Difference between pages "Ki-45 hei" and "Type T-38"

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{{Specs-Card|code=ki-45_hei}}
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{{Specs-Card|code=jp_type38_1944}}
{{About
 
| about = Japanese twin-engine fighter '''{{PAGENAME}}'''
 
| usage = other versions
 
| link = Ki-45 (Family)
 
}}
 
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{Break}}
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{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.31]].
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
 
 
Being a classed as a heavy fighter, the Ki-45 isn't the best in the manoeuvrability category. However, for a heavy fighter, it manoeuvres very well. It is even capable of out-turning aircraft such as the [[P-47D-25]]. Unlike heavy fighters of other nations, the Ki-45 series does not feature aircraft with large amounts of heavy weaponry. This is a major downside, considering how heavy fighters traditionally give up maneuverability and speed for armament. Instead, the Ki-45s utilize more of an equilibrium between maneuverability, speed, and armament. These are what makes the Ki-45 both a capable dog-fighter, and bomber hunter.
 
  
 
== General info ==
 
== General info ==
=== Flight performance ===
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[[File:Type T-38 3.jpg|thumb|left|The Type T-38]]
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
=== Survivability and armour ===
 +
<!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.-->
  
{| class="wikitable" style="text-align:center" width="70%"
+
The Type T-38 doesn't have any armour protection, just 40mm of wood in the construction of the hull. This boat's crew is made up of only 7 members, all contained in the front portion of the vessel, this makes the T-38 very susceptible to being knocked out due to lack of crew. There's very little negative space in this boat, meaning that the vast majority of incoming shots that land will be striking a critical component, either disabling the boat, setting it on fire or cutting down it's crew percentage. All of this combined makes the Type T-38 a very weak vessel, to the point where even small caliber munitions will be able to quickly score fatal damage.  
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 6,300 m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(metres/second)
 
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
! Stock
 
| 548 || 538 || rowspan="2" | {{Specs|ceiling}} || 25.1 || 25.5 || 17.0 || 17.0 || rowspan="2" | 520
 
|-
 
! Upgraded
 
| 588 || 570 || 23.7 || 24.0 || 22.4 || 19.5
 
|-
 
|}
 
  
==== Details ====
+
=== Mobility ===
{| class="wikitable" style="text-align:center" width="50%"
+
<!--Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.-->
|-
 
! colspan="5" | Features
 
|-
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- -->
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center" width="50%"
+
The speed and overall mobility of the Type T-38 is fairly average overall, it can reach a maximum speed of 51 km/h (31 mph) in RB, which is on the slower side for contemporary MTBs and even some light gunboats. It's not amazingly responsive to input either, and will take a decent amount of time to come to a stop, or make a 180 degree turn. It's faster than the large sub chasers and really dangerous ships, so it's mobility and speed is enough to get out of trouble if need be, but not really enough to outrun some lighter vessels, or turn tail and escape if you advance too far. This coupled with it's poor survivability makes it's mobility a rather underwhelming asset.
|-
 
! colspan="7" | Limits
 
|-
 
! rowspan="2" | Wings (km/h)
 
! rowspan="2" | Gear (km/h)
 
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
|-
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 450 || 450 || 290 || ~11 || ~7
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
+
== Armament ==
|-
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[[File:Type T-38 2.jpg|thumb|The Type T-38 engaging an He-111]]
! colspan="4" | Optimal velocities (km/h)
 
|-
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
| < 360 || < 320 || < 450 || > 330
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
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=== Primary armament ===
|-
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{main|Weapon name (calibre)}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
! colspan="3" | Compressor (RB/SB)
+
{{main|Type 96 (25 mm)}}
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 1,800 m || 2,080 hp || 2,271 hp
 
|-
 
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 5,100 m || 1,870 hp || 2,042 hp
 
|-
 
|}
 
  
=== Survivability and armour ===
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The T-38 is equipped with a single 25 mm Type 96 autocannon, which makes the boat a bane against any boats/ships around its BR range. The HE type rounds this gun fires will have no trouble knocking out PT boats and even larger support vessels, sometimes even wiping out an enemy boat in one magazine. The cannon has a great fire arc, being able to traverse 360 degrees, which makes knocking out ships sneaking up on your rear a lot easier. Additionally due to the HE this boat can engage targets at range and still do damage. However, the gun is not stabilised and will bounce around a lot in rougher seas, and this combined the slow rate of fire means a lot of your shots will commonly miss, but when a shot lands it will do a lot of damage, this cannon can also cause critical damage to aircraft with only a single hit. The cannon comes with three belts: universal, APT belts and HEI belts.
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
  
* 16 mm Steel plates behind the pilot
+
* Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.
  
