Difference between revisions of "Maxim Gorky"
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''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' | ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' | ||
− | { | + | {{:180 mm/57 B-1-P (180 mm)/Ammunition|180 mm OF-32, 180 mm B-32, 180 mm PB-32, 180 mm ZS-32}} |
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− | | 180 mm OF-32 | ||
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=== Secondary armament === | === Secondary armament === | ||
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''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' | ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' | ||
− | { | + | {{:100 mm/56 B-34 (100 mm)/Ammunition|100 mm F-56 HE, 100 mm ZS-56 HE, 100 mm ZS-56R HE-VT}} |
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− | | 100 mm F-56 HE | ||
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=== Anti-aircraft armament === | === Anti-aircraft armament === | ||
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=== Scout plane === | === Scout plane === | ||
− | {{ | + | {{Specs-Fleet-Plane}} |
Located amidships is a catapult with one '''Beriev Be-2''' (aka '''KOR-1''') scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. Alongside the typical abilities of strafing with its two light machine guns, dropping 2 x 50 kg bombs, and capping zones, the KOR-1 and other scout planes have the added ability to lay down smoke cover (up to 3 times). Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! | Located amidships is a catapult with one '''Beriev Be-2''' (aka '''KOR-1''') scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. Alongside the typical abilities of strafing with its two light machine guns, dropping 2 x 50 kg bombs, and capping zones, the KOR-1 and other scout planes have the added ability to lay down smoke cover (up to 3 times). Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! |
Latest revision as of 22:40, 1 March 2023
Contents
Description
The Pr.26-bis, Maxim Gorky, 1941 is a gift rank V Soviet light cruiser with a battle rating of 5.7 (AB/RB/SB). It was introduced during Update "Starfighters" as a reward for the 2020 Operation S.U.M.M.E.R. event.
General info
Survivability and armour
Armour scheme:
- 150 mm rolled homogeneous armour (RHA) around the bridge and elevator
- 70 mm RHA at the citadel
- 70 mm RHA on the front of each main turret
- 50 mm RHA on the sides and rear of each main turret
- 25 mm RHA around the small command tower at the secondary firing platform
- 30 mm RHA around the steering gear
- 14 mm anti-fragmentation armour on the torpedo tube mounts
- 8 mm RHA on the gunshields of the 100 mm B-34 cannons
As with the other Kirov-class cruisers, the Maxim Gorky is best described as an oversized light cruiser. She dwarves most of the other proper light cruisers and rivals the size of a heavy cruiser (just shorter than Mogami-class heavy cruisers by 13 m). The Gorky's size is essentially a double-edged sword: it can be easily targeted at any ranges, yet it's very survivable despite only having a simple 70 mm of citadel armour, this is because most of the Gorky's critical components (such as main battery ammo racks and engines) were located inside the citadel sitting just below the waterline. This essentially turned the whole upper hull into a huge bullet sponge that can contain a lot of damage, save for a well-struck shot. Other than the citadel armour, Gorky's main turrets are also covered with 70 mm of armour to protect it from HE shells.
However, as mentioned above, Gorky lacks any substantial anti-fragmentation armour to protect her crew from incoming fire. This is essentially her Achilles' heels as she can be overwhelmed by several enemy ships firing HE shells at her. She is also vulnerable to bombs and torpedoes due to lack of hull armour as well.
Mobility
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 78 | 23 | |
RB/SB | |||
Upgraded | 67 | 19 |
It is faster than similar ships by a few km/h, but it still isn't a great advantage.
