Difference between revisions of "K2"
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== Description == | == Description == | ||
− | <!--''In the first part of the description, cover the history of the | + | <!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> |
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
− | {{ | + | {{Break}} |
− | The '''{{Specs|name}}''' is a rank {{Specs|rank}} German | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} German destroyer {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test. |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary | + | <!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> |
− | The Kanonenboot K-2 is a gunboat, | + | The Kanonenboot K-2 is a gunboat, it's important to note that it is not fast with a top speed of 34 km/h (AB:47 km/h) which makes it as fast a Killer whale. Indeed, the Kanonenboot K-2, could be compared to a Killer whale! |
− | + | It's not very fast, it can't manoeuvre very fast, it can't evade torpedoes at close range. However, it's very strong, with armour plates providing up to 60 mm of protection and it's herculean size compared to other gunboats, it makes it look and feel very opposing. It packs a very almighty bite! with its two turrets carrying 2 x 120 mm L45 cannons, 2 x four-barrel Flakvierling 38 automatic cannons, 2 x 2 cm C/38 (20 mm) automatic cannons and 2 x 3.7 cm (37 mm) SK C/30 automatic cannons. | |
− | The storage for its ammunition is stored below the waterline, they are also encased by the fuel tanks which wrap around the sides behind the 60 mm thick armour plates, making torpedo strikes less likely to sink the ship, however, it is not impossible to be sunk by a single well placed strike. | + | The storage for its ammunition is stored below the waterline, they are also encased by the fuel tanks which wrap around the sides behind the 60 mm thick armour plates, making torpedo strikes less likely to sink the ship, however, it is not impossible to be sunk by a single well placed strike. |
− | When playing this herculean motorboat, sail towards the cap zone, do not head out to sea like a lone killer whale, because the K-2 will be sunk, by enemy destroyers which prey on large slow ships, like this, for easy targets. | + | When playing this herculean motorboat, sail towards the cap zone, do not head out to sea like a lone killer whale, because the K-2 will be sunk, by enemy destroyers which prey on large slow ships, like this, for easy targets. |
=== Mobility === | === Mobility === | ||
− | <!--''Write about the | + | <!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> |
− | Its top speed of 34 | + | Its top speed of 34 km/h can be achieved within 18 seconds, which is very a great time to be under full-steam. Its top speed in arcade battles of 47 km/h can also be achieved within the 18 seconds, not bad ship which displaces over 1420 Tons of water! |
The manoeuvrability of the ship is like a killer whale, it's good but it's not the best - it can make short sudden movements to dodge torpedoes only if they are coming towards the stern of the ship. Turning requires a large area to be completed, it's one of these ships where it's better suited to go in a straight line and stay in caps zone. | The manoeuvrability of the ship is like a killer whale, it's good but it's not the best - it can make short sudden movements to dodge torpedoes only if they are coming towards the stern of the ship. Turning requires a large area to be completed, it's one of these ships where it's better suited to go in a straight line and stay in caps zone. | ||
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== Usage in battles == | == Usage in battles == | ||
− | <!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – | + | <!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> |
− | The K-2 excels in close-range combat, | + | The K-2 excels in close-range combat, it's L45 cannons, rip apart enemy ships with well-placed shots, smaller lighter ships can easily be knocked out with a single hit directly on them. The herculean size and armour of the ship will allow it to take its blow of enemy fire, without much damage. |
− | However, if the enemy targets critical areas: Turrets, Bridge and anywhere above the waterline, which have a gathering of crew it can cause the ship to sink not all the ship is armoured. A few well-placed shots under and to the left of the stern and bow turrets with HE rounds could cause the ammunition to explode. Additionally, the armour only extends just above of the waterline which means, sailors can be knocked out with AP or HE rounds. | + | However, if the enemy targets critical areas: Turrets, Bridge and anywhere above the waterline, which have a gathering of crew it can cause the ship to sink not all the ship is armoured. A few well-placed shots under and to the left of the stern and bow turrets with HE rounds could cause the ammunition to explode. Additionally, the armour only extends just above of the waterline which means, sailors can be knocked out with AP or HE rounds. |
