Difference between revisions of "R3 T20 FA-HS"

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{{Specs-Card
+
{{Specs-Card|code=it_oto_r3_t20_fa}}
|code=it_oto_r3_t20_fa
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The OTO Melara R3 Capraia was a reconnaissance vehicle made mainly for the export market. The Italian army did also test it as they were interested in seeing if the Folgore regiment could have a use for it. The R3 Capraia was made in at least 7 prototypes, each with their own special configurations and armaments. Despite interest, no country ultimately put it into service due to a saturated market for light reconnaissance vehicles. The R3 Capraia was equipped with various armament options, including a 7.62 mm machine gun, a 12.7 mm machine gun, a TOW ATGM launcher, and two variants of recoilless rifles.
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
+
{{break}}
Introduced in [[Update 1.85 "Supersonic"]], the R3 T20 FA-HS features a [[Oerlikon KAD (20 mm)|20 mm Oerlikon KAD]] autocannon able to easily make short work of lightly armoured vehicles and damage important components like barrels and engines on more heavily armoured vehicles. The great gun elevation also means that it can be very effective when used against air targets, especially those from WW2. The R3 Capraia lacks smoke grenades and has weak armour, but its mobility is its standout feature. As a wheeled vehicle, it can reach high speeds, allowing it to quickly pounce on enemies or rush capture zones. However, the R3's mobility can also be a drawback, as it can become unstable in turns, and may struggle on maps with snow or mud. Despite this, the R3 can also be effective at higher battle ratings.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Tank-Armour}}
 
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
Line 18: Line 14:
  
 
* Aluminum alloy 7039 (hull)
 
* Aluminum alloy 7039 (hull)
* Armoured Glass (windows)
+
* Armored Glass (windows)
 
* Wheel (tires)
 
* Wheel (tires)
  
Line 25: Line 21:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 33 mm (62°) ''Upper Glacis'' <br> 33 (56°) ''Lower Glacis'' || 15 mm (27-31°) ''Top'' <br> 15 mm (16-20°) ''Bottom'' <br> 15 mm ''Wheelwells'' || 15 mm (70°) ''Engine access panel'' <br> 15 mm ''Lower Plate'' <br> 5 mm ''Engine vent'' <br> 15 mm (54°) ''Lower Glacis''|| 33 mm (28°) ''Front Glacis'' <br> 15 mm ''Crew compartment'' <br> 15 mm (20°) ''Engine access panel''
+
| Hull || 33 mm (62°) ''Upper Glacis'' <br> 33 (56°) ''Lower Glacis'' || 15 mm (27-31°) ''Top'' <br> 15 mm (16-20°) ''Bottom'' <br> 15 mm ''Wheelwells'' || 15 mm (70°) ''Engine access panel'' <br> 15 mm ''Lower Plate'' <br> 5 mm ''Engine vent'' <br> 15 mm (54°) ''Lower Glacis''|| 33 mm (28°) ''Front Glacis'' <br> 15 mm ''Crew compartment'' <br> 15 mm (20°) ''Engine access panel''
 
|-
 
|-
 
| Gun mount || colspan="4" style="text-align:center" | 15 mm
 
| Gun mount || colspan="4" style="text-align:center" | 15 mm
 
|-
 
|-
| Cupola || colspan="4" style="text-align:center" | 15 mm
+
| Cupola || colspan="4" style="text-align:center" | 15 mm  
 
|-
 
|-
 
|}
 
|}
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=== Mobility ===
 
=== Mobility ===
{{Specs-Tank-Mobility}}
 
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
 
{{tankMobility|abMinHp= 135|rbMinHp= 84}}
 
{{tankMobility|abMinHp= 135|rbMinHp= 84}}
  
The {{PAGENAME}} is very mobile, able to outmanoeuvre most tanks of its rank and is reliant on this to stay alive.
+
The {{PAGENAME}} is very mobile, able to outmanoeuvre most tanks of its rank and is reliant in this to stay alive.
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Tank-Armaments}}
 