== Armaments ==
+
* APT belts: Full of AP shells, it's recommended to take a few belts of AP in case you meet a Russian armoured river boat.
=== Offensive armament ===
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Ho-203 (37 mm)|Ho-3 (20 mm)}}
 
  
The '''''{{PAGENAME}}''''' is armed with:
+
* HEI belts: Trades tracer rounds for extra firepower and stealth. Recommended for those who got used to the gun. Very good at destroying PT boats.
  
* 1 x 37 mm Ho-203 cannon, nose-mounted (15 rpg)
+
=== Torpedo armament ===
* 1 x 20 mm Ho-3 cannon, belly-mounted (100 rpg)
+
<!--Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.-->
 +
{{main|Type 2}}
  
=== Defensive armament ===
+
The Type T-14 is armed with two Type 2 torpedoes, they will easily destroy any large vessel at the lower ranks, but as the maximum range is only 3 kilometers you'll need to get a bit closer to the target or choke point than you would with other torpedoes.
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
{{main|Type 98 (7.92 mm)}}
 
  
The '''''{{PAGENAME}}''''' is defended by:
+
=== Special armament ===
 +
<!--Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.-->
 +
{{main|Type 95 depth charge}}
  
* 1 x 7.92 mm Type 98 machine gun, dorsal turret (1,050 rpg)
+
This boat can carry six Type 95 depth charges, which can be dropped to maim other naval targets, they have rather limited viability though as most MTBs will be able to outrun the explosion, however they are useful for sneaking up on the larger ships, as if you can reach them unnoticed one or two of these depth charges will sink the vessel.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->[[File:Type T-38 1.jpg|left|thumb|The Type T-38, engaging a Russian MO-4]]
This variant of the Ki-45, the Ki-45 hei, features virtually the same armament as the [[Ki-45 otsu]]. Wielding one Ho-3 20 mm cannon and one Ho-203 37 mm cannon, the Ki-45 hei is the pinnacle of a multi-purpose aircraft. Its 37 mm cannon allows it to take down bombers with ease, and its single 20 mm cannon allows for some flexibility in the dog-fighting department. Although deadly, the 37 mm cannon only holds 15 rounds, so shot placement is crucial. The round itself also travels fairly slowly in the air, making it hard to hit fast moving enemy fighters. The 20 mm cannon is best used in an anti-fighter role. Unfortunately, the Ki-45's ground attack role is minimal due to the inability to equip armour piercing rounds for the 37 mm cannon. The Ki-45 hei is also unable to equip bombs.
+
In the trifecta between survivability, mobility and firepower, the Type T-38 can only rely on one- Firepower. This means it's a good idea to aim to nullify the drawbacks of it's terrible survivability, and unimpressive mobility, so try and avoid situations where these aspects come into play. Try not to engage at too close a range, as even vessels with underwhelming armament can cause critical damage to you fairly quickly, mid range is where this boat works best, the 25mm is fairly hard to aim, it has a low muzzle velocity and fires very slowly, because of this you're going to want to get as many shots on target as possible as to not waste potential time on target. At long range your shots will likely miss, and at close range you're going to be taking too much damage, despite how easily you'll be able to aim the gun. Mid range is a good mix between the two distances, as it allows you to land shots somewhat accurately, while also taking less damage. Your mobility wont do you any favors at close range either, other MTBs will be able to outmanuver you very easily, and chances are you wont be able to outrun them.  
 
 
The Ki-45 hei also retains its impressive turn rate from the [[Ki-45 tei]]. Although the aircraft itself is large and presents an "easy target" in many players' minds, the Ki-45 is rather nimble. Use this to your advantage when engaging enemy aircraft. Unfortunately, the Ki-45 is a heavy fighter, meaning its turn time is still not on par with other aircraft such as the [[F2A-3]]. In certain cases, the Ki-45 pilot may have to rely on his or her tail gunner to get the job done. The "otsu" version of the Ki-45 features a 7.92 mm Type 98 machine gun with 1050 rounds. Although lacklustre, with shot placement it is possible to destroy enemies on the aircraft's tail. Aim for the pilot or the engine, as those are generally the weakest points on most aircraft. If the tailing enemy is a bi-plane, aim for the wings since they are very fragile.
 