− | If the enemy is aiming to knock out the turrets, the ship will be unable to defend itself and make itself an easy target for a close-range torpedo attack, it cannot withstand multiple hits. | + | If the enemy is aiming to knock out the turrets, the ship will be unable to defend itself and make itself an easy target for a close-range torpedo attack, it cannot withstand multiple hits. |
− | + | It's important to stay focused on what threats are appearing in the combat zone, the biggest threats to it are aircraft destroyers, torpedo attack ships and light cruisers. To stay combat effective as long as possible make use the game A.I. system to control the anti-aircraft systems to engage small surface ships and air targets | |
− | TIP: To do this, look at the target, press X+2 & X+3 | + | TIP: To do this, look at the target, press X+2 & X+3 |
=== Modules === | === Modules === | ||
Line 91: | Line 91: | ||
|IV | |IV | ||
|Engine Maintenance | |Engine Maintenance | ||
+ | |Ammo Wetting | ||
|New Pumps | |New Pumps | ||
− | |||
| | | | ||
|Bomb mortar | |Bomb mortar | ||
Line 99: | Line 99: | ||
=== Pros and cons === | === Pros and cons === | ||
− | <!--'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
− | '''Pros:''' | + | '''Pros:''' |
* Two powerful dual-mounted 120 mm cannon located in each turret. | * Two powerful dual-mounted 120 mm cannon located in each turret. | ||
− | * 120 mm rounds offer great damage when hitting targets. | + | * 120 mm rounds offer great damage when hitting targets. |
− | * Heavily armoured, below the belt. | + | * Heavily armoured, below the belt. |
* Good anti-air capabilities. | * Good anti-air capabilities. | ||
+ | '''Cons:''' | ||
− | + | * Low rate-of-fire, long reload times - fastest reload time 6.3 seconds. | |
− | + | * Only has two turrets and conscious enemies will focus on knocking these out, first. | |
− | + | * L45 cannons only have HE rounds, No AP or other rounds possible. | |
− | * Low rate-of-fire, long reload times - fastest reload time 6.3 seconds. | + | * The armour is only located around and on the: belt, bridge & turrets |
− | * Only has two turrets and conscious enemies will focus on knocking these out, first. | ||
− | * L45 cannons only have HE rounds, No AP or other rounds possible. | ||
− | * The armour is only located around and on the: belt, bridge & turrets | ||
* Slow 24 km/h, (15 mph) stock, increases the vulnerability of being hit by torpedoes or bombs | * Slow 24 km/h, (15 mph) stock, increases the vulnerability of being hit by torpedoes or bombs | ||
* Outclassed by other vehicles close to its battle rating: Such as the LCS(3), Pr. 206, Pr. 159, Type 140/141) | * Outclassed by other vehicles close to its battle rating: Such as the LCS(3), Pr. 206, Pr. 159, Type 140/141) | ||
− | |||
== History == | == History == | ||
− | <!--''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too | + | <!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
The K-class gunboats were ordered as a replacement to the outdated Dutch Brinio-class gunboats that preceded them. Originally, seven ships of the class were planned to be constructed, three of which were ordered and laid down right away. However, the German occupation of the Netherlands in 1940 abruptly ended the construction of the already laid down ships, with pending orders for the remaining ships getting cancelled. Following the occupation, all three uncompleted warships were captured after falling into German hands. | The K-class gunboats were ordered as a replacement to the outdated Dutch Brinio-class gunboats that preceded them. Originally, seven ships of the class were planned to be constructed, three of which were ordered and laid down right away. However, the German occupation of the Netherlands in 1940 abruptly ended the construction of the already laid down ships, with pending orders for the remaining ships getting cancelled. Following the occupation, all three uncompleted warships were captured after falling into German hands. | ||