 
=== Main armament ===
 
=== Main armament ===
{{Specs-Tank-Weapon|1}}
 
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Oerlikon KAD (20 mm)}}
 
{{main|Oerlikon KAD (20 mm)}}
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{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[Oerlikon KAD (20 mm)|20 mm Oerlikon KAD]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="6" | [[Oerlikon KAD (20 mm)|20 mm Oerlikon KAD]] (x1) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 600 (120) || rowspan="2" | 996 || rowspan="2" | -10°/+60° || rowspan="2" | ±180° || rowspan="2" | {{Annotation|Two-plane|up to 25 km/h}} || 39.63 || 54.85 || 66.60 || 73.65 || 78.35 || rowspan="2" | 9.10 || rowspan="2" | 8.05 || rowspan="2" | 7.42 || rowspan="2" | 7.00
+
| rowspan="2" | 600 (120) || rowspan="2" | 997 || rowspan="2" | -10°/+60° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 39.63 || 54.85 || 66.60 || 73.65 || 78.35 || rowspan="2" | 9.10 || rowspan="2" | 8.05 || rowspan="2" | 7.42 || rowspan="2" | 7.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
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The 20 mm Oerlikon cannon is able to fight both aircraft and lightly armoured targets from the front.
 
The 20 mm Oerlikon cannon is able to fight both aircraft and lightly armoured targets from the front.
  
Upgraded, the gun has access to 20 mm rounds able to penetrate up to 57 mm of armour, enabling the tank to shred any tanks that expose their sides to this vehicle. Some heavier tanks are still too heavily armoured on the sides for the gun to penetrate, but these generally don't show up unless you are up-tiered.
+
Upgraded, the gun has access to 20 mm rounds able to penetrate up to 50 mm of armour, enabling the tank to shred any tanks that expose their sides to this vehicle. Some heavier tanks are still too heavily armoured on the sides for the gun to penetrate, but these generally don't show up unless you are up-tiered.
  
 
==== Ammunition ====
 
==== Ammunition ====
  
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} - The standard belt that can fulfill both roles (anti-air and lightly armoured vehicles) but with a lower rate of fire.
+
* '''Default''': {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary shell}} - The standard belt that can fulfill both roles (anti-air and lightly armoured vehicles) but with a lower rate of fire.
* '''M594:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}} - This belt is adapted for targeting aircraft with its high-explosive shells.
+
* '''M594''': {{Annotation|HEF-I|High-explosive fragmentation incendiary shell}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary shell}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}} - This belt is adapted for targeting aircraft with its high-explosive shells.
* '''M601:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} - This belt is adapted for targeting lightly armoured vehicles with its armour-piercing rounds.
+
* '''M601''': {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary shell}} - This belt is adapted for targeting lightly armoured vehicles with its armour-piercing rounds.
  
{{:Oerlikon KAD (20 mm)/Ammunition|HVAP-T, HEFI-T}}
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| Default || API-T/HEF-I || 53 || 49 || 35 || 22 || 15 || 9
 +
|-
 +
| M594 || HEF-I/HEF-I/API-T || 53 || 49 || 35 || 22 || 15 || 9
 +
|-
 +
| M601 || API-T/API-T/HEF-I || 53 || 49 || 35 || 22 || 15 || 9
 +
|-
 +
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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|-
 
|-
 
|}
 
|}
'''Notes''':
+
Notes:
  
* Ammunition is modeled as 5 belts of 120 rounds each.
 
 
* As the rate of fire is very high, pack the maximum ammunition.
 
* As the rate of fire is very high, pack the maximum ammunition.
  
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The R3 is designated as an SPAA, and performs in this role extremely effectively. The autocannon has a rapid rate of fire and high velocity, allowing the R3 to tear aircraft to shreds. With accurate fire, a short burst will obliterate most aircraft in very little time. When the skies are clear and there are no more planes to shoot down, the R3 becomes a highly flexible vehicle, being able to zip around the map at high speed performing various tasks. Early game it makes an excellent reconnaissance vehicle, being able to capture points, oversee the battlefield and destroy enemy vehicles.
+
The R3 is designated as an SPAA, and performs in this role extremely effectively. The autocannon has a rapid rate of fire and high velocity, allowing the R3 to tear aircraft to shreds. With accurate fire, a short burst will obliterate most aircraft in very little time. When the skies are clear and there are no more planes to shoot down, the R3 becomes a highly flexible vehicle, being able to zip around the map at high speed performing various tasks. Early game it makes an excellent recon vehicle, being able to capture points, oversee the battlefield and destroy enemy vehicles.
  
