Difference between revisions of "Strela-10M2"

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m (Fixed wrong conversion: 3 miles are roughly equal to 5 km (instead of 10km))
(Pros and cons)
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* Amphibious, can reach a few places other vehicles cannot
 
* Amphibious, can reach a few places other vehicles cannot
 
* More survivable than it seems due to crew placement and empty space in the rear of the vehicle
 
* More survivable than it seems due to crew placement and empty space in the rear of the vehicle
 +
* Due to contrast-locking, range is on par with Stingers
  
 
'''Cons:'''
 
'''Cons:'''
  
* Can't engage most helicopters equipped with ATGMs due to the short all-aspect lock-on range
 
 
* No search radar. A 3-mile (5 km) range 9S86 tracking radar is all you get
 
* No search radar. A 3-mile (5 km) range 9S86 tracking radar is all you get
 
* Engine suffers on inclines, hills are not your friend
 
* Engine suffers on inclines, hills are not your friend

Revision as of 11:32, 31 October 2023

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
Strela-10M2
ussr_9a35_m2.png
GarageImage Strela-10M2.jpg
Strela-10M2
AB RB SB
10.7 10.3 10.3
Class:
Research:300 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png
Show in game

Description

The 9A35M2 "Strela-10M2"(Lit. Arrow; NATO codename: SA-13 Gopher) is one of the missile system that composed the extensive air-defense layers of Soviet and Warsaw Pact ground forces. As the direct upgrade upgrade of the previous 9K31 Strela-1 systems, the Strela-10M2 systems were developed as placeholder before the new 9K22 Tungska (2S6) system could be developed by 1970s; however, the system was not very reliable against jets of its era during field tests and was delayed to mid-1970s for deployment. The systems, which could be said as the close-layer of air-defense network for army corps, are still being used by many ex-Soviet republics with upgrades introduced to the missile seeker for better counter-ECCM capabilities.

Introduced in Update "Apex Predators" as Soviet's first SAM battery in-game, although the 9A35M2 launcher vehicle doesn't have divisional search vehicles (especially MT-LBU with 9S80 search radar) nor commander vehicles to search aerial targets; but hiding the vehicle and seek for opportunities to take down enemy jets or helicopters that gets too close is achievable. Be sure not to rush to the front as the vehicle have nothing but only a PKM light machine gun to harass enemies or gunning down exposed crews in very rare occasions.

General info

Survivability and armour

ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull14 / 7 / 7
Turret7 / 7 / 7
Crew3 people
Visibility65 %

The survivability of the 10M2 is lacking, which is to be expected of a small SPAA vehicle. However, it is not without some quirks that can sometimes keep a player alive.

The thickest armour on the vehicle is only 14 mm, the rest is 7 mm. This is barely enough to protect the crew from stray low-calibre MG fire and more distant shrapnel, and will not provide any protection against higher-calibre MGs, rocket and bomb explosions, or even the odd HE shell.

The interesting part of the 10M2 is its relatively uncluttered interior that can make hasty enemy shots ineffective. Two of the three crew members sit in the very front of the hull (commander and driver), with the third (gunner) towards the rear underneath the launcher assembly. The engine sits in the middle of the vehicle, with the rear section holding a few spare missiles. Therefore, when enemy fire strikes the middle of the vehicle (which many players instinctively aim for), it will often knock out the gunner and/or the turret assembly but leave the front two crew members, and sometimes even the engine, unscathed, allowing the 10M2 to get away.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Amphibious
The design allows you to swim and control movement in the water
Speedforward / back
AB67 / 12 km/h
RB and SB62 / 11 km/h
Number of gears11 forward
2 back
Weight12.3 t
Engine power
AB458 hp
RB and SB240 hp
Power-to-weight ratio
AB37.2 hp/t
RB and SB19.5 hp/t

The 10M2's mobility is solidly average. The engine can propel the little vehicle at a decent speed but takes a while to do so, and is not happy when climbing hills. A not often used but still valuable feature is the 10M2's amphibious capability, allowing it to reach a few places and take some shorter routes that other vehicles cannot. In all, while the 10M2 will not win many races against other vehicles, it is still fast enough to do its job well.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 67 12 12.3 341 458 27.72 37.24
Realistic 62 11 212 240 17.24 19.51

Modifications and economy

Repair costBasic → Reference
AB5 499 → 7 720 Sl icon.png
RB4 648 → 6 525 Sl icon.png
SB5 554 → 7 797 Sl icon.png
Total cost of modifications241 900 Rp icon.png
408 000 Sl icon.png
Talisman cost2 900 Ge icon.png
Crew training240 000 Sl icon.png
Experts830 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 250 % Sl icon.png
238 / 238 / 238 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
390 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
320 Ge icon.png
Mods new tank break.png
Brake System
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
320 Ge icon.png
Mods new tank filter.png
Filters
Research:
22 000 Rp icon.png
Cost:
34 000 Sl icon.png
470 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
360 Ge icon.png
Mods new tank engine.png
Engine
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
360 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
5 400 Rp icon.png
Cost:
28 000 Sl icon.png
390 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
4 500 Rp icon.png
Cost:
23 000 Sl icon.png
320 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
22 000 Rp icon.png
Cost:
34 000 Sl icon.png
470 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
360 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
390 Ge icon.png
Mods airstrike.png
Airstrike
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
320 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
22 000 Rp icon.png
Cost:
34 000 Sl icon.png
470 Ge icon.png
Mods art support.png
Artillery Support
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
360 Ge icon.png
Mods scouting.png
Improved optics
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
360 Ge icon.png

Armaments

Main armament

AAM 9M37M
Ammunition8 rounds
First-order4 rounds
Belt capacity4 rounds
Reloadbasic crew → aces
19.5 → 15.0 s
Fire rate60 shots/min
Vertical guidance-5° / 80°
Main article: 9M37M

The 9M37M missile is a worthy analogue to the Stinger-type missiles found on Western IR SAM vehicles such as the Ozelot, Type 93, and LAV-AD. It doesn't have as good lock characteristics, notably in frontal aspect engagements, but makes up for it with an overload of 20G, double any contemporary ground-based IR SAM system except for the SIDAM 25 (Mistral) and the SANTAL, both of which still only have 12G missiles. Against highly manoeuvrable targets, these missiles are far easier to score hits with.