− | The Kriegsmarine decided to continue construction and to complete all three of the captured warships for use in the German war effort. Thus, the K-1, K-2 and K-3 were all subsequently completed by 1940/41 and were put into commission with the German navy by 1942. The three gunboats primarily saw service in Norwegian and German waters, performing patrols and other low-profile missions. K-1, the lead ship of the class, was sunk right at the end of WW2 in 1945 off the coast of Denmark. | + | The Kriegsmarine decided to continue construction and to complete all three of the captured warships for use in the German war effort. Thus, the K-1, K-2 and K-3 were all subsequently completed by 1940/41 and were put into commission with the German navy by 1942. The three gunboats primarily saw service in Norwegian and German waters, performing patrols and other low-profile missions. K-1, the lead ship of the class, was sunk right at the end of WW2 in 1945 off the coast of Denmark. The К-2's back of the deck was damaged by a torpedo during another air attack of the allies. The vessel had been towed back to Germany but was never repaired till the end of the war. After the war she was towed to the Netherlands where it sunk for unknown reasons, it was raised from the seabed and scrapped in 1946.K-3 was the sole survivor of the class, being recommissioned into Dutch service after WW2 under the name "Van Speijk". K-3 remained in Dutch service until 1960, after which she was sold for scrap. |
− | ''- From [ | + | ''- From [[wt:en/news/5612-fleet-development-kanonenboot-k-2-the-dutch-conscript-en|Devblog]]'' |
== Media == | == Media == | ||
− | '' | + | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' |
== See also == | == See also == | ||
− | ''Links to | + | ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
− | |||
* ''reference to the series of the ship;'' | * ''reference to the series of the ship;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
== External links == | == External links == | ||
− | <!--''Paste links to sources and external resources, such as:'' | + | <!-- ''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''encyclopedia page on ship;'' | * ''encyclopedia page on ship;'' | ||
− | * ''other literature.''--> | + | * ''other literature.'' --> |
− | * [ | + | * [[wt:en/news/5612-fleet-development-kanonenboot-k-2-the-dutch-conscript-en|[Devblog] Kanonenboot K-2: The Dutch Conscript]] |
− | {{Germany | + | {{Germany destroyers}} |
+ | {{Germany frigates}} |
Revision as of 13:34, 21 November 2020
Contents
Description
The K class, K2, 1941 is a rank I German destroyer
with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.
General info
Survivability and armour
The Kanonenboot K-2 is a gunboat, it's important to note that it is not fast with a top speed of 34 km/h (AB:47 km/h) which makes it as fast a Killer whale. Indeed, the Kanonenboot K-2, could be compared to a Killer whale! It's not very fast, it can't manoeuvre very fast, it can't evade torpedoes at close range. However, it's very strong, with armour plates providing up to 60 mm of protection and it's herculean size compared to other gunboats, it makes it look and feel very opposing. It packs a very almighty bite! with its two turrets carrying 2 x 120 mm L45 cannons, 2 x four-barrel Flakvierling 38 automatic cannons, 2 x 2 cm C/38 (20 mm) automatic cannons and 2 x 3.7 cm (37 mm) SK C/30 automatic cannons.
The storage for its ammunition is stored below the waterline, they are also encased by the fuel tanks which wrap around the sides behind the 60 mm thick armour plates, making torpedo strikes less likely to sink the ship, however, it is not impossible to be sunk by a single well placed strike. When playing this herculean motorboat, sail towards the cap zone, do not head out to sea like a lone killer whale, because the K-2 will be sunk, by enemy destroyers which prey on large slow ships, like this, for easy targets.
Mobility
Its top speed of 34 km/h can be achieved within 18 seconds, which is very a great time to be under full-steam. Its top speed in arcade battles of 47 km/h can also be achieved within the 18 seconds, not bad ship which displaces over 1420 Tons of water!
The manoeuvrability of the ship is like a killer whale, it's good but it's not the best - it can make short sudden movements to dodge torpedoes only if they are coming towards the stern of the ship. Turning requires a large area to be completed, it's one of these ships where it's better suited to go in a straight line and stay in caps zone.
Armament
Primary armament
Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}
. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.
Secondary armament
Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon
. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.
Anti-aircraft armament
An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons
. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.
Special armament
Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.
Usage in battles
The K-2 excels in close-range combat, it's L45 cannons, rip apart enemy ships with well-placed shots, smaller lighter ships can easily be knocked out with a single hit directly on them. The herculean size and armour of the ship will allow it to take its blow of enemy fire, without much damage.