With over 50 mm of penetration and its exceptional mobility, the R3 can penetrate from the side or rear most of medium and light tanks at its BR, if you are at the correct distance. With its fast rate of fire, the R3 is an excellent vehicle for hunting down tank destroyers, since many of them tend to have little armour, such as the M41, the M18, the Nashorn, the Waffenträger or even the Panzer IV/70(V).  Heavy vehicles, particularly the Tiger and IS tank families, present a difficult opponent for the R3 to deal with.
+
With over 50 mm of penetration and its exceptional speed, the R3 makes short work of British and American medium tanks from the side and will shred light tanks and other SPAA. The R3 does not have the penetration to handle heavy tanks and so tanks like the KV-1 and T34 should be avoided. When encountering an armored vehicle: take out the gun barrel first, then tracks, and aim at the turret ring.
 +
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
|-
 +
!Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
| Tires
 +
|
 +
| Parts
 +
| M594
 +
| Horizontal Drive
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| M601
 +
| Adjustment of Fire
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
|
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
|
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* M601 HVAP-T round has over 50 mm of penetration, enough to penetrate many vehicles up close
+
* With the best belt, it is possible to penetrate many tanks, including the sides of the Sherman and many low-rank British and Soviet tanks
* High muzzle velocity, requiring little lead and little shell drop for engaging targets at range
+
* Very good two plane gun stabilizer
* Very high rate of fire
+
* Insanely fast, often the first vehicle on the cap
* Nimble enough to run circles around most armoured vehicles
+
* Wheels are very hard to destroy
* Able to reach 100 km/h on roads with ease
+
* Front plate has armor thickness sufficient to deflect most machine gun rounds, and even certain light cannon rounds
* Fast enough to reach over 50 km/h off-road
+
* Immense fire rate, a 20 mm firing at 996 rounds per minute. Enough to quickly destroy even Rank 4 aircraft and lightly armored vehicles!
* Front plate has armour thickness sufficient to deflect most machine gun rounds
+
* Very little lead is required to score hits on planes (very good ballistics)
* Has a two-plane stabilizer
+
* Somehow capable of righting itself even when flipped on its roof (because of the turret)
* Completely negates recoil within effective speed/while stationary
+
* By aiming backwards and down and firing while driving, the recoil can be used as a turbo to propel the light vehicle forward
* Amphibious
+
* Can bounce rounds with its sloped frontal armor
* a small vehicle, capable of entering specific holes between buildings
+
* Amphibious, so it is able to swim (in water. Good luck trying to swim in sand, unless you are Chuck Norris)
 +
* Earliest tank to have a two-plane gun stabilizer
  
 
'''Cons:'''
 
'''Cons:'''
  
* Very little armour
+
* Very little side and roof armor, can be very easily dispatched by anything larger than a 7.7 mm
* As with many wheeled vehicles, soft terrain massively slows it down
+
* 12.7mm machine gun fire can devastate vehicle
* Hard collisions can damage modules and injure or incapacitate the crew
+
* Engine is very fragile and susceptible to machine gun fire from behind, concentrated 7.7 mm fire can destroy the engine
* The gun only elevates up to 60° degrees
+
* Reverse gear is inferior to forward gear
* Stabilizer only effective up to 25 km/h
+
* Tips over ''very'' often, especially when firing
* The vehicle tends to flip on its side when making sharp turns at high speed
+
* As with many wheeled vehicles, sand massively slows it down
 +
* Due to its size, can be very easily crushed
 +
* Hard collisions damage modules and can often injure or incapacitate the crew
 +
* The gun only elevates up to 70 degrees
 +
* Overwhelming hated vehicle by everyone, you will be a primary target for both aircraft and ground vehicles
 +
* Recoil will cause the suspension to sway, meaning that a continuous burst will have to be adjusted while firing
 +
* Does not have access to full AP or full HE ammo belts
 +
* KV-1s and Churchill heavy tanks are almost immune to the R3's 20mm
 +
* Frequently spammed (specially during events) by individuals that "lack in the cognitive department" and frequently rush to the nearest capture point, denying the rest of their team additional Spawn Points. This causes the R3 players' team to frequently have less spawns than their opposing team.
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The Story of the OTO R3 Capraia begin during the late cold war, OTO Melara was looking to make a reconnaissance vehicle for Italy in the 1980's that would be able to be easy to manufacture and hopefully be picked up by the Italian army and put into service. During that era a lot of nations around the world would experiment with creating light, easily transportable, multi role vehicles. OTO Melara was no different and in the years leading up to this they had already some experience in the field. After some time designing the new vehicle, OTO Melara would finally first display the prototype of the R3 Capraia, (The Capraia received its production name after an island of the Tuscan archipelago.) which would be shown at an Italian Naval exhibition at Genoa in 1982. As previously mentioned they wanted a multi-role vehicle, so for this many different variants would begin to emerge. According to OTO Melara, the R3 Capraia was able to use multiple types of weapon systems, such as a TOW launcher and a dual M40 106 mm recoilless rifle (both of these versions likely weren't actually made but could be made if someone showed interest). The variant with the Oerlikon KAD-B17 20 mm cannon would be fully stabilized and was amphibious which at the time not many vehicles of the era had the same ability. It was extensively tested by the Italian army, and even though it showed some great qualities, at the time there was not a need for that type of vehicle. It had high performance for the era mainly due to the possibility of integrating various weapon systems. Following the conclusion of its evaluation by the Italian army, the OTO R3 Capraia prototypes were put in storage inside of the OTO Melara factory.
+
The '''OTO Melara R3 Capraia''' was a light reconnaissance vehicle which was developed as a private venture by OTO Melara of Italy. Derived from OTO Melara's R2.5 ''Gorgona'' armoured policing vehicle, the R3 ''Capraia'' was first presented at the 1982 Italian Naval Exhibition held in Genoa. The R3 shared its automotive parts with the R2.5, but had a body consisting of angled aluminium armour with in places a maximum thickness of 32 mm, providing enough protection against 7.62 mm NATO small arms fire and shell splinters.
  
