Difference between revisions of "Kungstiger"
(→Description) |
Colok76286 (talk | contribs) (Added marketplace number) |
||
Line 2: | Line 2: | ||
|code=sw_kungstiger | |code=sw_kungstiger | ||
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | ||
+ | |market=id50268_kungstiger_sweden | ||
}} | }} | ||
Latest revision as of 06:38, 21 August 2024
Contents
Description
The Kungstiger was a Swedish-owned Tiger II (P), acquired from the French in late 1947. Sweden had been looking into buying German tanks for evaluation and trials for research purposes. In early October 1946, Sweden sent a military delegation to France to select from surplus German equipment at Versailles earmarked for scrapping. After some negotiations, Sweden was allowed to choose three examples free of charge, which led to a request for a King Tiger of the highest quality they could find. The Swedish delegation was taken to Normandy to search for a King Tiger in acceptable condition. They were shown one example, which was in poor condition and had been burnt out, which the Swedish military delegation deemed unsuitable for transportation to Sweden.
Sweden still wanted to acquire a King Tiger, so the following day, the French promised to find a vehicle in better condition than the one previously shown. It wasn't until August 1947 that the delegation received news of a well-preserved King Tiger found south of Paris. It wouldn't be until late November that the King Tiger arrived in Stockholm and was then sent onwards to P 4 in Skövde, arriving in December of the same year. There, it was evaluated and subsequently sent for trials.
The Kungstiger was introduced during Update "Alpha Strike" as a reward for Battle Pass: Season XV, "Northern King". It is similar to the German Tiger II (P), thus providing a heavy tank for the Swedish tree that most players will be familiar with, both in terms of playing and facing. The long 88 mm KwK43 gives it the ability to engage and neutralise targets at distance, with powerful penetration capabilities it will have little to no trouble dealing with most hostile vehicles except heavily armoured ones like the Maus and T95, or angled armoured heavy tanks like the IS-4M, which might pose some issues for the Kungstiger. However, similar to the Tiger II (P), the Kungstiger has excellent hull armour but shares the same weak spots due to its early production turret, where the cheeks present a simple area for enemies to penetrate with most shells exceeding 100 mm penetration. To counter this, the Kungstiger is best used in long-range engagements where it's more difficult to acquire a precise aim on the turret cheeks. Overall, the Kungstiger is an excellent vehicle that bolsters the Swedish lines with a hard-punching, well-armoured option.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
- Cast homogeneous armour (Gun mantlet, Cupola, Turret front)
Armour | Front (Slope angle) | Sides (Slope angle) | Rear (Slope angle) | Roof |
---|---|---|---|---|
Hull | 150 mm (50°) Front glacis
100 mm (50°) Lower glacis |
80 mm (25-26°) Top
80 + 5 mm Bottom |
80 mm (28°) | 40 mm |
Turret | 100 mm (17-57°) Turret front
120 mm Gun mantlet |
82 mm (28-29°) | 80 mm (30°)
25 mm Turret underside |
40 mm |
Cupola | 100 mm | 100 mm | 100 mm | 40 mm |
- Turret front armour is only 100 mm thick, but it is rounded, with varying angles (between 0-55°). Middle part is unangled and is the weakest part of the turret.
- Turret has some major flaws, like a shot trap, and exposed, vulnerable turret ring (80-100 mm thick and no angle at all).
- Commander's cupola on top of the turret is 100 mm thick, but quite well angled.
- Lower glacis is only 100 mm thick, but it is not a weak spot (over 200 mm effective angled).
- Machine gun port could be marked as close-range weak spot. Although most of it is still 150 mm thick, the angling is much worse. But targeting the turret is preferable.
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 45 | 12 | 68 | 904 | 1,336 | 13.29 | 19.65 |
Realistic | 42 | 12 | 619 | 700 | 9.1 | 10.29 |
Modifications and economy
Armaments
Main armament
88 mm KwK43 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 70 | -8°/+15° | ±180° | - | 15.4 | 21.3 | 25.8 | 28.6 | 30.4 | 9.75 | 8.63 | 7.95 | 7.50 |
Realistic | 11.3 | 13.3 | 16.2 | 17.9 | 19.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
PzGr 39/43 | APCBC | 237 | 234 | 222 | 207 | 193 | 180 |
Sprgr.43 | HE | 19 | 19 | 17 | 16 | 14 | 14 |
PzGr 40/43 | APCR | 279 | 273 | 252 | 227 | 205 | 185 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
PzGr 39/43 | APCBC | 1,000 | 10.16 | 1.2 | 14 | 108.8 | 48° | 63° | 71° | |||
Sprgr.43 | HE | 820 | 9.4 | 0.2 | 0.1 | 1,000 | 79° | 80° | 81° | |||
PzGr 40/43 | APCR | 1,130 | 7.3 | - | - | - | 66° | 70° | 72° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
70 | 65 (+5) | 59 (+11) | 48 (+22) | 37 (+33) | 30 (+40) | 23 (+47) | __ |
Notes:
- Recommended ammo load is 23 to keep the hull empty and both ready racks full.
- Ammo racks 7 and 8 are ready racks, and takes priority in being filled at the beginning of the battle, then fills 1 through 6 in that order.
- Full reload speed will be realized as long as ammo exists in either ready rack. If both ready racks are empty, a penalty to reload speed will occur.
- Simply not firing the main gun when it is loaded will load ammo from racks 1-6 into 8 then 7, as long as there is ammo in racks 1-6. Firing the main gun will interrupt the loading of the ready racks.
- Thanks to the ready rack feature found on this tank, the first and second ammo racks found in the back of the turret will always be full of ammo, making it the prime target for enemy tankers who are looking to detonate your ammo rack. Even solid shots like APCR and APDS that commonly pierce your front turret can make their way to the rear of the turret, potentially hitting the ready rack and can cause a critical hit to become a deadly one.
Machine guns
7.92 mm MG34 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 3,000 (150) | 900 | - | - |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Powerful cannon
- Turret is highly sloped and can cause some shots to bounce
- Adequate armour
Cons:
- Weak armour protection on the turret
- Big Target
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Videos
See also
- Related development
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Sweden heavy tanks | |
---|---|
Finland | ▄KV-1 m1942 |
Germany | Kungstiger |
Sweden premium ground vehicles | |
---|---|
Light tanks | ▄T-26E · Strv m/39 · Pbil m/40 · Strv m/41 S-I · CV 9035DK · CV 90105 |
Medium tanks | Sherman III/IV · Strv 81 (RB 52) · Strv 103-0 · Leopard 1A5NO2 · Christian II |
Heavy tanks | ▄KV-1 m1942 · Kungstiger |
Tank destroyers | Ikv 73 · SAV 20.12.48 · VIDAR |