Difference between revisions of "Jaguar-Klasse"

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(Usage in battles)
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<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->
 
<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->
  
It is recommended to the follow the “Torpedo, Fast Attack & Minelayer ships” tactics for this ship.  
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<!--It is recommended to the follow the [[V?|“Torpedo, Fast Attack & Minelayer ships” tactics for this ship.]] //coming soon -->
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Load the ship with AP or universal rounds, it’s important to note that this ship cannot engage well at long distance anything over 3000 Meters should not be engaged with the cannons. The ideal range for enemy ships to be engaged at are under 2500 Meters, where it is possible for each round to be traced, tracked and adjusted to hit the enemy.  
 
Load the ship with AP or universal rounds, it’s important to note that this ship cannot engage well at long distance anything over 3000 Meters should not be engaged with the cannons. The ideal range for enemy ships to be engaged at are under 2500 Meters, where it is possible for each round to be traced, tracked and adjusted to hit the enemy.  
  
 
In short, sneak up on targets, do not give away the position of the ship, by firing the guns too early.  Or find somewhere concealed, just await for them to sail pass at full steam, then come out full gun’s blazing strafing their hull, from stern to bow, using AP or universal rounds in a few runs the enemy ship will soon be ablaze and sinking.   
 
In short, sneak up on targets, do not give away the position of the ship, by firing the guns too early.  Or find somewhere concealed, just await for them to sail pass at full steam, then come out full gun’s blazing strafing their hull, from stern to bow, using AP or universal rounds in a few runs the enemy ship will soon be ablaze and sinking.   
  
Emeny destroyers will often be focused & locked on other destroyers or larger prey. However, sometimes they will notice, take evasion by heading in the splash of their shell’s, to avoid the shell’s hitting the ship. Head into them, then turn suddenly and repeat until you are within torpedo range.  
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Enemy destroyers will often be focused & locked on other destroyers or larger prey. However, sometimes they will notice, take evasion by heading in the splash of their shell’s, to avoid the shell’s hitting the ship. Head into them, then turn suddenly and repeat until you are within torpedo range.  
 
Additionally, if the enemy destroyer is very close within 1500 Meters, Target their main and secondary weapons with the 40mm cannons to knock them out and get as close as possible before releasing the torpedoes. One good hit, ideally to stern or bow will result with the enemy ship sinking!  
 
Additionally, if the enemy destroyer is very close within 1500 Meters, Target their main and secondary weapons with the 40mm cannons to knock them out and get as close as possible before releasing the torpedoes. One good hit, ideally to stern or bow will result with the enemy ship sinking!  
  
Biggest threats  
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''Biggest threats''
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The PR 206, PR 206M, Fairmile D pose one of the biggest threat to this ship.  These ships offer incredible manvourbality, speed & firepower.  Which are most likely to be encountered in battle alongside destroyers.  
 
The PR 206, PR 206M, Fairmile D pose one of the biggest threat to this ship.  These ships offer incredible manvourbality, speed & firepower.  Which are most likely to be encountered in battle alongside destroyers.  
Air threats:  
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''Air threats:''
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Enemy aircraft pose an extinction-level event for this ship, if the aircraft lines up and opens fire. It will most likely hit your ammo storage areas, below the decks resulting in the ship exploding faster than the meteorite that wiped out the dinosaurs.   
 
Enemy aircraft pose an extinction-level event for this ship, if the aircraft lines up and opens fire. It will most likely hit your ammo storage areas, below the decks resulting in the ship exploding faster than the meteorite that wiped out the dinosaurs.   
 
However, as long as the sky is observed and emeny aircraft are detected in time, wait until they are in the dive and just before they open fire load AP and shoot engine block, it will knock the enemy fighter out. If it is a bomber or attacker aim for the wings and flight deck a few well-placed rounds will terminate them in mid-air.
 
However, as long as the sky is observed and emeny aircraft are detected in time, wait until they are in the dive and just before they open fire load AP and shoot engine block, it will knock the enemy fighter out. If it is a bomber or attacker aim for the wings and flight deck a few well-placed rounds will terminate them in mid-air.
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* Only two guns installed on the ship.
 
* Only two guns installed on the ship.
 
* No armour or armour plates on the hull of ship.   
 
* No armour or armour plates on the hull of ship.   
* Single well placed HE round can destroy the ship.  
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* Single well placed HE round can destroy the ship.
 
