Difference between revisions of "Zerstörer 45"

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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The Zerstörer 45 is overall not very armoured, and the armour it does have is weak. The Panzer IV hull on which this vehicle is based is the most armoured part, but really only provides adequate protection from machine gun fire, since every armour-piercing shell you face at its BR will go right through it easily. The gun crew is completely exposed with sides down, and raising the sides only meaningfully increases protection against 8 mm or smaller rounds.
 +
 
 +
Because of overpressure, any stray high-explosive shell will make quick work of this vehicle, in addition to automatic fire.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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==== Ammunition ====
 
==== Ammunition ====
 +
 
* '''Default:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer (minengeschoß)}}
 
* '''Default:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer (minengeschoß)}}
 
* '''M.Gr.:''' {{Annotation|HEI-T|High-explosive incendiary tracer (minengeschoß)}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer (minengeschoß)}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer (minengeschoß)}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}
 
* '''M.Gr.:''' {{Annotation|HEI-T|High-explosive incendiary tracer (minengeschoß)}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer (minengeschoß)}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer (minengeschoß)}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}
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'''Pros:'''
 
'''Pros:'''
  
* Effective penetration with Pzgr. H
+
* Pz.Gr. H is very effective against light and medium tanks
 +
* M.Gr. is very effective against aircraft
 
* Optional fold-up sides to add some protection for crew
 
* Optional fold-up sides to add some protection for crew
* Pz.Gr.H belts are very capable of penetrating light vehicles from the front and sides and is also capable of penetrating some medium vehicles from the sides and back
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Virtually no armour/exposed crew: sides down makes crew susceptible to any calibre of MG, with sides up can be penetrated with 12.7mm and higher
+
* Crew is very exposed, vulnerable to rifle-calibre fire with sides down or 12.7+ mm with sides up
* Panzer IV chassis: limited mobility and protection
+
* Panzer IV chassis has limited mobility and protection
* Slow reverse speed: harder to get out of dangerous situations or reverse into cover
+
* Slow reverse speed: hard to get out of dangerous situations or reverse into cover
* Fast ammo depletion: don't be fooled by the amount of shells in your rack, it subtracts by four every time you reload.
+
* Ammunition depletes quickly due to the cannons' high fire rate
  
 
== History ==
 
== History ==
Line 130: Line 133:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''

Latest revision as of 06:42, 24 August 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Zerstörer 45
germ_flakpanzer_zerstorer_45.png
GarageImage Zerstörer 45.jpg
Zerstörer 45
AB RB SB
6.0 6.0 6.0
Class:
Research:63 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game

Description

The Zerstörer 45 is a rank IV German SPAA with a battle rating of 6.0 (AB/RB/SB). It was introduced in Update "Alpha Strike".

General info

Survivability and armour

Armourfront / side / back
Hull30 / 30 / 30
Turret16 / 16 / 16
Crew5 people
Visibility104 %

The Zerstörer 45 is overall not very armoured, and the armour it does have is weak. The Panzer IV hull on which this vehicle is based is the most armoured part, but really only provides adequate protection from machine gun fire, since every armour-piercing shell you face at its BR will go right through it easily. The gun crew is completely exposed with sides down, and raising the sides only meaningfully increases protection against 8 mm or smaller rounds.

Because of overpressure, any stray high-explosive shell will make quick work of this vehicle, in addition to automatic fire.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 50 mm 30 mm 20 mm 10 mm
Turret 16 mm 16 mm

Notes:

Mobility

Speedforward / back
AB43 / 8 km/h
RB and SB39 / 8 km/h
Number of gears6 forward
1 back
Weight25.0 t
Engine power
AB572 hp
RB and SB300 hp
Power-to-weight ratio
AB22.9 hp/t
RB and SB12.0 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 43 8 25 426 572 17.04 22.88
Realistic 39 8 265 300 10.6 12

