Difference between revisions of "HMS Enterprise"

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(Usage in battles)
(Usage in battles)
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== Usage in battles ==
 
== Usage in battles ==
The Enterprise is one of the first British cruisers, and should get players used to the rest of the British cruisers. The Enterprise boasts a fantastic AA battery, good speed and turning, an adequate main battery, and poor armour.  
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
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The Enterprise is one of the first British cruisers, and should get players used to the rest of the British cruisers. The Enterprise boasts a fantastic AA battery, good speed and turning, an adequate main battery, and poor armour.
  
 
The main guns on the Enterprise have their pros and cons. It comes with 7 guns total, spread out over a dual-gun turret at the bow, and 5 other cannons across the ship. It can bring 5 to a broadside, which isn't a huge amount, but its 7 rounds/per minute RoF can be deadly to other cruisers, and can often be underestimated. Also, because of how the guns are spread out, knocking them out can be a challenge for enemy ships, who are often used to firing at the bow turrets. The guns also have good muzzle velocity, making them decent at long range, and the SAPBC shells have surprisingly good penetration. At close range, you can even punch through heavy cruiser armour.
 
The main guns on the Enterprise have their pros and cons. It comes with 7 guns total, spread out over a dual-gun turret at the bow, and 5 other cannons across the ship. It can bring 5 to a broadside, which isn't a huge amount, but its 7 rounds/per minute RoF can be deadly to other cruisers, and can often be underestimated. Also, because of how the guns are spread out, knocking them out can be a challenge for enemy ships, who are often used to firing at the bow turrets. The guns also have good muzzle velocity, making them decent at long range, and the SAPBC shells have surprisingly good penetration. At close range, you can even punch through heavy cruiser armour.
  
The real strength of the Enterprise is found in its powerful AA battery. A cluster of 20mm cannons, backed up by some 4-inch and 40mm guns, makes this ship a menace for aircraft of all sizes. Stay close to your allied ships and you can be a useful anti-aircraft screen, while using them to take the brunt of damage from enemy ships. The Enterprise has somewhat good armour, with decent antifragmentation deck armour and good belt armour, though its ammo racks are very weakly protected. Thankfully, they are below the waterline, but bigger guns can still punch through.
+
The real strength of the Enterprise is found in its powerful AA battery. A cluster of 20 mm cannons, backed up by some 4-inch and 40 mm guns, makes this ship a menace for aircraft of all sizes. Stay close to your allied ships and you can be a useful anti-aircraft screen, while using them to take the brunt of damage from enemy ships. The Enterprise has somewhat good armour, with decent antifragmentation deck armour and good belt armour, though its ammo racks are very weakly protected. Thankfully, they are below the waterline, but bigger guns can still punch through.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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* Good top speed and turning means it can move around the battlefield deftly
 
* Good top speed and turning means it can move around the battlefield deftly
 
* Fast, high damage torpedoes can be deadly at close range
 
* Fast, high damage torpedoes can be deadly at close range
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
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* Tiny crew size can make fires and flooding very dangerous
 
* Tiny crew size can make fires and flooding very dangerous
 
* Armour protection is a mixed bag, with ammo racks especially vulnerable to big cruiser guns
 
* Armour protection is a mixed bag, with ammo racks especially vulnerable to big cruiser guns
 
*
 
  
 
== History ==
 
== History ==

Revision as of 18:28, 24 February 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
HMS Enterprise
uk_cruiser_enterprise_d52.png
GarageImage HMS Enterprise.jpg
HMS Enterprise
AB RB SB
4.7 4.7 4.7
Research:26 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game

Description

The Emerald-class, HMS Enterprise (D52), 1944 is a rank III British light cruiser with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea" as part of the British fleet closed beta test.

General info

Survivability and armour

Armourfront / side / back
Citadel25 / 76 / 25 mm
Main fire tower25 / 25 / 25 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement9 500 t
Crew574 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB71 / 30 km/h
RB61 / 26 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 71 30
RB/SB Stock ___ ___
Upgraded 61 26

