Difference between revisions of "2C"
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The ''' | + | The '''Char 2C''' is a French heavy tank that was eventually designated as a super-heavy tank. It was developed during World War I but did not enter service until after the war was over. In terms of overall volume or physical dimensions, it was the largest operational tank ever built during World War I. The Char 2C was the first super-heavy tank to enter service; purposely designed to be significantly larger than conventional tanks at the time. When fully equipped, the Char 2C weighed 69 tonnes, due in part to its armour, which was among the thickest of World War I tanks, but also to its vast size. The tank required a crew of twelve to operate: a driver, commander, gunner, loader, four machine gunners, a mechanic, electrician, assistant-electrician/mechanic, and a radio operator. Some sources suggest thirteen, most likely on the basis of photos of crews that probably included the company commander. |
+ | |||
+ | Introduced in [[Update "Sky Guardians"]], the Char 2C should be utilized as a breakthrough tank since it is too slow to flank and has a low muzzle velocity main armament to engage distant targets. Its ammunition is powerful enough to knock out practically anything at close range, making it perfect for open-topped and lightly armoured vehicles. Despite its strong on-paper statistics, the Char 2C will struggle to penetrate other heavy tanks. Light tanks from the enemy are equally lethal. They may easily flank around the battlefield and engage you when you are not expecting it due to their great speed. To avoid being isolated and overrun by adversaries, it is critical to always be close to teammates. | ||
== General info == | == General info == | ||
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | Armour protection is mediocre, at best. The frontal armour will do little to stop standard guns like the American 37 mm or the Soviet 45 mm, and the sides are vulnerable to autocannons or even the infamous M2 Browning at close ranges. What you do have, however, is a whopping 12 crewmen, which means that even if your main crew has been disintegrated, you are still in the fight as long as you don't get ammo-racked. | + | Armour protection is mediocre, at best. The frontal armour will do little to stop standard guns like the American 37 mm or the Soviet 45 mm, and the sides are vulnerable to autocannons or even the infamous M2 Browning at close ranges. What you do have, however, is a whopping 12 crewmen, which means that even if your main crew has been disintegrated, you are still in the fight as long as you don't get ammo-racked. |
+ | |||
+ | '''Armour type:''' | ||
− | + | * Rolled homogeneous armour (hull, turret) | |
− | + | * Cast homogeneous armour (gun mantlet, cupolas) | |
− | * Cast homogeneous armour ( | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || 45 mm | + | | Hull || 45 mm ''Upper plate'' <br> 22 mm (69°) ''Upper glacis'' <br> 45 mm ''Lower plate'' <br> 15 mm (65°) ''Lower glacis'' <br> 45 mm (spherical) ''Machine gun port'' <br> 38.1 mm ''Turret ring'' |
− | 22 mm 69° | + | | 22 mm ''Upper compartment'' <br> 22 mm ''Lower compartment'' <br> 38.1 mm ''Turret ring'' |
− | + | | 15 mm (62-63°) ''Upper glacis'' <br> 22 mm ''Lower plate'' || 22 mm (21°) ''Front glacis'' <br> 13 mm ''Crew compartment'' <br> 10 ''Engine vents'' <br> 15 mm (28°) ''Rear glacis'' | |
− | + | |- | |
− | | 22 mm | + | | Turret || 35 mm (17°) ''Turret front'' <br> 35 mm (cylindrical) ''Gun mantlet'' || 35 mm (15-17°) || 35 mm (17°) <br> 30 mm (18°) ''Hatch'' || 10 mm (76-87°) |
− | | | ||
|- | |- | ||
− | | | + | | Rear turret || 22 mm (11°) ''Turret front'' <br> 22 mm (cylindrical) ''Gun mantlet'' || 22 mm (11°) || 22 mm (11°) <br> 30 mm (11°) ''Hatch'' || 22 mm (56-67) |
− | 30 mm | ||
− | | | ||
|- | |- | ||
− | | | + | | Cupolas || 22 mm (0-37°) || 22 mm (0-37°) || 22 mm (0-37°) || 22 mm (66-88°) |
|- | |- | ||
|} | |} | ||
− | |||
'''Notes:''' | '''Notes:''' | ||
− | * Tracks are | + | * Tracks are 20 mm thick and suspension wheels are 15 mm thick. |
− | * Side skirts are 10 mm thick(2 layers)+ 22 mm(2 layers) | + | * Side skirts are 10 mm thick (2 layers) + 22 mm (2 layers). |
− | * Suspensions are 10 mm thick | + | * Suspensions are 10 mm thick. |
− | * | + | * Engine maintenance doors are 15 mm thick. |
− | + | * Belly armour is 15 mm thick at the back and the front and 10 mm thick in the centre. | |
− | * | ||
− | |||
=== Mobility === | === Mobility === | ||
{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | The mobility of the 2C is sluggish; you will have little chance capturing points at the start. The 2C does have an electric transmission, giving it the benefit of being able to quickly reverse from a bad situation instead of needing to turn 180 degrees like most tanks. | + | The mobility of the 2C is sluggish; you will have little chance capturing points at the start. The 2C does have an electric transmission, giving it the benefit of being able to quickly reverse from a bad situation instead of needing to turn 180 degrees like most tanks. |
{{tankMobility|abMinHp=646|rbMinHp=442}} | {{tankMobility|abMinHp=646|rbMinHp=442}} | ||
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{{main|Hotchkiss Mle 1914 (8 mm)}} | {{main|Hotchkiss Mle 1914 (8 mm)}} | ||
