Difference between revisions of "ItPsV Leopard"

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(Slight added info to the History portion of the Vehicle)
(Added info to the weapons and armour/porotection section of the page)
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The vehicle's survivability is rather odd, because the Hull can be durable due to it being the hull of a 2A4, but the turret is extremely weak.
 +
 
 +
Frontally, you can get lucky and bounce some shots from the hull being barely scratched, but do not expect miracles, the Leopards always relied to their turret in armor, somewhat neglecting the hull. Hits to sides will also penetrate your armor with most guns, including autocannons although your fuel tanks and tracks might absorb those if lucky, but do be weary.
 +
 
 +
Especially when we start talking about the elephant in the room, the Marksman turret. It can block heavy MG fire and that's it, any hit to the turret will very likely lead to your demise, due to it not only housing 2/3 of your crew, but your ammo reserves too. That also makes your driver your only somewhat protected crewmember, he sits at front left (when looking at the tank straight on) behind a composite screen of armor and has some composite slats added to the sides of the tank's front to cover him.
 +
 
 +
You can survive unscathed if you get shot from the side below the turret, because there is just empty space there, but that's not really a good trait, more so you getting lucky with your enemy having a bad shot.
 +
 
 +
shot to the rear will always immobilise you, due to the whole engine and transmission being there, coupled with fuel tanks in front which will likely result in you needing to use FPE before starting repairs.
 +
 
 +
Generally, try your best to remain unseen by enemy armor, you might be able to dish out damage, but you can barely take any. Planes will also prove deadly if they can get their guns on you, due to the low turret armour and extremely low roof armour.  
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
Line 22: Line 32:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 40 mm LFP(51deg),
|-
+
UFP  35mm (at 53deg and 82deg)
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| top-layer 10mm
 +
mid-layer 35mm bottom-layer 20mm
 +
| 20mm || 20mm
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| Turret || 25 mm at (19deg and 39deg)<br>30mm turret ring || 20mm throughout at varied angles || 20mm || 10 mm
 
|-
 
|-
 
|}
 
|}
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{{main|Oerlikon KDA (35 mm)}}
 
{{main|Oerlikon KDA (35 mm)}}
  
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
[[Oerlikon KDA (35 mm)]]
 +
 
 +
The vehicle is armed with two Swiss made 35 mm Oerlikon KDA cannons with a respective 550 RPM. These should be familiar of prior users of vehicles like the Gepard, Marksman, ZA-35 and the PGZ09.  Due to the vehicle's nature as an SPAA, it can engage and track targets which move rapidly. Ammo pool is respectable at 460 rounds, and "reloading" at a point is rather quick as well. It has 3 types of ammunition available to it.
 +
 
 +
High-explosive incendiary tracer (HEI-T for short) the shells are self-destroying, but do note that the self-destruction range coincides with the radar's lead indicator maximum distance, therefore making the shells practically unusable at longer ranges
 +
 
 +
Armour-piercing incendiary tracer (API-T),  Can be used extremely effectively against lightly armoured vehicles and enemy SPAAs. even though the damage to enemy aircraft is reduced unless you hit a crucial module, due to lack of HE filler, the shell can still be used outside of the radar range because it is not self destructive. Although you might not be able to penetrate heavier targets frontally, the guns will do short work of nearly every enemy vehicle from the side (Even the heaviest IS tanks if you aim and ricochet your shots well enough from the drivewheels!)
 +
 
 +
High-velocity armour-piercing discarding sabot tracer (APDS), which can be used against targets mentioned above and provide way easier time due to their higher penetration, requiring less precise aiming to wound or destroy the target, but do bear in mind your amount is limited, so do not waste them needlessly! The APDS rounds *can* be used against Aircraft and Helicopters as well, but it is not advisable to do so due to the very limited ammo
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The ItPsV-90, or Ilmatorjuntapanssarivaunu 90 (with the 90 standing for it's year of introduction), is a Finnish SPAAG. Used for low-air defense, the ItPsv-90 was used to shoot down low-flying aircraft and UAVs. Originally, the ItPsV-90 was on a Polish T-55 tank hull used in the 1990s. Finland had several units until 2010, when the systems were moved into wartime storage. Five years later, in 2015, the systems were installed on the Leopard 2A4 hull. The ItPsV variant we have in-game was a chassis conversion to the 2A4 done by Millog Oy. It was then given the name Leopard 2 MARKSMAN. It would enter service for the Finnish army in 2016 and is still in use with 7 units made.  
+
The ItPsV-90, or Ilmatorjuntapanssarivaunu 90, is a Finnish SPAAG. Used for low-air defense, the ItPsv-90 was used to shoot down low-flying aircraft and UAVs. Orignally, the ItPsV-90 was on a Polish T-55 tank hull used in the 1990s. Finland had several units until 2010, when the systems were moved into wartime storage. Five years later, in 2015, the systems were installed on the Leopard 2A4 hull. The ItPsV-90 variant in-game with the 2A4 hull would enter service for the Finnish army in 2016 and is still in use with 7 units made.
  
