Difference between revisions of "USS Cyclone"
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=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | '' | + | ''The USS Cyclone is a quick vessel fitted with guns that can do short work of most coastal ships you'll encounter. She must stay in the coastal area hunting for them, using her good top steep to her advantage. Howerver you must stay away from the Frigates and Destroyers you can encounter at this br. The 25mm guns are indeed, very powerful agains't patrol boats, but they are lacking punch and can hardly significant damages to bigger targets and in addition to that, the USS Cyclone can hardly whitstand a hit from a high caliber round. Try to engage big vessels while they are already engaged by somebody esle or heavily damage without over exposing yourself.'' |
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Very survivable agains't low caliber rounds |
* APDS has enough penetration to damage other armoured boats, such as MPK.161, HMS Peacock, or M-802 | * APDS has enough penetration to damage other armoured boats, such as MPK.161, HMS Peacock, or M-802 | ||
+ | * 25mm guns are decent agains't low flying aircraft | ||
+ | * Decent top speed and mobility | ||
+ | * Decent ship to hunt coastal boats | ||
+ | * Has access to a radar system | ||
+ | * APDS rounds have decent velocity and easy to aim even agains't air targets. | ||
'''Cons:''' | '''Cons:''' | ||
Line 69: | Line 74: | ||
* Large profile | * Large profile | ||
* Guns overheat quickly | * Guns overheat quickly | ||
+ | * Main guns lacks punch agains't frigates and bigger ships | ||
+ | * High caliber machine-gun are pretty much useless, they have limited fire arc and arn't very effective even agains't small PT boats. | ||
+ | * Can't sustain hits from high caliber guns (102mm and above) | ||
+ | * Can't track targets with her radar | ||
== History == | == History == |
Revision as of 11:01, 22 March 2023
Contents
Description
The Cyclone-class, USS Cyclone (PC-1) is a rank V American motor gun boat with a battle rating of 3.7 (AB/RB/SB). It was introduced in Update "Drone Age".
General info
Survivability and armour
Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.
Mobility
Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 87 | 46 | |
RB/SB | |||
Upgraded | 65 | 34 |
Modifications and economy
Armament
Primary armament
The 25mm/87 Mk.38 is a navalized copy of the ground 25mm M242 cannon (mounted on M3 Bradley) in term of the gun performance and ammo characteristics, though the naval version has its ammo belt slightly re-adjusted with pure HEI-T and APDS belts as researchable modifications. Notice that in naval battles, ADPS doesn't create secondary shatters (the spalling in ground battles); it's a pure kinetic-damage ammo. The gun fires at 3 round per second and overheats in 17 seconds. In naval scenarios, APDS is the only option for Cyclone. The self-destroying property of HEI-T renders this type of bullet almost completely useless because boats at this tier and BR often carry punchy 40 mm and above autocannons and fight beyond 2 km.
- Universal: HEI-T* · APDS
- 25 mm HEIT belts: HEI-T*
- 25 mm APDS belts: APDS
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
HEI-T* | 3 | 3 | 3 | 3 | 3 | 3 | |
APDS | 81 | 80 | 74 | 67 | 61 | 56 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
HEI-T* | 1,100 | 0.19 | 0 | 0.1 | 54.4 | 79° | 80° | 81° | ||||
APDS | 1,345 | 0.13 | - | - | - | 75° | 78° | 80° |
Secondary armament
There are a pair of 12.7 mm AN-M2 machine guns each mounted on one side of the ship's bridge. Each machine gun only covers a sector less than a quadrant.
- Universal: API-T · AP · I · AP
- .50 AP belt: API-T · AP · AP · AP
- .50 APIT belt: API-T · API-T · API-T · I
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
AP | 29 | 28 | 25 | 20 | 17 | 14 | |
I | 2 | 2 | 2 | 2 | 2 | 2 | |
API-T | 28 | 27 | 23 | 19 | 15 | 11 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
AP | 856 | 0.05 | - | - | - | 47° | 56° | 65° | ||||
I | 944 | 0.04 | 0.02 | 0.3 | 1.2 | 47° | 56° | 65° | ||||
API-T | 887 | 0.04 | - | - | - | 47° | 56° | 65° |
Usage in battles
Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).
Pros and cons
The USS Cyclone is a quick vessel fitted with guns that can do short work of most coastal ships you'll encounter. She must stay in the coastal area hunting for them, using her good top steep to her advantage. Howerver you must stay away from the Frigates and Destroyers you can encounter at this br. The 25mm guns are indeed, very powerful agains't patrol boats, but they are lacking punch and can hardly significant damages to bigger targets and in addition to that, the USS Cyclone can hardly whitstand a hit from a high caliber round. Try to engage big vessels while they are already engaged by somebody esle or heavily damage without over exposing yourself.
Pros:
- Very survivable agains't low caliber rounds
- APDS has enough penetration to damage other armoured boats, such as MPK.161, HMS Peacock, or M-802
- 25mm guns are decent agains't low flying aircraft
- Decent top speed and mobility
- Decent ship to hunt coastal boats
- Has access to a radar system
- APDS rounds have decent velocity and easy to aim even agains't air targets.
Cons:
- Large profile
- Guns overheat quickly
- Main guns lacks punch agains't frigates and bigger ships
- High caliber machine-gun are pretty much useless, they have limited fire arc and arn't very effective even agains't small PT boats.
- Can't sustain hits from high caliber guns (102mm and above)
- Can't track targets with her radar
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Bollinger Shipyards | |
---|---|
Coastal Patrol Ships (PC) | |
Cyclone-class | USS Cyclone |
USA boats | |
---|---|
Motor torpedo boats | PT-3 · PT-6 · PT-20 · PT-71 · PT-103 · PT-109 · PT-174 |
PT-200 · PT-314 · Thunderbolt (PT-556) · PT-565 · PT-658 · PT-810 · PT-811 · PT-812 | |
Motor gun boats | Kim Qui · LCS(L)(3) · PT-59 · PTF-7 · USS Candid · USS Asheville · USS Douglas · USS Flagstaff · USS Tucumcari · USS Cyclone |
Armoured gun boats | LCM(6) Zippo |