− | The two machine guns on the 2C are of dubious utility. The front one has limited traverse arcs by virtue of being bow-mounted, so its use is limited to whatever you point your tank towards. The rear turret is of more doubtful use, however, as it cannot fire to the front and, being a normal MG, lacks the power to damage anything short of open-tops. | + | The two machine guns on the 2C are of dubious utility. The front one has limited traverse arcs by virtue of being bow-mounted, so its use is limited to whatever you point your tank towards. The rear turret is of more doubtful use, however, as it cannot fire to the front and, being a normal MG, lacks the power to damage anything short of open-tops. |
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | The char 2C should be used as a | + | The char 2C should be used as a breakthrough tank, it is too slow to flank and has not enough penetration to shoot from afar. Its APHE shell has enough penetration to knock out almost anything at close range with its 285 g of TNT, making it ideal against open-topped vehicles, Panzer IIIs and IVs. Your greatest enemies will be high-calibre howitzers (SU-122, Ho-Ro, 15cm sIG 33 B Sfl, etc.): you should always avoid direct confrontation with them. In an uptier, the Char 2C will struggle penetrating heavy tanks like the Matilda III. Despite its slow speed, the Char 2C performs well on open maps like Normandy. |
− | + | === Pros and cons === | |
− | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:''' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
+ | '''Pros:''' | ||
* Neutral steering gives the tank decent reflex mobility | * Neutral steering gives the tank decent reflex mobility | ||
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== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | ''The FCM 2C was a French "super heavy" tank designed to conquer the "no man's land" of WW1. It was dimensionally the largest tank ever produced, and for a time the heaviest. Ready for production by February 1918, the war ended before any of the vehicles were completed, and so the order of 300 was eventually reduced to just 10, finished in 1921. The standard 2C mounted a 75 mm APX 1897 field gun, similar to the cannon which would be mounted on | + | ''The FCM 2C was a French "super heavy" tank designed to conquer the "no man's land" of WW1. It was dimensionally the largest tank ever produced, and for a time the heaviest. Ready for production by February 1918, the war ended before any of the vehicles were completed, and so the order of 300 was eventually reduced to just 10, finished in 1921. The standard 2C mounted a 75 mm APX 1897 field gun, similar to the cannon which would be mounted on the [[M3 GMC]] tank destroyer. The 2C had many innovative design features for the time, including a hybrid drive, leaf spring suspension, the world's first three-man turret, and stroboscopic cupolas. All of the 2Cs were named after ancient regions of France.'' |
''One 2C, No. 99 "Champagne", was given a new two-man cast turret with a 155 mm howitzer. The commander was given his own compartment behind the turret. The side machine gun ports were also removed. This variant would be known as the 2C bis. Eventually, Champagne would be returned to its original configuration and its turret would be used as a makeshift static emplacement in the Mareth Line. Champagne would be the only 2C to survive the invasion of France, with the other nine tanks either being scuttled by their own crew to prevent capture, or breaking down.'' | ''One 2C, No. 99 "Champagne", was given a new two-man cast turret with a 155 mm howitzer. The commander was given his own compartment behind the turret. The side machine gun ports were also removed. This variant would be known as the 2C bis. Eventually, Champagne would be returned to its original configuration and its turret would be used as a makeshift static emplacement in the Mareth Line. Champagne would be the only 2C to survive the invasion of France, with the other nine tanks either being scuttled by their own crew to prevent capture, or breaking down.'' | ||
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* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | ;Related development | + | ;<nowiki>Related development:</nowiki> |
* [[2C bis]] | * [[2C bis]] | ||
+ | |||
+ | Vehicles of similar design and role: | ||
+ | |||
+ | * [[Independent]] | ||
+ | * [[T-35]] | ||
+ | * [[Nb.Fz.]] | ||
+ | * [[Ro-Go]] | ||
== External links == | == External links == |
Revision as of 01:23, 9 November 2023
This page is about the French heavy tank 2C. For the other version, see 2C bis. |
Contents
Description
The Char 2C is a French heavy tank that was eventually designated as a super-heavy tank. It was developed during World War I but did not enter service until after the war was over. In terms of overall volume or physical dimensions, it was the largest operational tank ever built during World War I. The Char 2C was the first super-heavy tank to enter service; purposely designed to be significantly larger than conventional tanks at the time. When fully equipped, the Char 2C weighed 69 tonnes, due in part to its armour, which was among the thickest of World War I tanks, but also to its vast size. The tank required a crew of twelve to operate: a driver, commander, gunner, loader, four machine gunners, a mechanic, electrician, assistant-electrician/mechanic, and a radio operator. Some sources suggest thirteen, most likely on the basis of photos of crews that probably included the company commander.
