#gamemode
War Thunder has a number of multiplayer and singleplayer game modes, so there's something to suit everyone. The three main PvP game modes are Arcade Battles, Realistic Battles, and Simulator Battles. There also exists some PvE modes, namely Assault Mode and Helicopter Battles, as well as special event formats such as Racing and Tank Football, and singleplayer Story and Dynamic Missions.
Naval Enduring Confrontation (EC) in War Thunder is a strategic, objective-driven game mode available from Thursday to Monday in the “Events and Tournaments” section, switching between AB and RB every 24 hours. Matches can last up to three hours, focusing on capturing ports, defending/attacking convoys, and completing tasks to earn points, with unlimited respawns costing Silver Lions and, for higher BR ships, spawn points (SP).
Air Assault is a cooperative PvE game mode where players defend a base against multiple waves of AI-controlled aircraft. Like Ground Assault, this mode offers players an easy way to earn Silver Lions and Research Points. This guide will explore the mechanics of Air Assault, list the map rotation and enemy AI vehicles, and also provide some general strategies.
Ground Assault is a cooperative PvE gamemode where players defend a capture zone against waves of AI-controlled enemies while using tanks and various aircraft. This gamemode offers players an easy way to earn Silver Lions and Research Points, making it a relatively beginner-friendly option for newer players. This guide explores the mechanics of Ground Assault, provides a list of vehicles used by enemy AI units, and offers a detailed breakdown of the layouts for all 7 maps.
Enduring Confrontation (also known as "EC") is a separate game mode for aircraft in War Thunder. Unlike in traditional random battles, this mode allows you to join a battle at any time. You also have unlimited respawns, subject to certain rules. In EC, the emphasis is on the players’ ability to influence the situation on the battlefield.
Assault Mode is a cooperative game mode for aircraft, ground vehicles and helicopters where players fight against the AI. The main objective is to defend the base from several waves of enemies. Team can consist of up to 10 players. This game mode uses the damage and flight models, and other mechanics, from Arcade Battles (including rearming in flight). There is no limit for how many times players can spawn the same vehicle, so it is possible to bring only one.
Arcade is the most simplified game mode, but also typically the easiest to learn and the most fast-paced. Vehicle control is easier than in other modes, vehicles often have boosted mobility and weapons targeting characteristics, and each vehicle type has a special mechanisms to assist with aiming. Team composition is not restricted by vehicle nation, meaning that each team can have any combination of vehicles with suitable battle ratings, including the same vehicles as the opposing team.