Difference between revisions of "Ozelot"
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(→Survivability and armour: added pros and cons, armor section, other small baseline improvements.) |
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The '''{{Specs|name}}''' is a rank {{Specs|rank}} German SPAA {{Battle-rating}}. It was introduced in [[Update "Ground Breaking"]]. | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} German SPAA {{Battle-rating}}. It was introduced in [[Update "Ground Breaking"|Update 2.11 "Ground Breaking"]]. |
== General info == | == General info == | ||
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | + | The armor only serves to protect the vehicle from shell splinters and rifle-caliber machine guns. Anything 12.7 mm and larger in caliber can and will destroy this vehicle. | |
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Armour !! Front | + | ! Armour !! Front !! Sides !! Rear !! Roof |
|- | |- | ||
− | | Hull || | + | | Hull || 8 mm || 8 mm ''Top'' <br> 8 mm ''Bottom'' || 6 - 8 mm || 6 mm |
|- | |- | ||
− | | Turret || | + | | Turret || 6 mm ''Turret front'' <br> 6 mm ''Gun mantlet'' || 6 mm || 6 mm || 6mm |
|- | |- | ||
− | | Cupola || | + | | Cupola || 6 mm || 6 mm || 6 mm || 6 mm |
|- | |- | ||
|} | |} | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | The Ozelot requires discipline to use efficiently. Care must be taken not to fire on enemies flying too close, otherwise the missile not be able to turn enough to hit the target. The Ozelot should be used in an open environment, as obstacles can interfere with the radar guidance of the missiles, or even get hit by the missiles themselves. Helicopters are this vehicle's main oponent. There is no reason to leave the spawn other than trolling purposes. | |
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
− | '''Pros:''' | + | '''Pros:''' |
+ | |||
+ | * Very fast and agile | ||
+ | * Missiles require no guidance after firing | ||
+ | * Missiles do not require the vehicle to be stopped to fire. | ||
+ | * Small and easily hidden | ||
+ | * Gen 3 thermals for scouting and sighting targets | ||
+ | * Most adorable AA vehicle in the game | ||
+ | |||
* | * | ||
'''Cons:''' | '''Cons:''' | ||
+ | |||
+ | * No armor | ||
+ | * Missiles are temperamental at best | ||
+ | * No method of defending itself from ground vehicles | ||
+ | |||
* | * | ||
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;Related development | ;Related development | ||
+ | |||
* [[Wiesel (Family)]] | * [[Wiesel (Family)]] | ||
Revision as of 04:36, 22 November 2021
Contents
Description
The Leichtes Flugabwehrsystem Ozelot is a rank VII German SPAA with a battle rating of 9.7 (AB/RB/SB). It was introduced in Update 2.11 "Ground Breaking".
General info
Survivability and armour
The armor only serves to protect the vehicle from shell splinters and rifle-caliber machine guns. Anything 12.7 mm and larger in caliber can and will destroy this vehicle.
Armour type:
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 8 mm | 8 mm Top 8 mm Bottom |
6 - 8 mm | 6 mm |
Turret | 6 mm Turret front 6 mm Gun mantlet |
6 mm | 6 mm | 6mm |
Cupola | 6 mm | 6 mm | 6 mm | 6 mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 77 | 32 | 4.1 | 156 | 210 | 38.05 | 51.22 |
Realistic | 71 | 30 | 97 | 110 | 23.66 | 26.83 |
Modifications and economy
Armaments
Main armament
Fliegerfaust 2 Stinger missile | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 8 (4) | -10°/+70° | ±180° | Two-plane | 88.1 | 121.9 | 148.0 | 163.7 | 174.1 | 19.50 | 17.25 | 15.90 | 15.00 |
Realistic | 59.5 | 70.0 | 85.0 | 94.0 | 100.0 |
Ammunition
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | ||||||||
FIM-92E | SAM | 1,000 | 5,000 | 10.1 | 1 | 0.1 | 540 | 79° | 80° | 81° |
FIM-92K | SAM | 1,000 | 5,000 | 10.1 | 1 | 0.1 | 540 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
2 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Usage in battles
The Ozelot requires discipline to use efficiently. Care must be taken not to fire on enemies flying too close, otherwise the missile not be able to turn enough to hit the target. The Ozelot should be used in an open environment, as obstacles can interfere with the radar guidance of the missiles, or even get hit by the missiles themselves. Helicopters are this vehicle's main oponent. There is no reason to leave the spawn other than trolling purposes.
Pros and cons
Pros:
- Very fast and agile
- Missiles require no guidance after firing
- Missiles do not require the vehicle to be stopped to fire.
- Small and easily hidden
- Gen 3 thermals for scouting and sighting targets
- Most adorable AA vehicle in the game
Cons:
- No armor
- Missiles are temperamental at best
- No method of defending itself from ground vehicles
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- Related development
External links
Germany anti-aircraft vehicles | |
---|---|
Wheeled | Sd.Kfz.222 |
Half-track | Sd.Kfz.251/21 · Sd.Kfz. 6/2 |
Flakpanzer IV | Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45 |
Other Flakpanzers | Flakpanzer I · Flakpanzer 38 · Flakpanzer 341 |
Wiesel AWC | Wiesel 1A4 · Ozelot |
Radar SPAAG | Gepard · Gepard 1A2 |
Missile SPAA | FlaRakPz 1 · FlaRakRad |