Difference between revisions of "HMS Vega"

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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]] as a [[wt:en/game/changelog/current/1292|replacement]] for the [[HMS Churchill]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]] as a replacement for the [[HMS Churchill]].
  
 
== General info ==
 
== General info ==
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
The Vega lacks survivability, but not necessarily to a crippling degree. There is no additional armour beyond the structural steel used in the Vega, and any ammunition can penetrate the Vega. This is a vulnerability shared by all destroyers, save for some American destroyers with minor anti-fragmentation hull armour. This flaw applies to all external components of the Vega as well, so primary weaponry and anti-aircraft mounts will be disabled frequently, even by machine gun fire. In addition to this, the size and crew count of the Vega is quite small, so the Vega will be destroyed quite easily.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
+
While suffering from a very low speed, Vega can showcase a decent manoeuvrability, enabling it to evade incoming fire where other destroyers would struggle. Mobility is a significant advantage of the Vega and should be used to both obtain and hold strategic positions and outmanoeuvre enemy fire.
  
{{NavalMobility}}
+
{{NavalMobility
 +
|SpeedForwardStockAB = 57
 +
|SpeedBackStockAB = 17
 +
|TurnTimeStockAB = 108.117
 +
|TurnSpeedStockAB = 40
 +
}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{main|4 inch/45 Mark XVI (102 mm)}}
 
{{main|4 inch/45 Mark XVI (102 mm)}}
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
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Two twin 4"/45 Mark XVI turrets provide the primary armament of the Vega, and they are powerful compared to other destroyers at a similar BR range. The rate of fire on these turrets is unparalleled among the starter destroyers of any nation, with 20 rounds per minute nearly doubling the other nation's rates of fire. The ammunition fired is also competitive among the starter destroyers, with the 4" shells of the Vega being more powerful than both the American and Soviet 4" shells. The German 12.7 cm, the Japanese 120 mm, and the Italian 120 mm are more destructive shell-for-shell than the smaller 4"/45 Mark XVI, but the Vega still maintains the significant rate of fire advantage over those guns.
 +
 
 +
Also notable is the very good front firing angles of the guns. Both turrets are fully traversable around 360°, and the rear turret has no obstructions near it, so it only has a very small blind area at the very front of the ship. Even a slight angling of the Vega will allow 100% of the ship's main armament to be brought upon a target. In addition to this, the turrets have a very good maximum elevation of 80°, allowing for potential combating of air targets. However, the turrets on the Vega do suffer from some significant weaknesses; the rotation speed is painfully slow, even with the appropriate Primary Armament Targeting modification researched. Moreover, the guns are elevated so close range combat with coastal vessels can potentially be impaired by a lack of gun depression. These issues are particularly impactful at the BR of the Vega due to the prevalence of fast and nimble vessels.
 +
 
 +
The twin 4"/45 Mark XVI turrets on the Vega have access to HE, SAP, HE-TF, and HE-VT shells. The HE shells can be used to target coastal vessels and destroyers to an extent, but internal damage and turret damage is limited by a relatively small explosive mass of 1.55 kg of TNT. More recommendable in destroyer-to-destroyer combat is the SAP shell, capable of penetrating enemy armour and exploding internally to disable engines, detonate ammo racks, and more quickly reduce enemy crew counts. SAP, in conjunction with the high rate of fire, is competent against coastal vessels as well, although the hull-break provided by HE ammunition is more reliable. HE-TF and HE-VT are valid choices for combating air targets, with the high elevation of the guns, and HE-VT is more reliable than the HE-TF if given a choice between the two.
 +
 
 +
{{:4 inch/45 Mark XVI (102 mm)/Ammunition|4 inch HE, 4 inch SAP, 4 inch HE-TF, 4 inch HE-VT}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
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{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}
 
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}
  
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
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Four single-mount 20 mm/70 Oerlikon Mk.II autocannons make up the secondary armament of the Vega. These are good at combating air targets and coastal vessels due to their high rate of fire and adequate overall damage output. These guns are only limited by the rather small number of them available on the Vega, and thus can't be completely relied upon as a complete defence against fast targets.
 +
 
