Difference between revisions of "ItPsV Leopard"
OvercastCoob (talk | contribs) (Slight added info to the History portion of the Vehicle) (Tag: Visual edit) |
OvercastCoob (talk | contribs) (Added info to the weapons and armour/porotection section of the page) (Tag: Visual edit) |
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | ' | + | The vehicle's survivability is rather odd, because the Hull can be durable due to it being the hull of a 2A4, but the turret is extremely weak. |
+ | |||
+ | Frontally, you can get lucky and bounce some shots from the hull being barely scratched, but do not expect miracles, the Leopards always relied to their turret in armor, somewhat neglecting the hull. Hits to sides will also penetrate your armor with most guns, including autocannons although your fuel tanks and tracks might absorb those if lucky, but do be weary. | ||
+ | |||
+ | Especially when we start talking about the elephant in the room, the Marksman turret. It can block heavy MG fire and that's it, any hit to the turret will very likely lead to your demise, due to it not only housing 2/3 of your crew, but your ammo reserves too. That also makes your driver your only somewhat protected crewmember, he sits at front left (when looking at the tank straight on) behind a composite screen of armor and has some composite slats added to the sides of the tank's front to cover him. | ||
+ | |||
+ | You can survive unscathed if you get shot from the side below the turret, because there is just empty space there, but that's not really a good trait, more so you getting lucky with your enemy having a bad shot. | ||
+ | |||
+ | shot to the rear will always immobilise you, due to the whole engine and transmission being there, coupled with fuel tanks in front which will likely result in you needing to use FPE before starting repairs. | ||
+ | |||
+ | Generally, try your best to remain unseen by enemy armor, you might be able to dish out damage, but you can barely take any. Planes will also prove deadly if they can get their guns on you, due to the low turret armour and extremely low roof armour. | ||
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || | + | | Hull || 40 mm LFP(51deg), |
− | |- | + | UFP 35mm (at 53deg and 82deg) |
− | + | | top-layer 10mm | |
+ | mid-layer 35mm bottom-layer 20mm | ||
+ | | 20mm || 20mm | ||
|- | |- | ||
− | | | + | | Turret || 25 mm at (19deg and 39deg)<br>30mm turret ring || 20mm throughout at varied angles || 20mm || 10 mm |
|- | |- | ||
|} | |} | ||
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{{main|Oerlikon KDA (35 mm)}} | {{main|Oerlikon KDA (35 mm)}} | ||
− | + | [[Oerlikon KDA (35 mm)]] | |
+ | |||
+ | The vehicle is armed with two Swiss made 35 mm Oerlikon KDA cannons with a respective 550 RPM. These should be familiar of prior users of vehicles like the Gepard, Marksman, ZA-35 and the PGZ09. Due to the vehicle's nature as an SPAA, it can engage and track targets which move rapidly. Ammo pool is respectable at 460 rounds, and "reloading" at a point is rather quick as well. It has 3 types of ammunition available to it. | ||
+ | |||
+ | High-explosive incendiary tracer (HEI-T for short) the shells are self-destroying, but do note that the self-destruction range coincides with the radar's lead indicator maximum distance, therefore making the shells practically unusable at longer ranges | ||
+ | |||
+ | Armour-piercing incendiary tracer (API-T), Can be used extremely effectively against lightly armoured vehicles and enemy SPAAs. even though the damage to enemy aircraft is reduced unless you hit a crucial module, due to lack of HE filler, the shell can still be used outside of the radar range because it is not self destructive. Although you might not be able to penetrate heavier targets frontally, the guns will do short work of nearly every enemy vehicle from the side (Even the heaviest IS tanks if you aim and ricochet your shots well enough from the drivewheels!) | ||
+ | |||
+ | High-velocity armour-piercing discarding sabot tracer (APDS), which can be used against targets mentioned above and provide way easier time due to their higher penetration, requiring less precise aiming to wound or destroy the target, but do bear in mind your amount is limited, so do not waste them needlessly! The APDS rounds *can* be used against Aircraft and Helicopters as well, but it is not advisable to do so due to the very limited ammo | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | The ItPsV-90, or Ilmatorjuntapanssarivaunu 90 | + | The ItPsV-90, or Ilmatorjuntapanssarivaunu 90, is a Finnish SPAAG. Used for low-air defense, the ItPsv-90 was used to shoot down low-flying aircraft and UAVs. Orignally, the ItPsV-90 was on a Polish T-55 tank hull used in the 1990s. Finland had several units until 2010, when the systems were moved into wartime storage. Five years later, in 2015, the systems were installed on the Leopard 2A4 hull. The ItPsV-90 variant in-game with the 2A4 hull would enter service for the Finnish army in 2016 and is still in use with 7 units made. |
== Media == | == Media == | ||
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* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | * ''other literature.'' | + | * ''other literature.'' |
{{Sweden anti-aircraft vehicles}} | {{Sweden anti-aircraft vehicles}} |
Revision as of 16:42, 16 March 2023
Contents
Description
The ItPsV Leopard 2 Marksman is a rank VI Swedish SPAA with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update "Sky Guardians".
General info
Survivability and armour
The vehicle's survivability is rather odd, because the Hull can be durable due to it being the hull of a 2A4, but the turret is extremely weak.
