Difference between revisions of "FlaRakPz 1"

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== Usage in battles ==
 
== Usage in battles ==
'''Arcade Battles'''
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<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
  
The FlaRakPz in arcade is generally very simple. It does not have any secondary weapons such as an autocannon or machinegun which essentially bounds it to staying in the spawn for the rest of the battle unless taken down. The missiles have very good explosive power however they arent very fast so they arent very good in dealing with fast and mobile targets such as jets or planes. however in arcade battles this problem does not exist in the BR which it will serve. as it will only see helicopters which are much slower and less nimble than planes are, which are perfect targets for the FlaRakPz. however other SPAA of its BR can easily do the same thing if not better than this vehicles, especially the Tungushka with its 8 missiles and quad 30mm cannons which can essentially do all of what the FlaRakPz can with more to spare as it has cannons. with only missiles in hand this tank should never engage enemy vehicles at all unless they are aerial targets, instead seek to play close allies or in the spawn or in open areas where you can have the best view of the skies in the map
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;Arcade Battles
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The {{PAGENAME}} in Arcade battles is generally very simple. It does not have any secondary weapons such as an autocannon or machinegun which essentially bounds it to stay in the spawn point for the rest of the battle unless taken down. The missiles have very good explosive power however they arent very fast so they arent very good in dealing with fast and mobile targets such as jets or planes. On the other hand, in Arcade Battles this problem does not exist at the rank in which it will serve, as it will only see helicopters which are much slower and less nimble than planes are, essentially the perfect targets for the FlaRakPz. Unfortunately, other SPAA of its rank can easily do the same thing if not better than this vehicle, especially the Tungushka with its 8 missiles and quad 30 mm cannons. With only missiles in hand, this tank should never engage enemy vehicles at all unless they are aerial targets, instead seek to play close allies or in the spawn or in open areas where you can have the best view of the skies in the map.
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 13:10, 17 October 2019

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
FlaRakPz 1
germ_flarakpz_1.png
FlaRakPz 1
AB RB SB
10.0 10.3 10.3
Class:
Research:300 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png
Show in game

Description

GarageImage FlaRakPz 1.jpg


The FlaRakPz 1 Roland 2 is a rank VII German self-propelled anti-aircraft vehicle with a battle rating of 10.0 (AB) and 10.3 (RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Armaments

Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

Additional armament

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Usage in battles

Arcade Battles

The FlaRakPz 1 in Arcade battles is generally very simple. It does not have any secondary weapons such as an autocannon or machinegun which essentially bounds it to stay in the spawn point for the rest of the battle unless taken down. The missiles have very good explosive power however they arent very fast so they arent very good in dealing with fast and mobile targets such as jets or planes. On the other hand, in Arcade Battles this problem does not exist at the rank in which it will serve, as it will only see helicopters which are much slower and less nimble than planes are, essentially the perfect targets for the FlaRakPz. Unfortunately, other SPAA of its rank can easily do the same thing if not better than this vehicle, especially the Tungushka with its 8 missiles and quad 30 mm cannons. With only missiles in hand, this tank should never engage enemy vehicles at all unless they are aerial targets, instead seek to play close allies or in the spawn or in open areas where you can have the best view of the skies in the map.

Pros and cons

Pros:

  • Has access to the ground-to-air Roland missiles
  • The missiles are very manoeuvrable
  • Good mobility and armour for an anti-aircraft vehicle
  • Can shoot down planes and choppers from very long range

Cons:

  • No extra cannon or machine gun
  • Compared to other nations, the missiles are a slower
  • The missiles cannot be used to destroy tanks
  • Can only fire 2 missiles before it needs to reload
  • Lack of cannon makes shooting planes at close range very difficult

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany anti-aircraft vehicles
Wheeled  Sd.Kfz.222
Half-track  Sd.Kfz.251/21 · Sd.Kfz. 6/2
Flakpanzer IV  Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45
Other Flakpanzers  Flakpanzer I · Flakpanzer 38 · Flakpanzer 341
Wiesel AWC  Wiesel 1A4 · Ozelot
Radar SPAAG  Gepard · Gepard 1A2
Missile SPAA  FlaRakPz 1 · FlaRakRad