 +
* '''Universal:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
 +
* '''20 mm HE:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
 +
* '''20 mm AP:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
 +
 
 +
{{:20 mm/70 Oerlikon Mk.II (20 mm)/Ammunition|HEF-T, AP-T, HEF-I}}
  
 
=== Additional armament ===
 
=== Additional armament ===
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{{main|Y-gun Mk.VII depth charge}}
 
{{main|Y-gun Mk.VII depth charge}}
  
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
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The Vega does not have access to torpedoes, and can only equip depth charges. The depth charges have an explosive mass of 130 kg of TNT and are effective at delivering close range damage, although the range of these significantly limit their impact on larger battles.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
The Vega is a unique starter destroyer, completely focused on gunnery and lacking any torpedo armament. Close range combat is dangerous for the Vega, as other ships with torpedoes may easily dispatch the Vega, or fast enemies could outrun the very slow rotation rate of the Vega's turrets. It's therefore more recommendable to favour mid-range engagements, where the superb gunnery and great manoeuvrability of the Vega can shine. The high rate of fire and adequate explosive filler of the 4" guns will make targeting evasive coastal vessels and destroyer components much easier than any other destroyer at the Vega's battle rating.
 +
 
 +
Attacking the enemy head-on might be a good idea, as you can fire both your guns at the target while turning only about ten degrees to a side. Rapidly switch sides to disrupt the enemy's aim, and keep firing with both cannons. Load the SAP shell and aim for their engines or ammunition racks. Never let torpedo boats get close. Your poor traverse will make aiming at them near impossible. Try opening fire at any you see from afar, fast reload rates will make that job easier. Taking sharp turns will tilt your ship, making aiming guns, which have nearly no depression, difficult.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Fantastic rate of fire with effective shell choice
 +
* Nearly perfect firing angles for both turrets
 +
* Dual-purpose main armament capable of targeting planes
 +
* Very manoeuvrable
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* No torpedoes
 +
* Poor survivability
 +
* Very poor turret rotation
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
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The V-class of destroyers were built and initially deployed during the First World War, and were some of the most advanced vessels of their type. Notable improvements in engine technology allowed for more efficient engines to be fit in smaller spaces, and resulted in a more compact and powerful destroyers. The Vega was part of the Admiralty V subclass, which were intended to combat newly designed German destroyers. The V-class destroyers also served in WW2, after refits, as escorts. The Vega specifically underwent the WAIR refit, which focused more on anti-aircraft capability.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_destroyer_v_class_vega Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
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* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{ShipManufacturer William Doxford and Sons}}
 
{{Britain destroyers}}
 
{{Britain destroyers}}

Latest revision as of 10:48, 31 March 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
HMS Vega
uk_destroyer_v_class_vega.png
GarageImage HMS Vega.jpg
HMS Vega
AB RB SB
3.7 3.7 3.7
Class:
Research:Free
Purchase:Free
Show in game

Description

The V-class, HMS Vega (L41), 1944 is a rank I British destroyer with a battle rating of 3.7 (AB/RB/SB). It was introduced in Update "Direct Hit" as a replacement for the HMS Churchill.

General info

Survivability and armour

Armourfront / side / back
Main fire tower3 / 3 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section6
Displacement1 523 t
Crew170 people

The Vega lacks survivability, but not necessarily to a crippling degree. There is no additional armour beyond the structural steel used in the Vega, and any ammunition can penetrate the Vega. This is a vulnerability shared by all destroyers, save for some American destroyers with minor anti-fragmentation hull armour. This flaw applies to all external components of the Vega as well, so primary weaponry and anti-aircraft mounts will be disabled frequently, even by machine gun fire. In addition to this, the size and crew count of the Vega is quite small, so the Vega will be destroyed quite easily.

