Difference between revisions of "K2"

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== Description ==
 
== Description ==
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
  
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=== Mobility ===
 
=== Mobility ===
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{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
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The manoeuvrability of the ship is like a killer whale, it's good but it's not the best - it can make short sudden movements to dodge torpedoes only if they are coming towards the stern of the ship. Turning requires a large area to be completed, it's one of these ships where it's better suited to go in a straight line and stay in caps zone.
 
The manoeuvrability of the ship is like a killer whale, it's good but it's not the best - it can make short sudden movements to dodge torpedoes only if they are coming towards the stern of the ship. Turning requires a large area to be completed, it's one of these ships where it's better suited to go in a straight line and stay in caps zone.
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=== Modifications and economy ===
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{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
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{{Specs-Fleet-Primary}}
 
{{main|L45 (120 mm)}}
 
{{main|L45 (120 mm)}}
  
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=== Secondary armament ===
 
=== Secondary armament ===
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{{Specs-Fleet-Secondary}}
 
{{main|3.7 cm SK C/30 (37 mm)}}
 
{{main|3.7 cm SK C/30 (37 mm)}}
  
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=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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{{Specs-Fleet-AA}}
 
{{main|2 cm/65 C/38 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)|Type 93 (13.2 mm)}}
 
{{main|2 cm/65 C/38 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)|Type 93 (13.2 mm)}}
  
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=== Special armament ===
 
=== Special armament ===
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{{Specs-Fleet-Special}}
 
{{main|WBD depth charge|WBG depth charge}}
 
{{main|WBD depth charge|WBG depth charge}}
  
 
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
 
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
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=== Additional armament ===
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{{Specs-Fleet-Additional}}
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''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
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''If there is no additional armament, remove this section.''
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 12:03, 29 December 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
germ_kanonenboot_k2.png
GarageImage K2.jpg
K2
AB RB SB
4.3 4.3 4.3
Research:5 900 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game

Description

GarageImage K2.jpg


The K class, K2, 1941 is a rank I German destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

Armourfront / side / back
Main fire tower50 / 60 / 35 mm
Hull16 mm (steel)
Superstructure5 mm (steel)
Number of section6
Displacement1 420 t
Crew184 people

The Kanonenboot K-2 is a gunboat, it's important to note that it is not fast with a top speed of 34 km/h (AB:47 km/h) which makes it as fast a Killer whale. Indeed, the Kanonenboot K-2, could be compared to a Killer whale! It's not very fast, it can't manoeuvre very fast, it can't evade torpedoes at close range. However, it's very strong, with armour plates providing up to 60 mm of protection and it's herculean size compared to other gunboats, it makes it look and feel very opposing. It packs a very almighty bite! with its two turrets carrying 2 x 120 mm L45 cannons, 2 x four-barrel Flakvierling 38 automatic cannons, 2 x 2 cm C/38 (20 mm) automatic cannons and 2 x 3.7 cm (37 mm) SK C/30 automatic cannons.

The storage for its ammunition is stored below the waterline, they are also encased by the fuel tanks which wrap around the sides behind the 60 mm thick armour plates, making torpedo strikes less likely to sink the ship, however, it is not impossible to be sunk by a single well placed strike. When playing this herculean motorboat, sail towards the cap zone, do not head out to sea like a lone killer whale, because the K-2 will be sunk, by enemy destroyers which prey on large slow ships, like this, for easy targets.

Mobility

Speedforward / back
AB41 / 13 km/h
RB34 / 11 km/h

Its top speed of 34 km/h can be achieved within 18 seconds, which is very a great time to be under full-steam. Its top speed in arcade battles of 47 km/h can also be achieved within the 18 seconds, not bad ship which displaces over 1420 Tons of water!

The manoeuvrability of the ship is like a killer whale, it's good but it's not the best - it can make short sudden movements to dodge torpedoes only if they are coming towards the stern of the ship. Turning requires a large area to be completed, it's one of these ships where it's better suited to go in a straight line and stay in caps zone.

Modifications and economy

Repair costBasic → Reference
AB634 → 822 Sl icon.png
RB1 007 → 1 306 Sl icon.png
Total cost of modifications5 940 Rp icon.png
4 500 Sl icon.png
Talisman cost410 Ge icon.png
Crew training1 800 Sl icon.png
Experts6 300 Sl icon.png
Aces80 Ge icon.png
Research Aces135 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 130 / 100 % Sl icon.png
106 / 106 / 106 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
70 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
80 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
250 Rp icon.png
Cost:
190 Sl icon.png
60 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
115 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
70 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
80 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
80 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
250 Rp icon.png
Cost:
190 Sl icon.png
60 Ge icon.png
Mods ship venting.png
Ventilation
Research:
250 Rp icon.png
Cost:
190 Sl icon.png
60 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
115 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
115 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
70 Ge icon.png
Mods tank ammo.png
37 mm Spgr Lh 37
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
70 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
80 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
250 Rp icon.png
Cost:
190 Sl icon.png
60 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
250 Rp icon.png
Cost:
190 Sl icon.png
60 Ge icon.png
Mod arrow 0.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
250 Rp icon.png
Cost:
190 Sl icon.png
60 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
115 Ge icon.png

