as of 06:59, 2 June 2019

Rank 7 USA
F-5C Pack
Flakpanzer I
germ_flakpanzer_i_ausf_a.png
Flakpanzer I
AB RB SB
1.3 1.3 1.3
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

GarageImage Flakpanzer I.jpg


The Flakpanzer I Ausf. A is a rank I German self-propelled anti-aircraft vehicle with a battle rating of 1.3 (AB/RB/SB). It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41.

General info

Survivability and armour

The Flakpanzer I does not have good survivability, unlike the Panzer II, III, and early IV models. It has only two crew and is open-topped so even 7.5-8 mm machine guns can disable or destroy a Flakpanzer frontally. It is also hull-breakable, so early-rank vehicles firing HEAT or HE rounds will be your nemeses.

Mobility

The mobility of the vehicle is decent to good for the rank, at 31 kph forward and 6 kph backwards. The power-to-weight ratio is reasonably good at 10.36 hp/ton fully upgraded. It is responsive when steering on most terrain, though snow can be troublesome at times.

Armaments

Main armament

Main article: FlaK 38 (20 mm)

The Flakpanzer I is armed with the 20 mm FlaK 38 cannon, which turns out to be fantastic for a cannon of this rank. It boasts a high fire rate, 20-round magazines, useful HE rounds to shred low-flying planes, 46 mm penetration AP-I, and 64 mm pen APCR. The gun will destroy most enemies it can encounter with the APCR belt, even though it is only half APCR.

Usage in battles

The Flakpanzer I is extremely versatile, but unfortunately the trade-off for a lighter vehicle is the lack of protective armour. This vehicle is best used as a flanker and tank-destroyer with situational use against unaware patrolling aircraft. The mounting platform of the gun is very wobbly, so do not expect to be able to do quick reaction shots in surprise encounters. Turret traverse is very fast, however, allowing it to react fast when not moving to new threats not immediately aware of its presence. While it can essentially spray 20 mm rounds at targets, it is advisable to maintain trigger control and conserve ammunition, firing when absolutely need to because reload time between ammunition magazines is rather long and punishing for the rank when time is of the essence.

While the gun is great, there are some enemies it encounters that you should straight-up avoid if at all possible. These are the Valentine Mk I, B1 bis, and B1 ter. If used in 1.7 lineups, the Matilda Mk II, T-28E, and M3 Lee/Grant are also significant threats. The Flakpanzer I can opportunistically destroy the B1 bis, T-28E, and M3 Lee variations in some situations, but the B1 ter, Valentine, and Matilda are totally immune even to the APCR belt outside lucky turret ring hits.

Pros and cons

Pros:

  • High penetrating gun for the rank
  • Fast turret traverse
  • Mobile enough
  • Responsive handling
  • High rate-of-fire
  • Large magazine size for ammunition

Cons:

  • Long reload times
  • Gun is insufficient against the more armoured opponents
  • Nonexistent armour and survivability due to two crew and hull-breakability
  • Many of the other vehicles it will face are faster than it
  • Vulnerable to surprise-strafing from planes

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

In-game description

In early 1940, the ordnance logistics department directed the Alkett and Daimler-Benz companies to develop a weapon mount with a circular field of fire, to be mounted on the chassis of the Pz.Kpfw. I Ausf. A tank. The outdated chassis was used since the Germans were intensely seeking alternative ways to use chassis.

The Flakpanzer I had a hull, engine, transmission, and chassis which were similar to the Pz.Kpfw. I Ausf. A tank. In the modified turret box, in the place of the dismantled old turret, a 20 mm Flak 38 gun was installed on a platform. The gun had an operational fire rate of 220 rounds per minute and allowed the tank to effectively engage low-flying targets. This gun's vertical angle ranged from -10 to 87 degrees.

A total of 24 of these self-propelled anti-aircraft vehicles were built with two more built utilising 2 cm FlaK 30 guns. All of the Flakpanzer I guns which were released were used by the 614th flak battalion, which fought on the Eastern Front at Stalingrad. The guns were often used for direct fire support for ground troops, firing against ground targets.

One of their flaws was that the trajectory calculation was cumbersome. In order to compensate for this, folding metal sides were added, but they did not do much to remedy the situation. Therefore, attacking ground targets required 5 people, but anti-aircraft fire required a crew of 8. The anti-aircraft vehicle was protected by nothing but its front armour. Most of the ammunition was placed in a specially designed Sd.Ah.51 trailer. Communication between vehicles was carried out using signal flags since the radio equipment had been dismantled.

The vehicle's biggest advantage was that the 20 mm anti-aircraft guns could be dismantled and installed on a platform towed behind the vehicle. These dismantling and installation procedures took 4 and 6 minutes, respectively.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany anti-aircraft vehicles
Wheeled  Sd.Kfz.222
Half-track  Sd.Kfz.251/21 · Sd.Kfz. 6/2
Flakpanzer IV  Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45
Other Flakpanzers  Flakpanzer I · Flakpanzer 38 · Flakpanzer 341
Wiesel AWC  Wiesel 1A4 · Ozelot
Radar SPAAG  Gepard · Gepard 1A2
Missile SPAA  FlaRakPz 1 · FlaRakRad