Difference between revisions of "Z22 Anton Schmitt"

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m (U38088265 moved page Type 1936 to Z22 Anton Schmitt: Renamed in 2.7)
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* [[wt:en/news/4867-development-type-1936-class-destroyer-en|[Devblog] Type 1936 Class Destroyer]]
 
* [[wt:en/news/4867-development-type-1936-class-destroyer-en|[Devblog] Type 1936 Class Destroyer]]
  
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{{ShipManufacturer DeSchiMAG}}
 
{{Germany destroyers}}
 
{{Germany destroyers}}

Revision as of 13:09, 30 November 2021

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Z22 Anton Schmitt
germ_destroyer_class1936_z20.png
GarageImage Z22 Anton Schmitt.jpg
Z22 Anton Schmitt
AB RB SB
4.3 4.3 4.3
Class:
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

The Type 1936-class, Z22 Anton Schmitt, 1940 is a rank II German destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

Armourfront / side / back
Main fire tower8 / 8 / 0 mm
Hull16 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement3 415 t
Crew323 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB86 / 31 km/h
RB71 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 86 31
RB/SB Stock ___ ___
Upgraded 71 25

Modifications and economy

Repair costBasic → Reference
AB1 196 → 1 554 Sl icon.png
RB1 873 → 2 434 Sl icon.png
Total cost of modifications8 420 Rp icon.png
9 480 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces180 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 240 / 100 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
80 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
90 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
100 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
680 Rp icon.png
Cost:
770 Sl icon.png
165 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
80 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
90 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
90 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
100 Ge icon.png
Mods ship venting.png
Ventilation
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
100 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
680 Rp icon.png
Cost:
770 Sl icon.png
165 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
680 Rp icon.png
Cost:
770 Sl icon.png
165 Ge icon.png
Mods he frag base fuse tank.png
128mm_ger_HE_naval_base_fuze_ammo_pack
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
80 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
80 Ge icon.png
Mods tank ammo.png
37 mm Spgr Lh 37
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
80 Ge icon.png
Mods he frag dist fuse ship.png
128mm_ger_he_naval_dist_fuze_ammo_pack
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
90 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
90 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
100 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
100 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
680 Rp icon.png
Cost:
770 Sl icon.png
165 Ge icon.png

Armament

Primary armament

5 х Turret12.8 cm/45 SK C/34 naval gun
Ammunition120 rounds
Vertical guidance-10° / 30°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

2 х Turret2 x 3.7 cm SK C/30 mounting
Ammunition4000 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

Turret4 x 2 cm/65 Flakvierling 38 automatic cannon
Ammunition8000 rounds
Belt capacity40 rounds
Fire rate480 shots/min
5 х Turret2 cm/65 C/38 automatic cannon
Ammunition2000 rounds
Belt capacity40 rounds
Fire rate480 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 18 x 533 mm G7a torpedo
Main article: G7a (533 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Deutsche Schiff- und Maschinenbau Aktiengesellschaft
Destroyers 
Type 1934A  Kleber**
Type 1936  Z20 Karl Galster · Z22 Anton Schmitt
Type 1936A  Z25 · Marceau*** · Z32
Type 1936B  Z43
Type 1936C  Z46 · Z47
Battleships 
Nassau-class  SMS Westfalen*
  *Previously Aktien-Gesellschaft „Weser"
  **Z6 Theodor Riedel before war reparation to France
  ***Z31 before war reparation to France

Germany destroyers
  Torpedo boats
Type 1924  Jaguar · Leopard · Luchs
Type 1939  T22 · T31
  Destoyers
Type 1934A  Z12 Erich Giese · Z15 Erich Steinbrinck
Type 1936  Z20 Karl Galster · Z22 Anton Schmitt
Type 1936A  Z25 · Z32
Type 1936B  Z43
Type 1936C  Z46 · Z47