Difference between revisions of "SUB-I-II"

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(Added some pros and cons)
(Edits)
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
SUB-I-II has no notable armour anywhere and its dangerous to be anywhere without cover, as the SPAA can be penetrated by any tank or plane that it can face in ground RB, AB or SB. The survivability of this SPAA is very low if any enemy has direct line of sight on it! The sub-I-II has a moddest top reverse speed in RB of -12 km/h so when choosing a good spot to shoot from bear that in mind.
+
The SUB-I-II has no notable armour. It is dangerous to stand in the open without cover as the SPAA can be penetrated by any tank or plane. The survivability of this SPAA is very low if any enemy has a direct line of sight on it.  
  
 
== Tactics ==
 
== Tactics ==
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 20 mm (52°) ''Front glacis''  
+
| Hull || 20 mm (52°) ''Front glacis'' <br> 20 mm (24-60°) Lower ''glacis'' || 12.7 mm ''Top'' <br>12.7 mm ''Bottom'' || Non door 20 (7°) mm <br> Door 20 (4-61°) mm || 10 mm
20 mm (24-60°) Lower ''glacis''  
 
| 12,7 mm ''Top'' <br>12,7 mm ''Bottom'' || Non door 20 (7°) mm  
 
Door 20 (4-61°) mm  
 
| 10 mm
 
 
|-
 
|-
| Turret || 20 (0-88°) mm   || 20 (0-88°) mm || 20 mm || 0 mm
+
| Turret || 20 (0-88°) mm || 20 (0-88°) mm || 20 mm
 +
!
 
|-
 
|-
!Armour
+
| Cupola || 15 mm || 15 mm || 15 mm || 15 mm  
!All around
 
| colspan="3" rowspan="2" |
 
|-
 
| Cupola || 15 mm  
 
 
|-
 
|-
 
|}
 
|}
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{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
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The SUB-I-II has a modest top reverse speed in RB of -12 km/h so bear that in mind when choosing a good spot to shoot from.
  
 
{{tankMobility}}
 
{{tankMobility}}
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=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
 
'''Pros:''' -High Fire rate -Amphibian -Can penetrate some medium tanks from the side 
 
 
*
 
  
'''Cons:''' -Not enough bullets -Inadequate speed in water -Inadequate armour -Easy to  kill -Slow for the amount of armor it has 
+
'''Pros:'''
 +
* High rate of fire
 +
* Amphibious
 +
* Can penetrate some medium tanks from the side 
  
*
+
'''Cons:'''
 +
* Low survivability
 +
* Slow speed in water
 +
* Low ammo count
  
 
== History ==
 
== History ==

Revision as of 23:01, 27 February 2023

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
SUB-I-II
jp_sub_i_ii_20mm.png
GarageImage SUB-I-II.jpg
SUB-I-II
AB RB SB
5.3 5.3 5.3
Class:
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game

Description

The Mitsubishi SUB-I-II is a rank IV Japanese SPAA with a battle rating of 5.3 (AB/RB/SB). It was introduced in Update "Apex Predators".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull20 / 12 / 12
Turret20 / 20 / 20
Crew4 people
Visibility88 %

The SUB-I-II has no notable armour. It is dangerous to stand in the open without cover as the SPAA can be penetrated by any tank or plane. The survivability of this SPAA is very low if any enemy has a direct line of sight on it.

Tactics

When hunting for planes should always have some sort of cover to hide behind for when a plane retaliates. When shooting you should also be mindful of the gun overheating and using all of the belts as the sub-I-II has only 800 shells at max. If possible try to remain near a friendly capture point to re-stock on ammo-belts when they run out because the main canon can shoot 800 r/min .