Mobility

Speedforward / back
AB77 / 23 km/h
RB63 / 19 km/h

While suffering from a very low speed, Vega can showcase a decent manoeuvrability, enabling it to evade incoming fire where other destroyers would struggle. Mobility is a significant advantage of the Vega and should be used to both obtain and hold strategic positions and outmanoeuvre enemy fire.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 57 17 ~108.12 ~191.19
Upgraded 77 23 ___ ___
RB/SB Stock ___ ___ ___ ___
Upgraded 63 19 ___ ___

Modifications and economy

Repair cost
ABfree
RBfree
Total cost of modifications3 580 Rp icon.png
164 Sl icon.png
Talisman cost190 Ge icon.png
Crew trainingfree
Experts1 000 Sl icon.png
Aces10 Ge icon.png
Research Aces80 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 30 / 100 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
330 Rp icon.png
Cost:
15 Sl icon.png
50 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Research:
240 Rp icon.png
Cost:
11 Sl icon.png
35 Ge icon.png
Mods ship venting.png
Ventilation
Research:
270 Rp icon.png
Cost:
12 Sl icon.png
40 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
270 Rp icon.png
Cost:
12 Sl icon.png
40 Ge icon.png
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Research:
530 Rp icon.png
Cost:
25 Sl icon.png
80 Ge icon.png
Mods ammo.png
20 mm HE magazines
Research:
330 Rp icon.png
Cost:
15 Sl icon.png
50 Ge icon.png
Mods tank ammo.png
102mm_uk_mkxvi_navy_SAP_ammo_pack
Research:
330 Rp icon.png
Cost:
15 Sl icon.png
50 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods ammo.png
20 mm AP magazines
Research:
240 Rp icon.png
Cost:
11 Sl icon.png
35 Ge icon.png
Mods he frag dist fuse ship.png
102mm_uk_mkxvi_navy_he_dist_fuse_ammo_pack
Research:
240 Rp icon.png
Cost:
11 Sl icon.png
35 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder
Mods he frag dist fuse ship.png
102mm_uk_mkxvi_navy_he_radio_fuse_ammo_pack
Research:
270 Rp icon.png
Cost:
12 Sl icon.png
40 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
530 Rp icon.png
Cost:
25 Sl icon.png
80 Ge icon.png

Armament

Primary armament

2 х Turret2 x 4 inch/45 Mark XVI cannon
Ammunition400 rounds
Vertical guidance-10° / 80°

Two twin 4"/45 Mark XVI turrets provide the primary armament of the Vega, and they are powerful compared to other destroyers at a similar BR range. The rate of fire on these turrets is unparalleled among the starter destroyers of any nation, with 20 rounds per minute nearly doubling the other nation's rates of fire. The ammunition fired is also competitive among the starter destroyers, with the 4" shells of the Vega being more powerful than both the American and Soviet 4" shells. The German 12.7 cm, the Japanese 120 mm, and the Italian 120 mm are more destructive shell-for-shell than the smaller 4"/45 Mark XVI, but the Vega still maintains the significant rate of fire advantage over those guns.

Also notable is the very good front firing angles of the guns. Both turrets are fully traversable around 360°, and the rear turret has no obstructions near it, so it only has a very small blind area at the very front of the ship. Even a slight angling of the Vega will allow 100% of the ship's main armament to be brought upon a target. In addition to this, the turrets have a very good maximum elevation of 80°, allowing for potential combating of air targets. However, the turrets on the Vega do suffer from some significant weaknesses; the rotation speed is painfully slow, even with the appropriate Primary Armament Targeting modification researched. Moreover, the guns are elevated so close range combat with coastal vessels can potentially be impaired by a lack of gun depression. These issues are particularly impactful at the BR of the Vega due to the prevalence of fast and nimble vessels.

The twin 4"/45 Mark XVI turrets on the Vega have access to HE, SAP, HE-TF, and HE-VT shells. The HE shells can be used to target coastal vessels and destroyers to an extent, but internal damage and turret damage is limited by a relatively small explosive mass of 1.55 kg of TNT. More recommendable in destroyer-to-destroyer combat is the SAP shell, capable of penetrating enemy armour and exploding internally to disable engines, detonate ammo racks, and more quickly reduce enemy crew counts. SAP, in conjunction with the high rate of fire, is competent against coastal vessels as well, although the hull-break provided by HE ammunition is more reliable. HE-TF and HE-VT are valid choices for combating air targets, with the high elevation of the guns, and HE-VT is more reliable than the HE-TF if given a choice between the two.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
4 inch HE HE 20 20 20 20 20 20
4 inch SAP SAP 102 85 64 48 38 30
4 inch HE-TF HE-TF 20 20 20 20 20 20
4 inch HE-VT HE-VT 20 20 20 20 20 20
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
4 inch HE HE 811 15.88 0 0.1 1,550 79° 80° 81°
4 inch SAP SAP 811 17.35 0.015 5 600 47° 60° 65°
4 inch HE-TF HE-TF 811 15.88 0 0.1 1,550 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
4 inch HE-VT HE-VT 811 15.88 0 0.1 274 18 1,550 79° 80° 81°

