Difference between revisions of "AML-90 (Israel)"
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(→Description: Expanded →Mobility: Description added →Modifications and economy: Added recommendations →Armament: Added information →Usage in Battles: Recommendations for usage) (Tag: Visual edit) |
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== Description == | == Description == | ||
− | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | + | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->It was developed by the French company Panhard in the late 1950s, as a response to a commission by the French Ministry of Defense. It is based on the earlier AML-60, which mounted a 60 mm mortar as its main weapon. The AML-90 replaced the mortar with a DEFA low-pressure 90 mm rifled gun capable of firing high-explosive and high-explosive anti-tank shells. The AML-90 was used by several countries in Africa, Asia, and Latin America, but one of its most notable users was Israel. Israel acquired about 23 AML-90s from France in the early 1960s, and used them extensively in the Six-Day War of 1967 and the Yom Kippur War of 1973, amongst others. |
− | The | ||
− | It was | + | It was introduced in [[Update "Wind of Change"]]. The AML-90 is supposed to stay fast. It really relies on it's speed and good positioning to avoid getting killed, since the lack of armour of the AML-90 makes it so that any shot would result in death, even 50. Cal can penetrate the armour of the AML-90. Therefore it should be used in flanking manoeuvres harassing enemies capturing points or closing on an allied tank. It features a very powerful 90mm cannon with good penetration and decent reload speed. Since is a wheeled vehicle, it may get stuck in some terrains, and as such using it in flat areas should be prioritized. |
== General info == | == General info == | ||
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | {{tankMobility|abMinHp=139|rbMinHp=80}} | + | {{tankMobility|abMinHp=139|rbMinHp=80}}The AML-90 has very good top speed while in flat and stable surfaces like roads or any ice. Mobility however in irregular terrain may result in the AML-90 getting stuck or having very bad speed, sometimes only being capable of reaching 20-30KM/h. The acceleration is a little inferior compared to similar BR MBT's and other armoured vehicles, however it has very good reverse speed compared to most MBT's that will many times save your life in the battlefield. |
=== Modifications and economy === | === Modifications and economy === | ||
− | {{Specs-Economy}} | + | Tankers should prioritize upgrades to improve the traction and survivability of the vehicle, as well as mobility upgrades as late modifications. Priority upgrades listed below: |
+ | |||
+ | * Improved Parts | ||
+ | * Tires | ||
+ | * Smoke Grenades | ||
+ | * Crew Replenishment | ||
+ | * Improved Optics | ||
+ | * Suspension | ||
+ | |||
+ | After this upgrades, going for the mobility upgrades would compensate somehow the lacking of acceleration while going for the rest of firepower would improve the turret performance.{{Specs-Economy}} | ||
== Armaments == | == Armaments == | ||
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{{Specs-Tank-Weapon|1}} | {{Specs-Tank-Weapon|1}} | ||
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
− | {{main|DEFA F1 (90 mm)}} | + | {{main|DEFA F1 (90 mm)}}The 90 mm DEFA F1 cannon is a very solid choice for it's BR. Since it features very good penetration with it's HEAT ammunition with decent reload rate when stock. The post penetration damage may feel insufficient, thus why careful aiming is very important. |
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{{Specs-Tank-Weapon|3}} | {{Specs-Tank-Weapon|3}} | ||
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
− | {{main|A-A-F1N (7.62 mm)}} | + | {{main|A-A-F1N (7.62 mm)}}The 7.62mm MG of the AML-90 is only useful against low flying helicopters lacking armour. Most targets are invulnerable to this calibre at all points and tracks are also usually strong enough to hold many shots of this MG. |
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | The AML-90 relies on speed to survive in the battlefield. Positioning is very important, flanking since the start of the game and picking slow enemies from the sides is very important for late game since heavier targets have a higher spawn point (SP). Use in frontline combat is highly not advised since even 50. Cal fire can penetrate you. | |
+ | |||
+ | When flanking the AML-90 needs to stay shoot and change position quickly and staying hidden. The gun of the AML-90 takes some time to stabilize when stopping and as such, rushed shots may result in a miss, and the play style of the AML-90 is not very friendly. Prioritize heavy targets and shot from hidden positions like forest or hills, all of this should be close to the battlefield due to lacking a rangefinder. While flanking players can also scout enemies once the right upgrades are installed, and only picking up targets that are easy to kill. If this play style is applied under the right circumstances, the AML-90 may be a very useful ally in the battlefield for your team. | ||
=== Pros and cons === | === Pros and cons === |
Revision as of 00:28, 6 August 2023
This page is about the light tank AML-90 (Israel). For other versions, see AML-90 (Family). |
Contents
Description
It was developed by the French company Panhard in the late 1950s, as a response to a commission by the French Ministry of Defense. It is based on the earlier AML-60, which mounted a 60 mm mortar as its main weapon. The AML-90 replaced the mortar with a DEFA low-pressure 90 mm rifled gun capable of firing high-explosive and high-explosive anti-tank shells. The AML-90 was used by several countries in Africa, Asia, and Latin America, but one of its most notable users was Israel. Israel acquired about 23 AML-90s from France in the early 1960s, and used them extensively in the Six-Day War of 1967 and the Yom Kippur War of 1973, amongst others.
