Difference between revisions of "VB.10-02"

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{{Specs-Card|code=vb_10_02}}
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{{About
 +
| about = French twin-engine fighter '''{{PAGENAME}}'''
 +
| usage = the other version
 +
| link = VB.10C-1
 +
}}
 +
{{Specs-Card
 +
|code=vb_10_02
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
|cockpit=cockpit_vb_10_02.jpg
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_VB.10-02.jpg|420px|thumb|left]]
+
 
{{break}}
+
Originally conceived as a single engine fighter-interceptor in 1937, development of the Arsenal VB.10 was halted following the German invasion of France in 1940. By the time of the liberation of France in 1944, progress in aircraft development has rendered the original VB.10 obsolete. As such, the design underwent major overhaul to keep up with advancing technology, most notably the addition of second engine behind the pilot's seat to power another set of contra-propellers to give the plane more thrust. The second prototype, designated {{PAGENAME}}, first flew after the war in September 1946. It features an increase in armament in the form of six .50 cal Browning machine guns to reinforce the already heavy armament of four Hispano autocannons. Unfortunately, the VB.10 suffered from fatal flaws of engine cooling and overheating problem, which results into the second prototype being destroyed by in-flight fire on January 1948. The advent of jet fighters and another hull loss resulted into the cancellation of the project in September that year.
The '''VB.10-02''' is a Rank IV French heavy fighter with a battle rating of 4.3 (AB/RB/SB). It was introduced in [[Update 1.73 "Vive la France"]].  
+
 
 +
Introduced in [[Update 1.73 "Vive la France"]]. The {{PAGENAME}} is an uparmed version of the [[VB.10C-1]] with an addition of six Browning machine guns, giving the plane devastating firepower against any aircraft. However, the {{PAGENAME}}'s flight performance is essentially the same as its predecessor, while being at a significantly higher BR. This means a {{PAGENAME}} pilot should be more passive in picking and engaging targets, as the plane would often struggle to keep up with dedicated fighters in a dogfight.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
|-
+
The flight performance of the {{PAGENAME}} is almost the same as its predecessor, the [[VB.10C-1]]. With only negligible decrease in turn time and climb rate due to the addition of extra machine guns.
! colspan="8" | Characteristics
+
 
|-
+
Like its predecessor, the {{PAGENAME}} is a twin-engine fighter in disguise of a large superprop fighter, this mean its flight characteristic is compatible with some single engine attacker like the [[AD-4]]; more sluggish to handle at times, but generally outperforms most traditional twin-engine fighters and attackers in a dogfight. Though due to its size and weight, the {{PAGENAME}} has a mediocre flat acceleration and very poor roll rate. While its turn rate decent for its weight, especially at around 400-500 km/h speed range with flaps, it is still insufficient to keep up with most fighters. This means the {{PAGENAME}} would often struggle in a 1-on-1 dogfight against fighters. In addition, the unconventional engine configuration of the {{PAGENAME}} has a negative effect on its ventilation, as the engines will overheat relatively quickly while on WEP, this necessitates the periodical cooling of the engines to prevent the damage.
! colspan="8" | ''Stock''
+
 
|-
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Being designed as an interceptor, the {{PAGENAME}} possess decent climb rate and excellent dive speed and acceleration of up to 820 km/h IAS. Combined with its good energy retention after a dive, this allows the plane to quickly gain an energy for zoom climbing to gain an altitude advantage and being able to perform boom-and-zoom tactics. A caveat worth noting about the dive characteristic is that the {{PAGENAME}}'s rudder will lose its effectiveness after exceeding 650 km/h in air speed, thus significantly reduces its horizontal handling and complicating the chase or evasion at high speed.
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
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! rowspan="2" | Max altitude<br>(meters)
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{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at 7,000 m)
 +
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
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! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || ?,000 || ??.? || ??.? || ??.? || ??.? || ???
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
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| 679 || 660 || rowspan="2" | {{Specs|ceiling}} || 25.4 || 26.5 || 11.8 || 11.8 || rowspan="2" | 700
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || ?,000 || ??.? || ??.? || ?.? || ?.? || ?
+
! Upgraded
 +
| 745 || 710 || 23.1 || 24.0 || 20.4 || 15.4
 
|-
 
|-
 
|}
 
|}
  
 
====Details====
 
====Details====
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || X || X || X || X    <!-- ✓ -->
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| || || || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| ??? || ??? || ??? || ~?? || ~?
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~11 || ~6
 
|-
 
|-
 
|}
 
|}
Line 83: Line 73:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 380 || < 380 || < 540 || > 340
 
|-
 
|-
 
|}
 
|}
Line 104: Line 91:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ??? hp || ?,??? hp  
+
| 6,400 m || 1,315 hp || 1,500 hp
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp  
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Avia-Armour}}
* 50 mm Bulletproof glass in front and rear of cockpit.
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 +
* 50 mm Bulletproof glass in front and rear of the cockpit.
 +
 
