Difference between revisions of "USS Arizona"
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{{Specs-Fleet-Armour}} | {{Specs-Fleet-Armour}} | ||
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | <!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | ||
− | The USS Arizona, like other American Standard-type | + | The USS Arizona, like other American Standard-type battleships, is a very well-armoured battleship. Like other American battleships, she was designed to be able to resist her own {{Annotation|14-inch|356 mm}} guns at expected battle ranges. This gives her a main armour belt of {{Annotation|13.5 inches|343 mm}}, one of the thickest in-game. The only ship with a thicker main belt currently is [[SMS Bayern]] with a thickness of {{Annotation|13.77 inches|350 mm}}. Keep in mind that "expected battle ranges" as designed were in excess of 9 km, but captains of USS Arizona can expect much shorter range engagements on the seas of War Thunder regularly. The belt gets progressively thinner the further underwater it is, from {{Annotation|13.5 inches|343 mm}} above the waterline, to {{Annotation|8 inches|203 mm}} a little under the waterline and then {{Annotation|3 inches|76.2 mm}} well below the waterline. |
− | |||
− | USS Arizona is | + | USS Arizona is in her 1938 refit and therefore has underwater torpedo bulges which can defeat warheads of up to 250 kg TNT equivalent. This will totally defeat American torpedoes such as the [[Mk.15 (533 mm)|Mk.15]] and soften the blow from heavier torpedoes such as the [[G7a (533 mm)|G7a]], but hits from the Japanese [[Type 93 Model 3 (610 mm)|Type 93]] torpedo will usually instantly result in either critical damage or a lost ship. |
− | The magazines are also positioned somewhat poorly and are located just below the waterline and against the exterior of the hull. This means that Arizona can be quite prone to ammo rack detonation compared to other battleships. This is especially true for | + | The turrets are the most well-armoured turrets in the game, with angled {{Annotation|18-inch|457.2 mm}} plates on the turret faces, {{Annotation|9 inches|228.6 mm}} on the sides and {{Annotation|13 inches|330 mm}} on the barbettes. That being said, the turret roofs only have a relatively thin {{Annotation|5 inches|127 mm}} of armour, which could be vulnerable to plunging fire at long range, especially from ships with powerful SAP shells such as [[SMS Bayern]] or [[HMS Hood]]. The conning tower has {{Annotation|16 inches|406 mm}} of armour and even the lower part of the smoke funnel has {{Annotation|15 inches|381 mm}} at its thickest point. The citadel has two layers of armour for its roof, one of {{Annotation|4.25 inches|107.95 mm}} and another {{Annotation|inch|25.4 mm}} beneath the main citadel roof armour. The fore and aft bulkheads on the vessel are both {{Annotation|13 inches|330 mm}} when above the waterline and {{Annotation|8 inches|203 mm}} beneath. |
+ | |||
+ | USS Arizona is the first ship in War Thunder to use the "all or nothing" armour scheme. This armour philosophy brings the maximum armour to bear where it is needed, for example, the citadel. This is perfect for fighting enemy capital ships at range, as AP shells will pass through areas without armour without fusing, and allows for thicker armour over vital sections of the ship. However, keep in mind that this also makes the unprotected areas of the ship vulnerable to taking damage from smaller ships. These components may not be vital, but some crew still resides in these areas and constant repairing will still bleed the Arizona of crew. | ||
+ | |||
+ | The magazines are also positioned somewhat poorly and are located just below the waterline and against the exterior of the hull. This means that Arizona can be quite prone to ammo rack detonation compared to other battleships. This is especially true for torpedoes that exceed the protection of USS Arizona's 250 kg of torpedo protection. Be aware of any torpedoes, and if unavoidable, attempt to "eat" the torpedo amidships instead of under the turrets. | ||
{| class="wikitable" | {| class="wikitable" | ||
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{{Specs-Fleet-Mobility}} | {{Specs-Fleet-Mobility}} | ||
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | <!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | ||
− | The ship is very fat and sluggish. The top speed of 38 km/h is slow, even for a battleship, and the manoeuvrability is about what you'd expect from such a vessel. | + | The ship is very fat and sluggish. The top speed of 38 km/h is slow, even for a battleship, and the manoeuvrability is about what you'd expect from such a vessel. |
{{NavalMobility}} | {{NavalMobility}} | ||
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{{main|14 inch/45 Mk.8 (356 mm)}} | {{main|14 inch/45 Mk.8 (356 mm)}} | ||
