Difference between revisions of "K2"
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | <!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | ||
− | Its top speed of 34 km/h can be achieved within 18 seconds, which is very a great time to be under full-steam. Its top speed in arcade battles of 47 km/h can also be achieved within the 18 seconds, not bad ship which displaces over 1420 | + | Its top speed of 34 km/h can be achieved within 18 seconds, which is very a great time to be under full-steam. Its top speed in arcade battles of 47 km/h can also be achieved within the 18 seconds, not bad ship which displaces over 1420 tons of water! |
The manoeuvrability of the ship is like a killer whale, it's good but it's not the best - it can make short sudden movements to dodge torpedoes only if they are coming towards the stern of the ship. Turning requires a large area to be completed, it's one of these ships where it's better suited to go in a straight line and stay in caps zone. | The manoeuvrability of the ship is like a killer whale, it's good but it's not the best - it can make short sudden movements to dodge torpedoes only if they are coming towards the stern of the ship. Turning requires a large area to be completed, it's one of these ships where it's better suited to go in a straight line and stay in caps zone. | ||
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=== Anti-aircraft armament === | === Anti-aircraft armament === | ||
{{Specs-Fleet-AA}} | {{Specs-Fleet-AA}} | ||
− | {{main|2 cm/65 C/38 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)| | + | {{main|2 cm/65 C/38 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)|Hotchkiss (13.2 mm)}} |
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' | ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' |
Revision as of 09:54, 12 May 2021
Contents
Description
The K class, K2, 1941 is a rank I German destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.
General info
Survivability and armour
The Kanonenboot K-2 is a gunboat, it's important to note that it is not fast with a top speed of 34 km/h (AB:47 km/h) which makes it as fast a Killer whale. Indeed, the Kanonenboot K-2, could be compared to a Killer whale! It's not very fast, it can't manoeuvre very fast, it can't evade torpedoes at close range. However, it's very strong, with armour plates providing up to 60 mm of protection and it's herculean size compared to other gunboats, it makes it look and feel very opposing. It packs a very almighty bite! with its two turrets carrying 2 x 120 mm L45 cannons, 2 x four-barrel Flakvierling 38 automatic cannons, 2 x 2 cm C/38 (20 mm) automatic cannons and 2 x 3.7 cm (37 mm) SK C/30 automatic cannons.
The storage for its ammunition is stored below the waterline, they are also encased by the fuel tanks which wrap around the sides behind the 60 mm thick armour plates, making torpedo strikes less likely to sink the ship, however, it is not impossible to be sunk by a single well placed strike. When playing this herculean motorboat, sail towards the cap zone, do not head out to sea like a lone killer whale, because the K-2 will be sunk, by enemy destroyers which prey on large slow ships, like this, for easy targets.
Mobility
Its top speed of 34 km/h can be achieved within 18 seconds, which is very a great time to be under full-steam. Its top speed in arcade battles of 47 km/h can also be achieved within the 18 seconds, not bad ship which displaces over 1420 tons of water!
The manoeuvrability of the ship is like a killer whale, it's good but it's not the best - it can make short sudden movements to dodge torpedoes only if they are coming towards the stern of the ship. Turning requires a large area to be completed, it's one of these ships where it's better suited to go in a straight line and stay in caps zone.
Modifications and economy
Armament
Primary armament
Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}
. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.
Secondary armament
Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon
. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.
Anti-aircraft armament
An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons
. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.
Additional armament
Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.
Usage in battles
The K-2 excels in close-range combat, its L45 cannons rip apart enemy ships with well-placed shots, smaller lighter ships can easily be knocked out with a single hit directly on them. The herculean size and armour of the ship will allow it to take its blow of enemy fire, without much damage.
However, if the enemy targets critical areas: Turrets, Bridge and anywhere above the waterline, which have a gathering of crew it can cause the ship to sink not all the ship is armoured. A few well-placed shots under and to the left of the stern and bow turrets with HE rounds could cause the ammunition to explode. Additionally, the armour only extends just above of the waterline which means, sailors can be knocked out with AP or HE rounds.
If the enemy is aiming to knock out the turrets, the ship will be unable to defend itself and make itself an easy target for a close-range torpedo attack, it cannot withstand multiple hits.
It's important to stay focused on what threats are appearing in the combat zone, the biggest threats to it are aircraft destroyers, torpedo attack ships and light cruisers. To stay combat effective as long as possible make use the game A.I. system to control the anti-aircraft systems to engage small surface ships and air targets
TIP: To do this, look at the target, press X+2 & X+3
Pros and cons
Pros:
- Two powerful dual-mounted 120 mm cannon located in each turret.
- 120 mm rounds offer great damage when hitting targets.
- Heavily armoured, below the belt.
- Good anti-air capabilities.
Cons:
- Low rate-of-fire, long reload times - fastest reload time 6.3 seconds.
- Only has two turrets and conscious enemies will focus on knocking these out, first.
- L45 cannons only have HE rounds, No AP or other rounds possible.
- The armour is only located around and on the: belt, bridge & turrets
- Slow 24 km/h, (15 mph) stock, increases the vulnerability of being hit by torpedoes or bombs
- Outclassed by other vehicles close to its battle rating, such as the LCS(3), Pr. 206, Pr. 159, Type 140/141
- Classed as bluewater ship in-game, it is regularly pitted against much faster and larger destroyers.
History
The K-class gunboats were ordered as a replacement to the outdated Dutch Brinio-class gunboats that preceded them. Originally, seven ships of the class were planned to be constructed, three of which were ordered and laid down right away. However, the German occupation of the Netherlands in 1940 abruptly ended the construction of the already laid down ships, with pending orders for the remaining ships getting cancelled. Following the occupation, all three uncompleted warships were captured after falling into German hands.
The Kriegsmarine decided to continue construction and to complete all three of the captured warships for use in the German war effort. Thus, the K-1, K-2 and K-3 were all subsequently completed by 1940/41 and were put into commission with the German navy by 1942. The three gunboats primarily saw service in Norwegian and German waters, performing patrols and other low-profile missions. K-1, the lead ship of the class, was sunk right at the end of WW2 in 1945 off the coast of Denmark. The К-2's back of the deck was damaged by a torpedo during another air attack of the allies. The vessel had been towed back to Germany but was never repaired till the end of the war. After the war she was towed to the Netherlands where it sunk for unknown reasons, it was raised from the seabed and scrapped in 1946.K-3 was the sole survivor of the class, being recommissioned into Dutch service after WW2 under the name "Van Speijk". K-3 remained in Dutch service until 1960, after which she was sold for scrap.
- From Devblog
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Germany destroyers | |
---|---|
Torpedo boats | |
Type 1924 | Jaguar · Leopard · Luchs |
Type 1939 | T22 · T31 |
Destoyers | |
Type 1934A | Z12 Erich Giese · Z15 Erich Steinbrinck |
Type 1936 | Z20 Karl Galster · Z22 Anton Schmitt |
Type 1936A | Z25 · Z32 |
Type 1936B | Z43 |
Type 1936C | Z46 · Z47 |