Frontally, you can get lucky and bounce some shots from the hull being barely scratched, but do not expect miracles, the Leopards always relied to their turret in armor, somewhat neglecting the hull. Hits to sides will also penetrate your armor with most guns, including autocannons although your fuel tanks and tracks might absorb those if lucky, but do be weary.
Especially when we start talking about the elephant in the room, the Marksman turret. It can block heavy MG fire and that's it, any hit to the turret will very likely lead to your demise, due to it not only housing 2/3 of your crew, but your ammo reserves too. That also makes your driver your only somewhat protected crewmember, he sits at front left (when looking at the tank straight on) behind a composite screen of armor and has some composite slats added to the sides of the tank's front to cover him.
You can survive unscathed if you get shot from the side below the turret, because there is just empty space there, but that's not really a good trait, more so you getting lucky with your enemy having a bad shot.
shot to the rear will always immobilise you, due to the whole engine and transmission being there, coupled with fuel tanks in front which will likely result in you needing to use FPE before starting repairs.
Generally, try your best to remain unseen by enemy armor, you might be able to dish out damage, but you can barely take any. Planes will also prove deadly if they can get their guns on you, due to the low turret armour and extremely low roof armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 40 mm LFP(51deg),
UFP 35mm (at 53deg and 82deg) |
top-layer 10mm
mid-layer 35mm bottom-layer 20mm |
20mm | 20mm |
Turret | 25 mm at (19deg and 39deg) 30mm turret ring |
20mm throughout at varied angles | 20mm | 10 mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 75 | 34 | 49.2 | _,___ | 2,862 | __.__ | 58.17 |
Realistic | 69 | 31 | _,___ | 1,500 | __.__ | 30.49 |
Modifications and economy
Armaments
Main armament
The vehicle is armed with two Swiss made 35 mm Oerlikon KDA cannons with a respective 550 RPM. These should be familiar of prior users of vehicles like the Gepard, Marksman, ZA-35 and the PGZ09. Due to the vehicle's nature as an SPAA, it can engage and track targets which move rapidly. Ammo pool is respectable at 460 rounds, and "reloading" at a point is rather quick as well. It has 3 types of ammunition available to it.
High-explosive incendiary tracer (HEI-T for short) the shells are self-destroying, but do note that the self-destruction range coincides with the radar's lead indicator maximum distance, therefore making the shells practically unusable at longer ranges
Armour-piercing incendiary tracer (API-T), Can be used extremely effectively against lightly armoured vehicles and enemy SPAAs. even though the damage to enemy aircraft is reduced unless you hit a crucial module, due to lack of HE filler, the shell can still be used outside of the radar range because it is not self destructive. Although you might not be able to penetrate heavier targets frontally, the guns will do short work of nearly every enemy vehicle from the side (Even the heaviest IS tanks if you aim and ricochet your shots well enough from the drivewheels!)
High-velocity armour-piercing discarding sabot tracer (APDS), which can be used against targets mentioned above and provide way easier time due to their higher penetration, requiring less precise aiming to wound or destroy the target, but do bear in mind your amount is limited, so do not waste them needlessly! The APDS rounds *can* be used against Aircraft and Helicopters as well, but it is not advisable to do so due to the very limited ammo
35 mm Oerlikon KDA (x2) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 500 (230) | 550 | -10°/+85° | ±180° | Two-plane | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
- Default: API-T* · HEI-T*
- DM11A1: HEI-T* · HEI-T* · HEI-T* · API-T*
- DM13: API-T* · API-T* · API-T* · HEI-T*
- DM23: APDS
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
HEI-T* | 11 | 11 | 9 | 8 | 6 | 5 | |
API-T* | 68 | 66 | 57 | 47 | 39 | 32 | |
APDS | 127 | 125 | 118 | 110 | 102 | 95 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
HEI-T* | 1,175 | 0.55 | 0.1 | 0.1 | 204 | 79° | 80° | 81° | ||||
API-T* | 1,175 | 0.55 | 1.2 | 9 | 37.4 | 47° | 60° | 65° | ||||
APDS | 1,400 | 0.38 | - | - | - | 75° | 78° | 80° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
3 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
Cons:
History
The ItPsV-90, or Ilmatorjuntapanssarivaunu 90, is a Finnish SPAAG. Used for low-air defense, the ItPsv-90 was used to shoot down low-flying aircraft and UAVs. Orignally, the ItPsV-90 was on a Polish T-55 tank hull used in the 1990s. Finland had several units until 2010, when the systems were moved into wartime storage. Five years later, in 2015, the systems were installed on the Leopard 2A4 hull. The ItPsV-90 variant in-game with the 2A4 hull would enter service for the Finnish army in 2016 and is still in use with 7 units made.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Sweden anti-aircraft vehicles | |
---|---|
SPAA | Pvlvv fm/42 · Lvtdgb m/40 · Pbv 301 · Lvkv 42 · U-SH 204 GK |
Radar SPAA | VEAK 40 · Lvkv 9040C |
SAM | Lvrbv 701 · ASRAD-R |
Finland | L-62 ANTI II · ▄ZSU-57-2 · ItO 90M · ItPsV Leopard |