− | The Arizona has 12 x 356 mm main cannons, split into 4 x triple turrets, two fore, two aft. The turrets are extremely slow, with a maximum traverse rate of 2°/second. The ship is painfully slow to respond to threats because of this. Now despite carrying 3 x 356 mm guns per turret, the cannons are crammed closer to one another than the triple turrets of other battleships with smaller main guns. This has the rather predictable effect of giving the turrets a long reload time. With a stock crew, the Arizona has a reload time of 65 seconds, 50 with a completely max level crew. This is by far the longest reload in the entire game. In the time it takes you to fire one salvo, the average enemy battleship will have fired two salvoes, three if you're fighting a Scharnhorst. As well as giving you a terrible rate of shells/minute, the long reload also severely exacerbates any inaccuracy you have, as missing even a single salvo can grievously cut into your damage output. | + | The Arizona has 12 x 356 mm main cannons, split into 4 x triple turrets, two fore, two aft. The turrets are extremely slow, with a maximum traverse rate of 2°/second. The ship is painfully slow to respond to threats because of this. Now despite carrying 3 x 356 mm guns per turret, the cannons are crammed closer to one another than the triple turrets of other battleships with smaller main guns. This has the rather predictable effect of giving the turrets a long reload time. With a stock crew, the Arizona has a reload time of 65 seconds, 50 with a completely max level crew. This is by far the longest reload in the entire game. In the time it takes you to fire one salvo, the average enemy battleship will have fired two salvoes, three if you're fighting a Scharnhorst. As well as giving you a terrible rate of shells/minute, the long reload also severely exacerbates any inaccuracy you have, as missing even a single salvo can grievously cut into your damage output. |
− | Now, this wouldn't be such a problem if the guns were exceptionally powerful, but they're not. In fact, the performance of your 356 mm shells is actually about on par with some 305 mm shells of other nations, if not worse. Let's take a look at these shells. | + | Now, this wouldn't be such a problem if the guns were exceptionally powerful, but they're not. In fact, the performance of your 356 mm shells is actually about on par with some 305 mm shells of other nations, if not worse. Let's take a look at these shells. |
You have access to a grand total of 2 shell types, HE and AP, you have no SAP at all. | You have access to a grand total of 2 shell types, HE and AP, you have no SAP at all. | ||
− | The filler of the 356 mm HE shell is equivalent to just under 40 kg of TNT. This is over 13 kg less than British 305 mm HE and a whole 49 kg less than British 343 mm HE. It is only 1.38 kg more than Japanese 305 mm HE and 29 kg less than Japanese 356 mm SAP. It is 16 kg less than the best Soviet 305 mm HE and SAP. | + | The filler of the 356 mm HE shell is equivalent to just under 40 kg of TNT. This is over 13 kg less than British 305 mm HE and a whole 49 kg less than British 343 mm HE. It is only 1.38 kg more than Japanese 305 mm HE and 29 kg less than Japanese 356 mm SAP. It is 16 kg less than the best Soviet 305 mm HE and SAP. |
− | So as you can see, it's a pretty terrible shell for its calibre. | + | So as you can see, it's a pretty terrible shell for its calibre. |
− | The AP has impressive penetration with 645 mm at 1 km and 444 mm at 10 km, however that's where its good qualities come to an end. The 14 kg of filler is about average for a capital calibre AP shell and is inadequate at dealing with enemy capital ships, especially with the extra long reload. The shell just doesn't have the filler to competitively take on enemy battleships, but has so much penetration that it's useless against anything but a battleship. Shooting at cruisers and destroyers with this shell will result in a lot of shells overpenetrating and doing little damage. | + | The AP has impressive penetration with 645 mm at 1 km and 444 mm at 10 km, however that's where its good qualities come to an end. The 14 kg of filler is about average for a capital calibre AP shell and is inadequate at dealing with enemy capital ships, especially with the extra long reload. The shell just doesn't have the filler to competitively take on enemy battleships, but has so much penetration that it's useless against anything but a battleship. Shooting at cruisers and destroyers with this shell will result in a lot of shells overpenetrating and doing little damage. |
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
! colspan="8" | Penetration statistics | ! colspan="8" | Penetration statistics |
Revision as of 21:50, 18 October 2022
Contents
Description
The Pennsylvania-class, USS Arizona (BB-39), 1938 is a rank VI American battleship with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update "Wind of Change".
