Difference between revisions of "CM52"

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''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
  
The <nowiki>{{M2 Browning (12.7mm)|M2 12.7mms}}</nowiki> are a solid group of MGs and will do well against most aircraft and lighter vehicles at this tier. While the reload is substantial, the fire time more than makes up for this delay. The mount can relatively quickly be used to accost most targets, though bear in mind that at 2.3 most vehicles will be immune save for tank destroyers, other SPAA, and lighter recon vehicles. When an airplane is diving straight toward you, it is advisable to aim slightly to the side of whatever you are targeting in order to account for convergence issues.
+
The M2 12.7mms are a solid group of MGs and will do well against most aircraft and lighter vehicles at this tier. While the reload is substantial, the fire time more than makes up for this delay. The mount can relatively quickly be used to accost most targets, though bear in mind that at 2.3 most vehicles will be immune save for tank destroyers, other SPAA, and lighter recon vehicles. When an airplane is diving straight toward you, it is advisable to aim slightly to the side of whatever you are targeting in order to account for convergence issues.
  
 
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Revision as of 23:50, 16 January 2023

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
it_fiat_cm52.png
GarageImage CM52.jpg
ArtImage CM52.png
CM52
AB RB SB
2.3 2.3 2.3
Class:
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

The Complesso da 12.7mm su CM 52 is a rank II Italian SPAA with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update "Apex Predators".

The CM52 is a solid AA choice for its tier, being equipped with four 12.7 mm M2 machine guns and is in many ways similar to the M13 and M16 GMCs. It does suffer from a lack of armour and poor frontal gun depression, but makes up for it in speed.

General info

Survivability and armour

Armourfront / side / back
Hull0 / 0 / 0
Turret0 / 0 / 0
Crew3 people
Visibility125 %

Since the CM52 is just a transport truck with a M45 quadmount installed on the truckbed, it has barely any protection. The body is made of very thin steel, which can't even stop rifle-calibre fire at engagement range, and the only actual armour is the 7 mm RHA plate that makes up the gunner's shrapnel shield. Use your mobility to dodge or completely avoid enemy fire, and stay out of sight if targeted. However, the components don't take up much space and are spread apart, so most of the space inside is empty - especially in the truck's cabin and bed. This, combined with the very thin armour, will cause some AP shells to overpenetrate and miss most critical components.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB64 / 17 km/h
RB and SB59 / 16 km/h
Number of gears8 forward
2 back
Weight6.9 t
Engine power
AB176 hp
RB and SB92 hp
Power-to-weight ratio
AB25.5 hp/t
RB and SB13.3 hp/t

The CM52 is very mobile, it being wheeled means if used on a map with lots of roads, it can easily get to point A to point B much quicker than most vehicles of that battle rating. However it being wheeled also has its drawbacks, certain terrain such as mud will really hinder its movement, so its best to not go off-road.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 64 17 6.9 _,___ 176 __.__ 25.51
Realistic 59 16 _,___ 92 __.__ 13.33

Modifications and economy

Repair costBasic → Reference
AB446 → 578 Sl icon.png
RB376 → 487 Sl icon.png
SB585 → 758 Sl icon.png
Total cost of modifications6 920 Rp icon.png
6 730 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces115 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 40 / 50 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
70 Ge icon.png
Mods new car suspension.png
Suspension
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
60 Ge icon.png
Mods new tank break.png
Brake System
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
60 Ge icon.png
Mods new tank filter.png
Filters
Research:
430 Rp icon.png
Cost:
420 Sl icon.png
85 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
750 Rp icon.png
Cost:
730 Sl icon.png
145 Ge icon.png
Mods new tank engine.png
Engine
Research:
750 Rp icon.png
Cost:
730 Sl icon.png
145 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
70 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
60 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
430 Rp icon.png
Cost:
420 Sl icon.png
85 Ge icon.png
Mods tank ammo.png
12mm_usa_M2HB_API_ammo_pack
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
70 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
70 Ge icon.png
Mods tank ammo.png
12mm_usa_M2HB_AP_ammo_pack
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
60 Ge icon.png
Mod arrow 0.png
Mods aa cannon.png
Adjustment of Fire
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
60 Ge icon.png
Mods tank ammo.png
12mm_usa_M2HB_APIT_ammo_pack
Research:
430 Rp icon.png
Cost:
420 Sl icon.png
85 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
430 Rp icon.png
Cost:
420 Sl icon.png
85 Ge icon.png
Mods art support.png
Artillery Support
Research:
750 Rp icon.png
Cost:
730 Sl icon.png
145 Ge icon.png

Armaments

Main armament

4 x 12.7 mm M2HB machine gun
Ammunition3 200 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 90°
Main article: M2HB (12.7 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

The M2 12.7mms are a solid group of MGs and will do well against most aircraft and lighter vehicles at this tier. While the reload is substantial, the fire time more than makes up for this delay. The mount can relatively quickly be used to accost most targets, though bear in mind that at 2.3 most vehicles will be immune save for tank destroyers, other SPAA, and lighter recon vehicles. When an airplane is diving straight toward you, it is advisable to aim slightly to the side of whatever you are targeting in order to account for convergence issues.

12.7 mm M2HB (x4) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 3,200 (200) 576 -10°/+90° ±180° N/A 52.84 73.13 88.80 98.20 104.47 18.2 16.1 14.8 14.0
Realistic 35.70 42.00 51.00 56.40 60.00

Ammunition

  • Common: API-T · I · AP · API-T
  • API: API-T · AP-I · API-T
  • AP: AP · AP · API-T
  • APIT: API-T
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Common 31 29 21 14 9 6
API 30 27 19 12 8 5
AP 31 29 21 14 9 6
APIT 29 27 19 12 7 5

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
16 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

The CM52 works similarly to the M16 MGMC, as they both have the same armament and thus have more or less the same playstyle.

Staying in a spot with good visibility, including but not limited to the spawnpoint, will allow clear visibility and easy detection of enemy aircraft. Shooting at a plane from afar reduces the probability of hitting it, and since most aircraft will be performing ground attack roles, it is advised to be in a spot near action. But if you choose to be in one of those spots, make sure to stay hidden or have an ally nearby to protect you from enemy tanks. In an emergency, the guns can be turned onto the tracks of a tank, or even be used to destroy certain lightly-armoured vehicles like the Puma or the M22.

Since the CM52 is a SPAA, you can't take your eyes off the sky for long. If an enemy plane is nearby, shoot at it or where it is going to be. Despite not having cannons like the previous AS 42 or the succeeding M42 Contraereo, the CM52 can still pack a punch and presents a real threat to enemy aircraft if used correctly

Pros and cons

Pros:

  • Excellent armament which shreds most aircraft and is capable of destroying light tanks
  • Being a wheeled vehicle, it is faster than most tanks
  • Slightly smaller profile than the M13 or M16 means that it is easier to hide

Cons:

  • Has wheels instead of tracks, slowing it down in soft terrain like sand, snow or mud
  • No cannons unlike its predecessor and successor;
  • Little armour protection: an HE shell, a strafing aircraft or even tank machine gun fire may knock it out
  • Cannot shoot directly in front
  • Poor depression of the machine guns
  • Carries slightly less ammo compared to the M16

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links


Italy anti-aircraft vehicles
R3 Capraia  R3 T20 FA-HS
SIDAM 25  SIDAM 25 · SIDAM 25 (Mistral)
Wheeled  AS 42 · CM52
Tracked  M42 Contraereo · Leopard 40/70 · OTOMATIC
Hungary  ◔ZSU-57-2 · ◔ZSU-23-4