Difference between revisions of "Do 335 B-2"

From War Thunder Wiki
Jump to: navigation, search
(Added disambiguation link.)
(Usage in the battles)
Line 165: Line 165:
  
 
== Usage in the battles ==
 
== Usage in the battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!--''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--->
* The Do 335s all have poor rudders, but a very good roll rate. Try using the roll rate to compensate for the rudder. It will take some time to get used to it.
+
 
* When engaging a fighter, try to only pick head-ons and fighters that are unaware of you.
+
Boom & Zoom: While it does not have the capability to turn, accelerate or climb (sustained) quickly as might an energy fighting aircraft, it can be used to make quick, swooping attacks on enemy bombers, and in a limited capacity, fighters. Advantaged by its swift dive acceleration, Boom & Zoom is a viable tactic; however, it should be noted that prolonged engagements with enemy aircraft should be avoided, as energy fighters will quickly deplete its momentum, and turn-fighting aircraft will easily outmanoeuvre this lumbering aircraft. Instead, diving on a target with a lower energy state (it is permissible to engage some slower aircraft in level flight as the 335 can reach speeds well in excess of 450 km/h within seconds of levelling the aircraft out of a climb) and then simply running away and zoom climbing out of range if the target is not killed on the first run is a significant advantage for DO-335 pilots who wish to return home alive. It may take several runs to kill a target, even with the heavy armament possessed by this aircraft, however momentum conservation is a key advantage of the 335, and multiple swooping attack runs disallow slow, "walking" adjustment of fire by bomber turrets, and can deny a turn-fighter an opportunity to attack, and potentially significantly drain them of energy. Targets in a higher energy state (More altitude and/or speed) should not be engaged unless you can ensure that once you have followed through with the attack run, you will be moving fast enough to avoid retaliation by the target.
* The Do 335 is usually faster than most planes at high altitude, always be higher than the other team. If you're always higher or at the same level as the other team, you'll never be caught by other planes.
+
 
 +
Made a problematic aircraft to master by its poor manoeuvrability, both anti-bomber operations and ground strafing are a challenging task in this aircraft; however, it does have bomb capacity for 1,000 kg of ordnance and considering its speed, it is moderately capable in the role of a medium or strategic bomber aircraft. Subsequently, the ability to disrupt soft (20 mm) and hard (30 mm) ground targets far away from the initial fighter onslaught does provide some redemption for its poor anti-aircraft capabilities.
 +
 
 +
The Do 335’s design flaws make it particularly inept at chasing other planes. It is nigh-impossible to try to aim while performing a dive since the nose dances around in all directions and provides no stability to the aiming reticle. Indeed, aiming at the enemy while climbing is prone to the same inaccuracy. Trying to roll the wings to enter a quick dive, e.g. to escape an approaching enemy, is more akin to turning a ship than a heavy fighter. During ground attacks, its inability to aim properly makes more of a “spray and pray” than an accurate firing platform. The most useful approach would be to dive on bombers and attempt to hit with the 30 mm cannon at a distance.
 +
 
 +
====Counter-Tactics====
 +
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
 +
The Do 335 is fast in a dive but flies like a brick. Out-turning it is easy in almost all aircraft it will face. Due to the centre-mounted cannons, it is best to avoid head-ons.
 
===Manual Engine Control===
 
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"

Revision as of 14:06, 5 September 2019

RANK 5 FRANCE
Somua SM PACK
Do 335 B-2
do_335b_2.png
Do 335 B-2
Purchase:4 880 Specs-Card-Eagle.png
Show in game
Msg-info.png This page is about the aircraft Do 335 B-2. For other uses, see Do 335 (Disambiguation)

Description

GarageImage Do 335 B-2.jpg


The Do 335 B-2 is a premium Rank IV German strike fighter with a battle rating of 5.7. It was introduced in Update 1.57 "Battle March".

The Do.335 can only be played as a ground attack or aircraft interceptor. It is not advised to dogfight or even to evade pursuing enemy aircraft. However, it is normally able to deliver the first strike.

It's three 30 mm and two 20 mm cannons are able to make short work of any enemy vehicle which may try to oppose this unique plane. Not only that, it is able to carry up to 1000 kg of bombs. Its airframe is one of the strongest in the game. It is able to take hit after hit and can survive hard landings without too much critical damage. When the enemy is on your six o'clock, the rear engine is the most common part to be destroyed during that engagement. If the enemy is coming from the front they will very likely destroy the front engine or knock your pilot out. However, having one of the engines destroyed will not cause a large problem apart from a slower plane. Nevertheless, you should immediately disengage and return to base to repair.

Taking off and landing:
The 'Pfeil' has a rare push-pull design, with large twin vertical stabilizers with pusher propeller mounted behind it.