Modifications and economy

Repair costBasic → Reference
AB4 441 → 5 817 Sl icon.png
RB3 433 → 4 497 Sl icon.png
SB5 350 → 7 008 Sl icon.png
Total cost of modifications52 900 Rp icon.png
90 900 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training57 000 Sl icon.png
Experts200 000 Sl icon.png
Aces800 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 160 / 220 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 100 Rp icon.png
Cost:
3 600 Sl icon.png
125 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods new tank filter.png
Filters
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
260 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 100 Rp icon.png
Cost:
3 600 Sl icon.png
125 Ge icon.png
Mods tank additional armor.png
Side skirts up
Research:
2 100 Rp icon.png
Cost:
3 600 Sl icon.png
125 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
260 Ge icon.png
Mods tank ammo.png
30mm_mk_103_38_HE_ammo_pack
Research:
2 100 Rp icon.png
Cost:
3 600 Sl icon.png
125 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 100 Rp icon.png
Cost:
3 600 Sl icon.png
125 Ge icon.png
Mods tank ammo.png
30mm_mk_103_38_AP_ammo_pack
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mod arrow 1.png
Mods aa cannon.png
Adjustment of Fire
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
260 Ge icon.png
Mods tank ammo.png
30mm_mk_103_38_APCR_ammo_pack
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png
Mods art support.png
Artillery Support
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png

Armaments

Main armament

4 x 30 mm MK103/38 cannon
Ammunition840 rounds
Belt capacity30 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate450 shots/min
Vertical guidance-7° / 80°
Main article: MK103/38 (30 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

30 mm MK103/38 (x4) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 840 (30) 450 -7°/+80° ±180° - 52.8 73.1 88.8 98.2 104.5 5.20 4.60 4.24 4.00
Realistic 35.7 42.0 51.0 56.4 60.0

Ammunition

  • Default: AP-I · HEI-T
  • M.Gr.: HEI-T · HEI-T · HEI-T · AP-I
  • Pz.Gr.: AP-I · AP-I · AP-I · HEI-T
  • Pz.Gr. H: HVAP-T · HVAP-T · HVAP-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEI-T 7 6 4 4 4 4
AP-I 58 55 44 33 25 19
HVAP-T 77 74 61 47 37 29
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEI-T 920 0.33 0.1 0.1 84 79° 80° 81°
AP-I 800 0.5 - - - 47° 56° 65°
HVAP-T 960 0.36 - - - 66° 70° 72°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
28 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Pz.Gr. H is very effective against light and medium tanks
  • M.Gr. is very effective against aircraft
  • Optional fold-up sides to add some protection for crew

Cons:

  • Crew is very exposed, vulnerable to rifle-calibre fire with sides down or 12.7+ mm with sides up
  • Panzer IV chassis has limited mobility and protection
  • Slow reverse speed: hard to get out of dangerous situations or reverse into cover
  • Ammunition depletes quickly due to the cannons' high fire rate

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Devblog

In parallel to the development of the Flakpanzer IV 'Wirbelwind', equipped with a quadruple 20 mm turret, the Ostbau Werke company also produced a second variant in November 1944. This version was then outfitted with the same quadruple mount but armed with modified 30 mm MK 103 cannons instead. Initially, firing tests of the turret were conducted on a Flakpanzer IV 'Möbelwagen' chassis. In December however, two dedicated prototypes were constructed using the chassis of the existing Panzer IV Ausf. H medium tanks.

Despite the work done however, the Zerstörer 45 never made it past the prototype stage as the factories of the Ostbau Werke got destroyed in the final months of the war and thus a full-scale production became impossible.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany anti-aircraft vehicles
Wheeled  Sd.Kfz.222
Half-track  Sd.Kfz.251/21 · Sd.Kfz. 6/2
Flakpanzer IV  Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45
Other Flakpanzers  Flakpanzer I · Flakpanzer 38 · Flakpanzer 341
Wiesel AWC  Wiesel 1A4 · Ozelot
Radar SPAAG  Gepard · Gepard 1A2
Missile SPAA  FlaRakPz 1 · FlaRakRad