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (52°) Front glacis
20 mm (24-60°) Lower glacis
12.7 mm Top
12.7 mm Bottom
Non door 20 (7°) mm
Door 20 (4-61°) mm
10 mm
Turret 20 (0-88°) mm 20 (0-88°) mm 20 mm
Cupola 15 mm 15 mm 15 mm 15 mm

Notes:

Mobility

Amphibious
The design allows you to swim and control movement in the water
Speedforward / back
AB65 / 17 km/h
RB and SB60 / 15 km/h
Number of gears8 forward
2 back
Weight13.5 t
Engine power
AB668 hp
RB and SB350 hp
Power-to-weight ratio
AB49.5 hp/t
RB and SB25.9 hp/t

The SUB-I-II has a modest top reverse speed in RB of -12 km/h so bear that in mind when choosing a good spot to shoot from.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 65 17 13.5 _,___ 668 __.__ 49.48
Realistic 60 15 _,___ 350 __.__ 25.93

Modifications and economy

Repair costBasic → Reference
AB2 794 → 3 780 Sl icon.png
RB2 217 → 2 999 Sl icon.png
SB3 429 → 4 639 Sl icon.png
Total cost of modifications40 400 Rp icon.png
78 000 Sl icon.png
Talisman cost1 400 Ge icon.png
Crew training45 000 Sl icon.png
Experts155 000 Sl icon.png
Aces630 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 140 / 200 % Sl icon.png
160 / 160 / 160 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
130 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
150 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
150 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
220 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
2 600 Rp icon.png
Cost:
5 000 Sl icon.png
170 Ge icon.png
Mods new tank engine.png
Engine
Research:
2 600 Rp icon.png
Cost:
5 000 Sl icon.png
170 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
130 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
150 Ge icon.png
Mods tank reinforcement jp.png
Crew Replenishment
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
220 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
2 600 Rp icon.png
Cost:
5 000 Sl icon.png
170 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
130 Ge icon.png
Mods tank ammo.png
20mm_rh202_AP_ammo_pack
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
130 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
150 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
220 Ge icon.png
Mods art support.png
Artillery Support
Research:
2 600 Rp icon.png
Cost:
5 000 Sl icon.png
170 Ge icon.png
Mods tank ammo.png
20mm_rh202_APDS_ammo_pack
Research:
2 600 Rp icon.png
Cost:
5 000 Sl icon.png
170 Ge icon.png

Armaments

Main armament

20 mm Rh202 cannon
Ammunition800 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate801 shots/min
Vertical guidance-10° / 80°
Main article: Rh202 (20 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

20 mm Rh202 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 800 (100) 800 -10°/+80° ±180° N/A __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

  • Default: HVAP-T · HEFI-T
  • DM51A1: HEFI-T · HEFI-T · HEFI-T · HVAP-T
  • DM43: HVAP-T · HVAP-T · HVAP-T · HEFI-T
  • DM63: APDS · APDS · APDS · HEFI-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HVAP-T 57 52 37 24 15 10
HEFI-T 7 6 5 3 2 2
APDS 66 61 45 31 21 14
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HVAP-T 1,100 0.11 - - - 66° 70° 72°
HEFI-T 1,100 0.13 0.1 0.1 11.05 79° 80° 81°
APDS 1,150 0.13 - - - 75° 78° 80°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
8 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition1 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Main article: M1919A4 (7.62 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • High rate of fire
  • Amphibious
  • Can penetrate some medium tanks from the side

Cons:

  • Low survivability
  • Slow speed in water
  • Low ammo count

History

Development of the Type 73 APC started in 1967 as a replacement for the Type 60 APC (chassis of the Type 60 ATM). Four prototypes were made during the development, two from Mitsubishi (SUB-I-I and SUB-I-II) and two from Komatsu (SUB-II-I and SUB-II-II). The 20 mm Rh202 version got rejected at last.

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Japan anti-aircraft vehicles
Ke-Ni Derivatives  Ta-Se · So-Ki
Wheeled  Type 94
Tracked  SUB-I-II
Radar SPAAG  Type 87
Missile SPAA  Type 93 · Type 81 (C)
USA  ▅M16 MGMC · ▅M19A1 · ▅M42