'''A number of armament options were proposed by OTO Melara. These included:'''
+
A number of armament options were proposed by OTO Melara. These included:
  
 
* the R3 T12.7 FA, armed with an externally mounted 12.7 mm M2 HB machine gun in a turret with full 360° traverse and a maximum elevation of -10° to +50°;
 
* the R3 T12.7 FA, armed with an externally mounted 12.7 mm M2 HB machine gun in a turret with full 360° traverse and a maximum elevation of -10° to +50°;
Line 153: Line 203:
 
* the [[R3 T106 FA]], armed with two externally mounted 106 mm M40 type recoilless rifles; and
 
* the [[R3 T106 FA]], armed with two externally mounted 106 mm M40 type recoilless rifles; and
 
* the R3 TOW, armed with an externally mounted launcher for a Hughes TOW ATGM system.
 
* the R3 TOW, armed with an externally mounted launcher for a Hughes TOW ATGM system.
 +
 +
However, despite its high performance and the possibility of using various weapons, the Italian military did not express any interest in the OTO Melara R3 Capraia. Following the conclusion of its evaluation by the military, the R3 prototypes were disposed of.
  
 
== Media ==
 
== Media ==
Line 159: Line 211:
 
;Skins
 
;Skins
  
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_oto_r3_t20_fa Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=italy&vehicleType=tank&vehicleClass=spaa&vehicle=it_oto_r3_t20_fa Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
 
  
 
;Videos
 
;Videos
{{Youtube-gallery|v-yW-GqoahE|'''Playing the Most Overpowered Vehicle in War Thunder - R3 T20 FA-HS''' - ''theScottishKoala''|SscGZOwoK8U|'''I bet after you try this, light tanks will never feel the same to you - R3 T20 FA-HS''' - ''HowToPlay1337''}}
+
{{Youtube-gallery|v-yW-GqoahE|'''Playing the Most Overpowered Vehicle in War Thunder - {{PAGENAME}}''' - ''theScottishKoala''|SscGZOwoK8U|'''I bet after you try this, light tanks will never feel the same to you - {{PAGENAME}}''' - ''HowToPlay1337''}}
  
 
== See also ==
 
== See also ==
Line 179: Line 233:
  
 
* [https://en.topwar.ru/41170-broneavtomobili-oto-melara-gorgona.html <nowiki>[Topwar.ru]</nowiki> OTO Melara Gorgona R2.5 and R3 Capraia armored cars]
 
* [https://en.topwar.ru/41170-broneavtomobili-oto-melara-gorgona.html <nowiki>[Topwar.ru]</nowiki> OTO Melara Gorgona R2.5 and R3 Capraia armored cars]
* https://forum.warthunder.com/index.php?/topic/475388-oto-melara-r3-capraia-breda-folgore/
+
 
 
{{Italy anti-aircraft vehicles}}
 
{{Italy anti-aircraft vehicles}}
[[Category:Wheeled ground vehicles]]
 