 
  
 
== History ==
 
== History ==

Revision as of 21:45, 22 March 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Jaguar
germ_type140_jaguar.png
Jaguar
Research:280 000 Specs-Card-Exp.png
Purchase:780 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Jaguar-Klasse.jpg


The Jaguar-class, Jaguar (140) is a rank V German motor torpedo boat with a battle rating of 4.3 (AB) and 4.0 (RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

A Jaguar-Klasse (140) could be compared to the Jaguar which is part of the Panthera onca family. The Jaguar-Klasse (140) is sleek low profile ship, offers high agility, fast speeds with speeds up to 80 KM/H and very deadly, by itself. Just like a Jaguar (Panthera onca) in real life. It features a pair of deadly rapid-firing 40mm autocannons, placed on the bow and stern. These offer an astonishing reload time of up to 0.25 Seconds. Additionally, the Jaguar-Klasse (140), has been installed with four 533mm G7a Torpedo tubes, which are able to sink the mightiest ships in the game. A Jaguar-Klasse (140) Does not contain any armour plates on the hull or on the super-structure. However, around it’s 40mm cannons, it has 9.52mm hardened armour installed.

This means the ship is very exposed to HE and AP rounds. The ship carries 4000 rounds of ammo & 4 torpedos. Ammo is stored below decks, in places: in front of the ship super-structure and at the rear of the ship. A single well placed shot in either of these locations, with a large HE round will denote these and cause the ship to explode, sending the crew to davy jones locker!

Mobility

Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.

Armament

Primary armament

Main article: MEL58 (40 mm)

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.

Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Torpedo armament

Main article: G7a (533 mm)

Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.

Usage in battles

Load the ship with AP or universal rounds, it’s important to note that this ship cannot engage well at long distance anything over 3000 Meters should not be engaged with the cannons. The ideal range for enemy ships to be engaged at are under 2500 Meters, where it is possible for each round to be traced, tracked and adjusted to hit the enemy.

In short, sneak up on targets, do not give away the position of the ship, by firing the guns too early. Or find somewhere concealed, just await for them to sail pass at full steam, then come out full gun’s blazing strafing their hull, from stern to bow, using AP or universal rounds in a few runs the enemy ship will soon be ablaze and sinking.

Enemy destroyers will often be focused & locked on other destroyers or larger prey. However, sometimes they will notice, take evasion by heading in the splash of their shell’s, to avoid the shell’s hitting the ship. Head into them, then turn suddenly and repeat until you are within torpedo range. Additionally, if the enemy destroyer is very close within 1500 Meters, Target their main and secondary weapons with the 40mm cannons to knock them out and get as close as possible before releasing the torpedoes. One good hit, ideally to stern or bow will result with the enemy ship sinking!

Biggest threats

The PR 206, PR 206M, Fairmile D pose one of the biggest threat to this ship. These ships offer incredible manvourbality, speed & firepower. Which are most likely to be encountered in battle alongside destroyers.

Air threats:

Enemy aircraft pose an extinction-level event for this ship, if the aircraft lines up and opens fire. It will most likely hit your ammo storage areas, below the decks resulting in the ship exploding faster than the meteorite that wiped out the dinosaurs. However, as long as the sky is observed and emeny aircraft are detected in time, wait until they are in the dive and just before they open fire load AP and shoot engine block, it will knock the enemy fighter out. If it is a bomber or attacker aim for the wings and flight deck a few well-placed rounds will terminate them in mid-air.


Pros and cons

Pros:

  • Great speed, up to 80 KM/H.
  • Great firepower & accuracy.
  • 4000 Rounds of 40mm ammo.

Cons:

  • 40mm Cannons can overheat fast.
  • Only two guns installed on the ship.
  • No armour or armour plates on the hull of ship.
  • Single well placed HE round can destroy the ship.

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


Germany boats
Motor torpedo boats  LS 3 · LS 4 Esau · KM-5 · VS-10
  S-38 · S-38b · S-100 · S-147 · S-204 Lang · S-701
  R-301
  V-990
  Jaguar · Hugin · Pfeil
Motor gun boats  R-41 · R-130 · Krischan der Große
Motor torpedo gun boats  Albatros · Bussard · MZ1 · Pr. 206
Minelayers  VS-8