 +
Survivability of the {{PAGENAME}} is mixed. The plane's airframe can endure some beating, but its large size also makes it an easy target to hit. While the plane is capable of limping back to an airfield with one engine, the unconventional engine configuration also leaves the rear engine vulnerable to any chasing enemy, especially since the engines has a tendency to catch fire after being damaged.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
Since improvements for the Hispano autocannons is at rank 3, your first priority is to get them as soon as possible to improve the damage output. Researching the belt options for the Browning MGs should be your first pick, as the stock belt is quite mediocre in effectiveness. Then after reaching rank 3, you should unlock the belt upgrade for the Hispano to pave the way for the "New 20 mm cannons" modification at rank 4 to finally fix the jamming problem of the Hispano. After this, you can freely choose the modifications to research at your own liking.
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Hispano 404 (20 mm)|Browning M2 (12.7 mm)}}
 
{{main|Hispano 404 (20 mm)|Browning M2 (12.7 mm)}}
  
The VB.10-02 is armed with:
+
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 4 x 20 mm Hispano 404 cannons, wing-mounted (150 rpg = 600 total)
 +
* 6 x 12.7 mm Browning M2 machine guns, wing-mounted (400 rpg = 2,400 total)
 +
 
 +
The {{PAGENAME}} features four Hispano 404 autocannons and six .50 Browning machine guns as the main armaments. The six machine guns and four cannons are arranged in bundles of three and two respectively when mounted in each wing. With ten guns in total, the {{PAGENAME}} is capable of obliterating any target it hits. However, due to the wide gun placement on the wings, this will make actually hitting somewhat challenging, especially during turns or head-on engagements.
 +
 
 +
While powerful, the stock Hispano 404 cannons still retains its notorious tendency to jam in a rapid burst. This, combined with the fact that the "New 20 mm cannons" is a rank 4 modification, will limit the damage output of the plane until the modification is unlocked. In addition, the Hispano 404 also has a rather mediocre selection of belts available, as only the default stock belt and the stealth belt has the best ratio of the HEI shell, while the other rounds is either a rather mediocre SAP-I, an AP shell with no incendiary properties, or a near-useless practice shell. Nevertheless, with four cannons, the Hispano still offers quite a punch against anything hit by it.
 +
 
 +
Although the {{PAGENAME}} Browning MGs only has an access to the mid-war belts and thus no access to the dreaded API-T belts, the large ammo pool of 2,400 rounds is more than enough against aerial and soft ground targets, especially when used in combination with the Hispanos. The universal belt with the best ratio of API rounds should be your main pick, as it is the closest alternative to the API-T rounds and is still capable of lighting enemy planes on fire.
 +
 
 +
== Usage in battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
  
* 4 x 20 mm Hispano 404 cannon (150 rpg = 600 total)
+
Like most heavy fighters, the {{PAGENAME}} does well with a somewhat passive playstyle. Poor manoeuvrability means that dogfights against single engine fighters are generally a bad idea, and boom and zoom tactics should be used instead. Due to the {{PAGENAME}}'s high dive speed and great energy retention after a dive, the plane performs excellently as an air defence fighter, capable exploiting a group of dogfighting enemies by diving into a preoccupied enemy to attack them and leave unharmed. As such, maintaining altitude advantage and situational awareness is a key of success. While the plane is lacking in armour, the excellent armament does allow you to win head-ons more often than not.
* 6 x 12.7 mm M2 Browning machine gun (400 rpg = 2,400 total)
 
