User contributions
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- 18:08, 11 July 2019 (diff | hist) . . (+276) . . m User:bangerland
- 22:57, 10 July 2019 (diff | hist) . . (-8) . . m User:bangerland (→Sniper based tactics)
- 22:48, 10 July 2019 (diff | hist) . . (+496) . . User talk:AN_TRN_26 (→Editing Questions Here)
- 22:40, 10 July 2019 (diff | hist) . . (+4,547) . . User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle: I think that's about it, i still have stuff to detalize certain points if necessary, but i think it's enough of them for a base. Most screenshots can be decomposed into text + pic.)
- 22:03, 10 July 2019 (diff | hist) . . (+99) . . N File:Smoke attack - encounter with multiple tanks attack.jpg (Screenshot shows Warrior attacking heavy tanks from smoke screen. Category:In-game screenshots) (current)
- 21:59, 10 July 2019 (diff | hist) . . (+136) . . N File:Smoke attack - encounter with multiple tanks.jpg (Screenshot shows a desperate situation on berlin map with warrior being cornered by three heavy tanks. Category:In-game screenshots) (current)
- 21:01, 10 July 2019 (diff | hist) . . (+207) . . N File:Vertical ATGM tactics - use of new sniper spots.jpg (Screenshot shows type 60 ATM sitting in the middle of a map on a rocky mountain, which is hard to reach by any tank, let alone to be used for sniping on both B and A points. Category:In-game screenshots) (current)
- 20:51, 10 July 2019 (diff | hist) . . (+135) . . N File:Vertical ATGM tactics - use improbable attack angles.jpg (Screenshot shows a result of an indirect attack with ATGM over a wall deep inside of enemy territory. Category:In-game screenshots) (current)
- 20:37, 10 July 2019 (diff | hist) . . (+173) . . N File:Vertical ATGM tactics - direct mountain flank.jpg (Screenshot shows that vertical ATGM can attack enemy in their cover easily, while being unnoticed even by players around the capture point. Category:In-game screenshots) (current)
- 12:54, 10 July 2019 (diff | hist) . . (+21) . . m M901 (→Pros and cons: wording fix)
- 12:46, 10 July 2019 (diff | hist) . . (0) . . m M901 (→Description: moved word for consistency)
- 12:45, 10 July 2019 (diff | hist) . . (+4) . . m SKR-7 (Same as firecrest, Squadron tanks are green coded, and given for a different reason than normal "gift" tanks.)
- 12:44, 10 July 2019 (diff | hist) . . (+4) . . Firecrest (→Description: Squadron vehicles are green color coded, so i think they should differ in text as well.)
- 12:34, 10 July 2019 (diff | hist) . . (+1,122) . . M901 (Already saw one person yesterday to actually buy it with GE. Here is what got noted from brief experience on receiving end and from test drive. Didn't get much intel on launcher damage resistance or vertical gear damage affecting it's aim.)
- 10:23, 9 July 2019 (diff | hist) . . (+87) . . User talk:Inceptor57 (→Screenshots with visible bugs)
- 10:22, 9 July 2019 (diff | hist) . . (+305) . . User talk:Inceptor57 (→Screenshots with visible bugs: new section)
- 13:29, 8 July 2019 (diff | hist) . . (0) . . m User:AN_TRN_26
- 12:06, 8 July 2019 (diff | hist) . . (+2) . . m Optics (→User-made scopes: fix to typo and rearrangement.)
- 11:39, 8 July 2019 (diff | hist) . . (+4) . . m ST-A2 (link to optics gallery)
- 11:38, 8 July 2019 (diff | hist) . . (-16) . . Optics (→For use around Wiki: Updated example table with accepted version of it at other pages, to make it easier to copy-paste later.)
- 11:34, 8 July 2019 (diff | hist) . . (+4) . . m ST-A1 (Added link to gallery, to make use of it.)
- 11:16, 8 July 2019 (diff | hist) . . (0) . . m User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle: typo)
- 10:34, 8 July 2019 (diff | hist) . . (+24) . . m User:bangerland (→Flanking tactics for different types of tanks: added a link)
- 10:33, 8 July 2019 (diff | hist) . . (+221) . . N Japan (Disambiguation) ("Emperors garden" is not mentioned in-game anywhere, so this page is necessary, i think. Dunno what to link to "playable nation" though. A list of it's forces with direct links?)
- 10:23, 8 July 2019 (diff | hist) . . (+157) . . User talk:bangerland (→Japan map link)
- 10:20, 8 July 2019 (diff | hist) . . (+321) . . User talk:bangerland (Japan map link question)
- 10:18, 8 July 2019 (diff | hist) . . (+275) . . m User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle: minor edits)
- 22:02, 7 July 2019 (diff | hist) . . (0) . . m Type 89 (→Pros and cons: typo.)
- 21:36, 7 July 2019 (diff | hist) . . (+961) . . Type 89 (Fixes:Hull break argument is invalid (might be same track issue as with the rest of tanks of 1.89). Turn issue might require Ace driver, or simply is a bug, move to "mobility" if its too long. ATGM-on-move is most important feat, but nobody seems to note.)
