Difference between revisions of "Ka-52"
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=== Defensive armament === | === Defensive armament === | ||
− | ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' | + | <!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''--> |
+ | The Ka-52 has a HIRSS, MAW - Missile Approach Warning and 128 Flairs | ||
+ | *128 Flairs are installed on tips of the wings, in those two pods. | ||
+ | *The HIRSS - is a shield that hides the heat from the exhaust, reducing the possibility of successfully locking on with a HEAT Seeker missile. | ||
+ | *The Missile Approach Warning (MAW) - detects the incoming missile and notifies you about them as well deploying the flairs automatically. | ||
== Usage in battles == | == Usage in battles == |
Revision as of 12:41, 26 August 2020
Contents
Description
The Ka-52 is a rank VII Soviet attack helicopter
with a battle rating of 11.0 (AB), 12.0 (RB), and 10.7 (SB). It was introduced in Update 1.97 "Viking Fury".
General info
Flight performance
Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
Characteristics | ||
---|---|---|
Stock | ||
Max Speed (km/h at 1,000 m) |
Max altitude (metres) | |
AB | RB | |
315 | 289 | 5400 |
Upgraded | ||
Max Speed (km/h at 1,000 m) |
Max altitude (metres) | |
AB | RB | |
320 | 310 | 5400 |
Survivability and armour
Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.
Armaments
Offensive armament
The Ka-52 is armed with:
- 1 x 30 mm 2A42 cannon, right fuselage-mounted (460 RPG)
The 30mm 2A42 cannon can be equipped with mixed belt, belt for air targets or ground targets
- Default belt: AP-T/HEF-I/HEF-I/AP-T/AP-T; max penetration: 62 mm at 100 metres
- Ground targets belt: AP-T/APDS/APDS/APDS/APDS; max penetration: 81 mm at 100 metres
- Air targets belt: HEF-T/HEF-I/HEF-I/HEF-I/HEF-I; max penetration: 3 mm at any distance.
Suspended armament
Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.
Defensive armament
The Ka-52 has a HIRSS, MAW - Missile Approach Warning and 128 Flairs
- 128 Flairs are installed on tips of the wings, in those two pods.
- The HIRSS - is a shield that hides the heat from the exhaust, reducing the possibility of successfully locking on with a HEAT Seeker missile.
- The Missile Approach Warning (MAW) - detects the incoming missile and notifies you about them as well deploying the flairs automatically.
Usage in battles
The KA-52 is a true demonic gladiator of the sky, when it comes to helicopters, it excel's in any type of combat scenario. It can be equipped with a combination of rockets, bombs and missiles, it has 24 different armament load outs. The KA-52, excels at air-to-air & air-to-ground combat. It's two almighty Kilmov TV3-117VMA, each providing 2350 BHP, 210 KGF of thrust - makes this 10,400 kg elephant dance in the sky, like a ballerina dancing on a cloud.
The KA-52 has a 25% more wing capability, which mean's each wing can carry 25% more wing mounted ordinance. When compared, to any other helicopter in the game. The Ka-52 has six wing hard points, three hard points on each wing.
Air to Air
Ka-52 Vs. Helicopters
The Ka-52 in helicopter to helicopter combat requires, tactics and understanding of the enemy helicopters which it can encounter in battle. If no tactics are used, the KA-52 will become a RP & SL Piñata for the enemy team.
Using the 2A42 Auto-cannon:
A Ka-52 can dominate the sky, if played well. A Ka-52 is still equipped with it's legendary 2A42 Auto-cannon the same cannon installed on the Ka-50 and BMP-2's This auto cannon, is able to fire, same type of ammunition as fired on the BMP-2. The 2A42 Auto-cannon is able to destroy, pillboxes, tanks, helicopters and jets with ease.
It's externally important, to keep the agility high, the KA-52 can achieve this easily, point the noise of the helicopter towards the enemy unit. However, make sure to adjust for the location of the auto-cannon, it is not mounted below or the wings but instead on the right hand side of the fuselage. The 2A42 Auto-cannon only has a limited transverse of 30 degrees and not a full transverse as on the previous line of Mi-24's.
To get the best bullet to knockout ratio, since the KA-52 only has 460 rounds of ammunition.
Always aim for the critical elements of the rival helicopter which are:
- Flight deck
- Engine
- Tail
- This is important because it allows, ammunition to be conserved which in turns - allows for more enemies to be knocked out and more RP & SL's earned during the game.
Using the ATGM & air-to-air missiles to terminate enemy helicopters
At first when unlocking the iconic, lethal & legendary 9k121 vikhr missiles which have made the Ka-50 a prominent & terrifying experience to be fighting against. 9M120M Ataka Bean riding missiles are used before, these are the same missiles which are used on the 'Mi-35M' and Mi-28N offer up to 950mm penetration .
To get the best chance of having them hit the target, position the Ka-52 well, keep enough space in the gunner's field of view rectangle for any adjustments which may have to be made. Unlike the Ka-50, the Ka-52 has a smaller rectangle which makes for tracking the target alot harder if it is moving. This will require the Ka-52 to be adjusted in flight, which can cause the missiles to overshoot or miss due to the corrective actions.
Using the 9M120M Ataka missiles:
The 9M120M Ataka missiles travel at 550 meters a second, they are not as fast nor do they have a proximity fuse as the 9k121 vikhr missiles:. The 9M120M Ataka missiles requires a direct hit on the enemy, it is best to manoeuvre the KA-52 into a position where the enemy helicopter is fully exposed and as close as possible around 5 to 8 Km. Make sure it is the middle of the gunner's field of view rectangle for the tracking to follow it, when it has been fired.
