Difference between revisions of "ZA-35"

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==== Ammunition ====
 
==== Ammunition ====
 +
 
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}
 
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}
 
* '''DM11A1:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}
 
* '''DM11A1:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}
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'''Pros:'''
 
'''Pros:'''
 +
 +
* Search and track radar
 +
* Rooikat chassis means very quick relocation
 +
* Tall radar mast allows the ZA-35 to track air targets while behind cover
 +
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Super tall radar mast gives you away very quickly
 +
* Track radar is electro-optical and can lose track very quickly when it's eclipsed by objects such as trees
 +
* No night vision devices of any kind
 +
* No APDS belts like similar Twin KDA Platforms
 +
* Turret is only 10mm RHA with the commander and gunner sitting very close to each other, making .50 cals and even some 7.62 caliber MGs a death sentence.
 +
 
*
 
*
  
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* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Britain anti-aircraft vehicles}}
 
{{Britain anti-aircraft vehicles}}

Revision as of 02:40, 11 March 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
uk_rooikat_za_35.png
GarageImage ZA-35.jpg
ZA-35
AB RB SB
8.3 8.3 8.3
Class:
Research:81 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
Show in game

Description

The Rooikat ZA-35 is a rank VI British SPAA with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update "Ixwa Strike".

General info

Survivability and armour

ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull30 / 25 / 20
Turret10 / 10 / 10
Crew3 people
Visibility84 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB131 / 40 km/h
RB and SB121 / 37 km/h
Number of gears12 forward
4 back
Weight32.0 t
Engine power
AB1 082 hp
RB and SB567 hp
Power-to-weight ratio
AB33.8 hp/t
RB and SB17.7 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 131 40 32 _,___ 1,082 __.__ 33.81
Realistic 121 37 _,___ 567 __.__ 17.72

Modifications and economy

Repair costBasic → Reference
AB4 880 → 6 797 Sl icon.png
RB4 160 → 5 794 Sl icon.png
SB5 056 → 7 043 Sl icon.png
Total cost of modifications132 900 Rp icon.png
226 000 Sl icon.png
Talisman cost2 400 Ge icon.png
Crew training130 000 Sl icon.png
Experts450 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces890 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 190 / 230 % Sl icon.png
214 / 214 / 214 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods new car suspension.png
Suspension
Research:
6 400 Rp icon.png
Cost:
10 000 Sl icon.png
280 Ge icon.png
Mods new tank break.png
Brake System
Research:
6 400 Rp icon.png
Cost:
10 000 Sl icon.png
280 Ge icon.png
Mods new tank filter.png
Filters
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
530 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png
Mods new tank engine.png
Engine
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 100 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 900 Rp icon.png
Cost:
10 000 Sl icon.png
280 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
530 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods tank ammo.png
35mm_kda_HE_ammo_pack
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
6 400 Rp icon.png
Cost:
10 000 Sl icon.png
280 Ge icon.png
Mods tank ammo.png
35mm_kda_APHEI_ammo_pack
Research:
6 400 Rp icon.png
Cost:
10 000 Sl icon.png
280 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
530 Ge icon.png
Mods art support.png
Artillery Support
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition460 rounds
Belt capacity230 rounds
Reloadbasic crew → aces
1.3 → 1.0 s
Fire rate550 shots/min
Vertical guidance-8° / 81°
Main article: GA-35 (35 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

35 mm GA-35 (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 460 (230) 550 -8°/+85° ±180° Two-plane __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

  • Default: API-T · HEI-T*
  • DM11A1: HEI-T* · HEI-T* · HEI-T* · API-T
  • DM13: API-T · API-T · API-T · HEI-T*
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default __ __ __ __ __ __
DM11A1 __ __ __ __ __ __
DM13 __ __ __ __ __ __

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
2 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Search and track radar
  • Rooikat chassis means very quick relocation
  • Tall radar mast allows the ZA-35 to track air targets while behind cover

Cons:

  • Super tall radar mast gives you away very quickly
  • Track radar is electro-optical and can lose track very quickly when it's eclipsed by objects such as trees
  • No night vision devices of any kind
  • No APDS belts like similar Twin KDA Platforms
  • Turret is only 10mm RHA with the commander and gunner sitting very close to each other, making .50 cals and even some 7.62 caliber MGs a death sentence.

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Britain anti-aircraft vehicles
Crusader AA  Crusader AA Mk I · Crusader AA Mk II
Wheeled  Staghound AA · AEC AA
Radar SPAAG  Chieftain Marksman
Missile SPAA  Stormer AD · Stormer HVM
Other  Light AA Mk I · Falcon
Canada  Skink · ADATS (M113)
South Africa  Ystervark · Bosvark · ZA-35