It was introduced in Update "Wind of Change". The AML-90 is supposed to stay fast. It really relies on it's speed and good positioning to avoid getting killed, since the lack of armour of the AML-90 makes it so that any shot would result in death, even 50. Cal can penetrate the armour of the AML-90. Therefore it should be used in flanking manoeuvres harassing enemies capturing points or closing on an allied tank. It features a very powerful 90mm cannon with good penetration and decent reload speed. Since is a wheeled vehicle, it may get stuck in some terrains, and as such using it in flat areas should be prioritized.
General info
Survivability and armour
The AML-90 was designed to be fast, agile, and air-transportable, making it suitable for various terrains and climates. Sadly, these traits came at the cost of the AML-90's armour, as the AML-90 (Israel) lacks protection against heavy machine gun fire and is susceptible to damage by light machine gun fire. The crew is located in a rather small compartment, making the armoured car prompt to being knocked out by a single shot from almost any direction. It is also vulnerable to overpressure, meaning chemical energy ammunition will take out your vehicle regardless of where they impact. A kinetic energy ammunition can damage your AML through the projectile itself or the spalling generated but the inflicted damages are lesser and has a higher chance to knock out the crew members or critical modules than to destroy the vehicle. It should be noted that the thin armour has a chance to not activate fused shells like APHE, APCBC, etc, although it will trigger HEAT, HEATFS, HE and ATGM.
Armour type:
- Rolled homogeneous armour (hull, turret)
- Structural steel (mudguards, storage boxes)
- Wheel (tires)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 10 mm (51°) Upper glacis 10 mm (17°) Upper glacis |
10 mm (4°) Front half 10 mm (6°) Rear half |
10 mm Upper plate 10 mm (46°) Upper glacis 10 mm (20°) Lower glacis |
10 mm (40°) Front glacis 10 mm (44°) Rear glacis |
Turret | 12 mm (30°) Turret front 12 mm (8°) Gun mantlet |
10 mm (17-21°) 10 mm Viewports |
10 mm (16°) | 10 mm (16°) Front part 10 mm Rear part 8 mm Gunner hatch |
Cupola | 8 mm (spherical) |
Notes:
- Wheels are 10 mm thick and a spare wheel covers the left side of the hull.
- Storage boxes and mudguards are 5 mm thick.
- The belly is 8 mm thick.
- The gun barrel is 20 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 101 | 20 | 5.5 | 139 | 172 | 25.27 | 31.27 |
Realistic | 91 | 18 | 80 | 90 | 14.55 | 16.36 |
Modifications and economy
Tankers should prioritize upgrades to improve the traction and survivability of the vehicle, as well as mobility upgrades as late modifications. Priority upgrades listed below:
- Improved Parts
- Tires
- Smoke Grenades
- Crew Replenishment
- Improved Optics
- Suspension
Armaments
Main armament
90 mm DEFA F1 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 20 | -8°/+15° | ±180° | N/A | 23.8 | 32.9 | 40.0 | 44.2 | 47.1 | 8.71 | 7.71 | 7.10 | 6.70 |
Realistic | 14.9 | 17.5 | 21.3 | 23.5 | 25.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
OCC 60-62 | HEATFS | 350 | 350 | 350 | 350 | 350 | 350 |
OE 90 F1 | HE | 13 | 13 | 13 | 13 | 13 | 13 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
OCC 60-62 | HEATFS | 800 | 3.65 | 0.05 | 0.1 | 877.7 | 65° | 72° | 77° | |||
OE 90 F1 | HE | 640 | 5.27 | 0.2 | 0.1 | 945 | 79° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
OFUM PH90-F2 | 640 | 5.4 | 9 | 5 | 20 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
20 | 17 (+3) | 11 (+9) | 6 (+14) | 1 (+19) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Racks 3 and 4 are first stage ammo racks. They total 10 shells and get filled first when loading up the tank.
- These racks are also emptied early: the rack depletion order at full capacity is: 3 - 4 - 1 - 2.
- Simply not firing when the gun is loaded will move ammunition from rack 1 then 2 into ready rack 4 then 3. Firing will interrupt the restocking of the ready racks.
Machine guns
7.62 mm A-A-F1N | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 800 (100) | 900 | -10°/+40° | ±120° |
Coaxial | 2,200 (100) | 900 | N/A | N/A |
Usage in battles
The AML-90 relies on speed to survive in the battlefield. Positioning is very important, flanking since the start of the game and picking slow enemies from the sides is very important for late game since heavier targets have a higher spawn point (SP). Use in frontline combat is highly not advised since even 50. Cal fire can penetrate you.