  
The six machine guns and four cannons are arranged in bundles of two mounted in each wing. Each of the cannons contain the same number of rounds and each of the machine guns respectively contain the same number of rounds, however if fired continuously, the cannons will run out of ammunition before the machine guns will.
+
Your biggest threats are G55s and G-series Bf 109s, as they can outperform you in every aspect other than diving speed and burst mass. Due to the mediocre flatline climb speed and a fairly low altitude air spawn, most single engine fighters will climb to 4-5 km before you, so side-climbing and zoom-climbing is recommended. Alternatively, you can simply avoid an engagement with these planes and wait for them to come down to engage your teammates, so that you can attack them while they are unprepared.
<!--  
 
=== Suspended armament ===
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
  
=== Defensive armament ===
+
Because of the large amount of ammo available, the {{PAGENAME}} can also be played as a ground attacker, capable of raking a large number of kills against small pillboxes, artillery, and AI aircraft. Though due to the plane's relative poor agility, it is best to do the ground attack either in the late game where only few enemies are left, otherwise this would leave you an easy target.
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
== Usage in the battles ==
 
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
 
===Manual Engine Control===
 
===Manual Engine Control===
Line 154: Line 139:
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
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! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
 
! Oil
 
! Oil
 
! Water
 
! Water
! Type  
+
! Type
 
|-
 
|-
| Not controllable || Controllable<br>Automatic pitch || Controllable || Not controllable || Combined || Controllable || Not controllable
+
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
 
{| class="wikitable"
 
! Tier
 
! Flight performance
 
! Survivability
 
! Weaponry
 
|-
 
| IA
 
|
 
|
 
|
 
|-
 
| II
 
|
 
|
 
|
 
|-
 
| III
 
|
 
|
 
|
 
|-
 
| IV
 
|
 
|
 
|
 
|-
 
|}
 
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Excellent firepower.
+
 
* Has an air spawn.
+
* Four Hispano autocannons and six Browning MGs offers excellent firepower
* Very good ammunition capacity.
+
* Very good ammunition capacity, especially on the Browning MGs, capable of attacking soft ground targets
* Quite fast for heavy fighter.
+
* Great diving characteristic; fast diving acceleration, very high wing rip speed, and good energy retention after a dive, good at zoom climbing
 +
* Decent turn rate at medium-to-high speed (~400 - 500 km/h), especially with combat flaps
 +
* Can fly under one engine, thus increasing the chance of surviving the flight back to the airfield
  
 
'''Cons:'''
 
'''Cons:'''
* Below average climb rate.
+
 
* Large target for a single engine aircraft.
+
* Large and heavy plane, resulting into mediocre flatline acceleration, poor roll rate, and very poor manoeuvrability at lower speed
* Stock guns jam very quickly.
+
* Rudder is unresponsive at high speeds, hampering the horizontal manoeuvres
* Below average turn rate.
+
* Stock Hispano autocannons jam very quickly
 +
* Wide gun convergence can make lining up shot difficult, especially while turning or head-ons
 +
* Engines and fuel tanks are highly vulnerable to fire damage, the hidden rear-mounted engine can be hit by a chasing enemy
 +
* Engines overheat quickly under WEP
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
 +
Arsenal first replaced the dual Hispano-Suiza 12Y-31 860 hp engines with the new 12Z-12/13 version, which increased the VB.10-02 horsepower to 1150. The cockpit canopy was also redesigned into a teardrop shape, and weapons were added to it.
 +
 
 +
Even before the second prototype was tested, the French government, already impressed by projected performance figures, ordered 200 of the aircraft. Unfortunately, because jet propulsion was increasingly seen as the future of fighter planes, interest in piston-engine fighters steadily dropped thereafter. In addition, while the French air force was establishing their own fleet of jet aircraft, they used American and British piston engine fighters as transitional equipment.
 +
 
 +
Due to waning interest and the use of allied planes in the interim, the French Air Force ultimately cancelled its initial order for the 200 VB.10-02 aircraft in September 1948, after the fourth production aircraft had been delivered. As a result, only six VB.10 aircraft were produced: the two initial prototype models, and the four production models.
 +
 
 +
''- From [[wt:en/news/5189-development-arsenal-vb-10-02-professional-striker-en|Devblog]]''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=vb_10_02 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|NuacwZrhw3M|'''The Shooting Range #159''' - ''Pages of History'' section at 04:28 discusses the VB.10.|UXaIKX58Rd4|'''The Shooting Range #70''' - ''Special'' section at 04:26 compares the VB.10-02 and the P-47N-15.}}
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.''-->
* [https://warthunder.com/en/news/5189-development-arsenal-vb-10-02-professional-striker-en [Devblog<nowiki>]</nowiki> Arsenal VB.10-02: Professional Striker]
 