- 20:45, 7 July 2019 (diff | hist) . . (+139) . . Talk:Type 89 (→Orielkon KDE gun) (current)
- 19:09, 7 July 2019 (diff | hist) . . (+1,131) . . Talk:Type 89
- 05:09, 6 July 2019 (diff | hist) . . (-159) . . User:bangerland (→Sniper based tactics)
- 05:09, 6 July 2019 (diff | hist) . . (+127) . . N File:Vertical ATGM tactics - Snipe from unexpected places.jpg (Screenshot shows Striker assaulting B point from low ground, while being surrounded by enemy. Category:In-game screenshots) (current)
- 03:55, 6 July 2019 (diff | hist) . . (+52) . . m User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle: some minor fixes)
- 03:42, 6 July 2019 (diff | hist) . . (+10,609) . . User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle: Here is 85% of what i wanted to upload. Unfortunately, i can't get south team in el'alamel battle for the life of it, so no screenshots for that yet. Also, no coherent smoke attack screen yet.)
- 03:24, 6 July 2019 (diff | hist) . . (+120) . . N File:Vertical ATGM tactics - ambush attack.jpg (Screenshot showcases Striker attacking Sheridan over cover, while remaining invisible. Category:In-game screenshots) (current)
- 03:14, 6 July 2019 (diff | hist) . . (+240) . . N File:Sniping tactics - Special sniper cave.jpg (Screenshot showcases special sniper spot on "middle east" which is useable by east team. It is a haven for scout and sniper tanks, and allows to snipe all three capture points, while being mostly concealed. Category:In-game screenshots) (current)
- 03:07, 6 July 2019 (diff | hist) . . (+280) . . N File:Sniping tactics - High ground out of sight.jpg (Screenshot shows hostile Striker using high ground on edge of a map, just far enough away from general sniper spotting directions to not be noticed. Only missiles are visible. It is also far enough for normal tanks to fail spotting it regardless. [[Ca...) (current)
- 03:01, 6 July 2019 (diff | hist) . . (+258) . . N File:Sniping tactics - stay out of sight mozdok south team.jpg (Scheenshot from single cap mozdok map, which is notorious for being a "shooting range with no cover". This is a sniping spot which allows to hide from most of opponents and reduce the amount of incoming fire for south team. [[Category:In-game screens...) (current)
- 03:00, 6 July 2019 (diff | hist) . . (+257) . . N File:Sniping tactics - stay out of sight mozdok north team.jpg (Scheenshot from single cap mozdok map, which is notorious for being a "shooting range with no cover". This is a sniping spot which allows to hide from most of opponents and reduce the amount of incoming fire for north team. [[Category:In-game screensh...) (current)
- 02:49, 6 July 2019 (diff | hist) . . (+119) . . N File:Wall flank - result.jpg (Screenshot showcases the end result of a successfull flank with through-wall attacks. Category:In-game screenshots) (current)
- 02:41, 6 July 2019 (diff | hist) . . (+128) . . N File:Wall flank - transfer into normal flank.jpg (Screenshot showcases a successfull flank into weakened enemy team, after "wall flank" cleanup. Category:In-game screenshots) (current)
- 02:32, 6 July 2019 (diff | hist) . . (+149) . . N File:Wall flank - SPG attacks by keen vision.jpg (Screenshot shows Ho-Ri destroying enemy heavy tank through a wall. High keen vision was used instead of "scouting". Category:In-game screenshots) (current)
- 02:25, 6 July 2019 (diff | hist) . . (+98) . . N File:Wall flank - Scout supports SPG.jpg (Screenshot shows Ho-Ri firing through wall with a help of scout. Category:In-game screenshots) (current)
- 02:17, 6 July 2019 (diff | hist) . . (+186) . . N File:Wall flank - beginning.jpg (Screenshot is used in a series. Shows situation in a typical failed flank - Ho-Ri is forced to fight a bunch of tanks it can't really destroy frontally. Category:In-game screenshots) (current)
- 02:08, 6 July 2019 (diff | hist) . . (+253) . . N File:Wall flank - scout duel.jpg (Screenshot showcases Warrior and OBJ-906 scouting eachother on map of alaska and trying to destroy eachother through a wall. It may look like Warrior won, but any of their allies is free to join the duel at any moment. Category:In-game screenshots) (current)
- 02:01, 6 July 2019 (diff | hist) . . (+215) . . N File:General flanking example - avoiding threats.jpg (Screenshot shows Panther II, which managed to avoid entire enemy team for a long time using tunnels and smart movement. Their game is finally over, when the scout tank notices them. Category:In-game screenshots) (current)
- 01:59, 6 July 2019 (diff | hist) . . (+125) . . N File:General flanking example - late game flank.jpg (Screenshot showcases Swingfire using radio communication to freely flank enemy medium tank. Category:In-game screenshots) (current)
- 01:41, 6 July 2019 (diff | hist) . . (+152) . . N File:General flanking example - getting to the capture point.jpg (Self explanatory. Screenshot is supposed to help notice some important details of maps, when you are playing "flanker" Category:In-game screenshots) (current)
- 01:28, 6 July 2019 (diff | hist) . . (+246) . . N File:Vision example - smoke set in.jpg (Screenshot showcases vision and smoke mechanics in arcade battle mode. This screenshot is third in series, to show how enemy looks like with smoke being present. Only the "scouted" target is visible, per rules. Category:In-game screenshots) (current)
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