When flanking the AML-90 needs to stay shoot and change position quickly and staying hidden. The gun of the AML-90 takes some time to stabilize when stopping and as such, rushed shots may result in a miss, and the play style of the AML-90 is not very friendly. Prioritize heavy targets and shot from hidden positions like forest or hills, all of this should be close to the battlefield due to lacking a rangefinder. While flanking players can also scout enemies once the right upgrades are installed, and only picking up targets that are easy to kill. If this play style is applied under the right circumstances, the AML-90 may be a very useful ally in the battlefield for your team.
Pros and cons
Pros:
- Is very short and narrow, can effectively hide itself and squeeze in-between tanks , shrubs and bushes while fighting in a city
- High speed on road (~50-80 km/h), faster than tracked light tanks like M41A1, can sometimes rush through enemy fire while taking superficial damage
- Generous speed off road (~40-50 km/h), allowing to be faster most medium tanks such as the T-54 and Leopard 1 although it may lag behind some tracked light tanks such as the Wiesel 1A4.
- 90 mm HEATFS is lethal thanks to its high penetration. Can go through almost all common tanks like Leopard 1 or T-44
- -18 km/h reverse speed can pull it out of a dangerous situation rather quickly
- Smoke grenades can conceal the vehicle when needed
- Stable hull, driving at maximum speed on flat terrain does not affect accuracy too much
Cons:
- Cannon itself isn't stabilised in any way, needs significant amount of time to aim after driving over a hill or any slope (particularly with the low "targeting" crew skill)
- Must be used without expert crew against elite crews of other nations, making it instantly inferior to the same tank of other nations at first
- Armour is so poor that even German 7.92 mm can penetrate it at close range, laughably easy to destroy with HMG even over long range, especially from the side
- HEATFS has limited post-penetration damage especially against spacious tanks like M60 and may fail to damage tanks like the T32E1
- HEATFS of AML-90 is slightly slower than general tank ammunition and thus its trajectory is quite curved, long range shots require practice
- Wheeled design and low mass makes it extremely sluggish when turning or driving through obstacles
History
The AML-90 is a variant of a light armoured car developed by the French company Panhard in the late 1950s. It was designed to replace the older and less capable scout vehicles that the French Army had used during World War II, such as the AMD 35 and the Laffly S15. The AML family of cars had a had a four-wheel drive chassis, a three-man crew, and the AML-90 had a 90 mm low-pressure gun that could fire high-explosive anti-tank (HEAT) shells. The AML-90 was also very agile and compact, making it suitable for reconnaissance and raiding missions in various terrains.
One of the most notable users of the AML-90 was Israel, who were impressed by the vehicle's mobility and compact size. Israel received their first batch of 29 vehicles by the end of 1963, where they were assigned to the reconnaissance units of the IDF, where they performed scouting, screening, and raiding missions. The AML-90s saw action in several conflicts with Israel's Arab neighbours, such as the Six-Day War in 1967[1], the War of Attrition[2] from 1967 to 1970, and the Yom Kippur War in 1973, where the AML-90 demonstrated their mobility, firepower, and reliability in the harsh desert terrain. They often engaged enemy tanks and armoured vehicles at long distances, using their 90 mm HEATFS shells to penetrate their armour.
Of particular note is the the Arab–Israeli conflict , where the AML-90 achieved some of the highest armour-to-armour kill ratios achieved with the AML platform to date, which included the destruction of 13 Jordanian and Egyptian T-54s[3].
However, the AML-90s also faced many challenges and limitations in these wars. They were vulnerable to enemy anti-tank missiles, such as the Soviet-made 9M14 Malyutka, which could hit them from longer ranges than their guns. They also lacked adequate protection against mines and artillery fire, which caused many casualties among their crews. Moreover, they were outnumbered by the larger and more modern tanks and armoured vehicles of the Arab and Jordanian armies, such as the T-54, T55, and M48 Patton. As a result, the AML-90s suffered heavy losses in some battles, such as the Battle of Karameh in 1968 and the Battle of Chinese Farm in 1973.
The AML-90s continued to serve in the IDF until the late 1980s, when they were gradually replaced by more advanced vehicles, such as the M113 APCs and the Merkava tanks. They were also sold or donated to some of Israel's allies, such as South Lebanon Army and Ethiopia.
Media
- Skins
See also
- Related development
External links
References
- ↑ Nachum Baruchy: The Hare'l (10th) Armoured Brigade In The Six Day War. Ariel Publishing, Jerusalem. 2010 (In Hebrew).
- ↑ Defence Update (International). Defence Update G.m.b.H., 1984, 1984–85 Volume Collected Issues 48–58
- ↑ Armed Forces. Contributions by the Royal United Services Institute for Defence Studies. Allan Limited and the Royal United Services Institute for Defence Studies. 1986.
Panhard | |
---|---|
Armoured Cars | AML-90 |
AMD.35 | AMD.35 · AMD.35 (SA35) |
E.B.R. | E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963) |
Export | AML-90 |
Israel light tanks | |
---|---|
Tracked | AMX-13 · Namer 30 |
Wheeled | AML-90 |