  
== Sources ==
+
;Related development
''Paste links to sources and external resources, such as:''
+
* [[VB.10C-1]]
 +
 
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [[wt:en/news/5189-development-arsenal-vb-10-02-professional-striker-en|[Devblog] Arsenal VB.10-02: Professional Striker]]
 +
* [https://old-forum.warthunder.com/index.php?/topic/385704-vb-10c-1/ Official data sheet - more details about the performance]
  
{{French fighters}}
+
{{AirManufacturer Arsenal}}
 +
{{France twin-engine fighters and attackers}}

Latest revision as of 15:17, 6 June 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the French twin-engine fighter VB.10-02. For the other version, see VB.10C-1.
vb_10_02.png
GarageImage VB.10-02.jpg
ArtImage VB.10-02.png
360://https://wiki.warthunder.com/images/d/d4/Cockpit_vb_10_02.jpg
VB.10-02
AB RB SB
4.3 4.7 4.0
Research:26 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game

Description

Originally conceived as a single engine fighter-interceptor in 1937, development of the Arsenal VB.10 was halted following the German invasion of France in 1940. By the time of the liberation of France in 1944, progress in aircraft development has rendered the original VB.10 obsolete. As such, the design underwent major overhaul to keep up with advancing technology, most notably the addition of second engine behind the pilot's seat to power another set of contra-propellers to give the plane more thrust. The second prototype, designated VB.10-02, first flew after the war in September 1946. It features an increase in armament in the form of six .50 cal Browning machine guns to reinforce the already heavy armament of four Hispano autocannons. Unfortunately, the VB.10 suffered from fatal flaws of engine cooling and overheating problem, which results into the second prototype being destroyed by in-flight fire on January 1948. The advent of jet fighters and another hull loss resulted into the cancellation of the project in September that year.

Introduced in Update 1.73 "Vive la France". The VB.10-02 is an uparmed version of the VB.10C-1 with an addition of six Browning machine guns, giving the plane devastating firepower against any aircraft. However, the VB.10-02's flight performance is essentially the same as its predecessor, while being at a significantly higher BR. This means a VB.10-02 pilot should be more passive in picking and engaging targets, as the plane would often struggle to keep up with dedicated fighters in a dogfight.

General info

Flight performance

Max speed
at 7 000 m710 km/h
Turn time24 s
Max altitude11 000 m
EngineHispano-Suiza 12Zars-15
TypeInline
Cooling systemWater
Take-off weight10 t

The flight performance of the VB.10-02 is almost the same as its predecessor, the VB.10C-1. With only negligible decrease in turn time and climb rate due to the addition of extra machine guns.

Like its predecessor, the VB.10-02 is a twin-engine fighter in disguise of a large superprop fighter, this mean its flight characteristic is compatible with some single engine attacker like the AD-4; more sluggish to handle at times, but generally outperforms most traditional twin-engine fighters and attackers in a dogfight. Though due to its size and weight, the VB.10-02 has a mediocre flat acceleration and very poor roll rate. While its turn rate decent for its weight, especially at around 400-500 km/h speed range with flaps, it is still insufficient to keep up with most fighters. This means the VB.10-02 would often struggle in a 1-on-1 dogfight against fighters. In addition, the unconventional engine configuration of the VB.10-02 has a negative effect on its ventilation, as the engines will overheat relatively quickly while on WEP, this necessitates the periodical cooling of the engines to prevent the damage.

Being designed as an interceptor, the VB.10-02 possess decent climb rate and excellent dive speed and acceleration of up to 820 km/h IAS. Combined with its good energy retention after a dive, this allows the plane to quickly gain an energy for zoom climbing to gain an altitude advantage and being able to perform boom-and-zoom tactics. A caveat worth noting about the dive characteristic is that the VB.10-02's rudder will lose its effectiveness after exceeding 650 km/h in air speed, thus significantly reduces its horizontal handling and complicating the chase or evasion at high speed.

Characteristics Max Speed
(km/h at 7,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 679 660 11000 25.4 26.5 11.8 11.8 700
Upgraded 745 710 23.1 24.0 20.4 15.4

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
820 450 498 469 320 ~11 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 380 < 380 < 540 > 340
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
6,400 m 1,315 hp 1,500 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural820 km/h
Gear450 km/h
  • 50 mm Bulletproof glass in front and rear of the cockpit.