General info
Survivability and armour
The USS Arizona, like other American Standard-type battleships, is a very well-armoured battleship. Like other American battleships, she was designed to be able to resist her own 14-inch guns at expected battle ranges. This gives her a main armour belt of 13.5 inches, one of the thickest in-game. The only ship with a thicker main belt currently is SMS Bayern with a thickness of 13.77 inches. Keep in mind that "expected battle ranges" as designed were in excess of 9 km, but captains of USS Arizona can expect much shorter range engagements on the seas of War Thunder regularly. The belt gets progressively thinner the further underwater it is, from 13.5 inches above the waterline, to 8 inches a little under the waterline and then 3 inches well below the waterline.
USS Arizona is in her 1938 refit and therefore has underwater torpedo bulges which can defeat warheads of up to 250 kg TNT equivalent. This will totally defeat American torpedoes such as the Mk.15 and soften the blow from heavier torpedoes such as the G7a, but hits from the Japanese Type 93 torpedo will usually instantly result in either critical damage or a lost ship.
The turrets are the most well-armoured turrets in the game, with angled 18-inch plates on the turret faces, 9 inches on the sides and 13 inches on the barbettes. That being said, the turret roofs only have a relatively thin 5 inches of armour, which could be vulnerable to plunging fire at long range, especially from ships with powerful SAP shells such as SMS Bayern or HMS Hood. The conning tower has 16 inches of armour and even the lower part of the smoke funnel has 15 inches at its thickest point. The citadel has two layers of armour for its roof, one of 4.25 inches and another inch beneath the main citadel roof armour. The fore and aft bulkheads on the vessel are both 13 inches when above the waterline and 8 inches beneath.
USS Arizona is the first ship in War Thunder to use the "all or nothing" armour scheme. This armour philosophy brings the maximum armour to bear where it is needed, for example, the citadel. This is perfect for fighting enemy capital ships at range, as AP shells will pass through areas without armour without fusing, and allows for thicker armour over vital sections of the ship. However, keep in mind that this also makes the unprotected areas of the ship vulnerable to taking damage from smaller ships. These components may not be vital, but some crew still resides in these areas and constant repairing will still bleed the Arizona of crew.
The magazines are also positioned somewhat poorly and are located just below the waterline and against the exterior of the hull. This means that Arizona can be quite prone to ammo rack detonation compared to other battleships. This is especially true for torpedoes that exceed the protection of USS Arizona's 250 kg of torpedo protection. Be aware of any torpedoes, and if unavoidable, attempt to "eat" the torpedo amidships instead of under the turrets.
Armour | Front | Side | Rear | Deck/Roof |
---|---|---|---|---|
Turret | 457.2 mm | 254 mm (Front half) 228.6 mm (Rear half) |
228.6 mm | 127 mm |
Barbette | 330 mm | |||
Citadel | 330 mm (Upper) 203 mm (Lower) |
343 mm (Upper) 203 mm (Lower) |
330 mm (Upper) 203 mm (Lower) |
107.95 mm (Upper) 25.4 mm (Lower) |
Bridge | 406 mm |
Both the forward and aft magazines are located inside the large, expansive citadel.