Modifications and economy

Repair costBasic → Reference
AB4 107 → 5 564 Sl icon.png
RB6 044 → 8 189 Sl icon.png
Total cost of modifications26 300 Rp icon.png
49 600 Sl icon.png
Talisman cost1 100 Ge icon.png
Crew training22 000 Sl icon.png
Experts76 000 Sl icon.png
Aces500 Ge icon.png
Research Aces320 000 Rp icon.png
Reward for battleAB / RB / SB
290 / 600 / 100 % Sl icon.png
142 / 142 / 142 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 300 Rp icon.png
Cost:
2 400 Sl icon.png
170 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 000 Rp icon.png
Cost:
1 900 Sl icon.png
130 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
1 100 Rp icon.png
Cost:
2 100 Sl icon.png
145 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
1 700 Rp icon.png
Cost:
3 200 Sl icon.png
220 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
1 300 Rp icon.png
Cost:
2 400 Sl icon.png
170 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
1 000 Rp icon.png
Cost:
1 900 Sl icon.png
130 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 000 Rp icon.png
Cost:
1 900 Sl icon.png
130 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
1 100 Rp icon.png
Cost:
2 100 Sl icon.png
145 Ge icon.png
Mods ship venting.png
Ventilation
Research:
1 100 Rp icon.png
Cost:
2 100 Sl icon.png
145 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
1 700 Rp icon.png
Cost:
3 200 Sl icon.png
220 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
1 700 Rp icon.png
Cost:
3 200 Sl icon.png
220 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
1 300 Rp icon.png
Cost:
2 400 Sl icon.png
170 Ge icon.png
Mods tank ammo.png
102mm_uk_mkxvi_navy_SAP_ammo_pack
Research:
1 300 Rp icon.png
Cost:
2 400 Sl icon.png
170 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
1 000 Rp icon.png
Cost:
1 900 Sl icon.png
130 Ge icon.png
Mods he frag dist fuse ship.png
102mm_uk_mkxvi_navy_he_dist_fuse_ammo_pack
Research:
1 000 Rp icon.png
Cost:
1 900 Sl icon.png
130 Ge icon.png
Mods tank ammo.png
152mm_uk_navy_cpbc_ammo_pack
Research:
1 000 Rp icon.png
Cost:
1 900 Sl icon.png
130 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
1 100 Rp icon.png
Cost:
2 100 Sl icon.png
145 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
1 100 Rp icon.png
Cost:
2 100 Sl icon.png
145 Ge icon.png
Mods he frag dist fuse ship.png
152mm_uk_navy_dist_fuse_ammo_pack
Research:
1 100 Rp icon.png
Cost:
2 100 Sl icon.png
145 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
1 700 Rp icon.png
Cost:
3 200 Sl icon.png
220 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
1 700 Rp icon.png
Cost:
3 200 Sl icon.png
220 Ge icon.png

Armament

Primary armament

Turret2 x 6 inch/45 BL Mark XII cannon
Ammunition480 rounds
Vertical guidance-5° / 40°
5 х Turret6 inch/45 BL Mark XII cannon
Ammunition240 rounds
Vertical guidance-5° / 40°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

3 х Turret4 in/45 QF Mark V cannon
Ammunition200 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

2 х Turret4 x 40 mm 2pdr QF Mk.IIc automatic cannon
Ammunition8960 rounds
Belt capacity56 rounds
Fire rate200 shots/min
6 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min
6 х Turret2 x 20 mm/70 Oerlikon Mk.II autocannon
Ammunition3600 rounds
Belt capacity60 rounds
Fire rate450 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 18 x 533 mm steam turbined Mk.V torpedo
Main article: Mk.V (533 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

The Enterprise is one of the first British cruisers, and should get players used to the rest of the British cruisers. The Enterprise boasts a fantastic AA battery, good speed and turning, an adequate main battery, and poor armour.

The main guns on the Enterprise have their pros and cons. It comes with 7 guns total, spread out over a dual-gun turret at the bow, and 5 other cannons across the ship. It can bring 5 to a broadside, which isn't a huge amount, but its 7 rounds/per minute RoF can be deadly to other cruisers, and can often be underestimated. Also, because of how the guns are spread out, knocking them out can be a challenge for enemy ships, who are often used to firing at the bow turrets. The guns also have good muzzle velocity, making them decent at long range, and the SAPBC shells have surprisingly good penetration. At close range, you can even punch through heavy cruiser armour.

The real strength of the Enterprise is found in its powerful AA battery. A cluster of 20 mm cannons, backed up by some 4-inch and 40 mm guns, makes this ship a menace for aircraft of all sizes. Stay close to your allied ships and you can be a useful anti-aircraft screen, while using them to take the brunt of damage from enemy ships. The Enterprise has somewhat good armour, with decent antifragmentation deck armour and good belt armour, though its ammo racks are very weakly protected. Thankfully, they are below the waterline, but bigger guns can still punch through.

Pros and cons

Pros:

  • Good gun handling and reload makes the Enterprise's firepower fairly effective and often underestimated
  • Fantastic AA battery can cause trouble for aircraft of any size
  • Good top speed and turning means it can move around the battlefield deftly
  • Fast, high damage torpedoes can be deadly at close range

Cons:

  • Small number of guns leads to inaccurate broadsides and a lack of big punch in damage
  • Torpedoes have a very small range, though this is improved handily with the torpedo mode upgrade
  • Tiny crew size can make fires and flooding very dangerous
  • Armour protection is a mixed bag, with ammo racks especially vulnerable to big cruiser guns

History

HMS Enterprise (D52) was one of two Emerald-class cruisers built for the Royal Navy at the end of the First World War. Designed as an incremental improvement over the previous ‘D’ Class, the ship carried an improved armament scheme and was capable of higher speeds. Enterprise was completed too late to see service during the First World War, but served extensively in the East Indies during the interwar period. She later received an experimental dual turret at the front, which would be built into the designs of the later Arethusa and Leander class cruisers. Enterprise served extensively during the Second World War in the Atlantic and within home waters; she was eventually scrapped in 1946.