Survivability of the VB.10-02 is mixed. The plane's airframe can endure some beating, but its large size also makes it an easy target to hit. While the plane is capable of limping back to an airfield with one engine, the unconventional engine configuration also leaves the rear engine vulnerable to any chasing enemy, especially since the engines has a tendency to catch fire after being damaged.

Modifications and economy

Repair costBasic → Reference
AB922 → 1 258 Sl icon.png
RB2 216 → 3 024 Sl icon.png
SB3 114 → 4 250 Sl icon.png
Total cost of modifications24 700 Rp icon.png
44 700 Sl icon.png
Talisman cost1 100 Ge icon.png
Crew training22 000 Sl icon.png
Experts76 000 Sl icon.png
Aces500 Ge icon.png
Research Aces320 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 140 / 310 % Sl icon.png
142 / 142 / 142 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 700 Rp icon.png
Cost:
3 100 Sl icon.png
150 Ge icon.png
Mods radiator.png
Radiator
Research:
1 700 Rp icon.png
Cost:
3 100 Sl icon.png
150 Ge icon.png
Mods armor frame.png
Airframe
Research:
2 800 Rp icon.png
Cost:
5 100 Sl icon.png
250 Ge icon.png
Mods compressor.png
Compressor
Research:
2 800 Rp icon.png
Cost:
5 100 Sl icon.png
250 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
1 500 Rp icon.png
Cost:
2 700 Sl icon.png
130 Ge icon.png
Mods new engine.png
Engine
Research:
1 500 Rp icon.png
Cost:
2 700 Sl icon.png
130 Ge icon.png
Mods armor cover.png
Cover
Research:
2 000 Rp icon.png
Cost:
3 600 Sl icon.png
175 Ge icon.png
Mods metanol.png
Engine injection
Research:
2 000 Rp icon.png
Cost:
3 600 Sl icon.png
175 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
2 000 Rp icon.png
Cost:
3 600 Sl icon.png
175 Ge icon.png
Mods ammo.png
bmg50_belt_pack
Research:
1 700 Rp icon.png
Cost:
3 100 Sl icon.png
150 Ge icon.png
Mod arrow 1.png
Mods weapon.png
bmg50_new_gun
Research:
1 500 Rp icon.png
Cost:
2 700 Sl icon.png
130 Ge icon.png
Mods ammo.png
hispano_belt_pack
Research:
1 500 Rp icon.png
Cost:
2 700 Sl icon.png
130 Ge icon.png
Mod arrow 0.png
Mods weapon.png
hispano_404_new_gun
Research:
2 000 Rp icon.png
Cost:
3 600 Sl icon.png
175 Ge icon.png

Since improvements for the Hispano autocannons is at rank 3, your first priority is to get them as soon as possible to improve the damage output. Researching the belt options for the Browning MGs should be your first pick, as the stock belt is quite mediocre in effectiveness. Then after reaching rank 3, you should unlock the belt upgrade for the Hispano to pave the way for the "New 20 mm cannons" modification at rank 4 to finally fix the jamming problem of the Hispano. After this, you can freely choose the modifications to research at your own liking.

Armaments

Offensive armament

Ammunition600 rounds
Fire rate700 shots/min
Ammunition2 400 rounds
Fire rate750 shots/min

The VB.10-02 is armed with:

  • 4 x 20 mm Hispano 404 cannons, wing-mounted (150 rpg = 600 total)
  • 6 x 12.7 mm Browning M2 machine guns, wing-mounted (400 rpg = 2,400 total)

The VB.10-02 features four Hispano 404 autocannons and six .50 Browning machine guns as the main armaments. The six machine guns and four cannons are arranged in bundles of three and two respectively when mounted in each wing. With ten guns in total, the VB.10-02 is capable of obliterating any target it hits. However, due to the wide gun placement on the wings, this will make actually hitting somewhat challenging, especially during turns or head-on engagements.

While powerful, the stock Hispano 404 cannons still retains its notorious tendency to jam in a rapid burst. This, combined with the fact that the "New 20 mm cannons" is a rank 4 modification, will limit the damage output of the plane until the modification is unlocked. In addition, the Hispano 404 also has a rather mediocre selection of belts available, as only the default stock belt and the stealth belt has the best ratio of the HEI shell, while the other rounds is either a rather mediocre SAP-I, an AP shell with no incendiary properties, or a near-useless practice shell. Nevertheless, with four cannons, the Hispano still offers quite a punch against anything hit by it.