Mobility
The ship is very fat and sluggish. The top speed of 38 km/h is slow, even for a battleship, and the manoeuvrability is about what you'd expect from such a vessel.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 45 | 25 | |
RB/SB | |||
Upgraded | 38 | 22 |
Modifications and economy
Armament
Primary armament
The Arizona has 12 x 356 mm main cannons, split into 4 x triple turrets, two fore, two aft. The turrets are extremely slow, with a maximum traverse rate of 2°/second. The ship is painfully slow to respond to threats because of this. Now despite carrying 3 x 356 mm guns per turret, the cannons are crammed closer to one another than the triple turrets of other battleships with smaller main guns. This has the rather predictable effect of giving the turrets a long reload time. With a stock crew, the Arizona has a reload time of 65 seconds, 50 with a completely max level crew. This is by far the longest reload in the entire game. In the time it takes you to fire one salvo, the average enemy battleship will have fired two salvoes, three if you're fighting a Scharnhorst. As well as giving you a terrible rate of shells/minute, the long reload also severely exacerbates any inaccuracy you have, as missing even a single salvo can grievously cut into your damage output.
Now, this wouldn't be such a problem if the guns were exceptionally powerful, but they're not. In fact, the performance of your 356 mm shells is actually about on par with some 305 mm shells of other nations, if not worse. Let's take a look at these shells.
You have access to a grand total of 2 shell types, HE and AP, you have no SAP at all.
The filler of the 356 mm HE shell is equivalent to just under 40 kg of TNT. This is over 13 kg less than British 305 mm HE and a whole 49 kg less than British 343 mm HE. It is only 1.38 kg more than Japanese 305 mm HE and 29 kg less than Japanese 356 mm SAP. It is 16 kg less than the best Soviet 305 mm HE and SAP.
So as you can see, it's a pretty terrible shell for its calibre.
The AP has impressive penetration with 645 mm at 1 km and 444 mm at 10 km, however that's where its good qualities come to an end. The 14 kg of filler is about average for a capital calibre AP shell and is inadequate at dealing with enemy capital ships, especially with the extra long reload. The shell just doesn't have the filler to competitively take on enemy battleships, but has so much penetration that it's useless against anything but a battleship. Shooting at cruisers and destroyers with this shell will result in a lot of shells overpenetrating and doing little damage.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
1,000 m | 2,500 m | 5,000 m | 7,500 m | 10,000 m | 15,000 m | ||
14 inch Mk.9 HE | HE | 71 | 71 | 71 | 71 | 71 | 71 |
14 inch Mk.8 APCBC | APCBC | 637 | 597 | 536 | 484 | 439 | 372 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (s) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | ||
0% | 50% | 100% | |||||||
14 inch Mk.9 HE | HE | 823 | 635 | 0 | 0.1 | 46.67 | 79° | 80° | 81° |
14 inch Mk.8 APCBC | APCBC | 823 | 635 | 0.035 | 17 | 15.24 | 48° | 63° | 71° |
Secondary armament
Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon
. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
1,000 m | 2,500 m | 5,000 m | 7,500 m | 10,000 m | 15,000 m | ||
5-inch Mk.15 common | Common | 114 | 94 | 68 | 50 | 38 | 26 |
5-inch APC | APC | 191 | 157 | 115 | 84 | 64 | 44 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
5-inch Mk.15 common | Common | 960 | 22.68 | 0.005 s | 6 | 780 | 47° | 60° | 65° |
5-inch APC | APC | 960 | 22.68 | 4 m | 7 | 770 | 48° | 63° | 71° |
Anti-aircraft armament
An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons
. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.