 
== Media ==
 
== Media ==
Line 135: Line 155:
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.'' https://web.archive.org/web/20151005155147/http://www.puolustusvoimat.fi/wcm/a2748e00495d6be1a9e0a98833fba23b/Toimintanaytoksen_materiaalitiedot_5%2B8%2B2015.pdf?MOD=AJPERES
+
* ''other literature.''
  
 
{{Sweden anti-aircraft vehicles}}
 
{{Sweden anti-aircraft vehicles}}

Revision as of 16:42, 16 March 2023

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
ItPsV Leopard
sw_itpsv_90.png
GarageImage ItPsV Leopard.jpg
ItPsV Leopard
AB RB SB
8.7 8.7 8.7
Class:
Research:160 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
Show in game

Description

The ItPsV Leopard 2 Marksman is a rank VI Swedish SPAA with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update "Sky Guardians".

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull40 / 35 / 20
Turret25 / 20 / 20
Crew3 people
Visibility95 %

The vehicle's survivability is rather odd, because the Hull can be durable due to it being the hull of a 2A4, but the turret is extremely weak.

Frontally, you can get lucky and bounce some shots from the hull being barely scratched, but do not expect miracles, the Leopards always relied to their turret in armor, somewhat neglecting the hull. Hits to sides will also penetrate your armor with most guns, including autocannons although your fuel tanks and tracks might absorb those if lucky, but do be weary.

Especially when we start talking about the elephant in the room, the Marksman turret. It can block heavy MG fire and that's it, any hit to the turret will very likely lead to your demise, due to it not only housing 2/3 of your crew, but your ammo reserves too. That also makes your driver your only somewhat protected crewmember, he sits at front left (when looking at the tank straight on) behind a composite screen of armor and has some composite slats added to the sides of the tank's front to cover him.

You can survive unscathed if you get shot from the side below the turret, because there is just empty space there, but that's not really a good trait, more so you getting lucky with your enemy having a bad shot.

shot to the rear will always immobilise you, due to the whole engine and transmission being there, coupled with fuel tanks in front which will likely result in you needing to use FPE before starting repairs.

Generally, try your best to remain unseen by enemy armor, you might be able to dish out damage, but you can barely take any. Planes will also prove deadly if they can get their guns on you, due to the low turret armour and extremely low roof armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 40 mm LFP(51deg),

UFP 35mm (at 53deg and 82deg)

top-layer 10mm

mid-layer 35mm bottom-layer 20mm

20mm 20mm
Turret 25 mm at (19deg and 39deg)
30mm turret ring
20mm throughout at varied angles 20mm 10 mm

Notes:

Mobility

Speedforward / back
AB75 / 34 km/h
RB and SB69 / 31 km/h
Number of gears8 forward
4 back
Weight49.2 t
Engine power
AB2 862 hp
RB and SB1 500 hp
Power-to-weight ratio
AB58.2 hp/t
RB and SB30.5 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 75 34 49.2 _,___ 2,862 __.__ 58.17
Realistic 69 31 _,___ 1,500 __.__ 30.49