However, if the enemy targets critical areas: Turrets, Bridge and anywhere above the waterline, which have a gathering of crew it can cause the ship to sink not all the ship is armoured. A few well-placed shots under and to the left of the stern and bow turrets with HE rounds could cause the ammunition to explode. Additionally, the armour only extends just above of the waterline which means, sailors can be knocked out with AP or HE rounds.
If the enemy is aiming to knock out the turrets, the ship will be unable to defend itself and make itself an easy target for a close-range torpedo attack, it cannot withstand multiple hits.
It's important to stay focused on what threats are appearing in the combat zone, the biggest threats to it are aircraft destroyers, torpedo attack ships and light cruisers. To stay combat effective as long as possible make use the game A.I. system to control the anti-aircraft systems to engage small surface ships and air targets
TIP: To do this, look at the target, press X+2 & X+3
Modules
Tier | Seakeeping | Unsinkability | Firepower | |||
---|---|---|---|---|---|---|
I | Dry-Docking | Tool Set | Anti-Air Armament Targeting | 37 mm Psgr L'spur Zerl | ||
II | Rudder Replacement | Fire Protection System | Smokescreen | Auxiliary Armament Targeting | ||
III | Propeller Replacement | Shrapnel Protection | Ventilation | Primary Armament Targeting | Depth Charges | Improved Rangefinder |
IV | Engine Maintenance | Ammo Wetting | New Pumps | Bomb mortar |
Pros and cons
Pros:
- Two powerful dual-mounted 120 mm cannon located in each turret.
- 120 mm rounds offer great damage when hitting targets.
- Heavily armoured, below the belt.
- Good anti-air capabilities.
Cons:
- Low rate-of-fire, long reload times - fastest reload time 6.3 seconds.
- Only has two turrets and conscious enemies will focus on knocking these out, first.
- L45 cannons only have HE rounds, No AP or other rounds possible.
- The armour is only located around and on the: belt, bridge & turrets
- Slow 24 km/h, (15 mph) stock, increases the vulnerability of being hit by torpedoes or bombs
- Outclassed by other vehicles close to its battle rating: Such as the LCS(3), Pr. 206, Pr. 159, Type 140/141)
History
The K-class gunboats were ordered as a replacement to the outdated Dutch Brinio-class gunboats that preceded them. Originally, seven ships of the class were planned to be constructed, three of which were ordered and laid down right away. However, the German occupation of the Netherlands in 1940 abruptly ended the construction of the already laid down ships, with pending orders for the remaining ships getting cancelled. Following the occupation, all three uncompleted warships were captured after falling into German hands.
The Kriegsmarine decided to continue construction and to complete all three of the captured warships for use in the German war effort. Thus, the K-1, K-2 and K-3 were all subsequently completed by 1940/41 and were put into commission with the German navy by 1942. The three gunboats primarily saw service in Norwegian and German waters, performing patrols and other low-profile missions. K-1, the lead ship of the class, was sunk right at the end of WW2 in 1945 off the coast of Denmark. The К-2's back of the deck was damaged by a torpedo during another air attack of the allies. The vessel had been towed back to Germany but was never repaired till the end of the war. After the war she was towed to the Netherlands where it sunk for unknown reasons, it was raised from the seabed and scrapped in 1946.K-3 was the sole survivor of the class, being recommissioned into Dutch service after WW2 under the name "Van Speijk". K-3 remained in Dutch service until 1960, after which she was sold for scrap.
- From Devblog
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Germany destroyers | |
---|---|
Torpedo boats | |
Type 1924 | Jaguar · Leopard · Luchs |
Type 1939 | T22 · T31 |
Destoyers | |
Type 1934A | Z12 Erich Giese · Z15 Erich Steinbrinck |
Type 1936 | Z20 Karl Galster · Z22 Anton Schmitt |
Type 1936A | Z25 · Z32 |
Type 1936B | Z43 |
Type 1936C | Z46 · Z47 |
Germany frigates | |
---|---|
Kriegsmarine | |
K-class | K2 |
Bundesmarine | |
Köln-class | Köln · Lübeck |
Volksmarine | |
Pr. 50 | Karl Marx |