A main challenge of using the 9M120M Ataka missile: is, if the helicopter has been engaged head-on at distance, the enemy player only has to dodge it. This exposes your position and allows the enemy to fire back at you, possibly knocking you out of the match. Unlike the 9k121 vikhr missiles which have a proximity fuse.
Using the 9k121 vikhr missiles:
The lethal & legendary 9k121 vikhr missiles only needs to be in proximity to an enemy helicopter unlike the 9M120M Ataka missiles which must hit the target, for it to terminate it. When using a 9k121 vikhr missile it is possible to lock them on, lock them on and manually control it, adjusting it for any correction or evasion tactics which are in play, to hit the target. Finally manually controlling it without locking on to the enemy vehicle, which would provide no warning to them allowing them to be unaware of it, until it is to late.
Unlike the challenge with 9M120M Ataka missile the 9k121 vikhr missiles are able to knock enemy helicopters out from the front even if they try to evade, as-long as it is close to them, it will explode either causing them to explode or scoring a critical hit.
Using the 9M39 Igla missiles:
The Ka-52 carries up to four 9M39 Igla missiles, on top of it's 12 9M120M Ataka missile or 9M120M Ataka missiles payloads. Each 9M39 Igla missiles is able to destroy one enemy helicopter with ease. The 9M39 Igla missiles are one of the fastest and most lethal air-to-air missiles in this game, it's top speed of mach 1.7 and a max range of 5 Km, with ECCM. It is able to down any enemy helicopter which it encounters, if the rival is a skilled a player and uses flairs. It could miss. The best postilion, to launch the 9M39 Igla missile is either when they have exposed their broadside or from the rear. It is possible to fire it head-on, but if they use flairs it will reduce the odds of it hitting in this combat scenario.
Ka-52 Vs. Fighters
A Ka-52 is equipped with up to four 9M39 Igla missiles, these are able to destroy any enemy air contact. whether that be fixed-wing or rotary-wing aircraft. The ideal firing solution is to have the enemy aircraft approaching you head-on. This allows the Ka-52 to quickly lock the target, once fired to see that aircraft going down on fire towards the deck. If the enemy has fired, the enemy missile can be evaded easily.
If an enemy aircraft has locked on and has fired on you, fire flairs and descend the Ka-52 rapidly to the deck and pull up sharply. Once you have pulled up, lock on to the enemy aircraft and fire. The 9M39 Igla missile will track and destroy it. In the event that the enemy aircraft evades it, the aircarft will either break-off the attack and find a new target. Or it will come back around and try again, employ the same tactics, you have up to four 9M39 Igla missiles.
Air to Ground
Ka-52 Vs. SPAA
Engaging at long range:
The first target, which should be knocked out is the enemy SPAA, switch to thermals and profile the enemy vehicles for any SPAA. When located, fire one of your ATGM's and glide it on target until it hit's and destroys it.
Defeating/Evading the missile:
The enemy SPAA, has spotted and fired on you, deploy flairs and drop to the deck fly 20 meters above the ground, and the enemy missiles which have just been fired, will be unable to use the proximity fuse to knock you out.
Engaging at close range:
Using the autocannon, a few well placed shots, in the turret of the SPAA will destroy it. Using the rockets from the rocket pods, a couple of hits will knock it out. However, a single well placed hit to the turret will knock it out in one blow.
Ka-52 Vs. Tanks
Engaging tanks, if engaging from the front it is best to assume that you will need to fire two ATGM's to knock it out - since the ERA plates and armour will reduce the explosive energy of your missiles. However, if the enemy tank is being engaged from the side, a single well place shot just in front of the engine and behind the turret will see it exploding like a magical firework on the legendary St. Petersburg victory day celebration.
Additionally the autocannon, is able to destroy the enemy tankers too! To best utilise this, approach from the rear, line up with the engine deck of the tank and set it on fire, that will force them to stop. However, do not leave them or stop firing, instead fly around them in a circle with the autocannon firing, aim for the roof of the turret, the rounds will be able to penetrate it and knock out the crew.
Pros and cons
Pros:
- Highly Agile, a true multi-role helicopter.
- Good level of armour protection around the flight deck.
- Very fast up to 320 km/h Vs. AH-64D Apache 295 km/h
- Is able to carry the lethal 9K127 Vikhr missiles.
- Six hard points. Thus allowing for 25% more weapons per wing to be carried over any other helicopter.
- Has the same auto cannon as fount on the BMP-2.
- 30 mm cannon with AP belt can penetrate up to 82mm of armour, meaning it can go through the roofs of most vehicles.
Cons:
- Small area for locking on with the Air to Air missiles.
- Small area for the gunner field of view, compared to KA-50: Black Shark.
History
Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the helicopter;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the helicopter;
- other literature.
Kamov Design Bureau | |
---|---|
Attack | Ka-29 · Ka-50 · Ka-52 |
USSR helicopters | |
---|---|
Attack | |
Hound | Mi-4AV |
Hip | Mi-8AMTSh · Mi-8AMTSh-VN · Mi-8TV |
Hind | Mi-24A · ▂Mi-24D · Mi-24P · Mi-24V · Mi-35M |
Havoc | Mi-28N · Mi-28NM |
Helix | Ka-29 |
Hokum | Ka-50 · Ka-52 |