Secondary armament

4 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

Four single-mount 20 mm/70 Oerlikon Mk.II autocannons make up the secondary armament of the Vega. These are good at combating air targets and coastal vessels due to their high rate of fire and adequate overall damage output. These guns are only limited by the rather small number of them available on the Vega, and thus can't be completely relied upon as a complete defence against fast targets.

  • Universal: HEF-T · HEF-I · AP-T
  • 20 mm HE: HEF-T · HEF-I · AP-T · HEF-I
  • 20 mm AP: AP-T · AP-T · AP-T · HEF-I

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-T 2 2 2 2 2 2
AP-T 34 32 24 17 12 8
HEF-I 2 2 2 2 2 2
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-T 830 0.12 0 0.1 6.57 79° 80° 81°
AP-T 830 0.12 - - - 47° 60° 65°
HEF-I 830 0.12 0 0.1 11.17 79° 80° 81°

Additional armament

Setup 112 x Y-gun Mk.VII depth charge

The Vega does not have access to torpedoes, and can only equip depth charges. The depth charges have an explosive mass of 130 kg of TNT and are effective at delivering close range damage, although the range of these significantly limit their impact on larger battles.

Usage in battles

The Vega is a unique starter destroyer, completely focused on gunnery and lacking any torpedo armament. Close range combat is dangerous for the Vega, as other ships with torpedoes may easily dispatch the Vega, or fast enemies could outrun the very slow rotation rate of the Vega's turrets. It's therefore more recommendable to favour mid-range engagements, where the superb gunnery and great manoeuvrability of the Vega can shine. The high rate of fire and adequate explosive filler of the 4" guns will make targeting evasive coastal vessels and destroyer components much easier than any other destroyer at the Vega's battle rating.

Attacking the enemy head-on might be a good idea, as you can fire both your guns at the target while turning only about ten degrees to a side. Rapidly switch sides to disrupt the enemy's aim, and keep firing with both cannons. Load the SAP shell and aim for their engines or ammunition racks. Never let torpedo boats get close. Your poor traverse will make aiming at them near impossible. Try opening fire at any you see from afar, fast reload rates will make that job easier. Taking sharp turns will tilt your ship, making aiming guns, which have nearly no depression, difficult.

Pros and cons

Pros:

  • Fantastic rate of fire with effective shell choice
  • Nearly perfect firing angles for both turrets
  • Dual-purpose main armament capable of targeting planes
  • Very manoeuvrable

Cons:

  • No torpedoes
  • Poor survivability
  • Very poor turret rotation

History

The V-class of destroyers were built and initially deployed during the First World War, and were some of the most advanced vessels of their type. Notable improvements in engine technology allowed for more efficient engines to be fit in smaller spaces, and resulted in a more compact and powerful destroyers. The Vega was part of the Admiralty V subclass, which were intended to combat newly designed German destroyers. The V-class destroyers also served in WW2, after refits, as escorts. The Vega specifically underwent the WAIR refit, which focused more on anti-aircraft capability.

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


William Doxford & Sons
Destroyers 
V-class  HMS Vega

Britain destroyers
Town-class  HMS Churchill · HMS Montgomery
V-class  HMS Valhalla · HMS Vega · HMS Verdun
G-class  HMS Grafton · ORP Garland
Hunt-class  HMS Calpe · HMS Brissenden
Tribal-class  HMCS Haida · HMS Eskimo · HMS Mohawk
J-class  HMS Jervis
K-class  HMS Kelvin
N-class  HMAS Nepal
Battle-class  HMS Armada · HMS Cadiz · HMAS Tobruk
Daring-class  HMS Daring · HMS Diamond · HMS Diana