Difference between revisions of "R-13M"
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Revision as of 08:09, 24 June 2022
This page is about the Soviet air-to-air missile R-13M. For the other version, see R-13M1. |
Contents
Description
The R-13M is a Soviet infrared homing air-to-air missile, it was introduced in Update 1.87 "Locked On". It was removed from its only user, the MiG-19PT, in Update 1.95 "Northern Wind", but was re-introduced in Update "New Power" with the MiG-21bis. It was later removed again in Update "Red Skies", and re-introduced in Update "Ground Breaking" with the ◄MiG-21 SPS-K.
Vehicles equipped with this weapon
List out vehicles that are equipped with the weapon.
General info
Missile characteristics | |
---|---|
Mass | 87 kg |
Guidance | IR |
Aspect | Rear-aspect |
Lock range (rear-aspect) | 5.5 km |
Launch range | 16 km |
Maximum speed | 2.4 M |
Maximum overload | 15 G |
Maximum overload during launch | 3.7 G |
Missile guidance time | 54 secs |
Explosive mass | 5.5 kg TNTe |
Effective damage
Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)
Comparison with analogues
As in real life, the R-13M is broadly comparable to the AIM-9D and AIM-9G Sidewinders, with only slightly lower G-tolerance and maximum range. Players who exclusively used the R-60 will be disappointed with the R-13M's lacklustre capabilities in short-range combat.
Usage in battles
The R-13M should not be used against tightly-manoeuvring targets. Instead, use them against fleeing enemies from 2-3 km away. This makes use of the R-13M's greater maximum range over the R-60; if the enemy turns, they may come into R-60 range. If they don't, the missile will likely catch them.
Pros and cons
Pros:
- Higher maximum G-load than the R-3S and R-3R
- Longer maximum range than the R-60
- High rocket motor thrust means the missile reaches its top speed quickly
- Effective warhead
- Uncaged seeker allows target leading
Cons:
- Ineffective in close-combat situations
- Lacks radar-slaving
- Easily distracted by flares
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.