Scout plane
Usage in battles
The USS Arizona plays similar to most other battleships that are currently in-game, with one major caveat: the reload time. It is substantially longer at 1.5 rounds per minute compared to the average for battleships of around 2 RPM without an increase of firepower over other Battleships. Even with an ace crew, the crew will still take 40 seconds to reload the main guns. So while sailing out the USS Arizona, be conscious of the reload state and maintain a higher than usual awareness of threats. Ships with a fast reload such as Parizhskaya kommuna, SMS Bayern, and especially ships such as Kronshtadt, USS Alaska and Scharnhorst should be priority targets for captains of the Arizona. All will easily beat the reload rate of USS Arizona, and the last three of the ships mentioned all at least have double the firing rate, and will quickly deal damage if the captain of USS Arizona is unprepared to deal with the situation.
For dealing with smaller targets, binding the "ranging shot" control helps immensely, allowing you to fire one turret at a time instead of firing an entire salvo at a singular target. HE is recommended for lightly armored targets ranging from DDs to CLs, as AP will simply over-penetrate and do little to no damage. The HE can cause holes and massive flooding on lightly armored ships and can help to more easily dispatch of enemy vessels. Arizona certainly does the most damage out of any of the American battleships if the shots land, but will be held back with the lack of SAP shells and fire-rate. The speed of the ship is average compared to other battleships of the Dreadnought era at 21 knots, but on maps with capture zones, she will struggle to make it to capture points before the game is decided most of the time, therefore the floatplane can be utilized to capture objectives once unlocked, as it can make or break a match.
The strategy of sitting close to still for more stable shots like in other battleships is still good for dealing precise blows to the enemy, but torpedoes are still a large threat, as your bulges cannot reliably deal with high-end torpedoes such as the Type 93 Long Lance, which can sink the whole ship with a single torpedo depending on where it strikes. Simply reducing speed is preferred, as it's still relatively stable while not being a sitting duck.
Pros and cons
Pros:
- Heavy armour over the most critical modules
- Torpedo bulges
Cons:
- Inadequate AA
- Most of the auxiliary cannons are unprotected
- Extremely slow (low top speed, low acceleration, slow turret traverse speed)
- Extremely long reload for the main cannons
- Poor quality main calibre shells; Low damage output
History
Devblog
After the design of the preceding Nevada-class battleships that employed the novel "all or nothing" armour scheme, the Navy sought a slightly larger, improved design to be ordered for construction in the fiscal year of 1913. As such, the Bureau for Construction & Repair came up with a number of design sketches to satisfy the Navy's requirement.
In April 1912, the final design of what was to become the Pennsylvania class was chosen with further work on refining the design continuing until September. The decision to order the design into construction was met with some political opposition over concerns that the design was too weak and expensive. Nonetheless, the class was approved for construction, with USS Pennsylvania being ordered in August 1912 while its sistership USS Arizona followed suit in March 1913.
USS Arizona was laid down in March 1914, launched in June 1915 and commissioned in October 1916. Due to oil shortages in Europe at the time, the ship didn't take part in hostilities during WWI, but instead escorted the American president Woodrow Wilson on his trip to Brest for the Paris Peace Conference in 1919 along with other warships. Subsequently, both Arizona and its sistership were transferred to the Pacific Fleet, undergoing substantial modernization in 1929 through 1931.
Throughout the 1930s, both ships took part in regular fleet exercises. However, during the Attack on Pearl Harbor in December 1941, USS Arizona was sunk following a catastrophic explosion of her fore magazines, after an aerial bomb managed to penetrate the ship's deck.
Media
- Skins
- Videos
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Brooklyn Navy Yard | |
---|---|
Cruiser, Light (CL) | |
Brooklyn-class | USS Brooklyn · USS Helena |
Heavy Cruisers (CA) | |
Pensacola-class | USS Pensacola |
Battleships (BB) | |
Pennsylvania-class | USS Arizona |
USA battleships | |
---|---|
Delaware-class | USS North Dakota |
Wyoming-class | USS Wyoming · USS Arkansas |
New York-class | USS Texas |
Nevada-class | USS Nevada |
Pennsylvania-class | USS Arizona |
New Mexico-class | USS Mississippi |
Tennessee-class | USS Tennessee |