CM52
Contents
Description
The Complesso da 12.7mm su CM 52 is a rank II Italian SPAA with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update "Apex Predators".
The CM52 is a solid AA choice for its tier, being equipped with four 12.7 mm M2 machine guns and is in many ways similar to the M13 and M16 GMCs. It does suffer from a lack of armour and poor frontal gun depression, but makes up for it in speed.
General info
Survivability and armour
Since the CM52 is just a transport truck with a M45 quadmount installed on the truckbed, it has barely any protection. The body is made of very thin steel, which can't even stop rifle-calibre fire at engagement range, and the only actual armour is the 7 mm RHA plate that makes up the gunner's shrapnel shield. Use your mobility to dodge or completely avoid enemy fire, and stay out of sight if targeted. However, the components don't take up much space and are spread apart, so most of the space inside is empty - especially in the truck's cabin and bed. This, combined with the very thin armour, will cause some AP shells to overpenetrate and miss most critical components.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
The CM52 is very mobile, it being wheeled means if used on a map with lots of roads, it can easily get to point A to point B much quicker than most vehicles of that battle rating. However it being wheeled also has its drawbacks, certain terrain such as mud will really hinder its movement, so its best to not go off-road.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 64 | 17 | 6.9 | _,___ | 176 | __.__ | 25.51 |
Realistic | 59 | 16 | _,___ | 92 | __.__ | 13.33 |
Modifications and economy
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
The M2 12.7mms are a solid group of MGs and will do well against most aircraft and lighter vehicles at this tier. While the reload is substantial, the fire time more than makes up for this delay. The mount can relatively quickly be used to accost most targets, though bear in mind that at 2.3 most vehicles will be immune save for tank destroyers, other SPAA, and lighter recon vehicles. When an airplane is diving straight toward you, it is advisable to aim slightly to the side of whatever you are targeting in order to account for convergence issues.
12.7 mm M2HB (x4) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 3,200 (200) | 576 | -10°/+90° | ±180° | N/A | 52.84 | 73.13 | 88.80 | 98.20 | 104.47 | 18.2 | 16.1 | 14.8 | 14.0 |
Realistic | 35.70 | 42.00 | 51.00 | 56.40 | 60.00 |
Ammunition
- Common: API-T · I · AP · API-T
- API: API-T · AP-I · API-T
- AP: AP · AP · API-T
- APIT: API-T
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Common | 31 | 29 | 21 | 14 | 9 | 6 |
API | 30 | 27 | 19 | 12 | 8 | 5 |
AP | 31 | 29 | 21 | 14 | 9 | 6 |
APIT | 29 | 27 | 19 | 12 | 7 | 5 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
16 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Usage in battles
The CM52 works similarly to the M16 MGMC, as they both have the same armament and thus have more or less the same playstyle.
Staying in a spot with good visibility, including but not limited to the spawnpoint, will allow clear visibility and easy detection of enemy aircraft. Shooting at a plane from afar reduces the probability of hitting it, and since most aircraft will be performing ground attack roles, it is advised to be in a spot near action. But if you choose to be in one of those spots, make sure to stay hidden or have an ally nearby to protect you from enemy tanks. In an emergency, the guns can be turned onto the tracks of a tank, or even be used to destroy certain lightly-armoured vehicles like the Puma or the M22.
Since the CM52 is a SPAA, you can't take your eyes off the sky for long. If an enemy plane is nearby, shoot at it or where it is going to be. Despite not having cannons like the previous AS 42 or the succeeding M42 Contraereo, the CM52 can still pack a punch and presents a real threat to enemy aircraft if used correctly
Pros and cons
Pros:
- Excellent armament which shreds most aircraft and is capable of destroying light tanks
- Being a wheeled vehicle, it is faster than most tanks
- Slightly smaller profile than the M13 or M16 means that it is easier to hide
Cons:
- Has wheels instead of tracks, slowing it down in soft terrain like sand, snow or mud
- No cannons unlike its predecessor and successor;
- Little armour protection: an HE shell, a strafing aircraft or even tank machine gun fire may knock it out
- Cannot shoot directly in front
- Poor depression of the machine guns
- Carries slightly less ammo compared to the M16
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
External links
- https://forum.warthunder.com/index.php?/topic/472172-fiat-6601-acm-52-quadrinata-us-guns-italian-truck/
- https://fr.wikipedia.org/wiki/Fiat_6601
Italy anti-aircraft vehicles | |
---|---|
R3 Capraia | R3 T20 FA-HS |
SIDAM 25 | SIDAM 25 · SIDAM 25 (Mistral) |
Wheeled | AS 42 · CM52 |
Tracked | M42 Contraereo · Leopard 40/70 · OTOMATIC |
Hungary | ◔ZSU-57-2 · ◔ZSU-23-4 |