Difference between revisions of "Kim Qui"

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(Pros and cons)
Line 56: Line 56:
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Has a powerful 40mm gun
 +
* Has two mounts for dual 20mm guns
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Blind spot directly forward for 40mm gun, angling vessel is necessary
 +
* Shallow draft makes it impossible to consistently hit targets in rough seas
 +
* Top speed of 32 km/h in RB, will struggle to cross large maps
 +
* Low crew count of 17 crew members
 +
* Will face destroyers without enough armament to combat destroyers
  
 
== History ==
 
== History ==

Revision as of 18:58, 1 September 2022

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
us_pgm_59_class.png
GarageImage Kim Qui.jpg
Kim Qui
Research:48 000 Specs-Card-Exp.png
Purchase:180 000 Specs-Card-Lion.png
Show in game

Description

The PGM-59 class, Kim Qui (HQ 605) is a rank III American motor gun boat with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update "Wind of Change".

General info

Survivability and armour

Armourfront / side / back
Hull8 mm (steel)
Superstructure4 mm (steel)
Number of section4
Displacement118 t
Crew17 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB42 / 20 km/h
RB32 / 15 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 42 20
RB/SB Stock ___ ___
Upgraded 32 15

Modifications and economy

Repair costBasic → Reference
AB1 661 → 2 087 Sl icon.png
RB2 134 → 2 682 Sl icon.png
Total cost of modifications45 400 Rp icon.png
97 400 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training52 000 Sl icon.png
Experts180 000 Sl icon.png
Aces700 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 150 / 100 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
125 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
120 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
3 800 Rp icon.png
Cost:
8 100 Sl icon.png
270 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
7 400 Rp icon.png
Cost:
16 000 Sl icon.png
520 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
125 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
120 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
120 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
7 400 Rp icon.png
Cost:
16 000 Sl icon.png
520 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
125 Ge icon.png
Mods ammo.png
20 mm HE magazines
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
125 Ge icon.png
Mods ammo.png
40 mm HE clips
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
125 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
120 Ge icon.png
Mods ammo.png
20 mm AP magazines
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
120 Ge icon.png
Mods ammo.png
40 mm AP clips
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
120 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
3 800 Rp icon.png
Cost:
8 100 Sl icon.png
270 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
3 800 Rp icon.png
Cost:
8 100 Sl icon.png
270 Ge icon.png

Armament

Primary armament

Turret40 mm Bofors L/60 Mark 3 gun
Ammunition2000 rounds
Belt capacity4 rounds
Fire rate160 shots/min
Vertical guidance-6° / 70°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

2 х Turret2 x 20 mm/70 Oerlikon Mk.II autocannon
Ammunition3600 rounds
Belt capacity60 rounds
Fire rate450 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

2 х Turret12.7 mm Browning AN-M2 machine gun
Ammunition2000 rounds
Belt capacity200 rounds
Fire rate577 shots/min
Main article: AN-M2 (12.7 mm)

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Has a powerful 40mm gun
  • Has two mounts for dual 20mm guns

Cons:

  • Blind spot directly forward for 40mm gun, angling vessel is necessary
  • Shallow draft makes it impossible to consistently hit targets in rough seas
  • Top speed of 32 km/h in RB, will struggle to cross large maps
  • Low crew count of 17 crew members
  • Will face destroyers without enough armament to combat destroyers

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


J.M. Martinac Shipbuilding Corp.
Patrol Gunboat, Motor (PGM) 
PGM-59-class  Kim Qui*
  *PGM-59 built for South Vietnam

USA boats
Motor torpedo boats  PT-3 · PT-6 · PT-20 · PT-71 · PT-103 · PT-109 · PT-174
  PT-200 · PT-314 · Thunderbolt (PT-556) · PT-565 · PT-658 · PT-810 · PT-811 · PT-812
Motor gun boats  Kim Qui · LCS(L)(3) · PT-59 · PTF-7 · USS Candid · USS Asheville · USS Douglas · USS Flagstaff · USS Tucumcari · USS Cyclone
Armoured gun boats  LCM(6) Zippo