Mikhail Kutuzov

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Mikhail Kutuzov
ussr_cruiser_mikhail_kutuzov.png
GarageImage Mikhail Kutuzov.jpg
Mikhail Kutuzov
AB RB SB
6.3 6.0 6.0
Research:175 000 Specs-Card-Exp.png
Purchase:490 000 Specs-Card-Lion.png
Show in game

Description

The Pr.68-A, Mikhail Kutuzov, 1986 is a rank V Soviet light cruiser with a battle rating of 6.3 (AB) and 6.0 (RB/SB). It was introduced in Update "Drone Age". In its 1986 refit, the Sverdlov-class cruiser Mikhail Kutuzov is one of the most modern naval vessels in the game and by far the most modern of the cruisers, though the refit of the ship did not include any missiles as the date might suggest, leaving general gameplay very similar to the more WW2 era cruisers found in game.

General info

Survivability and armour

Armourfront / side / back
Citadel120 / 100 / 50 mm
Main fire tower175 / 65 / 60 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement18 640 t
Crew1 057 people

The armour of the Mikhail Kutuzov is effectively identical to that of the Sverdlov, with the most noticeable changes being those on the superstructure and conning tower. The belt armour is 100mm of RHA, whilst the deck armour is 50mm RHA.

The general survivability is worse than the Sverdlov, mostly due to a significantly smaller crew, but also more vulnerable AA ammunition locations, creating a higher chance of an ammunition detonation.

Mobility

Speedforward / back
AB70 / 36 km/h
RB60 / 31 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 70 36
RB/SB Stock ___ ___
Upgraded 60 31

Modifications and economy

Repair costBasic → Reference
AB12 778 → 16 573 Sl icon.png
RB13 205 → 17 126 Sl icon.png
Total cost of modifications172 700 Rp icon.png
269 000 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training140 000 Sl icon.png
Experts490 000 Sl icon.png
Aces1 500 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
6 900 Rp icon.png
Cost:
11 000 Sl icon.png
260 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
240 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
7 200 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
520 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
6 900 Rp icon.png
Cost:
11 000 Sl icon.png
260 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
240 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
240 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
7 200 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods ship venting.png
Ventilation
Research:
7 200 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
520 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
520 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
6 900 Rp icon.png
Cost:
11 000 Sl icon.png
260 Ge icon.png
Mods he frag dist fuse ship.png
100mm_ussr_sm5_1_navy_dist_he_ammo_pack
Research:
6 900 Rp icon.png
Cost:
11 000 Sl icon.png
260 Ge icon.png
Mods tank ammo.png
152mm_ussr_b38_navy_ap_ammo_pack
Research:
6 900 Rp icon.png
Cost:
11 000 Sl icon.png
260 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
240 Ge icon.png
Mods he frag base fuse tank.png
100mm_ussr_sm5_1_navy_base_fuse_he_ammo_pack
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
240 Ge icon.png
Mods tank ammo.png
152mm_ussr_b38_navy_sap_ammo_pack
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
240 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
7 200 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
7 200 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods tank ammo.png
152mm_ussr_b38_navy_zs_ammo_pack
Research:
7 200 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods he frag proxi fuze ship.png
100mm_ussr_sm5_1_navy_radio_aa_ammo_pack
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
520 Ge icon.png

Armament

Primary armament

4 х Turret3 x 152 mm/57 B-38 cannon
Ammunition540 rounds
Vertical guidance-5° / 45°

The Mikhail Kutuzov is armed with twelve 152 mm/57 B-38 cannons in four turrets in triple mounts. These guns boast formidable fire rate of 7.5 rounds per minute while also possessing great penetration capabilities on AP shell and well above average levels of explosive filler in all shell types. All information about ammunition used in the cannons can be found in the tables below.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
OF-35 HE HE 50 50 50 50 50 50
B-35 AP APCBC 333 287 226 178 143 100
PB-35 SAP SAPBC 172 148 117 92 74 52
ZS-35 AA HE-TF 62 62 62 62 62 62
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
OF-35 HE HE 950 55 0 0.1 6 79° 80° 81°
B-35 AP APCBC 950 55 0.03 7 1.69 48° 63° 71°
PB-35 SAP SAPBC 950 55 0.03 7 5.9 48° 63° 71°
ZS-35 AA HE-TF 950 54.23 0 0.1 10.1 79° 80° 81°

