Difference between revisions of "USS Raleigh"

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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
+
With barely even anti-frag amour this ship is a sitting duck to all ships at its BR. Expected to fight battleships, it is arguably the worst ship in the game in terms of stopping damage, as its moderate crew, poor turn radius and massive un-armoured side, makes it a siting duck to anything that sails its way, barring some destroyers when down tiered, which is a rare occurrence
 
 
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''
 
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
+
Barely able to turn and with a speed less than 40 kph, the ships is slow and poor to turn. Its not as slow as a battleship, but it is not exactly login to be sealing with the destroyers
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
 
{{main|6 inch/53 Mk.12 (152 mm)}}
 
{{main|6 inch/53 Mk.12 (152 mm)}}
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.''
+
The one saving grace of this ship is its 6 inch artillery. Powerful enough to obliterate most destroyers in a few well placed hits, it unfortunately has a poor DPM, and an even poorer traverse rate. This vessel is essentially a sport ship for more powerful ships in its BR range
 
 
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
 
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{main|3-inch Mark 10 (76 mm)}}
 
{{main|3-inch Mark 10 (76 mm)}}
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
+
The 76mms annoy do have HE-VT shells, meaning that they can ward off planes and ships, but only at close range
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
 
{{main|1,1 inch/75 Mk.1 (28 mm)|Oerlikon Mk.II (20 mm)}}
 
{{main|1,1 inch/75 Mk.1 (28 mm)|Oerlikon Mk.II (20 mm)}}
''An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
+
Once considered enough reason for a 5.3 BR! The Raleigh, does boost the woeful AA power of the Trenton, but only marginally. The Chicago Piano guns are still there (Bar 1 mount), but so are several oerlikon mounts. This provides some decent AA cover at close range, but to put things in perspective, there are 4.0 destroyers with better AA cover. While planes have no life expectancy in naval, it is better to simply stay close to AA ships and destroyers as a lost plane is small price to pay for the destruction of a cruiser
  
 
=== Torpedo armament ===
 
=== Torpedo armament ===
 
{{main|Mk.15 (533 mm)}}
 
{{main|Mk.15 (533 mm)}}
''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
+
The ship does have a pair of torpedo launcher, but their poor placement and poor torpedoes, makes them a poor choice to use
  
 
==Usage in battles==
 
==Usage in battles==

Revision as of 15:06, 25 November 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
us_cruiser_omaha_class_raleigh.png
USS Raleigh
AB RB SB
5.0 5.0 5.0
Research:48 000 Specs-Card-Exp.png
Purchase:180 000 Specs-Card-Lion.png
Show in game

Description

GarageImage USS Raleigh.jpg


The Omaha-class, USS Raleigh (CL-7), 1942 is a Rank III American light cruiser with a battle rating of 5.0 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

With barely even anti-frag amour this ship is a sitting duck to all ships at its BR. Expected to fight battleships, it is arguably the worst ship in the game in terms of stopping damage, as its moderate crew, poor turn radius and massive un-armoured side, makes it a siting duck to anything that sails its way, barring some destroyers when down tiered, which is a rare occurrence

Mobility

Barely able to turn and with a speed less than 40 kph, the ships is slow and poor to turn. Its not as slow as a battleship, but it is not exactly login to be sealing with the destroyers

Armament

Primary armament

The one saving grace of this ship is its 6 inch artillery. Powerful enough to obliterate most destroyers in a few well placed hits, it unfortunately has a poor DPM, and an even poorer traverse rate. This vessel is essentially a sport ship for more powerful ships in its BR range

Secondary armament

The 76mms annoy do have HE-VT shells, meaning that they can ward off planes and ships, but only at close range

Anti-aircraft armament

Once considered enough reason for a 5.3 BR! The Raleigh, does boost the woeful AA power of the Trenton, but only marginally. The Chicago Piano guns are still there (Bar 1 mount), but so are several oerlikon mounts. This provides some decent AA cover at close range, but to put things in perspective, there are 4.0 destroyers with better AA cover. While planes have no life expectancy in naval, it is better to simply stay close to AA ships and destroyers as a lost plane is small price to pay for the destruction of a cruiser

Torpedo armament

Main article: Mk.15 (533 mm)

The ship does have a pair of torpedo launcher, but their poor placement and poor torpedoes, makes them a poor choice to use

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 6 inch Mk.27 SC 76 mm AP Mk.29 Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 76 mm HE-VT Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting Torpedo Mode

Pros and cons

Pros:

  • Powerful 6-inch guns can wreak havoc on any opponent.
  • Decent armour, due to being a cruiser.

Cons:

  • Rather slow compared to destroyers.
  • Armour will not protect you from torpedoes.

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

[Wikipedia] USS Raleigh (CL-7)


Bethlehem Steel Corporation
Gun Destroyers (DD) 
Porter-class  USS Phelps · USS Moffett
Fletcher-class  USS Cowell
Destroyer Leaders (DL) 
Mitscher-class  USS Wilkinson
Cruiser, Light (CL) 
Omaha-class  USS Raleigh · USS Detroit
Heavy Cruisers (CA) 
Northampton-class  USS Northampton
Portland-class  USS Portland
Baltimore-class  USS Baltimore · USS Pittsburgh
Des Moines-class  USS Des Moines

USA light cruisers
Omaha-class  USS Detroit · USS Raleigh · USS Trenton
Atlanta-class  USS Atlanta
Brooklyn-class  USS Brooklyn · USS Helena
Cleveland-class  USS Cleveland
Fargo-class  USS Fargo
Worcester-class  USS Roanoke