Difference between revisions of "ZA-35"
FrostbitBait (talk | contribs) m (Some radar functionality notes added to the pro & con list) (Tag: Visual edit) |
Headnaught (talk | contribs) (This is a large information addition. I will finish later.) (Tag: Visual edit) |
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | + | The ZA-35 is based on the Rooikat armored car chassis, and as such retains the low armor protection of other vehicles in the family. The most heavily armored part of the vehicle is the central armor band in front of the driver. A 25 mm plate sloped at 77° will soak up lower power autocannon fire easily, but the same cannot be said for the 30 mm flat plate that protects the transmission and the driver's feet. Despite the light armor, the hull can survive even American [[M2HB (12.7 mm)|.50 caliber machine guns]] from many angles. The same cannot be said about the turret. The ZA-35's turret armor is comprised of 10 mm rolled homogeneous armor plating on all sides. Two of the three crew members sit inside the turret, so one good high explosive hit will probably knock the vehicle out. The vehicle is very weak to attack from aircraft, so striking first is of paramount importance. | |
− | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | + | '''Armour type:''' |
+ | |||
+ | * Rolled homogeneous armor<!-- The types of armour present on the vehicle and their general locations --> | ||
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | <!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | ||
* Cast homogeneous armour (Turret, Transmission area) --> | * Cast homogeneous armour (Turret, Transmission area) --> | ||
Line 22: | Line 24: | ||
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || | + | | Hull || 25 mm (0°-28°) ''Driver's Optic Area'' |
+ | 25 mm (77°) ''Upper Front Plate'' ''- Central Band'' 30 mm (23°) ''Lower Glacis - Central Band'' | ||
+ | |||
+ | 10 mm (23°-75°) ''Outer Armor Bands'' | ||
+ | | 20 mm (25°) ''Top'' <br>25 mm (0°-63°) ''Bottom'' | ||
+ | 10 mm (0°) ''Wheelhouse'' | ||
+ | | 20 mm (0°-29°) ''Rear Plate'' | ||
+ | 10 mm (0°) ''Wheelhouse'' | ||
+ | | 10 - 20 mm | ||
|- | |- | ||
− | | Turret || | + | | Turret || 10 mm (0°-70°) ''Turret front'' <br>10 mm (0°-80°) ''Gun mantlet'' || 10 mm (0°-55°) || 10 mm (0°-76°) || 10 mm |
|- | |- | ||
− | | Cupola || | + | | Cupola || 10 mm (0°) || 10 mm (0°) || 10 mm (0°) || 10 mm |
|- | |- | ||
|} | |} | ||
− | '''Notes:''' <!-- Any additional notes which the user needs to be aware of --> | + | '''Notes:''' |
+ | |||
+ | * Wheels and torsion bars are 10 mm thick. | ||
+ | * Gun racks (to the left and right of the lower front turret face) and the mast of the radar array are 10 mm thick structural steel.<!-- Any additional notes which the user needs to be aware of --> | ||
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | <!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | ||
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | {{tankMobility|abMinHp=805|rbMinHp=501}} | + | {{tankMobility|abMinHp=805|rbMinHp=501}}Like the other members of the Rooikat family, one of the ZA-35's greatest strengths is its mobility. With the same chassis, engine, and overall weight as the [[Rooikat Mk.1D]], drivers can expect near identical performance. Some weaknesses include a large turning radius and poor torque on inclines. |
=== Modifications and economy === | === Modifications and economy === | ||
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|GA-35 (35 mm)}} | {{main|GA-35 (35 mm)}} | ||
− | |||
− | |||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 460 (230) || rowspan="2" | 550 || rowspan="2" | -8°/+85° || rowspan="2" | ±180° || rowspan="2" | Two-plane || | + | | rowspan="2" | 460 (230) || rowspan="2" | 550 || rowspan="2" | -8°/+85° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 79.25 || 109.69 || 133.2 || 147.3 || 156.71 || rowspan="2" | 1.3 || rowspan="2" | 1.15 || rowspan="2" | 1.06 || rowspan="2" | 1.0 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 53.55 || 63.0 || 76.5 || 84.6 || 90.0 |
|- | |- | ||
|} | |} | ||
+ | |||
