Difference between revisions of "ZSD63/PG87"

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== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
The most lethal cannon system at this rank in game.  10 rounds per second (600 rpm) at extremely high velocity and precision offer laser like point-and-hit ability on a quick turning turret, and you have 2 of the [[PG87 (25 mm)]]!  Aircraft are instant confetti under its FI-T rounds.  Although AP-T penetration at 100m is at best 60mm (500m is 47mm), its high fire rate and high velocity allow multiple hits at weak points until a kill shot is made.  Light armored units and nearly all ATG are easy targets, medium units should not be too difficult kill, and even heavy tanks could be disabled by these 25mm cannons at the right points.  Its one weakness is extremely long reload time (30+ seconds), so be highly conservative with your fire control.  So YES, this monster will be just as effective to Rank 7 as in Rank 2.<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
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The most lethal cannon system at this rank in game.  10 rounds per second (600 rpm) at extremely high velocity and precision offer laser like point-and-hit ability on a quick turning turret, and you have 2 of the [[PG87 (25 mm)]]!  Aircraft are instant confetti under its FI-T rounds.  Although AP-T penetration at 100m is at best 60mm (500m is 47mm), its high fire rate and high velocity allow multiple hits at weak points until a kill shot is made.  Light armored units and nearly all ATG are easy targets, medium units should not be too difficult kill, and even heavy tanks could be disabled by these 25mm cannons at the right points.  Its one weakness is extremely long reload time (30+ seconds), so be highly conservative with your fire control.  So YES, this monster will be just as effective to Rank 7 as in Rank 2.
  
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
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Default is a 50/50 mix of AP-T and FI-T.  This is marginally acceptable for Anti-air operations, but for anti-tank a pure AP-T load is far better.  Recommend start game with AP-T only and switch to 50/50 mid way.  Adjust load outs depending on Ranks and who to play with.<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|PG87 (25 mm)}}
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''.''{{main|PG87 (25 mm)}}
  
 
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Revision as of 17:10, 5 June 2020

Rank 7 USA
F-5C Pack
cn_zsd63_pg87.png
ZSD63/PG87
AB RB SB
5.3 5.0 5.0
Class:
Research:26 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game

Description


The ZSD63/PG87, Dual-Barrel AA is a rank III Chinese SPAA with a battle rating of 5.3 (AB) and 5.0 (RB/SB). It was introduced in Update "Starfighters".

General info

Survivability and armour

Despite its armored box look, one would be hard pressed to call it armored. Almost entirely 8mm thick save for a for the upper front glacis which is 12mm, then compound with vertical and near vertical sides the word "armor" would seem to be a joke. Insult to injury is an high mounted open top turret with the crews head on top like pumpkins on a fence. If one gets the impression the armor on this tracked box is non existent then I am doing a good job describing this units vulnerability to even rifle caliber machine guns. While you might survive a few shots (go though the empty rear part) and have 3 extra crew, the best survival tactic is avoid being seen and have cover to duck behind after unloading a few bursts.

Armour Front (Slope angle) Sides Rear
Hull 12 mm 8 mm 8 mm
Turret 8 mm 8 mm 8 mm

Notes:

Mobility

Mobility is excellent across all terrain with a good speed. With 19 hp/ton and it easily accelerates to 60 km/h forward

(although disappointing 8 km/h reverse) and the suspension easily handles all kinds of terrain. There are few ground units up to Rank V that can exceed this ones performance offering you ample avoidance or flanking advantages, which is very important for this thin-skinned unit.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 66 10 14 _,___ 496 __.__ 35.43
Realistic 61 9 _,___ 260 __.__ 18.57

Armaments

Main armament

The most lethal cannon system at this rank in game. 10 rounds per second (600 rpm) at extremely high velocity and precision offer laser like point-and-hit ability on a quick turning turret, and you have 2 of the PG87 (25 mm)! Aircraft are instant confetti under its FI-T rounds. Although AP-T penetration at 100m is at best 60mm (500m is 47mm), its high fire rate and high velocity allow multiple hits at weak points until a kill shot is made. Light armored units and nearly all ATG are easy targets, medium units should not be too difficult kill, and even heavy tanks could be disabled by these 25mm cannons at the right points. Its one weakness is extremely long reload time (30+ seconds), so be highly conservative with your fire control. So YES, this monster will be just as effective to Rank 7 as in Rank 2.

Default is a 50/50 mix of AP-T and FI-T. This is marginally acceptable for Anti-air operations, but for anti-tank a pure AP-T load is far better. Recommend start game with AP-T only and switch to 50/50 mid way. Adjust load outs depending on Ranks and who to play with.

.
Main article: PG87 (25 mm)
25 mm PG87 (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 480 (40) 600 -10°/+90° ±180° N/A 47.6 __.__ __.__ __.__ 67.93 32.5 _.__ _.__ 25
Realistic 32.1 __.__ __.__ __.__ 45.9

Ammunition

  • Default: AP-T · FI-T
  • Type 87 AP: AP-T
  • Type 87 HE: FI-T
Penetration statistics
Belts Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 63 60 47 35 26 19
Type 87 AP 2 2 2 2 2 2
Type 87 HE 63 60 47 35 26 19
Belt details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 87 AP AP-T 1050 0.25 N/A N/A N/A 47° 60° 65°
Type 87 HE FI-T 1050 0.25 N/A 0.1 19 47° 56° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
6 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive Type 87 HE
II Suspension Brake System FPE Adjustment of Fire Type 87 AP
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Excellent firepower against both planes and tanks. Cannons have very high firerate and good traverse. The HE can critically damage lots of aircraft with a few hits, if not destroying it straight away. The AP, with its 63mm penetration, can frontally go through Chi-Nu, M24, Pz.IV F2 and StuG III F, or penetrate the sides of M4 Sherman and Cromwell, which are all very common at 3.7
  • Great -10 degrees gun depression allows sneaky shots in hilly terrains
  • Excellent terrain handling and maneuverability. Small size allow threading narrow passages.
  • High top speed allows it to get to positions in time. It is faster than some medium tanks like the early M4
  • Thin armor can lead to some shells over-penetrating without detonation (eg. 122mm)
  • Huge gap behind the driving compartment and below the turret can absorb plenty of shells.
  • Great gunsight magnification allows easy snipes from long range.

Cons:

  • Very poor survivability due to its light armor and open-topped turret. Even the weakest rifle ammunition (7mm) is a real threat.
  • Extremely long reload time of 32 seconds makes it vulnerable and defenseless when reloading. It also cannot change belt types quickly due to the reload.
  • High profile makes it easier to get spotted and shot at.
  • Requires expert fire control since the firerate can empty the magazine quickly and the reload is very long.
  • AP is still not enough to penetrate heavy tanks even point blank.

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


China anti-aircraft vehicles
Radar SPAAG  PGZ09
Gun and Missile SPAAG  PGZ04A
Missile SPAA  Antelope
Other  ZSD63/PG87 · ZSL92 · WZ305
Germany  ␗Sd.Kfz.222
North Vietnam  Phòng không T-34
USA  CCKW 353 (M45) · ␗M42
USSR  Tor-M1