  
The Toryu is also rather fragile for a heavy fighter. Although it does feature two engines, the Ki-45 does not have very much armour protection. Only the back of the pilot's seat has armour, leaving both the gunner and engines unprotected. This can prove costly in a fight. If one does find him or herself tailed, call upon teammates for assistance.
+
Due to your 360 degree fire arc you can fire at an enemy from all angles, if you find yourself sailing towards an enemy, turning around and sailing away would be a good choice, you really don't want to be taking hits, and staying further away will minimize the damage you take, while sailing away you can still fire back on whatever vessel is behind you, engaging like this will also somewhat protect your crew compartment as it's in the front, which is the most vulnerable part of the boat. You will likely suffer damages to your engine for engaging like this, but that can be repaired, whereas your crew can't be replenished.  
  
====Tactics====
+
Try playing around islands and avoid sailing in the open with no cover around you, flitting between islands and sight lines will allow for you to be able to retreat into cover when necessary, playing this way will also allow for you to get the jump on enemies, you're going to want to start firing at a ship before it starts firing at you especially when playing the T-38 as it's so weak, and staying out of sight until the last second is a great way of dealing a good initial portion of damage before the enemy returns fire.  
<!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Me 262 playing as a fighter or anti-bomber)-->
 
The Ki-45 hei's armament is much more suited for bomber hunting than its earlier machine gun armed variant. With a moderate ammunition pool, it is easily possible to destroy multiple enemies with this aircraft. It is recommended to use the 20 mm cannon only when the pilot is sure he or she will hit the enemy aircraft, as it only holds 100 shells. The 37 mm cannon does impressive damage but requires a high degree of accuracy and lead. Practicing with this weapon will help greatly, especially when attacking fighters.
 
  
=== Manual Engine Control ===
+
===Modules===
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" | Mixer
 
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
|-
 
! Oil !! Water !! Type
 
|-
 
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable
 
|-
 
|}
 
 
 
=== Modules ===
 
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
! colspan="2" | Flight performance
+
! colspan="2" | Seakeeping
! Survivability
+
! colspan="2" | Unsinkability
! colspan="2" | Weaponry
+
! colspan="2" | Firepower
 
|-
 
|-
 
| I
 
| I
| Fuselage repair
+
| Dry-Docking
| Radiator
 
 
|
 
|
| Turret 7 mm
+
| Tool Set
 +
|
 +
| 25 mm APT belt
 
|
 
|
 
|-
 
|-
 
| II
 
| II
 
|
 
|
|
+
| Rudder Replacement
| Airframe
+
| Fire Protection System
| New 7 mm MGs (turret)
+
| Smokescreen
 +
| 25 mm HEIT belts
 
|
 
|
 
|-
 
|-
 
| III
 
| III
| Wings repair
+
| Propeller Replacement
| Engine
 
 
|
 
|
| Offensive 20 mm
 
 
|
 
|
 +
|
 +
| Primary Armament Targeting
 +
| Depth Charges
 
|-
 
|-
 
| IV
 
| IV
 
|
 
|
| Engine injection
+
| Engine Maintenance
| Cover
+
| New Pumps
| New 20 mm cannons
+
|
| New 37 mm cannons
+
| Artillery Support
 +
|
 
|-
 
|-
 
|}
 
|}
 
* Instead of focusing on armament like other heavy fighters, the Ki-45 is more balanced between armament and flight performance.
 
* While the default ammunition belts for both weapons on the Ki-45 ko are workable, it can help to upgrade.
 
* Unlocking the flight performance modules will help drastically in dogfights and turn fights.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 191: Line 99:
  
 
'''Pros:'''
 
'''Pros:'''
 
+
* Excellent 25 mm gun, can destroy opponents in several direct hits
* Highly powerful 37 mm cannon
+
* Full 360 degree firing arc
* Good manoeuvrability and climb rate for a heavy fighter
+
* Can cause damage to large, armoured vessels
* Acceptable top speed
+
* 25mm cannon can take out aircraft in a single shot potentially
* 16.5mm of armour in pilot's seat and added armour in the nose around 37 mm gun
 
* Two engine design
 
  
 
'''Cons:'''
 
'''Cons:'''
 
+
* Unimpressive mobility
* Beat in turn fights by some aircraft
+
* Poor survivability, even from small caliber rounds
* Prone to fuel and engine fires
+
* Small magazine size
* Locks up at high speeds
 
* Mediocre roll rate, gets worse as speed increases
 
* Limited ammunition for all weapons
 
* Lack of protection around fuel tanks, engines, and gunner
 
* Long cannon reload time (no armour)
 