Armament

Primary armament

2 х Turret2 x 120 mm/45 L45 cannon
Ammunition240 rounds
Vertical guidance-5° / 45°
Main article: L45 (120 mm)

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

2 х Turret2 x 3.7 cm SK C/30 mounting
Ammunition4000 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

4 х Turret2 cm/65 C/38 automatic cannon
Ammunition2000 rounds
Belt capacity40 rounds
Fire rate480 shots/min
2 х Turret4 x 2 cm/65 Flakvierling 38 automatic cannon
Ammunition8000 rounds
Belt capacity40 rounds
Fire rate480 shots/min
2 х Turret13.2 mm Hotchkiss machine gun
Ammunition1800 rounds
Belt capacity30 rounds
Fire rate476 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Special armament

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.

Additional armament

Setup 16 x WBD depth charge
Setup 24 x WBG depth charge
Setup 36 x WBD depth charge
4 x WBG depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

The K-2 excels in close-range combat, it's L45 cannons, rip apart enemy ships with well-placed shots, smaller lighter ships can easily be knocked out with a single hit directly on them. The herculean size and armour of the ship will allow it to take its blow of enemy fire, without much damage.

However, if the enemy targets critical areas: Turrets, Bridge and anywhere above the waterline, which have a gathering of crew it can cause the ship to sink not all the ship is armoured. A few well-placed shots under and to the left of the stern and bow turrets with HE rounds could cause the ammunition to explode. Additionally, the armour only extends just above of the waterline which means, sailors can be knocked out with AP or HE rounds.

If the enemy is aiming to knock out the turrets, the ship will be unable to defend itself and make itself an easy target for a close-range torpedo attack, it cannot withstand multiple hits.

It's important to stay focused on what threats are appearing in the combat zone, the biggest threats to it are aircraft destroyers, torpedo attack ships and light cruisers. To stay combat effective as long as possible make use the game A.I. system to control the anti-aircraft systems to engage small surface ships and air targets

TIP: To do this, look at the target, press X+2 & X+3

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set Anti-Air Armament Targeting 37 mm Psgr L'spur Zerl
II Rudder Replacement Fire Protection System Smokescreen Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation Primary Armament Targeting Depth Charges Improved Rangefinder
IV Engine Maintenance Ammo Wetting New Pumps Bomb mortar

Pros and cons

Pros:

  • Two powerful dual-mounted 120 mm cannon located in each turret.
  • 120 mm rounds offer great damage when hitting targets.
  • Heavily armoured, below the belt.
  • Good anti-air capabilities.

Cons:

  • Low rate-of-fire, long reload times - fastest reload time 6.3 seconds.
  • Only has two turrets and conscious enemies will focus on knocking these out, first.
  • L45 cannons only have HE rounds, No AP or other rounds possible.
  • The armour is only located around and on the: belt, bridge & turrets
  • Slow 24 km/h, (15 mph) stock, increases the vulnerability of being hit by torpedoes or bombs
  • Outclassed by other vehicles close to its battle rating: Such as the LCS(3), Pr. 206, Pr. 159, Type 140/141)

History

The K-class gunboats were ordered as a replacement to the outdated Dutch Brinio-class gunboats that preceded them. Originally, seven ships of the class were planned to be constructed, three of which were ordered and laid down right away. However, the German occupation of the Netherlands in 1940 abruptly ended the construction of the already laid down ships, with pending orders for the remaining ships getting cancelled. Following the occupation, all three uncompleted warships were captured after falling into German hands.

The Kriegsmarine decided to continue construction and to complete all three of the captured warships for use in the German war effort. Thus, the K-1, K-2 and K-3 were all subsequently completed by 1940/41 and were put into commission with the German navy by 1942. The three gunboats primarily saw service in Norwegian and German waters, performing patrols and other low-profile missions. K-1, the lead ship of the class, was sunk right at the end of WW2 in 1945 off the coast of Denmark. The К-2's back of the deck was damaged by a torpedo during another air attack of the allies. The vessel had been towed back to Germany but was never repaired till the end of the war. After the war she was towed to the Netherlands where it sunk for unknown reasons, it was raised from the seabed and scrapped in 1946.K-3 was the sole survivor of the class, being recommissioned into Dutch service after WW2 under the name "Van Speijk". K-3 remained in Dutch service until 1960, after which she was sold for scrap.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Germany destroyers
  Torpedo boats
Type 1924  Jaguar · Leopard · Luchs
Type 1939  T22 · T31
  Destoyers
Type 1934A  Z12 Erich Giese · Z15 Erich Steinbrinck
Type 1936  Z20 Karl Galster · Z22 Anton Schmitt
Type 1936A  Z25 · Z32
Type 1936B  Z43
Type 1936C  Z46 · Z47