Revision as of 18:39, 16 December 2020

VTOL | Rank 6 USA
AV-8A Harrier Pack
it_oto_r3_t20_fa.png
R3 T20 FA-HS
AB RB SB
4.7 6.0 6.0
Class:
Research:54 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game

Description

GarageImage R3 T20 FA-HS.jpg


The OTO R3 T20 FA-HS is a rank IV Italian self-propelled anti-aircraft gun with a battle rating of 4.7 (AB) and 6.0 (RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

Armour type:

  • Aluminum alloy 7039 (hull)
  • Armored Glass (windows)
  • Wheel (tires)
Armour Front (Slope angle) Sides Rear Roof
Hull 33 mm (62°) Upper Glacis
33 (56°) Lower Glacis
15 mm (27-31°) Top
15 mm (16-20°) Bottom
15 mm Wheelwells
15 mm (70°) Engine access panel
15 mm Lower Plate
5 mm Engine vent
15 mm (54°) Lower Glacis
33 mm (28°) Front Glacis
15 mm Crew compartment
15 mm (20°) Engine access panel
Gun mount 15 mm
Cupola 15 mm

Notes:

  • All windows are 30 mm thick.
  • The tires are 10 mm thick and the torsion bars are 1 mm thick.
  • The belly is 15 mm thick.

The R3 T20 FA-HS has light armour able to protect it against .50 cal heavy machine guns from the front and low calibre machine guns from the sides. Any autocannon or tank cannon is however able to shred easily through this armour. The R3 has an internal layout with the crew spread apart, allowing it to survive damage from non-explosive post-penetration damage. However, this tank is still very vulnerable to strafing aircraft. Bombs and rockets also deal heavy damage if the R3 T20 FA-HS is standing in their destruction radius.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 125 32 3.4 135 181 39.71 53.24
Realistic 115 29 84 95 24.71 27.94

The R3 T20 FA-HS is very mobile, able to outmanoeuvre most tanks of its rank and is reliant in this to stay alive.

Armaments

Main armament

Main article: Oerlikon KAD (20 mm)
20 mm Oerlikon KAD (x1) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 600 (120) 997 -10°/+60° ±180° Two-plane 39.63 54.85 66.60 73.65 78.35 9.10 8.05 7.42 7.00
Realistic 26.78 31.50 38.25 42.30 45.0

The 20 mm Oerlikon cannon is able to fight both aircraft and lightly armoured targets from the front.

Upgraded, the gun has access to 20 mm rounds able to penetrate up to 50 mm of armour, enabling the tank to shred any tanks that expose their sides to this vehicle. Some heavier tanks are still too heavily armoured on the sides for the gun to penetrate, but these generally don't show up unless you are up-tiered.

Ammunition

  • Default: API-T · HEF-I - The standard belt that can fulfill both roles (anti-air and lightly armoured vehicles) but with a lower rate of fire.
  • M594: HEF-I · HEF-I · API-T - This belt is adapted for targeting aircraft with its high-explosive shells.
  • M601: API-T · API-T · HEF-I - This belt is adapted for targeting lightly armoured vehicles with its armour-piercing rounds.
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default API-T/HEF-I 53 49 35 22 15 9
M594 HEF-I/HEF-I/API-T 53 49 35 22 15 9
M601 API-T/API-T/HEF-I 53 49 35 22 15 9

Ammo racks

Ammo racks of the R3 T20 FA-HS
Full
ammo
Ammo
type
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
5
600
Belts
Rounds
(+1)
480 (+120)
(+2)
360 (+240)
(+3)
240 (+360)
(+4)
120 (+480)
(+5)
(+600)
No

Notes:

  • As the rate of fire is very high, pack the maximum ammunition.

Usage in battles

The R3 is designated as an SPAA, and performs in this role extremely effectively. The autocannon has a rapid rate of fire and high velocity, allowing the R3 to tear aircraft to shreds. With accurate fire, a short burst will obliterate most aircraft in very little time. When the skies are clear and there are no more planes to shoot down, the R3 becomes a highly flexible vehicle, being able to zip around the map at high speed performing various tasks. Early game it makes an excellent recon vehicle, being able to capture points, oversee the battlefield and destroy enemy vehicles.

With over 50 mm of penetration and its exceptional speed, the R3 makes short work of British and American medium tanks from the side and will shred light tanks and other SPAA. The R3 does not have the penetration to handle heavy tanks and so tanks like the KV-1 and T34 should be avoided. When encountering an armored vehicle: take out the gun barrel first, then tracks, and aim at the turret ring.

