Difference between revisions of "P1Y1 mod. 11 (China)"
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*Very fast & surprisingly manoeuvrable | *Very fast & surprisingly manoeuvrable | ||
*20 mm turrets quickly destroy fighters when they hit | *20 mm turrets quickly destroy fighters when they hit | ||
− | * | + | *Possesses airbrakes |
*Its speed forces enemies to tail you in line with your rear gunner | *Its speed forces enemies to tail you in line with your rear gunner | ||
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*Forward turret has very limited firing arc, and AI gunner rarely engages. | *Forward turret has very limited firing arc, and AI gunner rarely engages. | ||
*Torpedoes limited to Mod. 2, forcing this fast plane to slow a great deal in order to drop the torpedo | *Torpedoes limited to Mod. 2, forcing this fast plane to slow a great deal in order to drop the torpedo | ||
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== History == | == History == |
Revision as of 08:56, 30 July 2020
Contents
This page is about the Chinese dive bomber P1Y1 mod. 11 (China). For other variant, see P1Y1 mod. 11. |
Description
The ␗P1Y1 mod. 11 "Ginga" is a rank II Chinese bomber
with a battle rating of 3.3 (AB/RB) and 4.0 (SB). It was introduced in Update 1.91 "Night Vision".
General info
Flight performance
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 5,900 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
??? | ??? | 9400 | ??.? | ??.? | ??.? | ??.? | 720 |
Upgraded | |||||||
Max Speed (km/h at 5,900 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
??? | ??? | 9400 | ??.? | ??.? | ??.? | ??.? | 720 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | ✓ | X |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flaps (km/h) |
Max Static G | |
+ | - | |||
450 | ~6 | ~3 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 360 | < 360 | < 403 | > 301 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
1,799 m | 1,645 hp | 1,949 hp |
Setting 2 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
5,700 m | 1,430 hp | 1,695 hp |
Survivability and armour
Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.
Armaments
Suspended armament
The can be outfitted with the following ordnance:
- 2 x 250 kg Navy Type Number 25 Model 2 bombs (500 kg total)
- 1 x 835 kg Type 91 Model 2 torpedo
- 2 x 500 kg Navy Type Number 50 Model 2 bombs (1,000 kg total)
- 1 x 800 kg Navy Type Number 80 Model 1 bomb (800 kg total)
Defensive armament
The is defended by:
- 1 x 20 mm Type 99 Model 1 cannon, nose turret (225 rpg)
- 1 x 20 mm Type 99 Model 1 cannon, dorsal turret (225 rpg)
Usage in battles
In Arcade battles, the light payload is somewhat countered by the ability to reload. It is recommended to use the plane to hit high value targets such as pillboxes, since it is limited to 2 bombs (though it is one of the few Japanese medium bombers able to carry 2 x 500 kg). Other planes with larger numbers of 60 kg bombs are better suited for taking out tanks and soft targets. It is at a huge disadvantage when compared to planes such as the B7A2, which has forward cannons able to strafe soft ground targets while bombs reload. As such, most pilots would use the B7A2 over the P1Y1, though this plane may still be useful in one's lineup for use after the B7A2 has been lost.
In Realistic air battles, this plane thrives as a torpedo bomber on naval maps. Its high speed allows it to get in and get out quickly, and even though it only carries one torpedo, it can make multiple runs during a battle.
In Realistic tank battles, the best option is likely to take the 2 x 500 kg bomb option and again use its speed to quickly get in, hit 2 targets and run away before enemy fighters realize it is there and intercept. Again, its speed should allow multiple runs somewhat making up for the light payload.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Not auto controlled |
Controllable Auto control available |
Controllable Auto control available |
Separate | Controllable 2 gears |
Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | Fuselage repair | Radiator | Turret 20 mm | 17 3/4 in (mod45) | |
II | Compressor | Airframe | New 20 mm cannons (turret) | ||
III | Wings repair | Engine | 14 in (mod30) | ||
IV | Engine injection | Cover | 14 in (mod35) |
Pros and cons
Pros:
- Very fast & surprisingly manoeuvrable
- 20 mm turrets quickly destroy fighters when they hit
- Possesses airbrakes
- Its speed forces enemies to tail you in line with your rear gunner
Cons:
- No fixed forward armament
- Very limited payload
- Forward turret has very limited firing arc, and AI gunner rarely engages.
- Torpedoes limited to Mod. 2, forcing this fast plane to slow a great deal in order to drop the torpedo
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
Yokosuka Naval Air Technical Arsenal (海軍航空技術廠) | |
---|---|
Bombers | D4Y1 · D4Y2 · D4Y3 Ko |
P1Y1 mod. 11 | |
Jet fighters | R2Y2 Kai V1 · R2Y2 Kai V2 · R2Y2 Kai V3 |
Captured | ␗P1Y1 mod. 11 |
While the arsenal was simply known as the Naval Air Technical Arsenal and usually referred to as Kūgi-shō (Kaigun Kōkū Gijutsu-shō). | |
The name Yokosuka prevailed however, even though it referred to the Arsenal's location. | |
See also | Yokosuka Naval Arsenal (Shipyard) |
China bombers | |
---|---|
American | Martin 139WC*(␗B-10B) · ␗A-29 · ␗B-25J-30 · ␗PB4Y-2 |
German | ␗Hs 123 A-1 |
Soviet | ␗SB 2M-103U · ␗DB-3A · ␗Tu-2S-44 · ␗Tu-4 |
Japanese | ␗P1Y1 mod. 11 |
*Export Name |