Introduced in Update "Sky Guardians", the Char 2C should be utilized as a breakthrough tank since it is too slow to flank and has a low muzzle velocity main armament to engage distant targets. Its ammunition is powerful enough to knock out practically anything at close range, making it perfect for open-topped and lightly armoured vehicles. Despite its strong on-paper statistics, the Char 2C will struggle to penetrate other heavy tanks. Light tanks from the enemy are equally lethal. They may easily flank around the battlefield and engage you when you are not expecting it due to their great speed. To avoid being isolated and overrun by adversaries, it is critical to always be close to teammates.
General info
Survivability and armour
Armour protection is mediocre, at best. The frontal armour will do little to stop standard guns like the American 37 mm or the Soviet 45 mm, and the sides are vulnerable to autocannons or even the infamous M2 Browning at close ranges. What you do have, however, is a whopping 12 crewmen, which means that even if your main crew has been disintegrated, you are still in the fight as long as you don't get ammo-racked.
Armour type:
- Rolled homogeneous armour (hull, turret)
- Cast homogeneous armour (gun mantlet, cupolas)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 45 mm Upper plate 22 mm (69°) Upper glacis 45 mm Lower plate 15 mm (65°) Lower glacis 45 mm (spherical) Machine gun port 38.1 mm Turret ring |
22 mm Upper compartment 22 mm Lower compartment 38.1 mm Turret ring |
15 mm (62-63°) Upper glacis 22 mm Lower plate |
22 mm (21°) Front glacis 13 mm Crew compartment 10 Engine vents 15 mm (28°) Rear glacis |
Turret | 35 mm (17°) Turret front 35 mm (cylindrical) Gun mantlet |
35 mm (15-17°) | 35 mm (17°) 30 mm (18°) Hatch |
10 mm (76-87°) |
Rear turret | 22 mm (11°) Turret front 22 mm (cylindrical) Gun mantlet |
22 mm (11°) | 22 mm (11°) 30 mm (11°) Hatch |
22 mm (56-67) |
Cupolas | 22 mm (0-37°) | 22 mm (0-37°) | 22 mm (0-37°) | 22 mm (66-88°) |
Notes:
- Tracks are 20 mm thick and suspension wheels are 15 mm thick.
- Side skirts are 10 mm thick (2 layers) + 22 mm (2 layers).
- Suspensions are 10 mm thick.
- Engine maintenance doors are 15 mm thick.
- Belly armour is 15 mm thick at the back and the front and 10 mm thick in the centre.
Mobility
The mobility of the 2C is sluggish; you will have little chance capturing points at the start. The 2C does have an electric transmission, giving it the benefit of being able to quickly reverse from a bad situation instead of needing to turn 180 degrees like most tanks.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 16 | 16 | 70 | 646 | 954 | 9.23 | 13.63 |
Realistic | 16 | 16 | 442 | 500 | 6.31 | 7.14 |
Modifications and economy
Armaments
Main armament
The 75 mm, despite looking impressive, is best attributed as lackluster, even underpowered. Your penetration is on par with German short 75 mm guns, but unlike the German versions, the 2C's gun only has access to its basic APHE round and a HE round. There is no HEAT shells available to counter Matilda or Churchill tanks, and you will suffer against M4 Shermans without proper support. Even the reload rate is inferior, with 5.5 seconds at max crew where pre-F2 Pz.IVs can already achieve about 4 seconds out of the box.