Modifications and economy
Armament
Primary armament
Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}
. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
1,000 m | 2,500 m | 5,000 m | 7,500 m | 10,000 m | 15,000 m | ||
OF-32 | HE | 60 | 60 | 60 | 60 | 60 | 60 |
B-32 | APCBC | 424 | 386 | 331 | 285 | 246 | 191 |
PB-32 | SAPCBC | 206 | 188 | 161 | 138 | 120 | 93 |
ZS-32 | HE-TF | 58 | 58 | 58 | 58 | 58 | 58 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (s) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
OF-32 | HE | 920 | 97.5 | 0 | 0.1 | 7.9 | 79° | 80° | 81° | |||
B-32 | APCBC | 920 | 97.5 | 0.01 | 9 | 2.49 | 48° | 63° | 71° | |||
PB-32 | SAPCBC | 920 | 97.5 | 0.01 | 9 | 7 | 48° | 63° | 71° | |||
ZS-32 | HE-TF | 920 | 97.5 | 0 | 0.1 | 7.52 | 79° | 80° | 81° |
Secondary armament
Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon
. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
100 m | 1,000 m | 2,000 m | 3,000 m | 4,000 m | 5,000 m | ||
F-56 HE | HE | 24 | 24 | 24 | 24 | 24 | 24 |
ZS-56 HE | HE-TF | 24 | 24 | 24 | 24 | 24 | 24 |
ZS-56R HE-VT | HE-VT | 16 | 16 | 16 | 16 | 16 | 16 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
F-56 HE | HE | 900 | 15.8 | 0 | 0.1 | 1.93 | 79° | 80° | 81° | |||
ZS-56 HE | HE-TF | 900 | 15.6 | 0 | 0.1 | 1.93 | 79° | 80° | 81° |
Proximity-fused shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||
0% | 50% | 100% | ||||||||||
ZS-56R HE-VT | HE-VT | 900 | 15.9 | 0 | 0.1 | 270 | 15 | 1.23 | 79° | 80° | 81° |
Anti-aircraft armament
An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons
. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.
Additional armament
Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.
Scout plane
Located amidships is a catapult with one Beriev Be-2 (aka KOR-1) scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. Alongside the typical abilities of strafing with its two light machine guns, dropping 2 x 50 kg bombs, and capping zones, the KOR-1 and other scout planes have the added ability to lay down smoke cover (up to 3 times). Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new!
Usage in battles
The main cannons of the vehicle are good and should be used as its main weaponry in comparison with other ships that have good secondary armament. The best tactic would consist on staying behind cover to prevent being killed by torpedoes and paying attention to planes flying nearby because of the lack of good AA. The main armament has an excellent rate of fire, so it is possible to run out of ammo.
Pros and cons
Pros:
- The main cannons have a short reload time
- Although it has the same ammo as the Krasny Kavkaz, the HE filler is high in comparison with other shells of similar calibre
- Better armour than the Kirov, which is the ship it was based on
- One scout seaplane
Cons:
- The anti-air is really inadequate consisting on 45 mm manually reloaded cannons with no time or proximity fuse, some DShKs and some 100 mm cannons that can use proximity fuse
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Videos
See also
- Related development
External links
Baltic Shipyard (Балтийский завод) | |
---|---|
Light Cruisers | |
Svetlana-class | Krasny Krym* |
Project 26/26bis | Kirov · Maxim Gorky |
Project 68 | Chapayev |
Project 68bis | Sverdlov |
Battlecruisers | |
Izmail-class | Izmail |
Battleships | |
Sevastopol-class | Marat · Parizhskaya Kommuna |
*Laid down at the Russian-Baltic shipyard in Tallinn |
USSR light cruisers | |
---|---|
Imperial Russia | |
Svetlana-class | Krasny Krym* · Krasny Kavkaz* |
* Laid down by Imperial Russian Navy; Finished and renamed by the USSR | |
Project | Soviet Union |
Pr.26 | Kirov · Voroshilov · Maxim Gorky |
Pr.68 | Chapayev · Zheleznyakov |
Pr.68-bis | Sverdlov · Mikhail Kutuzov |
Pr.68-bis-ZiF | Shcherbakov |
Lend-Lease | USA |
Omaha-class | Murmansk |
Trophies | Italy |
Condottieri-class | Kerch |