+ | The [[GA-35 (35 mm)]] autocannon is functionally identical to the [[Oerlikon KDA (35 mm)]] found on the [[Chieftain Marksman]], [[Gepard]], and [[Type 87]]. However, the GA-35 is unable to utilize the 35 mm APDS belts found on the vehicles mentioned. Despite this, at close range, the GA-35 can penetrate the sides of a majority of tanks found at the ZA-35's battle rating, including even the lower sides of Soviet medium tanks. The high rate of fire of the cannons can burn through the 460 rounds of ammunition in under half a minute of sustained fire, so firing in short bursts is generally ideal, as the re-arm period at friendly capture points is quite long. | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
Line 95: | Line 108: | ||
! Full<br>ammo | ! Full<br>ammo | ||
! 1st<br>rack empty | ! 1st<br>rack empty | ||
− | |||
− | |||
− | |||
− | |||
− | |||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''2''' || | + | | '''2''' || 0 ''(+2)'' || No |
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Radars === | ||
+ | The ZA-35 utilizes an enormous EDR 110 tracking radar fitted on a mast which can extend up to 5 meters into the air. In real life, the EDR 110 could track and display up to 100 air targets at once. The mast is foldable and the radar array will fold behind the turret. Instead of a tracking radar, the ZA-35 uses an electro-optical target tracking system, which uses visual line of sight from the gunner's sight in the front to track airborne targets. The tracking system does not enjoy the same height advantage as the detection radar, and the optical system will lose target tracking if any kind of obstruction is in the way for any significant length of time. | ||
+ | {| class="wikitable" | ||
+ | ! colspan="5" |[[EDR 110]] '''- Target Detection Radar''' | ||
+ | |- | ||
+ | !{{Annotation|Maximum Detection Range=The maximum possible range at which a target can be detected.}} | ||
+ | !{{Annotation|Minimum Detection Range=The range below which a target cannot be detected}} | ||
+ | !{{Annotation|Max Azimuth Scan Angle=How far the radar can scan to each side (widest search mode)}} | ||
+ | !{{Annotation|Maximum Elevation Angle=How far up and down the radar can scan (widest search mode)}} | ||
+ | !{{Annotation|Minimum Relative Speed=The minimum speed a target must be moving, relative to the radar, for the radar to detect it}} | ||
|- | |- | ||
+ | |30 km | ||
+ | |500 m | ||
+ | |360° | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | ! colspan="5" |'''Electro-Optical Target Tracking System''' | ||
+ | |- | ||
+ | !{{Annotation|Maximum Tracking Range=The maximum range at which a target can be tracked}} | ||
+ | !{{Annotation|Minimum Tracking Range=The range below which a target cannot be tracked}} | ||
+ | !{{Annotation|Azimuth Tracking Angle=How far the radar can track a target to each side}} | ||
+ | !{{Annotation|Elevation Tracking Angle=How far up and down the radar can track a target}} | ||
+ | !{{Annotation|Minimum Target Speed=The minimum speed a target must be moving, relative to the radar, for the radar to be able to track it}} | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
|} | |} | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | ' | + | The ZA-35's greatest strengths over its predecessor, the [[Chieftain Marksman]], are its vastly increased mobility and improved radar. The mobility of the vehicle allows players to control exactly when and where they want to engage ground or air targets. |
+ | |||
+ | Against air targets, the vehicle should be used as a traditional radar-guided SPAA system. Drivers may not want to advance too far in the thinly armored ZA-35, but it is near your teammates that you will be able to provide the best air cover. The ideal engagement distance for enemy planes tends to be around 1.5 km to 2.0 km. Waiting for enemy planes to close in can be dangerous but is ideal to ensure a successful attack. | ||
=== Pros and cons === | === Pros and cons === |
Revision as of 06:37, 26 May 2021
Contents
Description
The Rooikat ZA-35 is a rank VI British SPAA with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update "Ixwa Strike".
