Difference between revisions of "HMS Diana"

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'''Cons:'''
 
'''Cons:'''
  
* Critical modules were largely unarmoured, vulnerable to armor-piercing shells
+
* Critical modules were largely unarmoured, vulnerable to armour-piercing shells
 
* Rear magazine is above the waterline, making it a fatal weakspot
 
* Rear magazine is above the waterline, making it a fatal weakspot
 
* Relatively sluggish for a destroyer due to high displacement
 
* Relatively sluggish for a destroyer due to high displacement

Revision as of 17:36, 14 January 2023

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
uk_destroyer_daring_class_diana.png
GarageImage HMS Diana.jpg
HMS Diana
AB RB SB
4.7 4.7 4.7
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game

Description

The Daring-class, HMS Diana (D126), 1958 is a rank III British destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update "Fire and Ice".

General info

Survivability and armour

Armourfront / side / back
Main fire tower10 / 10 / 10 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section6
Displacement3 820 t
Crew330 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB79 / 32 km/h
RB64 / 26 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 79 32
RB/SB Stock ___ ___
Upgraded 64 26

Modifications and economy

Repair costBasic → Reference
AB2 155 → 2 760 Sl icon.png
RB3 367 → 4 313 Sl icon.png
Total cost of modifications20 840 Rp icon.png
33 700 Sl icon.png
Talisman cost980 Ge icon.png
Crew training13 000 Sl icon.png
Experts47 000 Sl icon.png
Aces400 Ge icon.png
Research Aces280 000 Rp icon.png
Reward for battleAB / RB / SB
190 / 460 / 100 % Sl icon.png
136 / 136 / 136 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
740 Rp icon.png
Cost:
1 200 Sl icon.png
115 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
200 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
740 Rp icon.png
Cost:
1 200 Sl icon.png
115 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
740 Rp icon.png
Cost:
1 200 Sl icon.png
115 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods ship venting.png
Ventilation
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
200 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
200 Ge icon.png
Mods tank ammo.png
114mm_uk_sap_ammo_pack
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods ammo.png
40 mm HE clips
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods he frag dist fuse ship.png
114mm_uk_aa_distant_fuse_ammo_pack
Research:
740 Rp icon.png
Cost:
1 200 Sl icon.png
115 Ge icon.png
Mods ammo.png
40 mm AP clips
Research:
740 Rp icon.png
Cost:
1 200 Sl icon.png
115 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
740 Rp icon.png
Cost:
1 200 Sl icon.png
115 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods he frag proxi fuze ship.png
114mm_uk_aa_radio_fuse_ammo_pack
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
200 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
200 Ge icon.png

Armament

Primary armament

3 х Turret2 x 4.5 inch/45 QF Mark V cannon
Ammunition600 rounds
Vertical guidance-5° / 80°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
4.5 inch HE HE 28 28 28 28 28 28
4.5 inch SAP SAP 117 100 77 61 50 41
4.5 inch HE-TF HE-TF 28 28 28 28 28 28
4.5 inch HE-VT HE-VT 28 28 28 28 28 28
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
4.5 inch HE HE 746 24.95 0 0.1 2,320 79° 80° 81°
4.5 inch SAP SAP 746 23 0.015 5 910 47° 60° 65°
4.5 inch HE-TF HE-TF 746 24.95 0 0.1 2,320 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming distance
(m)
Trigger radius
(m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
4.5 inch HE-VT HE-VT 746 24.95 0 0.1 244 23 2,320 79° 80° 81°

Secondary armament

2 х Turret2 x 40 mm QF STAAG Mark II gun
Ammunition4000 rounds
Belt capacity4 rounds
Fire rate156 shots/min
Turret2 x 40 mm QF Mark V gun
Ammunition4000 rounds
Belt capacity4 rounds
Fire rate156 shots/min
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
40 mm HEF-I HEF-I 3 3 3 3 3 3
40 mm AP-T AP-T 81 78 68 58 49 41
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
40 mm HEF-I HEF-I 0.9 874 0 0.1 67.13 79° 80° 81°
40 mm AP-T AP-T 0.89 874 N/A N/A N/A 47° 60° 65°

Additional armament

Setup 15 x 533 mm Mk.IX** torpedo
Main article: Mk.IX** (533 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Six fast-firing and powerful 4.5 inch guns
  • Turret has good traverse speed and coverage
  • Survivable against destroyers due to high crew count
  • Good anti-air coverage

Cons:

  • Critical modules were largely unarmoured, vulnerable to armour-piercing shells
  • Rear magazine is above the waterline, making it a fatal weakspot
  • Relatively sluggish for a destroyer due to high displacement
  • Carries only five torpedoes with restrictive firing arc

History

HMS Diana was laid down at Clydebank, Glasgow on 3rd April 1947, launched on 8th May 1952, and was commissioned on 29th March 1954. Originally planned to be named Druid, this was changed to Diana during construction. HMS Diana was considered a large destroyer, with the design coming from lessons of the Pacific War where long endurance was very important.

With a main armament of six 4.5 inch (114 mm) dual-purpose guns in 3 fully enclosed twin turrets and being fully radar-controlled, the fire control system was considered the most advanced in the Royal Navy at the time. The guns were regarded as highly accurate with a high rate of fire. Completing the armament were 2 x 40 mm Bofors, 5 torpedo tubes and a triple "Squid" anti-submarine mortar.

Seeing combat in the Suez Crisis, HMS Diana was involved with the sinking of Egyptian frigate Domiat, which was engaged in a gun duel with the cruiser HMS Newfoundland. This engagement marked the last time in conflict a ship was sunk by another by gunfire only.

In 1968, Diana was diverted from her route to assist in the search for the British-made, Israeli-ordered submarine Dakar. During this search, Diana diverted again to assist Spanish tanker MV Bahia Blanca which was on fire.

In 1969, HMS Diana was sold to the Peruvian navy, renamed BAP Palacios, and refitted at Cammell Laird with new radar and 8 Exocet missiles.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Britain destroyers
Town-class  HMS Churchill · HMS Montgomery
V-class  HMS Valhalla · HMS Vega · HMS Verdun
G-class  HMS Grafton · ORP Garland
Hunt-class  HMS Calpe · HMS Brissenden
Tribal-class  HMCS Haida · HMS Eskimo · HMS Mohawk
J-class  HMS Jervis
K-class  HMS Kelvin
N-class  HMAS Nepal
Battle-class  HMS Armada · HMS Cadiz · HMAS Tobruk
Daring-class  HMS Daring · HMS Diamond · HMS Diana