Difference between revisions of "Ka-52"
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'''Using the [[9M120M_Ataka|9M120M Ataka missiles]]''' | '''Using the [[9M120M_Ataka|9M120M Ataka missiles]]''' | ||
− | The '''[[9M120M_Ataka|9M120M Ataka missiles]]''' travel at 550 meters a second, they are not as fast nor do they have a proximity fuse as the '''[[9K127_Vikhr|9k121 vikhr missiles:]]'''. The '''[[9M120M_Ataka|9M120M Ataka missiles]]''' requires a direct hit on the enemy, it is best to manoeuvre the KA-52 into a position where the enemy helicopter is fully exposed and as close as possible around 5 to 8 Km. Make sure it is the middle of the gunner's field of view rectangle for the tracking to follow it, when it has been fired. | + | The '''''[[9M120M_Ataka|9M120M Ataka missiles]]''''' travel at 550 meters a second, they are not as fast nor do they have a proximity fuse as the '''''[[9K127_Vikhr|9k121 vikhr missiles:]]'''''. The '''''[[9M120M_Ataka|9M120M Ataka missiles]]''''' requires a direct hit on the enemy, it is best to manoeuvre the KA-52 into a position where the enemy helicopter is fully exposed and as close as possible around 5 to 8 Km. Make sure it is the middle of the gunner's field of view rectangle for the tracking to follow it, when it has been fired. |
− | A main challenge of using the '''[[9M120M_Ataka|9M120M Ataka missile]]:''' is, if the helicopter has been engaged head-on at distance, the enemy player only has to dodge it. This exposes your position and allows the enemy to fire back at you, possibly knocking you out of the match. Unlike the [[9K127_Vikhr|9k121 vikhr missiles]] which have a proximity fuse. | + | A main challenge of using the '''''[[9M120M_Ataka|9M120M Ataka missile]]:''''' is, if the helicopter has been engaged head-on at distance, the enemy player only has to dodge it. This exposes your position and allows the enemy to fire back at you, possibly knocking you out of the match. Unlike the '''[[9K127_Vikhr|9k121 vikhr missiles]]''' which have a proximity fuse. |
'''Using the [[9K127_Vikhr|9k121 vikhr missiles:]]''' | '''Using the [[9K127_Vikhr|9k121 vikhr missiles:]]''' | ||
− | The lethal & legendary '''''[[9K127_Vikhr|9k121 vikhr missiles]]''''' only needs to be in proximity to enemy helicopter unlike the '''''[[9M120M_Ataka|9M120M Ataka missiles]]''''' which must hit the target, for it to terminate it. When using a '''''[[9K127_Vikhr|9k121 vikhr missile]]''''' it is possible to lock them on, lock them on and manually control it, adjusting it for any correction or evasion tactics which are in play, to hit the target. Finally manually controlling it without locking on to the enemy vehicle, which would provide no warning to them allowing them to be unaware of it, until it is to late. | + | The lethal & legendary '''''[[9K127_Vikhr|9k121 vikhr missiles]]''''' only needs to be in proximity to an enemy helicopter unlike the '''''[[9M120M_Ataka|9M120M Ataka missiles]]''''' which must hit the target, for it to terminate it. When using a '''''[[9K127_Vikhr|9k121 vikhr missile]]''''' it is possible to lock them on, lock them on and manually control it, adjusting it for any correction or evasion tactics which are in play, to hit the target. Finally manually controlling it without locking on to the enemy vehicle, which would provide no warning to them allowing them to be unaware of it, until it is to late. |
+ | |||
+ | Unlike the challenge with '''''[[9M120M_Ataka|9M120M Ataka missile]]''''' the '''''[[9K127_Vikhr|9k121 vikhr missiles]]'''''are able to knock enemy helicopters out from the front even if they try to evade, as-long as it is close to them, it will explode either causing them to explode or scoring a critical hit. | ||
Revision as of 20:32, 29 July 2020
Contents
Description
The Ka-52 is a rank VII Soviet attack helicopter
with a battle rating of 11.0 (AB), 12.0 (RB), and 10.7 (SB). It was introduced in Update 1.97 "Viking Fury".
General info
Flight performance
Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
Characteristics | ||
---|---|---|
Stock | ||
Max Speed (km/h at 1,000 m) |
Max altitude (metres) | |
AB | RB | |
___ | ___ | 5400 |
Upgraded | ||
Max Speed (km/h at 1,000 m) |
Max altitude (metres) | |
AB | RB | |
___ | ___ | 5400 |
Survivability and armour
Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.
Armaments
Offensive armament
Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.
Suspended armament
Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.
Defensive armament
Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.
Usage in battles
The KA-52 is a true demonic gladiator of the sky, when it comes to helicopters, it excel's in any type of combat scenario. It can be equipped with a combination of rockets, bombs and missiles, it has 24 different armament load outs. The KA-52, excels at air-to-air & air-to-ground combat. It's two almighty Kilmov TV3-117VMA, each providing 2350 BHP, 210 KGF of thrust - makes this 10,400 kg elephant dance in the sky, like a ballerina dancing on a cloud.