Modifications and economy

Repair costBasic → Reference
AB4 928 → 6 800 Sl icon.png
RB4 201 → 5 797 Sl icon.png
SB5 105 → 7 044 Sl icon.png
Total cost of modifications134 000 Rp icon.png
227 000 Sl icon.png
Talisman cost2 400 Ge icon.png
Crew training130 000 Sl icon.png
Experts450 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces890 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 190 / 230 % Sl icon.png
214 / 214 / 214 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
5 700 Rp icon.png
Cost:
9 000 Sl icon.png
270 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
6 400 Rp icon.png
Cost:
10 000 Sl icon.png
300 Ge icon.png
Mods new tank break.png
Brake System
Research:
6 400 Rp icon.png
Cost:
10 000 Sl icon.png
300 Ge icon.png
Mods new tank filter.png
Filters
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
560 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
430 Ge icon.png
Mods new tank engine.png
Engine
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
430 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 700 Rp icon.png
Cost:
9 000 Sl icon.png
270 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 900 Rp icon.png
Cost:
10 000 Sl icon.png
300 Ge icon.png
Mods tank reinforcement sw.png
Crew Replenishment
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
560 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
430 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
5 700 Rp icon.png
Cost:
9 000 Sl icon.png
270 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
5 700 Rp icon.png
Cost:
9 000 Sl icon.png
270 Ge icon.png
Mods tank ammo.png
35mm_kda_HE_ammo_pack
Research:
5 700 Rp icon.png
Cost:
9 000 Sl icon.png
270 Ge icon.png
Mods tank ammo.png
35mm_kda_APHEI_ammo_pack
Research:
6 400 Rp icon.png
Cost:
10 000 Sl icon.png
300 Ge icon.png
Mod arrow 1.png
Mods tank cannon.png
Adjustment of Fire
Research:
6 400 Rp icon.png
Cost:
10 000 Sl icon.png
300 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
560 Ge icon.png
Mods tank ammo.png
35mm_kda_APDS_ammo_pack
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
430 Ge icon.png
Mods art support.png
Artillery Support
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
430 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition500 rounds
Belt capacity230 rounds
Reloadbasic crew → aces
1.3 → 1.0 s
Fire rate550 shots/min
Vertical guidance-10° / 85°
Main article: Oerlikon KDA (35 mm)

Oerlikon KDA (35 mm)

The vehicle is armed with two Swiss made 35 mm Oerlikon KDA cannons with a respective 550 RPM. These should be familiar of prior users of vehicles like the Gepard, Marksman, ZA-35 and the PGZ09. Due to the vehicle's nature as an SPAA, it can engage and track targets which move rapidly. Ammo pool is respectable at 460 rounds, and "reloading" at a point is rather quick as well. It has 3 types of ammunition available to it.

High-explosive incendiary tracer (HEI-T for short) the shells are self-destroying, but do note that the self-destruction range coincides with the radar's lead indicator maximum distance, therefore making the shells practically unusable at longer ranges

Armour-piercing incendiary tracer (API-T), Can be used extremely effectively against lightly armoured vehicles and enemy SPAAs. even though the damage to enemy aircraft is reduced unless you hit a crucial module, due to lack of HE filler, the shell can still be used outside of the radar range because it is not self destructive. Although you might not be able to penetrate heavier targets frontally, the guns will do short work of nearly every enemy vehicle from the side (Even the heaviest IS tanks if you aim and ricochet your shots well enough from the drivewheels!)

High-velocity armour-piercing discarding sabot tracer (APDS), which can be used against targets mentioned above and provide way easier time due to their higher penetration, requiring less precise aiming to wound or destroy the target, but do bear in mind your amount is limited, so do not waste them needlessly! The APDS rounds *can* be used against Aircraft and Helicopters as well, but it is not advisable to do so due to the very limited ammo

35 mm Oerlikon KDA (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 500 (230) 550 -10°/+85° ±180° Two-plane __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

  • Default: API-T* · HEI-T*
  • DM11A1: HEI-T* · HEI-T* · HEI-T* · API-T*
  • DM13: API-T* · API-T* · API-T* · HEI-T*
  • DM23: APDS

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEI-T* 11 11 9 8 6 5
API-T* 68 66 57 47 39 32
APDS 127 125 118 110 102 95
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEI-T* 1,175 0.55 0.1 0.1 204 79° 80° 81°
API-T* 1,175 0.55 1.2 9 37.4 47° 60° 65°
APDS 1,400 0.38 - - - 75° 78° 80°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
3 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

The ItPsV-90, or Ilmatorjuntapanssarivaunu 90, is a Finnish SPAAG. Used for low-air defense, the ItPsv-90 was used to shoot down low-flying aircraft and UAVs. Orignally, the ItPsV-90 was on a Polish T-55 tank hull used in the 1990s. Finland had several units until 2010, when the systems were moved into wartime storage. Five years later, in 2015, the systems were installed on the Leopard 2A4 hull. The ItPsV-90 variant in-game with the 2A4 hull would enter service for the Finnish army in 2016 and is still in use with 7 units made.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Sweden anti-aircraft vehicles
SPAA  Pvlvv fm/42 · Lvtdgb m/40 · Pbv 301 · Lvkv 42 · U-SH 204 GK
Radar SPAA  VEAK 40 · Lvkv 9040C
SAM  Lvrbv 701 · ASRAD-R
Finland  L-62 ANTI II · ▄ZSU-57-2 · ItO 90M · ItPsV Leopard