75 mm APX Canon de 75 mm modèle 1897 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 128 | ±20° | ±140° | - | 8.1 | 11.2 | 13.6 | 15.0 | 16.0 | 7.15 | 6.32 | 5.83 | 5.50 |
Realistic | 5.9 | 7.0 | 8.5 | 9.4 | 10.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Mle1900 | HE | 11 | 11 | 11 | 11 | 11 | 11 |
Mle1916 | APHE | 66 | 65 | 58 | 51 | 45 | 40 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
Mle1900 | HE | 500 | 5.3 | 0 | 0.1 | 695 | 79° | 80° | 81° | |||
Mle1916 | APHE | 558 | 7.44 | 1.2 | 14 | 350 | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
128 | 97 (+31) | 67 (+61) | 61 (+67) | 55 (+73) | 28 (+100) | 1 (+127) | No |
Machine guns
The two machine guns on the 2C are of dubious utility. The front one has limited traverse arcs by virtue of being bow-mounted, so its use is limited to whatever you point your tank towards. The rear turret is of more doubtful use, however, as it cannot fire to the front and, being a normal MG, lacks the power to damage anything short of open-tops.
8 mm Hotchkiss Mle 1914 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Bow | 5,000 (150) | 600 rpm | __° | __° |
Rear turret | 5,000 (150) | ___ | __° | __° |
Usage in battles
The char 2C should be used as a breakthrough tank, it is too slow to flank and has not enough penetration to shoot from afar. Its APHE shell has enough penetration to knock out almost anything at close range with its 285 g of TNT, making it ideal against open-topped vehicles, Panzer IIIs and IVs. Your greatest enemies will be high-calibre howitzers (SU-122, Ho-Ro, 15cm sIG 33 B Sfl, etc.): you should always avoid direct confrontation with them. In an uptier, the Char 2C will struggle penetrating heavy tanks like the Matilda III. Despite its slow speed, the Char 2C performs well on open maps like Normandy.
Pros and cons
Pros:
- Neutral steering gives the tank decent reflex mobility
- Can climb over rough terrain with ease due to its World War I design
- Reverse gearbox lets you pull out quickly of dangerous situations
- Has a dozen crew members, highly survivable
- Flank attacks from behind are easily shrugged off due to containing no essential crew
- Large unoccupied zones, can absorb shells
Cons:
- Awfully slow top speed
- Armour is mediocre at best, very vulnerable to high calibre HE or autocannons
- Limited turret traverse, very prone to flanking
- Poor elevation and depression angles
- Extremely large, easily spotted and hit
History
The FCM 2C was a French "super heavy" tank designed to conquer the "no man's land" of WW1. It was dimensionally the largest tank ever produced, and for a time the heaviest. Ready for production by February 1918, the war ended before any of the vehicles were completed, and so the order of 300 was eventually reduced to just 10, finished in 1921. The standard 2C mounted a 75 mm APX 1897 field gun, similar to the cannon which would be mounted on the M3 GMC tank destroyer. The 2C had many innovative design features for the time, including a hybrid drive, leaf spring suspension, the world's first three-man turret, and stroboscopic cupolas. All of the 2Cs were named after ancient regions of France.
One 2C, No. 99 "Champagne", was given a new two-man cast turret with a 155 mm howitzer. The commander was given his own compartment behind the turret. The side machine gun ports were also removed. This variant would be known as the 2C bis. Eventually, Champagne would be returned to its original configuration and its turret would be used as a makeshift static emplacement in the Mareth Line. Champagne would be the only 2C to survive the invasion of France, with the other nine tanks either being scuttled by their own crew to prevent capture, or breaking down.
Media
- Skins
See also
- Related development:
Vehicles of similar design and role:
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Société Nouvelle des Forges et Chantiers de la Méditerranée (FCM) | |
---|---|
Ships | |
Destroyers | |
Aigle-class | Vautour |
Le Fantasque-class | Le Malin |
Battleships | |
Courbet-class | Paris |
Tanks | |
Light tank | FCM.36 |
Heavy tank | 2C · 2C bis |
France heavy tanks | |
---|---|
B1 | B1 bis · B1 ter |
2C | 2C · 2C bis |
ARL-44 | ARL-44 (ACL-1) |
AMX-50 | Somua SM · AMX-50 Surbaissé · AMX-50 Surblindé |
USA | ▄M4A3E2 |