Game mechanics
Naval Enduring Confrontation (EC) in War Thunder is a strategic, objective-driven game mode available from Thursday to Monday in the “Events and Tournaments” section, switching between AB and RB every 24 hours. Matches can last up to three hours, focusing on capturing ports, defending/attacking convoys, and completing tasks to earn points, with unlimited respawns costing Silver Lions and, for higher BR ships, spawn points (SP).
Ground Assault is a cooperative PvE gamemode where players defend a capture zone against waves of AI-controlled enemies while using tanks and various aircraft. This gamemode offers players an easy way to earn Silver Lions and Research Points, making it a relatively beginner-friendly option for newer players. This guide explores the mechanics of Ground Assault, provides a list of vehicles used by enemy AI units, and offers a detailed breakdown of the layouts for all 7 maps.
Update 1.91 "Night Vision" added Night Vision Devices (NVDs) to a number of high tier tanks and helicopters. These devices provide a significant advantage in the now more common night battles. Two types of night vision devices were added, image intensifiers and thermal imaging systems. In addition infrared (IR) searchlights were added to tanks which historically had them.
Airborne radars are found on aircraft at both low and high ranks, if an aircraft is equipped with radar then a radar display will be present in the right portion of a player's screen, as well as a compass displaying the player's current heading and the directions to detected targets at the top of the screen.
While hydroplanes were present in War Thunder prior to Update "Winged Lions", all were standalone aircraft present in the tech tree that could be piloted in air battles by the player. Shipboard reconnaissance aircraft allow large bluewater ships to utilize their plane catapults to send scout planes to perform reconnaissance of an area, land on capture zones, and pester enemy ships with their onboard weaponry.
The Ballistic Computer is a system found on some modern aircraft and helicopters used to aid the player in the delivery of unguided air-to-ground munitions. There are two key functions of the ballistic computer: Constantly Computed Impact Point (CCIP) and Constantly Computed Release Point (CCRP). CCIP continually calculates where munitions will land and gives the pilot an accurate impact point to aim with. CCRP allows the player to specify an impact point, the ballistic computer will then continually calculate at which point along the player’s flight path munitions will need to be released in order to hit the player’s designated impact point, and will only allow munitions to be released when that point is reached.