Secondary armament

6 х Turret2 x 100 mm/70 SM-5-1 cannon
Ammunition600 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
OF-55 HE HE 24 24 24 24 24 24
ZS-55 AA HE-TF 26 26 26 26 26 26
F-55 HE-F HE 73 63 54 46 40 34
ZS-55R AA-VT HE-VT 17 17 17 17 17 17
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
OF-55 HE HE 1,000 15.6 0 0.1 1.94 79° 80° 81°
ZS-55 AA HE-TF 1,000 15.6 0 0.1 2.07 79° 80° 81°
F-55 HE-F HE 1,000 15.6 0.035 5 1.77 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
ZS-55R AA-VT HE-VT 995 15.9 0 0.1 270 15 1.26 79° 80° 81°

Anti-aircraft armament

16 х Turret2 x 37 mm/67 twin automatic V-11 cannon
Ammunition4000 rounds
Belt capacity5 rounds
Fire rate180 shots/min
8 х Turret2 x 30 mm AK-230 automatic cannon
Ammunition1000 rounds
Belt capacity500 rounds
Fire rate1000 shots/min

The AA weaponry of the Kutuzov is similar to the 50s era Sverdlov, being mainly composed of V-11 37 mm gun mounts, however the Kutuzov is also equipped with an array of advanced AK-230 CIWS (Close In Weapons System) mounts, which is the main feature of the ship that sets it aside from the Sverdlov.

Being CIWS mounts, they were designed with shooting down missiles, which tend to be much smaller and faster than aircraft, so you'd think they'd be great against aircraft. Whilst they do provide a highly lethal field of bullets that can rip apart inbound aircraft, these mounts are not quite as accurate as you'd expect them to be in real life. They may be modern mounts, but they do not have a more advanced targeting system modelled in and are still controlled by the same hit and miss AI as on any other ship. They also don't have a very big pool of ammunition, being designed for short bursts against straight-flying missiles. A short burst might be fine for a missile, but manoeuvring aircraft are a different matter entirely, especially when the guns are controlled by the in-game AI, which will hold down fire until the attacker is destroyed or it is out of bullets. There's also the issue that they don't have a massive range, which means that an aircraft close enough to be targeted is probably not far off from being able to drop its ordinance, if it hasn't already.

All being said, they are still potentially very deadly threats to aircraft in range, being able to track aircraft much faster than most other gun mounts and having a biblical rate of fire that deletes any unarmoured target it touches.

As a side note, despite being specifically designed to take out missiles, the mounts currently do not have this functionality modelled in game. If the ship is under attack by missile armed vehicles, such as a Tornado or USS Douglas, the CIWS mounts will utterly ignore the missiles and make no effort to intercept them.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Uses an effective three-tiered anti-aircraft suite
  • Has access to radar, granting more situational awareness against air attacks
  • Powerful secondaries

Cons:

  • No scout aircraft onboard
  • No torpedos, making larger warships a greater threat
  • Worse survivability than the Sverdlov.
  • Belt armour is inadequate compared to other cruisers

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Black Sea Shipyard (Черноморский судостроительный завод)
Destroyers 
Derzkiy-class  Frunze
Fidonisy-class  Kerch
Project 1  Moskva
Light Cruisers 
Project 26  Voroshilov
Project 68A  Mikhail Kutuzov

USSR light cruisers
  Imperial Russia
Svetlana-class  Krasny Krym* · Krasny Kavkaz*
  * Laid down by Imperial Russian Navy; Finished and renamed by the USSR
Project  Soviet Union
Pr.26  Kirov · Voroshilov · Maxim Gorky
Pr.68  Chapayev · Zheleznyakov
Pr.68-bis  Sverdlov · Mikhail Kutuzov
Pr.68-bis-ZiF  Shcherbakov
Trophies  Italy
Condottieri-class  Kerch