General info
Survivability and armour
The ZA-35 is based on the Rooikat armored car chassis, and as such retains the low armor protection of other vehicles in the family. The most heavily armored part of the vehicle is the central armor band in front of the driver. A 25 mm plate sloped at 77° will soak up lower power autocannon fire easily, but the same cannot be said for the 30 mm flat plate that protects the transmission and the driver's feet. Despite the light armor, the hull can survive even American .50 caliber machine guns from many angles. The same cannot be said about the turret. The ZA-35's turret armor is comprised of 10 mm rolled homogeneous armor plating on all sides. Two of the three crew members sit inside the turret, so one good high explosive hit will probably knock the vehicle out. The vehicle is very weak to attack from aircraft, so striking first is of paramount importance.
Armour type:
- Rolled homogeneous armor
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 25 mm (0°-28°) Driver's Optic Area
25 mm (77°) Upper Front Plate - Central Band 30 mm (23°) Lower Glacis - Central Band 10 mm (23°-75°) Outer Armor Bands |
20 mm (25°) Top 25 mm (0°-63°) Bottom 10 mm (0°) Wheelhouse |
20 mm (0°-29°) Rear Plate
10 mm (0°) Wheelhouse |
10 - 20 mm |
Turret | 10 mm (0°-70°) Turret front 10 mm (0°-80°) Gun mantlet |
10 mm (0°-55°) | 10 mm (0°-76°) | 10 mm |
Cupola | 10 mm (0°) | 10 mm (0°) | 10 mm (0°) | 10 mm |
Notes:
- Wheels and torsion bars are 10 mm thick.
- Gun racks (to the left and right of the lower front turret face) and the mast of the radar array are 10 mm thick structural steel.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 131 | 40 | 32 | 805 | 1,082 | 25.16 | 33.81 |
Realistic | 121 | 37 | 501 | 567 | 15.66 | 17.72 |
Modifications and economy
Armaments
Main armament
35 mm GA-35 (x2) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 460 (230) | 550 | -8°/+85° | ±180° | Two-plane | 79.25 | 109.69 | 133.2 | 147.3 | 156.71 | 1.3 | 1.15 | 1.06 | 1.0 |
Realistic | 53.55 | 63.0 | 76.5 | 84.6 | 90.0 |
The GA-35 (35 mm) autocannon is functionally identical to the Oerlikon KDA (35 mm) found on the Chieftain Marksman, Gepard, and Type 87. However, the GA-35 is unable to utilize the 35 mm APDS belts found on the vehicles mentioned. Despite this, at close range, the GA-35 can penetrate the sides of a majority of tanks found at the ZA-35's battle rating, including even the lower sides of Soviet medium tanks. The high rate of fire of the cannons can burn through the 460 rounds of ammunition in under half a minute of sustained fire, so firing in short bursts is generally ideal, as the re-arm period at friendly capture points is quite long.
Ammunition
- Default: API-T · HEI-T*
- DM11A1: HEI-T* · HEI-T* · HEI-T* · API-T
- DM13: API-T · API-T · API-T · HEI-T*
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Default | 68 | 65 | 52 | 40 | 30 | 23 |
DM11A1 | 68 | 65 | 52 | 40 | 30 | 23 |
DM13 | 68 | 65 | 52 | 40 | 30 | 23 |
Ammo racks
Full ammo |
1st rack empty |
Visual discrepancy |
---|---|---|
2 | 0 (+2) | No |
Radars
The ZA-35 utilizes an enormous EDR 110 tracking radar fitted on a mast which can extend up to 5 meters into the air. In real life, the EDR 110 could track and display up to 100 air targets at once. The mast is foldable and the radar array will fold behind the turret. Instead of a tracking radar, the ZA-35 uses an electro-optical target tracking system, which uses visual line of sight from the gunner's sight in the front to track airborne targets. The tracking system does not enjoy the same height advantage as the detection radar, and the optical system will lose target tracking if any kind of obstruction is in the way for any significant length of time.