Design and development

The ‘E’ Class, or Emerald class, was designed as a follow-up to the previous D-class cruisers. The ships were designed with a much higher emphasis on speed rather than armour - as a result, they were capable of reaching 33 knots (61 km/h) compared to 29 knots (54 km/h) for the previous class. To achieve this higher speed, the engine block was much larger, delivering almost twice as much horsepower compared to the previous D class. Enterprise herself was fitted with an experimental twin turret in 1930, which proved to be highly successful. As a result, it was retained, and a new superstructure was fitted further forward. This turret would also be inherited by subsequent British light cruiser designs.

Enterprise displaced 7580 tons standard and had a crew complement of 572 officers and crew. Her main armament consisted of seven BL 6-inch (152 mm) Mk 12 mounts in five single and one dual turret. Secondary armament consisted of several 4-inch (102 mm) guns, as well as numerous lower-calibre anti-aircraft guns. Throughout the course of her service, Enterprise’s anti-aircraft armament was improved several times. Powered by steam turbines, Enterprise was capable of making 33 knots (61 km/h).

Operational history

After her commissioning, HMS Enterprise was assigned to the Indies squadron, remaining there until 1928. Her service was relatively quite remarkable in that it resulted in the creation of the Enterprise Cup (from a trophy donated by the sailors of the Enterprise), which remains a hotly-contested rugby competition in Kenya, Uganda and Tanzania. After returning to the UK to receive her new experimental turret, Enterprise returned to the East Indies, remaining there until 1937.

At the start of the Second World War, Enterprise was sent back to the Atlantic where she spent the first several months of war as a convoy escort. She later evacuated 10 million dollar’s worth of British gold (625 million today adjusting for inflation) to Canada as part of Operation Fish, and repeated the same actions transporting a third of the Norwegian gold reserve to the British isles as part of the Norwegian evacuation. She later participated in the negotiations with the Vichy French fleet, and subsequently, the destruction of the French Fleet at the Mediterranean port of Mers-El-Kebir.

In early 1941, Enterprise was reassigned to the East Indies squadron to hunt for the German raider Admiral Scheer; after the start of the war in the Pacific, she rescued sailors from the heavy cruisers Cornwall and Dorsetshire which had been sunk by Japanese forces. In early 1942, Enterprise was redeployed to the home fleet, and later participated in the Battle of the Bay of Biscay, where she sank a German torpedo boat using torpedoes. She served as part of the bombardment force during the D-Day landings, and in October of 1944, was reduced to reserve. After repatriating British troops in 1946, HMS Enterprise was sold for scrap.

Devblog

HMS Enterprise served in the Royal Navy until the end of WWII. This light cruiser has a rich history of exploits and adventures – she served in Shanghai during the disturbances in 1927, participated in the emergency evacuation of Prince Edward from Africa, and transported troops to Hong Kong and the Malay Peninsula. With the outbreak of the Second World War, HMS Enterprise was assigned to the Northern Patrol, where besides protecting British ships, she also transported incredible numbers of gold bars. She later participated in the Norwegian Operation, just barely escaping German torpedoes, and escorted a shipment of British fighters to Malta. She attacked French ships in Mers El Kébir, hunted German raiders in the South Atlantic and Indian oceans, was active in the Persian Gulf, and rescued seamen from the Cornwall and Dorsetshire cruisers sunk by Japanese aircraft. The light cruiser survived fierce battles with the squadrons of the Kriegsmarine along the French coast, she attacked German coastal defenses during the Allied Normandy landings, and provided artillery support for forces advancing across France. Throughout her lifetime, HMS Enterprise travelled the globe, fighting the French, the Italians, the Germans, and the Japanese.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

References

  • Helgason, G. (1995). HMS Enterprise. Retrieved January 26, 2021, from https://uboat.net/allies/warships/ship/1215.html
  • Mason, G. B. (1999). HMS Enterprise. Retrieved January 26, 2021, from https://www.naval-history.net/xGM-Chrono-06CL-Enterprise.htm
Britain light cruisers
Emerald-class  HMS Enterprise
Dido-class  HMS Dido
Leander-class  HMNZS Leander
Arethusa-class  HMS Arethusa
Town-class  HMS Belfast · HMS Liverpool · HMS Southampton
Tiger-class  HMS Tiger
Abdiel-class*  HMS Abdiel