Difference between revisions of "Sd.Kfz.251/21"
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | '' | + | ''This vehicle can be used in multiple roles,'' |
− | === Pros and | + | AA: find a open or elevated area that is secured by allies. Remember to load the deticated air targets belt. 3 fragmentation tracers and one armour piercing tracer. Once you find a plane, make sure you have a good amount of ammo in your guns or else it will take a long time to reload. Try shooting each time the plane moves slow or close to you, E.g at the top of a loop or pulling out of a dive in front of you. |
+ | |||
+ | Hunting light tanks/multirole: load either the 2 fragmentation tracer and 2 armour piercing tracer or the 3 amour piercing tracer and 1 fragmentation tracer. Then, go to a hidden spot or stay still and look for light tanks. Once you find them, try shooting the turret of lightly armored targets or flanking more heavily armored tanks. This can also still be used as aa but to less effect, see above on how to use as aa. | ||
+ | |||
+ | Tank hunting:use the 3 armor piercing tracer and 1 hvap round. The 3 apt can pen lightly armoured targets and the hvap can pen even heavy tanks when flanking them. (note, this setup is not effective against every heavy tank, some have strong side armour. Nor is this any good with planes. These rounds will overpenatrate planes.)then hide in either a hull down, or behind a rock. Then if a light tank appears, you should be able to pen frontal. If a heavy or medium/spg appears, try flanking them. For the heavy, look closely at the tank, if it is a tank with bad side armour, go for it. If it has strong side armour Eg. Kv1 or tiger, look for weak spots or ignore. | ||
+ | |||
+ | === Pros and Cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
Revision as of 04:05, 1 January 2021
Contents
Description
The m.Schütz.Pz.Wg. (Sd.Kfz.251/21) is a rank II German SPAA with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update "Hot Tracks".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof | |
---|---|---|---|---|---|
Hull |
|
___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm | |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm | |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 57 | 12 | 8 | 142 | 191 | 17.75 | 23.88 |
Realistic | 53 | 11 | 88 | 100 | 11 | 12.5 |
Modifications and economy
Armaments
Main armament
15 mm MG 151 (x3) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | _,___ (___) | 700 | -3°/+49° | ±180° | N/A | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
- Pzgr. L'spur (Default): API-T · HEFI-T
- SprGr: HEFI-T · HEFI-T · HEFI-T · API-T
- Pzgr. L'spur: API-T · API-T · API-T · HEFI-T
- H-Pzgr.: HVAP-T · API-T · API-T · API-T
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Pzgr. L'spur (Default) | 37 | 35 | 25 | 17 | 12 | 8 |
SprGr | 37 | 35 | 25 | 17 | 12 | 8 |
Pzgr. L'spur | 37 | 35 | 25 | 17 | 12 | 8 |
H-Pzgr. | 50 | 48 | 35 | 25 | 18 | 12 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
4 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Usage in battles
This vehicle can be used in multiple roles,
AA: find a open or elevated area that is secured by allies. Remember to load the deticated air targets belt. 3 fragmentation tracers and one armour piercing tracer. Once you find a plane, make sure you have a good amount of ammo in your guns or else it will take a long time to reload. Try shooting each time the plane moves slow or close to you, E.g at the top of a loop or pulling out of a dive in front of you.
Hunting light tanks/multirole: load either the 2 fragmentation tracer and 2 armour piercing tracer or the 3 amour piercing tracer and 1 fragmentation tracer. Then, go to a hidden spot or stay still and look for light tanks. Once you find them, try shooting the turret of lightly armored targets or flanking more heavily armored tanks. This can also still be used as aa but to less effect, see above on how to use as aa.
Tank hunting:use the 3 armor piercing tracer and 1 hvap round. The 3 apt can pen lightly armoured targets and the hvap can pen even heavy tanks when flanking them. (note, this setup is not effective against every heavy tank, some have strong side armour. Nor is this any good with planes. These rounds will overpenatrate planes.)then hide in either a hull down, or behind a rock. Then if a light tank appears, you should be able to pen frontal. If a heavy or medium/spg appears, try flanking them. For the heavy, look closely at the tank, if it is a tank with bad side armour, go for it. If it has strong side armour Eg. Kv1 or tiger, look for weak spots or ignore.
Pros and Cons
Pros:
- Fast rate of fire
- Three machine guns can make aiming less forgiving because of the large volume of fire
- Has an dedicated anti tank belt, the H-Pzgr., which can go trough most tanks from the side
- Good top speed
- Very fast turret traverse
- Crew members are quite spread out, difficult to one shot without HEAT
Cons:
- Armour is extremely poor, can be penetrated by heavy machine guns and can be easily destroyed by artillery
- Open topped, strafing planes can be devastating
- Near non existant gun depression
- Gun elevation is quite poor for an anti-air vehicle.
- Can be hullbroken
- Reload time stock of 18.2 seconds can be dangerous
- Acceleration is mediocre at best
- Small caliber machine guns lack stopping power compared to the previous 20mm and 37mm
History
Devblog
By 1942, German engineers recognized the need of the Wehrmacht for a light SPAAG to provide cover for frontline troops against low flying aircraft and set about developing a suitable vehicle on the chassis of available halftrack designs. In 1943, this need became even more emphasized with limited German production capacities being unable to produce the required number of Flakpanzers that the Wehrmacht had been requesting.
Subsequently, German engineers decided to outfit the widely used Sd.Kfz. 251 halftrack with a three-barrel AA mount, initially equipped with 15 mm, later with 20 mm cannons, in order to meet the Wehrmacht's demand. The new modification became known as the Sd.Kfz 251/21 and went into production in 1944.
By the time the Sd.Kfz. 251/21 entered service, troops more widely used it as a support vehicle in the late stages of the war, with the vehicle performing well in this role. Nonetheless, over 380 units of the Sd.Kfz. 251/21 were produced until the end of the war, many of which through conversion of older modifications.
Media
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Germany anti-aircraft vehicles | |
---|---|
Wheeled | Sd.Kfz.222 |
Half-track | Sd.Kfz.251/21 · Sd.Kfz. 6/2 |
Flakpanzer IV | Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45 |
Other Flakpanzers | Flakpanzer I · Flakpanzer 38 · Flakpanzer 341 |
Wiesel AWC | Wiesel 1A4 · Ozelot |
Radar SPAAG | Gepard · Gepard 1A2 |
Missile SPAA | FlaRakPz 1 · FlaRakRad |