Modules

Tier Mobility Protection Firepower
I Tires Parts M594 Horizontal Drive
II Suspension Brake System FPE M601 Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • With the best belt, it is possible to penetrate many tanks, including the sides of the Sherman and many low-rank British and Soviet tanks
  • Very good two plane gun stabilizer
  • Insanely fast, often the first vehicle on the cap
  • Wheels are very hard to destroy
  • Front plate has armor thickness sufficient to deflect most machine gun rounds, and even certain light cannon rounds
  • Immense fire rate, a 20 mm firing at 996 rounds per minute. Enough to quickly destroy even Rank 4 aircraft and lightly armored vehicles!
  • Very little lead is required to score hits on planes (very good ballistics)
  • Somehow capable of righting itself even when flipped on its roof (because of the turret)
  • By aiming backwards and down and firing while driving, the recoil can be used as a turbo to propel the light vehicle forward
  • Can bounce rounds with its sloped frontal armor
  • Amphibious, so it is able to swim (in water. Good luck trying to swim in sand, unless you are Chuck Norris)
  • Earliest tank to have a two-plane gun stabilizer

Cons:

  • Very little side and roof armor, can be very easily dispatched by anything larger than a 7.7 mm
  • 12.7mm machine gun fire can devastate vehicle
  • Engine is very fragile and susceptible to machine gun fire from behind, concentrated 7.7 mm fire can destroy the engine
  • Reverse gear is inferior to forward gear
  • Tips over very often, especially when firing
  • As with many wheeled vehicles, sand massively slows it down
  • Due to its size, can be very easily crushed
  • Hard collisions damage modules and can often injure or incapacitate the crew
  • The gun only elevates up to 70 degrees
  • Overwhelming hated vehicle by everyone, you will be a primary target for both aircraft and ground vehicles
  • Recoil will cause the suspension to sway, meaning that a continuous burst will have to be adjusted while firing
  • Does not have access to full AP or full HE ammo belts
  • KV-1s and Churchill heavy tanks are almost immune to the R3's 20mm
  • Frequently spammed (specially during events) by individuals that "lack in the cognitive department" and frequently rush to the nearest capture point, denying the rest of their team additional Spawn Points. This causes the R3 players' team to frequently have less spawns than their opposing team.

History

The OTO Melara R3 Capraia was a light reconnaissance vehicle which was developed as a private venture by OTO Melara of Italy. Derived from OTO Melara's R2.5 Gorgona armoured policing vehicle, the R3 Capraia was first presented at the 1982 Italian Naval Exhibition held in Genoa. The R3 shared its automotive parts with the R2.5, but had a body consisting of angled aluminium armour with in places a maximum thickness of 32 mm, providing enough protection against 7.62 mm NATO small arms fire and shell splinters.

A number of armament options were proposed by OTO Melara. These included:

  • the R3 T12.7 FA, armed with an externally mounted 12.7 mm M2 HB machine gun in a turret with full 360° traverse and a maximum elevation of -10° to +50°;
  • the R3 T7.65 FA, armed with an externally mounted 7.65 mm machine gun in a turret with full 360° traverse and a maximum elevation of -10° to +25°;
  • the R3 T20 FA-HS, armed with an externally mounted Oerlikon KAD-B17 20 mm cannon in a turret with full 360° traverse and a maximum elevation of -10° to +60°;
  • the R3 Folgore ×2 FA, armed with two externally mounted Breda Folgore anti-tank missiles and a secondary 7.65 mm machine gun;
  • the R3 T106 FA, armed with two externally mounted 106 mm M40 type recoilless rifles; and
  • the R3 TOW, armed with an externally mounted launcher for a Hughes TOW ATGM system.

However, despite its high performance and the possibility of using various weapons, the Italian military did not express any interest in the OTO Melara R3 Capraia. Following the conclusion of its evaluation by the military, the R3 prototypes were disposed of.

Media

Skins


Videos

See also

Vehicles equipped with the same chassis

External links


Italy anti-aircraft vehicles
R3 Capraia  R3 T20 FA-HS
SIDAM 25  SIDAM 25 · SIDAM 25 (Mistral)
Wheeled  AS 42 · CM52
Tracked  M42 Contraereo · Leopard 40/70 · OTOMATIC
Hungary  ◔ZSU-57-2 · ◔ZSU-23-4