Although the VB.10-02 Browning MGs only has an access to the mid-war belts and thus no access to the dreaded API-T belts, the large ammo pool of 2,400 rounds is more than enough against aerial and soft ground targets, especially when used in combination with the Hispanos. The universal belt with the best ratio of API rounds should be your main pick, as it is the closest alternative to the API-T rounds and is still capable of lighting enemy planes on fire.

Usage in battles

Like most heavy fighters, the VB.10-02 does well with a somewhat passive playstyle. Poor manoeuvrability means that dogfights against single engine fighters are generally a bad idea, and boom and zoom tactics should be used instead. Due to the VB.10-02's high dive speed and great energy retention after a dive, the plane performs excellently as an air defence fighter, capable exploiting a group of dogfighting enemies by diving into a preoccupied enemy to attack them and leave unharmed. As such, maintaining altitude advantage and situational awareness is a key of success. While the plane is lacking in armour, the excellent armament does allow you to win head-ons more often than not.

Your biggest threats are G55s and G-series Bf 109s, as they can outperform you in every aspect other than diving speed and burst mass. Due to the mediocre flatline climb speed and a fairly low altitude air spawn, most single engine fighters will climb to 4-5 km before you, so side-climbing and zoom-climbing is recommended. Alternatively, you can simply avoid an engagement with these planes and wait for them to come down to engage your teammates, so that you can attack them while they are unprepared.

Because of the large amount of ammo available, the VB.10-02 can also be played as a ground attacker, capable of raking a large number of kills against small pillboxes, artillery, and AI aircraft. Though due to the plane's relative poor agility, it is best to do the ground attack either in the late game where only few enemies are left, otherwise this would leave you an easy target.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Four Hispano autocannons and six Browning MGs offers excellent firepower
  • Very good ammunition capacity, especially on the Browning MGs, capable of attacking soft ground targets
  • Great diving characteristic; fast diving acceleration, very high wing rip speed, and good energy retention after a dive, good at zoom climbing
  • Decent turn rate at medium-to-high speed (~400 - 500 km/h), especially with combat flaps
  • Can fly under one engine, thus increasing the chance of surviving the flight back to the airfield

Cons:

  • Large and heavy plane, resulting into mediocre flatline acceleration, poor roll rate, and very poor manoeuvrability at lower speed
  • Rudder is unresponsive at high speeds, hampering the horizontal manoeuvres
  • Stock Hispano autocannons jam very quickly
  • Wide gun convergence can make lining up shot difficult, especially while turning or head-ons
  • Engines and fuel tanks are highly vulnerable to fire damage, the hidden rear-mounted engine can be hit by a chasing enemy
  • Engines overheat quickly under WEP

History

Arsenal first replaced the dual Hispano-Suiza 12Y-31 860 hp engines with the new 12Z-12/13 version, which increased the VB.10-02 horsepower to 1150. The cockpit canopy was also redesigned into a teardrop shape, and weapons were added to it.

Even before the second prototype was tested, the French government, already impressed by projected performance figures, ordered 200 of the aircraft. Unfortunately, because jet propulsion was increasingly seen as the future of fighter planes, interest in piston-engine fighters steadily dropped thereafter. In addition, while the French air force was establishing their own fleet of jet aircraft, they used American and British piston engine fighters as transitional equipment.

Due to waning interest and the use of allied planes in the interim, the French Air Force ultimately cancelled its initial order for the 200 VB.10-02 aircraft in September 1948, after the fourth production aircraft had been delivered. As a result, only six VB.10 aircraft were produced: the two initial prototype models, and the four production models.

- From Devblog

Media

Skins
Videos

See also

Related development

External links


Arsenal Aeronautical (Arsenal de l'Aéronautique)
Fighters  VB.10-02 · VB.10C-1
  V.G.33C-1

France twin-engine fighters and strike aircraft
Twin-engine fighters  Potez 630 · Potez 631 · VB.10C-1 · VB.10-02
Strike aircraft  Br.693AB2 · ▄AD-4 · ▄AD-4NA
Netherlands 
Twin-engine fighters  ◗Fokker G.IA
Strike aircraft  ◘Firefly F.Mk.IV