There are no missile upgrades available, the stock missile is the top missile. The proximity fuse and warhead weight are both sufficient for destroying or crippling any aerial target it connects with, with the only drawback being the seeker head - it is easily decoyed by flares, a feature familiar to users of Russian aerial infrared missiles.

9M37M missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 8 (4) -5°/+80° ±180° N/A 88.1 121.9 148.0 163.7 174.1 19.50 17.25 15.90 15.00
Realistic 59.5 70.0 85.0 94.0 100.0

Ammunition

Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
9M37M SAM 700 5,000 39.2 1 0.1 0 4 1.69 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
2 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

7.62 mm PKMB machine gun
Ammunition1 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate700 shots/min
Main article: PKMB (7.62 mm)

The 7.62 mm MG on the 10M2 is pretty much an afterthought, given that open-top vehicles are exceedingly rare at this BR. However, it is very handy to have around for clearing small fences or obstacles in front of the vehicle, something other IR SAM vehicles like the Type 93 and Ozelot cannot do. It is not recommended to use this as an offensive weapon against air targets given its limited firing arcs and the fact that the 10M2 already has very nice missiles for that exact purpose.

7.62 mm PKMB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (250) 700 -5°/+20° ±60°

Usage in battles

Due to the lack of the supporting vehicles of a common Soviet AA batteries especially a radar vehicle, players will have to rely on the voicelines from the crew, the sound of rotor/jet or visual acquisition of enemy aircrafts; the other flaw that hinders the overall combat capabilities is the short all-aspect lock-on range (at only 3 km), although this is some improvement from previous ZSU-23-4 with barely 2.5 km effective range, it can still make sure enemy aircrafts would think twice before entering the battlefield for CAS operations. At such, the best way to use the 10M2 is as a short-range surprise weapon against enemy aircraft and sometimes helicopters. The missiles cannot reach as far as many of the radar missile-equipped SPAA vehicles you will often be playing alongside, but they have very good overload and do not give the enemy a radar warning. Engaging aircraft that are busy with other targets or just starting to exit the battlefield is the best way to engage, as distracted enemies are less likely to see the missile and dump flares.

The worst enemy of this vehicle is helicopters, at any range. At long range, they are outside the lock range of the 10M2's missile while being well within the range of their own ATGMs. At closer range (below about 1 mile/1.6 km), the missile is often unable to track enemy helicopters due to its launch characteristics. Helicopters around the 10M2's BR also start to get IRCM equipment, making IR lock even more difficult. High-altitude aircraft are more of the same thing, being able to loft missiles and bombs at ground targets from outside the missile's lock-on distance.

Pros and cons

Pros

  • The missiles have a high overload factor, more than any other ground-launched IR missile
  • Small size, it can easily hide behind rocks, bushes, or buildings
  • Except for the launcher assembly, the rest of the vehicle is very low to the ground
  • Amphibious, can reach a few places other vehicles cannot
  • More survivable than it seems due to crew placement and empty space in the rear of the vehicle
  • Due to contrast-locking, range is on par with Stingers

Cons:

  • No search radar. A 3-mile (5 km) range 9S86 tracking radar is all you get
  • Engine suffers on inclines, hills are not your friend

History

The ZRK 9A35M2 'Strela-10M2' was built to be the successor of the 9K31 'Strela-1' built on the BRDM-2 wheeled chassis, and is able to use the older missile from that platform if needed. Development of the new vehicle began on July 24th, 1969, with the decision being made to continue developing a new IR SAM system in spite of the 9K22 'Tunguska' also being developed at the same time, economical reasons often being cited as the main deciding factor to continue with both. The faster reaction time of the Strela missile system, as well as its immunity to radar jamming, were also highly desired by the Soviet Army's anti-aircraft forces.

Unlike the previous Strela system, being mounted on a lightly-armoured amphibious car, the new vehicle would be mounted on the newer and more mobile MT-LB, an infantry transport vehicle from the late 1950s. This would provide far more room for equipment and extra ammunition, among other things.

The 9M37 missile went through testing from 1973 to 1974, but disappointing results forced a delay while the kinks were ironed out. Designers of the Strela system used this time to introduce improved equipment onto the MT-LB base vehicle, such as more modern radios and provisioning for easier connection to the Soviet integrated air defense system in use at the time.

The vehicle was first introduced in 1976 and has been in service ever since. Combat usage first occurred in 1988 during the Angolan Civil War, with the first large-scale use of the system being Operation Desert Storm, during which it is believed 27 coalition aircraft were hit by Iraqi missiles, with 14 of those being lost.

Media

Skins

See also

Western counterparts

External links


USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
BTR-152  BTR-152A · BTR-152D
Wheeled/Half-tracked  GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-37-2
SAM  ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1
Other  ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
Czechoslovakia  M53/59
North Vietnam  ▂Phòng không T-34