* Pilot is exposed in head-ons
 
* Limited anti-fighter capabilities
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
Initially designed to be a bomber escort, the Ki-45 was first deployed in what is now China and Vietnam. It was found to be easily outclassed by P-40s piloted by the Flying Tigers. As a result, the Ki-45's role was changed to anti-shipping and ground attack, where it performed satisfactorily. Nonetheless, the Ki-45's greatest strength proved to be its bomber intercepting capabilities. Heavily armed with 37 mm cannon, the Toryu (Dragon Slayer) could destroy heavy bombers with ease. As the war progressed, the need for an interceptor to defend the Japanese mainland was ever present. Soon, the Ki-45 was deployed to counter B-29 Superfortress raids. Although its armament was clearly deadly enough, the Ki-45 suffered at high altitudes. Pilots soon resorted to ramming attacks against the Superfortresses. Special attack groups specifically designed for this purpose formed, but by late 1945 Imperial Japan's fate had been sealed. The Allies allocated the name "Nick" to the Ki-45.
 
 
 
=== In-game description ===
 
Kawasaki Ki-45 KAI Hei (Model C) Type 2 Toryu (Allied reporting name: Nick) twin-engine army fighter
 
 
 
The Ki-45 KAI Hei variant, with modified on-board armament (when compared with the Ki-45 KAI Otsu), was specially created to attack sea targets.
 
 
 
A 37 mm Ho-203 automatic cannon with 15 rounds was mounted in the nose fairing, which had its shape modified. A 20 mm Ho-3 cannon with 100 rounds was placed in the lower section of the fuselage.
 
 
 
The 7.92 mm Type 98 machine gun with 1,050 rounds remained in the rear defensive turret. In all other respects, the airframe was like that of the Ki-45 KAI Otsu.
 
 
 
The Ki-45 KAI Hei was extensively used in New Guinea, particularly against American torpedo boats.
 
 
 
One of the Ki-45 KAI Hei fighters was thoroughly tested in 1945 by US Army Technical Intelligence experts. The test results report mentioned the very good takeoff characteristics of the aircraft. Other capabilities won praise too: for example, the American pilots were struck by the machine's horizontal manoeuvrability. Stall characteristics were satisfactory, and pilots could sense when speed loss caused by flow separation was imminent. Landing performance was found to be very good, as well.
 
 
 
Observed drawbacks included the aircraft's low taxi controllability due to poor breaks and the free-pivoting tail wheel. In addition, the aircraft's high nose-up position obscured forward visibility, so there was no choice but to taxi in a zigzag pattern.
 
 
 
In addition to that, the report mentioned significant noise and vibration levels in the cockpit at all speeds, unsatisfactory pilot seat adjustment, and poor downward and backward visibility from the pilot's cockpit.
 
  
 
== Media ==
 
== Media ==
Line 235: Line 116:
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the aircraft;''
+
 
 +
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
+
* ''encyclopedia page on the ship;''
 
* ''other literature.''
 
* ''other literature.''
  
{{AirManufacturer Kawasaki}}
+
{{Japan boats}}
{{Japan twin-engine fighters and attackers}}
 

Revision as of 15:59, 14 July 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
jp_type38_1944.png
Type T-38
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Type T-38.jpg


The Type T-38 is a rank II Japanese motor torpedo boat with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

The Type T-38

Survivability and armour

The Type T-38 doesn't have any armour protection, just 40mm of wood in the construction of the hull. This boat's crew is made up of only 7 members, all contained in the front portion of the vessel, this makes the T-38 very susceptible to being knocked out due to lack of crew. There's very little negative space in this boat, meaning that the vast majority of incoming shots that land will be striking a critical component, either disabling the boat, setting it on fire or cutting down it's crew percentage. All of this combined makes the Type T-38 a very weak vessel, to the point where even small caliber munitions will be able to quickly score fatal damage.

Mobility

The speed and overall mobility of the Type T-38 is fairly average overall, it can reach a maximum speed of 51 km/h (31 mph) in RB, which is on the slower side for contemporary MTBs and even some light gunboats. It's not amazingly responsive to input either, and will take a decent amount of time to come to a stop, or make a 180 degree turn. It's faster than the large sub chasers and really dangerous ships, so it's mobility and speed is enough to get out of trouble if need be, but not really enough to outrun some lighter vessels, or turn tail and escape if you advance too far. This coupled with it's poor survivability makes it's mobility a rather underwhelming asset.

