Difference between revisions of "RN Aquila"

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(Media: Added skins)
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''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
 
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
  
{{NavalMobility}}
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{{NavalMobility
 +
|SpeedForwardStockAB = 57
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|SpeedBackStockAB = 23
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|TurnTimeStockAB = 109.15
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|TurnSpeedStockAB = 40
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}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===

Revision as of 22:02, 19 February 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
it_destroyer_vifor_class_aquila.png
GarageImage RN Aquila.jpg
RN Aquila
AB RB SB
3.3 3.3 3.3
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The Aquila-class, RN Aquila,1917 is a rank I Italian destroyer with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update "Fire and Ice".

General info

Survivability and armour

Armourfront / side / back
Main fire tower20 / 20 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement1 750 t
Crew145 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB77 / 31 km/h
RB63 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 57 23 ~109.15 ~193.02
Upgraded 77 31 ___ ___
RB/SB Stock ___ ___ ___ ___
Upgraded 63 25 ___ ___

Modifications and economy

Repair costBasic → Reference
AB220 → 281 Sl icon.png
RB347 → 444 Sl icon.png
Total cost of modifications2 970 Rp icon.png
930 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 60 / 100 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
75 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
110 Rp icon.png
Cost:
35 Sl icon.png
40 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
125 Rp icon.png
Cost:
40 Sl icon.png
45 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
240 Rp icon.png
Cost:
75 Sl icon.png
90 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
75 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
110 Rp icon.png
Cost:
35 Sl icon.png
40 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
110 Rp icon.png
Cost:
35 Sl icon.png
40 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
125 Rp icon.png
Cost:
40 Sl icon.png
45 Ge icon.png
Mods ship venting.png
Ventilation
Research:
125 Rp icon.png
Cost:
40 Sl icon.png
45 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
240 Rp icon.png
Cost:
75 Sl icon.png
90 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
240 Rp icon.png
Cost:
75 Sl icon.png
90 Ge icon.png
Mods tank ammo.png
76mm_it_ansaldo_navy_aphe_ammo_pack
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
75 Ge icon.png
Mods tank ammo.png
152mm_it_palla_naval_ap_ammo_pack
Research:
110 Rp icon.png
Cost:
35 Sl icon.png
40 Ge icon.png
Mods tank ammo.png
76-mm HE-TF
Research:
110 Rp icon.png
Cost:
35 Sl icon.png
40 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
110 Rp icon.png
Cost:
35 Sl icon.png
40 Ge icon.png
Mods tank ammo.png
152mm_it_saphe_perforante_naval_sap_ammo_pack
Research:
125 Rp icon.png
Cost:
40 Sl icon.png
45 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
125 Rp icon.png
Cost:
40 Sl icon.png
45 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
125 Rp icon.png
Cost:
40 Sl icon.png
45 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
240 Rp icon.png
Cost:
75 Sl icon.png
90 Ge icon.png

Armament

Primary armament

3 х Turret152 mm/40 Armstrong cannon mod.1899/1916
Ammunition112 rounds
Vertical guidance-7° / 25°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
152 mm Granata mina HE HE 44 44 44 44 44 44
152 mm Palla APC APHE 193 161 120 92 76 69
152 mm Perforante SAPHE SAP 90 75 57 44 36 32
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
152 mm Granata mina HE HE 535 46.3 0 0.1 5,400 79° 80° 81°
152 mm Palla APC APHE 680 47.51 0.03 7 570 47° 60° 65°
152 mm Perforante SAPHE SAP 700 47.1 0.03 7 2,620 47° 60° 65°

Secondary armament

4 х Turret76 mm/40 Ansaldo cannon, mod.1917
Ammunition240 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
76 mm HE HE 10 10 10 10 10 10
76 mm APHE APHE 69 32 14 7 6 6
76 mm HE-TF HE-TF 10 10 10 10 10 10
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
76 mm HE HE 690 6 0 0.1 0.65 79° 80° 81°
76 mm APHE APHE 690 5.87 1.6 4 0.319 47° 60° 65°
76 mm HE-TF HE-TF 690 6 0 0.1 0.65 79° 80° 81°

Additional armament

Setup 14 x 450 mm Whitehead A 110/450 torpedo

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Italy destroyers
  Regia Marina
Aquila-class  RN Aquila
Leone-class  RN Leone · RN Tigre
Turbine-class  RN Aquilone · RN Turbine
Navigatori-class  RN Da Verazzano
Dardo-class  RN Dardo
Soldati-class  RN Aviere · RN Corazziere · RN Geniere
Comandanti Medaglie d'Oro-class  RN Comandante Margottini
  Marina Militare
Fante-class*  Geniere
Indomito-class  Impetuoso
  * Modified Fletcher-class destroyers