  • Taking Off: Taking off when fully loaded out with bombs very hard and long. Do not force the plane to climb or you will hit the vertical stabilizer and cause damage to it. The worst case scenario results in the plane crashing.
  • Landing: When on final approach, make sure you slow the plane down to ~270 km/h (~170 mph) before the gear and flaps are deployed. About 30 feet from the ground, lower the engine's throttle to 0% then flare slightly, land and apply full-brakes. **If you come in too steep, you will either hit the lower vertical stabilizer or the tail, if this happens - level the plane off and still continue with your landing. However in the worst case it could cause you to spin/roll and crash. The air frame is very strong so it should still be repairable in most cases.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 9,500 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
720 702 11,000 31.0 21.8 5.9 7.6 500
Upgraded
Max Speed
(km/h at 9,500 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 11,000  ??.?  ??.?  ?.?  ?.? 500

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
940 270 450 ~6 ~3
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 380 < 380 < 380 > 285
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
7,070 m 2,880 hp 3,280 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
8,300 m 2,800 hp 3,189 hp
Setting 3
Optimal altitude 100% Engine power WEP Engine power
9,200 m 2,720 hp 3,098 hp

Survivability and armour

  • 5 mm Steel - 2 x Ammunition protection plate
  • 8 mm Steel - Behind pilot's seat
  • 70 mm Bulletproof glass

Armaments

Offensive armament

The Do 335 B-2 is armed with:

  • 2 x 30 mm MK 103 cannon, wing-mounted (140 rpg = 280 total)
  • 1 x 30 mm MK 103 cannon, nose-mounted (70 rpg = 70 total)
  • 2 x 20 mm MG 151 cannon, nose-mounted (200 rpg = 400 total)

Suspended armament

The Do 335 B-2 can be outfitted with payloads such as:

  • 2 x 250 kg SC250JA bombs (500 kg total)
  • 1 x 500 kg SC500K bomb (500 kg total)
  • 2 x 250 kg SC250JA bombs + 1 x 500 kg SC500K bomb (1,000 kg total)

Usage in the battles

Boom & Zoom: While it does not have the capability to turn, accelerate or climb (sustained) quickly as might an energy fighting aircraft, it can be used to make quick, swooping attacks on enemy bombers, and in a limited capacity, fighters. Advantaged by its swift dive acceleration, Boom & Zoom is a viable tactic; however, it should be noted that prolonged engagements with enemy aircraft should be avoided, as energy fighters will quickly deplete its momentum, and turn-fighting aircraft will easily outmanoeuvre this lumbering aircraft. Instead, diving on a target with a lower energy state (it is permissible to engage some slower aircraft in level flight as the 335 can reach speeds well in excess of 450 km/h within seconds of levelling the aircraft out of a climb) and then simply running away and zoom climbing out of range if the target is not killed on the first run is a significant advantage for DO-335 pilots who wish to return home alive. It may take several runs to kill a target, even with the heavy armament possessed by this aircraft, however momentum conservation is a key advantage of the 335, and multiple swooping attack runs disallow slow, "walking" adjustment of fire by bomber turrets, and can deny a turn-fighter an opportunity to attack, and potentially significantly drain them of energy. Targets in a higher energy state (More altitude and/or speed) should not be engaged unless you can ensure that once you have followed through with the attack run, you will be moving fast enough to avoid retaliation by the target.

Made a problematic aircraft to master by its poor manoeuvrability, both anti-bomber operations and ground strafing are a challenging task in this aircraft; however, it does have bomb capacity for 1,000 kg of ordnance and considering its speed, it is moderately capable in the role of a medium or strategic bomber aircraft. Subsequently, the ability to disrupt soft (20 mm) and hard (30 mm) ground targets far away from the initial fighter onslaught does provide some redemption for its poor anti-aircraft capabilities.

The Do 335’s design flaws make it particularly inept at chasing other planes. It is nigh-impossible to try to aim while performing a dive since the nose dances around in all directions and provides no stability to the aiming reticle. Indeed, aiming at the enemy while climbing is prone to the same inaccuracy. Trying to roll the wings to enter a quick dive, e.g. to escape an approaching enemy, is more akin to turning a ship than a heavy fighter. During ground attacks, its inability to aim properly makes more of a “spray and pray” than an accurate firing platform. The most useful approach would be to dive on bombers and attempt to hit with the 30 mm cannon at a distance.

Counter-Tactics

The Do 335 is fast in a dive but flies like a brick. Out-turning it is easy in almost all aircraft it will face. Due to the centre-mounted cannons, it is best to avoid head-ons.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair, Radiator Offensive 20 mm
II Compressor Airframe Offensive 30 mm, ETC 250/II
III Wing Repair, Engine New 20 mm Cannons
IV Engine Injection Cover New 30 mm Cannons, ETC 500/III

Pros and cons

Pros:

  • Very tough air frame.
  • Very good roll rate
  • Two engines in push-pull configuration - can fly with one engine if the other one is damaged.
  • Great acceleration when no secondary ordnance are equipped.
  • Excellent control in dives, it can dive at +450 mph (+725 kph) and still be able to pull out.
  • Excellent firepower - up to 95 mm of penetration with HVAP-T Belt.
  • Excellent for hunting and destroying large enemy aircraft i.e. Bombers, float-planes.
  • Good choices for secondary bomb load, can carry up to 1000Kg.
  • Great RP and SL rewards

Cons:

  • Large air frame.
  • Long take off strip required due to it's heavy weight and large air frame.
  • Long wings.
  • Long time to deploy landing gear.
  • Pusher and puller propeller, dual configuration.
  • It is easy to damage the rear propeller and/or lower rudder on take off and landing.
  • Due to its unique configuration, it takes time to learn how to take off and land.
  • Rear engine overheats slightly faster.
  • Rear engine is more likely to be damaged during combat.
  • Mediocre rudder.
  • Mediocre handling.
  • Unable to dogfight any fighter aircraft due to it's large air frame.

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Germany twin-engine fighters
Messerschmitt  Bf 109 Z-1
  Me 410 A-1/U2 · Me 410 B-1/U2
Dornier  Do 17 Z-7 · Do 217 J-1 · Do 217 J-2 · Do 217 N-1 · Do 217 N-2
Focke-Wulf  Ta 154 A-1
Junkers  Ju 88 C-6 · Ju 388 J