EDR 110 - Target Detection Radar | ||||
---|---|---|---|---|
{{{1}}} | {{{1}}} | {{{1}}} | {{{1}}} | {{{1}}} |
30 km | 500 m | 360° | ||
Electro-Optical Target Tracking System | ||||
{{{1}}} | {{{1}}} | {{{1}}} | {{{1}}} | {{{1}}} |
Usage in battles
The ZA-35's greatest strengths over its predecessor, the Chieftain Marksman, are its vastly increased mobility and improved radar. The mobility of the vehicle allows players to control exactly when and where they want to engage ground or air targets.
Against air targets, the vehicle should be used as a traditional radar-guided SPAA system. Drivers may not want to advance too far in the thinly armored ZA-35, but it is near your teammates that you will be able to provide the best air cover. The ideal engagement distance for enemy planes tends to be around 1.5 km to 2.0 km. Waiting for enemy planes to close in can be dangerous but is ideal to ensure a successful attack.
Pros and cons
Pros:
- Search and track radar
- Rooikat chassis means good mobility
- Tall radar mast allows the ZA-35 to track air targets while behind cover
- Radar takes up minimal space in folded position, and quickly deploys or folds
- Optical tracking can track player sighted targets with radar disabled, or track a target while the radar continues to search for more targets
Cons:
- Super tall radar mast gives you away very quickly
- Track radar is electro-optical and can lose track very quickly when it's obstructed by objects such as trees
- No night vision devices
- No APDS belts like similar twin KDA platforms
- Turret is only 10 mm RHA with the commander and gunner sitting very close to each other, making .50 cals and even some 7.62 caliber MGs a death sentence.
History
The ZA-35 was a South African self-propelled anti-aircraft gun (SPAAG) variant of the Rooikat armoured car and designed in the 1990s. It was developed by Armaments Corporation of South Africa (ARMSCOR) and one prototype or possibly more was built before the project was cancelled. Had it entered production the ZA-35 would have served in a battery of three ZA-35 SPAAGs, one ZA-HVM surface-to-air missile launcher (also based on the Rooikat hull), and a local warning radar.[1]
The hull was a standard Rooikat hull but the turret was a completely new design by LEW. It has a crew of 3 with the driver in the hull and the commander and gunner in the turret. The armament consisted of two 35 mm M-35 automatic guns produced by Lyttleton Engineering. The guns have a rate of fire of 550 rounds per minute which is a 1,100 rpm combined rate of fire. Ammunition carried is of two types: HE-FRAG rounds for air targets and AP-I rounds for ground targets. A total of 920 rounds was carried in four belts of 230 rounds (two belts for each gun). The computerized fire control system (FCS) was linked to a fully stabilized gunner’s sight with an integrated laser rangefinder. An EDR 110 search and tracking radar was fitted for finding and tracking enemy aircraft, mounted on a mast that could be raised five meters in order to get the radar clear of obstacles low to the ground. The ZA-35 can effectively eliminate targets during both day and night conditions. The armour protects against small arms fire and shrapnel all around and 23 mm projectiles over the frontal arc. Propulsion is provided by a rear 563 horsepower engine, allowing the 34 tons vehicle to reach a speed of 120 km/h.[1][2]
Media
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
References
Britain anti-aircraft vehicles | |
---|---|
Crusader AA | Crusader AA Mk I · Crusader AA Mk II |
Wheeled | Staghound AA · AEC AA |
Radar SPAAG | Chieftain Marksman |
Missile SPAA | Stormer AD · Stormer HVM |
Other | Light AA Mk I · Falcon |
Canada | Skink · ADATS (M113) |
South Africa | Ystervark · Bosvark · ZA-35 |