The KA-52 has a 25% more wing capability, which mean's each wing can carry 25% more wing mounted ordinance. When compared, to any other helicopter in the game. The Ka-52 has six wing hard points, three hard points on each wing.
Air to Air
Ka-52 Vs. Helicopters
The Ka-52 in helicopter to helicopter combat requires, tactics and understanding of the enemy helicopters which it can encounter in battle. If no tactics are used, the KA-52 will become a RP & SL Piñata for the enemy team.
Using the 2A42 Auto-cannon
A Ka-52 can dominate the sky, if played well. A Ka-52 is still equipped with it's legendary 2A42 Auto-cannon the same cannon installed on the Ka-50 and BMP-2's This auto cannon, is able to fire, same type of ammunition as fired on the BMP-2. The 2A42 Auto-cannon is able to destroy, pillboxes, tanks, helicopters and jets with ease.
It's externally important, to keep the agility high, the KA-52 can achieve this easily, point the noise of the helicopter towards the enemy unit. However, make sure to adjust for the location of the auto-cannon, it is not mounted below or the wings but instead on the right hand side of the fuselage. The 2A42 Auto-cannon only has a limited transverse of 30 degrees and not a full transverse as on the previous line of Mi-24's.
To get the best bullet to knockout ratio, since the KA-52 only has 460 rounds of ammunition.
Always aim for the critical elements of the rival helicopter which are:
- Flight deck
- Engine
- Tail
- This is important because it allows, ammunition to be conserved which in turns - allows for more enemies to be knocked out and more RP & SL's earned during the game.
Using the ATGM & air-to-air missiles to terminate enemy helicopters
At first when unlocking the iconic, lethal & legendary 9k121 vikhr missiles which have made the Ka-50 a prominent & terrifying experience to be fighting against. 9M120M Ataka Bean riding missiles are used before, these are the same missiles which are used on the 'Mi-35M' and Mi-28N offer up to 950mm penetration .
To get the best chance of having them hit the target, position the Ka-52 well, keep enough space in the gunner's field of view rectangle for any adjustments which may have to be made. Unlike the Ka-50, the Ka-52 has a smaller rectangle which makes for tracking the target alot harder if it is moving. This will require the Ka-52 to be adjusted in flight, which can cause the missiles to overshoot or miss due to the corrective actions.
Using the 9M120M Ataka missiles
The 9M120M Ataka missiles travel at 550 meters a second, they are not as fast nor do they have a proximity fuse as the 9k121 vikhr missiles:. The 9M120M Ataka missiles requires a direct hit on the enemy, it is best to manoeuvre the KA-52 into a position where the enemy helicopter is fully exposed and as close as possible around 5 to 8 Km. Make sure it is the middle of the gunner's field of view rectangle for the tracking to follow it, when it has been fired.
A main challenge of using the 9M120M Ataka missile: is, if the helicopter has been engaged head-on at distance, the enemy player only has to dodge it. This exposes your position and allows the enemy to fire back at you, possibly knocking you out of the match. Unlike the 9k121 vikhr missiles which have a proximity fuse.
Using the 9k121 vikhr missiles:
The lethal & legendary 9k121 vikhr missiles only needs to be in proximity to an enemy helicopter unlike the 9M120M Ataka missiles which must hit the target, for it to terminate it. When using a 9k121 vikhr missile it is possible to lock them on, lock them on and manually control it, adjusting it for any correction or evasion tactics which are in play, to hit the target. Finally manually controlling it without locking on to the enemy vehicle, which would provide no warning to them allowing them to be unaware of it, until it is to late.
Unlike the challenge with 9M120M Ataka missile the 9k121 vikhr missilesare able to knock enemy helicopters out from the front even if they try to evade, as-long as it is close to them, it will explode either causing them to explode or scoring a critical hit.
Uisng the 9M39 Igla missiles
Ka-52 Vs. Fighters
Air to Ground
Ka-52 Vs. SPAA
Ka-52 Vs. Tanks
Pros and cons
Pros:
- 30 mm cannon with AP belt can penetrate up to 82mm of armor, meaning it can go through the roofs of most vehicles.
Cons:
History
Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the helicopter;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the helicopter;
- other literature.
Kamov Design Bureau | |
---|---|
Attack | Ka-29 · Ka-50 · Ka-52 |
USSR helicopters | |
---|---|
Attack | |
Hound | Mi-4AV |
Hip | Mi-8AMTSh · Mi-8AMTSh-VN · Mi-8TV |
Hind | Mi-24A · ▂Mi-24D · Mi-24P · Mi-24V · Mi-35M |
Havoc | Mi-28N · Mi-28NM |
Helix | Ka-29 |
Hokum | Ka-50 · Ka-52 |