Armament

The Type T-38 engaging an He-111

Primary armament

Main article: Type 96 (25 mm)

The T-38 is equipped with a single 25 mm Type 96 autocannon, which makes the boat a bane against any boats/ships around its BR range. The HE type rounds this gun fires will have no trouble knocking out PT boats and even larger support vessels, sometimes even wiping out an enemy boat in one magazine. The cannon has a great fire arc, being able to traverse 360 degrees, which makes knocking out ships sneaking up on your rear a lot easier. Additionally due to the HE this boat can engage targets at range and still do damage. However, the gun is not stabilised and will bounce around a lot in rougher seas, and this combined the slow rate of fire means a lot of your shots will commonly miss, but when a shot lands it will do a lot of damage, this cannon can also cause critical damage to aircraft with only a single hit. The cannon comes with three belts: universal, APT belts and HEI belts.

  • Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.
  • APT belts: Full of AP shells, it's recommended to take a few belts of AP in case you meet a Russian armoured river boat.
  • HEI belts: Trades tracer rounds for extra firepower and stealth. Recommended for those who got used to the gun. Very good at destroying PT boats.

Torpedo armament

Main article: Type 2

The Type T-14 is armed with two Type 2 torpedoes, they will easily destroy any large vessel at the lower ranks, but as the maximum range is only 3 kilometers you'll need to get a bit closer to the target or choke point than you would with other torpedoes.

Special armament

Main article: Type 95 depth charge

This boat can carry six Type 95 depth charges, which can be dropped to maim other naval targets, they have rather limited viability though as most MTBs will be able to outrun the explosion, however they are useful for sneaking up on the larger ships, as if you can reach them unnoticed one or two of these depth charges will sink the vessel.

Usage in battles

The Type T-38, engaging a Russian MO-4

In the trifecta between survivability, mobility and firepower, the Type T-38 can only rely on one- Firepower. This means it's a good idea to aim to nullify the drawbacks of it's terrible survivability, and unimpressive mobility, so try and avoid situations where these aspects come into play. Try not to engage at too close a range, as even vessels with underwhelming armament can cause critical damage to you fairly quickly, mid range is where this boat works best, the 25mm is fairly hard to aim, it has a low muzzle velocity and fires very slowly, because of this you're going to want to get as many shots on target as possible as to not waste potential time on target. At long range your shots will likely miss, and at close range you're going to be taking too much damage, despite how easily you'll be able to aim the gun. Mid range is a good mix between the two distances, as it allows you to land shots somewhat accurately, while also taking less damage. Your mobility wont do you any favors at close range either, other MTBs will be able to outmanuver you very easily, and chances are you wont be able to outrun them.

Due to your 360 degree fire arc you can fire at an enemy from all angles, if you find yourself sailing towards an enemy, turning around and sailing away would be a good choice, you really don't want to be taking hits, and staying further away will minimize the damage you take, while sailing away you can still fire back on whatever vessel is behind you, engaging like this will also somewhat protect your crew compartment as it's in the front, which is the most vulnerable part of the boat. You will likely suffer damages to your engine for engaging like this, but that can be repaired, whereas your crew can't be replenished.

Try playing around islands and avoid sailing in the open with no cover around you, flitting between islands and sight lines will allow for you to be able to retreat into cover when necessary, playing this way will also allow for you to get the jump on enemies, you're going to want to start firing at a ship before it starts firing at you especially when playing the T-38 as it's so weak, and staying out of sight until the last second is a great way of dealing a good initial portion of damage before the enemy returns fire.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 25 mm APT belt
II Rudder Replacement Fire Protection System Smokescreen 25 mm HEIT belts
III Propeller Replacement Primary Armament Targeting Depth Charges
IV Engine Maintenance New Pumps Artillery Support

Pros and cons

Pros:

  • Excellent 25 mm gun, can destroy opponents in several direct hits
  • Full 360 degree firing arc
  • Can cause damage to large, armoured vessels
  • 25mm cannon can take out aircraft in a single shot potentially

Cons:

  • Unimpressive mobility
  • Poor survivability, even from small caliber rounds
  • Small magazine size

History

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Media

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See also

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  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

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Japan boats
Motor torpedo boats  Type T-1 · Type T-14 · Type T-14 (mod. 1) · Type T-38 · Type T-51a · Type T-51b · PT-15 · PT-808
Motor gun boats  Ha-Go (mod. 1) · Type 4 (mod. 2) · Type 4 (Mod 4) · Asagao (YTE-01) · PG 02
Armoured gun boats  Soukou-Tei · Soukou-Tei No.4
Gunboats  Chidori